Sheer Force

I'm hoping high criticals count as a secondary effect, but like I said in the OP, I've tried to make this list as conservative as possible in order to promote discussion about strategies that can be immediately deduced from such a vague description.

EDIT: Just saw a post in another thread from a respected long-timer. High-crit moves aren't effected sadly, so no Stone Edge/Cross Chop boosts.
 
Yes! I love Feraligatr! The fact that he finally has something over Gyarados is great!


Boosted Ice Punch is fantastic, and the fact that he can now hit reasonably hard on the special side is cool.

As if his monowater typing wasn't enough reason for ME to use him over Gyarados. (Yeah I know he's worse though u___u)

Sorry buddy but gyarados has one up on gator still overconfidence outclasses this. By far in my opinion not to mention this ability would suck if it gets traced by a porygon-2 or gardi and a boosted discharge or thunderbolt
That's not to say that this ability isn't good it's still great and I think it may pull fariligator out of uu.
 
Yes! I love Feraligatr! The fact that he finally has something over Gyarados is great!


Boosted Ice Punch is fantastic, and the fact that he can now hit reasonably hard on the special side is cool.

As if his monowater typing wasn't enough reason for ME to use him over Gyarados. (Yeah I know he's worse though u___u)
Not to ruin the moment or anything, but unless there's an alternative way to get Ice Punch, I don't think it's compatible with Encourage Feral. :T
 
I think Pokemon, which loves Encourage the most is... Nidoking. For first, it has pretty useless or unreliable abilities, and Encourage fits here great. Also Nidoking's movepool is massive with many moves having 'positivie secondary effects'. Ice Beam, Earth Power, Thunderbolt, Fire Blast, Shadow Ball, Elemental Punches, Sludge Bomb, Focus Blast... and list go on. Unfortunately Nidoking doesn't have great stats to really abuse this ability though, as Nidoking is one of my favourites. However with this Nidoking will be even better in his specialty - wall-breaking. And maybe he'll find his niche in Gen 5 to end up higher then UU/NU... who knows ;).
 
Nidoking is already a decent lower end wall breaker in uu, and your right, his movepool is a perfect fit for encourage. I could see encourage nido being a premier wall breaker in gen 5 uu.
 
Gah... I wish high critical hits counted. Encourage Kingler with a 50% boost Crabhammer (plus the new 90% acc) looked very exciting. ;-;
 
Sky Attack has 30% chance to flinch, which should make it compatible with Encourage, giving it 210 BP (315 with STAB). Of course, this doesn't change the fact that it's a two turn move that offers no protection, and I don't know how good its distribution is.
 
Sky Attack isnt seen on even gimmick sets, and its not going to increase even with this boost.


Nido will now be a staple on every UU team, with Encourage and his great movepool.
 
Gah... I wish high critical hits counted. Encourage Kingler with a 50% boost Crabhammer (plus the new 90% acc) looked very exciting. ;-;

Why the hell that doesn't count? In Serebii, high Critical Hit ratio is a secundary effect ._.
 
Sky Attack has 30% chance to flinch, which should make it compatible with Encourage, giving it 210 BP (315 with STAB). Of course, this doesn't change the fact that it's a two turn move that offers no protection, and I don't know how good its distribution is.

Power Herb?

It's a single-use item, but... a 315 attack is a lot of hurt...

Why the hell that doesn't count? In Serebii, high Critical Hit ratio is a secundary effect ._.

Gamefreak makes the game, not Serebii :p
 
Nidoking will most likely never make it to BL or OU. It just has too much competition and will be outclassed in higher tiers.

Also, even if Encourage does not boost Stone Edge, Rock Polish Rampardos will now be a bigger threat in the Gen. 5 NU or maybe even UU. It will get 112.5 BP Rock Slide, 120 BP Crunch, 120 Zen Headbutt and 112.5 BP Fire Punch. Give it Life Orb as well and you can basically OHKO anything in the lower tiers. Of course, Rampardos's defenses are a huge let down, so his potential will probably be at its best late-game.

Mold Breaker isn't really needed now that Fire Punch is more powerful than Earthquake neutrally so its a no-brainer.
 
How about Adamant Rock Polish Rampardos?

Rock Polish/Rock Slide/ThunderPunch/Zen Headbutt

Decent coverage and he essentially gets a STAB boost on each move (and double STAB on Rock Slide with its great offensive typing). After one turn of setup he's working with 471 Attack and 430 Speed. Add to that the possibility of throwing a boosting item on as well, and this guy has the potential to wreck some stuff.
 
If the Ghost/Water poke ends up in the same tier as Fera. I think Fera. should be running Crunch over Ice Punch. Otherwise it totally walls you. Also as far as Fera. vs Gyara goes, I think Fera gets the more important boost from swimming goggles(assuming the boost is x1.2+). Encourage makes up for the fact that Fera has less attack than Gyara, Fera has more natural physical bulk than Gyara(in response to the people who think Overconfidence gives Gyara an Edge) and SD gives more immediate power than DD does to Gyara.

my two cents :)
 
Does this ability works for moves that causes flinch when the user is holding king's rock? Also, if the flinch moves were used after the the enemy due to slower speed will the ability still works?
 
This ability only boosts attacks that have a chance of a secondary effect on their own. It won't work with moves where the occurance of a secondary effect is triggered by an item, an opposing pokémon move, etc.

I am really curious how Nidoking will end up. Encourage Nidoking with Life Orb or even a Choice Band will be atleast top UU-tier, if it doesn't get bumped to BL.
 
An interesting possibility (not saying optimal; that'll depend on metagame) is mixed sets on something like Feraligatr.
Blizzard(Ice Beam) and Focus Blast all get the Encourage boost (180 BP) and with Swimming Goggles/Claw Sharpen the accuracy may be tolerable.
I'd probably try it as a gimmick/lure depending on what counters he ends up coming up against in Gen V.
 
So, how is Dynamicpunch affected by this?


Wanna be serious... AGAIN? choice scarf and +1 dd gyarados outspeed infernape and kill with waterfall. Since Aqua jet is an egg move, Feraligatr does not get it, which would leave it wide open to a crushing by infernape. Unless it ran the dd set, and got the +1 in. then both of them take care of infernape, so why do you argue?

The point is that Feraligatr had little in Torrent before this.
 
Considering that Dynamic Punch's confusion is a guaranteed, it will not recieve a boost. But Poison Sting gets a boost, F YEAH!
 
This is one of my favorite new abilities.

How many times have you cared that your thunderbolt/icebeam/flamethrower/whatever has a small chance to para/freeze/burn/whatever? Almost never. In fact most sporting players will prefer that they didn't do those things as for hax ruins games.

How many times have you cared that your thunderbolt/icebeam/flamethrower/whatever, did more damage? All the time. I have never done too much damage with a move.
 
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