Is high critical hit ratio a secondary effect?? This would make Stone Edge pretty powerful.
Yes! I love Feraligatr! The fact that he finally has something over Gyarados is great!
Boosted Ice Punch is fantastic, and the fact that he can now hit reasonably hard on the special side is cool.
As if his monowater typing wasn't enough reason for ME to use him over Gyarados. (Yeah I know he's worse though u___u)
Not to ruin the moment or anything, but unless there's an alternative way to get Ice Punch, I don't think it's compatible with Encourage Feral. :TYes! I love Feraligatr! The fact that he finally has something over Gyarados is great!
Boosted Ice Punch is fantastic, and the fact that he can now hit reasonably hard on the special side is cool.
As if his monowater typing wasn't enough reason for ME to use him over Gyarados. (Yeah I know he's worse though u___u)
Are we sure brick break doesn't benefit from this ability?
Gah... I wish high critical hits counted. Encourage Kingler with a 50% boost Crabhammer (plus the new 90% acc) looked very exciting. ;-;
Sky Attack has 30% chance to flinch, which should make it compatible with Encourage, giving it 210 BP (315 with STAB). Of course, this doesn't change the fact that it's a two turn move that offers no protection, and I don't know how good its distribution is.
Why the hell that doesn't count? In Serebii, high Critical Hit ratio is a secundary effect ._.
Wanna be serious... AGAIN? choice scarf and +1 dd gyarados outspeed infernape and kill with waterfall. Since Aqua jet is an egg move, Feraligatr does not get it, which would leave it wide open to a crushing by infernape. Unless it ran the dd set, and got the +1 in. then both of them take care of infernape, so why do you argue?