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Serperior

it's going to be quite random because there are a lot of hp options. ground, fire, water, ice.

but 252 speed should not be needed on any jarodas because it is in its own speed tier so you can slide a few evs over into hp or defense.
 
Just to clear things up: Perversity (or Contrarian as it keeps getting called) literally changes the stat changes before they are applied. i.e. After a Leaf Storm, the game says "Smuglord's Attack rose sharply". Thus, baton passed boosts do not flip, as they have already been applied.

Take the baton passed boosts comment with a grain of salt however, I've yet to bother testing it. If someone else could do so, much appreciated.
 
Contrarian leaf storm would be awesome if it wasnt of all the Herbivores out there+a poor base sp atk. But with the right support, i agree it would be beastly.
 
The SubSeed set has Competition with Erufuun; Who outspeeds Base 115's and has the Mischievous Heart Ability, which makes Non-Attacking moves go first; meaning Erufuun has Priority on Encore, Leech Seed, Substitute, and Taunt.
 
Keep in mind, you can't breed Smugleaf in the Dream World. So, it's impossible for is to have Perversity with any of it's egg moves. This includes Pursuit, Glare and Mean Look. I have seen several people include Glare + Perversity, which is why I'm pointing this out....
 
Keep in mind, you can't breed Smugleaf in the Dream World. So, it's impossible for is to have Perversity with any of it's egg moves. This includes Pursuit, Glare and Mean Look. I have seen several people include Glare + Perversity, which is why I'm pointing this out....
Has it been confirmed that Dream World abilities cannot be inherited through breeding?
 
If you breed a Minun and a Plusle, will there be a chance that the baby Plusle will have Minus as an ability?
Someone claimed to have tested breeding Dream World abilities and found them to be inherited purely through the female.

Dream World abilities may function separately from normal abilities in this regard. It seems to me based on the information on Serebii that the abilities are determined by two values: An Ability 1/2 check, and a Normal/Dream check. So, for example, a Breloom with 1/Normal would have Effect Spore, a Breloom with 1/Dream would have Technician, and a Breloom with either 2/Normal or 2/Dream would have Poison Heal. This is supported by the fact that Breloom from the Dream World can have Poison Heal, according to Serebii.

So assuming all this is correct, it's possible that the Normal/Dream thing is determined based on the female, while the 1/2 thing is random like before.
 
Oh...Where did you read that? I didn't see it on Serebii....

Also, what about Grass Oath? Does anybody know what exactly it does? It learns it via Move Tutor, but I don't know what it does....I doubt it will be as perfect as Leaf Storm, but it might have an effect that could help with it's poor offensive move pool....
 
Oh...Where did you read that? I didn't see it on Serebii....
It wasn't listed on the page that shows all the new abilities. The pages for the abilities themselves seemed to list it, but now they don't. Odd... I'll retract that bit for now.

That said, I think that Dream World abilities may be handled differently, regardless.
 
base power is too low, and on the 50% chance that the secondary effect doesn't work, you just wasted a turn that could have been used using Coil which will increase your Attack, Defense, and Accuracy at the same time, before dishing out Leaf Blade next turn after withstanding a physical attack.

It could work on a sub seeding set, I mean you're leeching life hiding behind a sub AND lowering their accuracy and just put in the last slot as calm mind to boost its power, its just like you are betting on luck to do a successful attack while in confusion 50/50 seem good enough for me, especially when infernape or heatran comes in, making fire blast accuracy with only 78% on the turn you switch in. and you are faster(assuming heatran is not carrying a scarf) will further lower the accuracy to 71%, or you could switch another poke in and when they use fire blast they have a higher chance to miss, its better than nothing, just like machamp's confusion only lets you have a 50% to not attack with a higher base power but you have higher speed and unlike machamp, status causing moves will likely miss because of grass mixer.
 
It could work on a sub seeding set, I mean you're leeching life hiding behind a sub AND lowering their accuracy and just put in the last slot as calm mind to boost its power, its just like you are betting on luck to do a successful attack while in confusion 50/50 seem good enough for me, especially when infernape or heatran comes in, making fire blast accuracy with only 78% on the turn you switch in. and you are faster(assuming heatran is not carrying a scarf) will further lower the accuracy to 71%, or you could switch another poke in and when they use fire blast they have a higher chance to miss, its better than nothing, just like machamp's confusion only lets you have a 50% to not attack with a higher base power but you have higher speed and unlike machamp, status causing moves will likely miss because of grass mixer.

