
Mew
100/100/100/100/100/100
Synchronize: passes on status problems to the opponent that caused the problem.100/100/100/100/100/100
Code:
Mew:
Lv1: Pound,
Lv1: Mirror Type,
Lv1: Transform,
Lv10: Mega Punch,
Lv20: Metronome,
Lv30: Psychic,
Lv40: Barrier,
Lv50: AncientPower,
Lv60: Amnesia,
Lv70: Me First,
Lv80: Baton Pass,
Lv90: Nasty Plot,
Lv100: Aura Sphere
Elemental hyperbeams/Oaths
draco metor
other pokemon specific tutors.
A quick run down of Mew
Balanced stats: Base 100 stats all along the board means mew can be tooled to do almost anything
Wide move pool: It can use anymore it has access to
Access to all +2 stat uppers: sword dance, iron defense, nasty plot Amnesia, Rock polish, not to mention both bulk up, calm mind and cheer up
Baton pass: all those boost it has, well now it can pass them off to a friend.
Unpredictableness: Mew's a jack of all trades and is infamous for it, few pokemon have a good answer for him all the time.
Sadly the thing about being a jack of all trades is your a master of none, no matter mew's job someone can do it better.
Mew's base speed, while not slow by any means leaves him open to some of the faster sweepers almost forcing none offensive bulk sets to run either sucker punch or vacuum wave.
On the defensive side of things mew's hinder by it's type more then anything, beaten by two very common types in dark and bug.
Sets:
Mew has some many tools and workable slots in OU I have no idea where to begin. I will post sets as soon as I can.
In the end Mew has almost every tool it could need, but can it use them