The torment set is designed specifically with scenarios like this in mind, except it also destroys Choice users. Torment Heatran and he won't be able to break your Sub with Earth Power, while you Protect on its Fire Blast. Infernape will break your Substitute with Close Combat OR Fire Blast, but you can wear it down pretty easily since you're faster.
 
how will contrarian work in doubles and triples? Would it be good to target it with stat lowering moves from your side or would that be too gimmick?
 
how will contrarian work in doubles and triples? Would it be good to target it with stat lowering moves from your side or would that be too gimmick?
I was just thinking that too....Using Screech or Metal Sound on it would be a very good way of increasing it's bulk quickly....In doubles, a possibly rewarding tactic is to have a Pokemon use Charm to increase it's attack, or String Shot to increase speed....

Something it will be able to do REAL well is counter Intimidate....While there was never a solid double battle metagame in Gen IV, and there still isn't, but a large threat in doubles was double Intimidate. Usually something like Gyra + Mence. It can absorb the Intimidates, scare the Pokemon with Intimidate out with a boosted Dragon Tail, then when they switch back in, Jaroda will get another boost. That's a +2 on turn 1, and if a Pokemon is KO'd, a +3. Maybe even +4 if you hit both Pokemon with Dragon Tail.
 
Jaroda shouldn't have Much Probs Abusing Peversity/Contarian

With Dragon Tail it Slaps away Blocks and then Abuses Pokes who are weak to it.

Grass Mixer Jaroda - Timid @ Life Orb/Leftovers
- Leaf Storm
- Hidden Power Fire
- Dragon Tail
- Glare/ Reflect/ Light Screen

Well What i'm thinking it play around with this Snake's predictability. Jaroda is a scout at best and will probably work best early on when your opponent has more pokes. a Great switch in on something this guy resists. Opponent expects leafstorm set up so will definetely switch to a counter. You have the choise of scouting with Dragon Tail or settign up your defences with a screen. I would prefer the screen because the snakes HP is short lived :/. You counter with your counter rinse wash and repeat...

This snake will definetely annoy the hell out of people just like Vaporeon/Blissey/Skarmory all of which are broken with this set. So this Snake has a definete place in OU.

Without Its Dream World ability its still a treat and it leaves the opponent guessing at least so its just all the Rage Quits with this Bad boy! <3
 
As soon as Generation 5 gets inserted into Pokemon ShoddyBattle, I look forward to using Jaroda as a wall for OU. Maybe not Ubers, but I can see it going to there for as long as Weavile was there for.
 
I just realized how potently this thing can stop Garchomp.
Perservity/Contrarian will cause stat up Garchomp to lose stats as it boosts.
And Glare can cripple any Garchomp with paralysis.
Apologize if this has been mentioned.
EDIT: Yeah, it has. But I still believe that this does a great job of stopping Garchomp with Sub, Leech Seed, Glare, and Contrarian.
 
I just realized how potently this thing can stop Garchomp.
Perservity/Contrarian will cause stat up Garchomp to lose stats as it boosts.
And Glare can cripple any Garchomp with paralysis.
Apologize if this has been mentioned.
No. The ability was tested, and it only affects Jaroda itslef--it does nothing to the stat boosts/drops of the opposing Pokemon.
 
No. The ability was tested, and it only affects Jaroda itslef--it does nothing to the stat boosts/drops of the opposing Pokemon.

Really? Thanks. Still, being able to lay paralysis on grounds while seeding is a interesting option.
And since details of Jaroda's ability are confirmed, I think this set can work:
-Leech Seed
-Leaf Storm
-Coverage
-Glare/Substitute
Getting +2s without wasting a turn has too much sweeping potential.
 
I definitely like this Sub-Seeder set on Jaroda. It compliments its bulk, which is something that Sceptile is left void of.

My best bet would be:

Jaroda @ Big Root (Still available?)
Modest
/ 252 HP / 248 SPE / 8 SPA /

Substitute
Leech Seed
Giga Drain
Glare / Gastro Acid

I assume that the first three are self-explanitory. If Big Root is still available, then this set just becomes more useful, because shaking off Substitute cuts will be easy. The last slot could be Glare or Gastro Acid.

Gastro Acid screws over Magic Guard and Magic Mirror, so that nothing but a Grass-type can wall Leech Seed. Glare can help with stalling out the opponent, so that you have more time to heal or set up another Substitute.

Worth a try, right?
 
MAN, a perversity/contrarian set abusing leaf storm and HP water would tear teams apart. 140 base power attack with STAB that basically gives you a nasty plot boost every time you attack... *shivers*
 
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