Golurk

Nah..2 turn moves invite a free switch in, and can make Goruggu set up bait. Either a punching set with Iron fist, or a non punching set would be the best bet.
 
Goruggo @ Expert Belt
EV Spread: 6 HP, 252 Atk, 252 Spe
Ability: No Guard
Nature: Jolly
Moveset:
1. DynamicPunch [Fighting]
2. Fly [Flying]
3. Shadow Punch [Ghost] /Earthquake [Ground]
4. Stone Edge [Rock]

Reasons behind Movepool:
1. No Guard and DynamicPunch are inseparable.

2. Fly allows it to avoid status/Leech Seed/almost all attacks. Jaroda and Jumpluff will still outspeed it, but everything else is manageable. Note that Goruggo is already immune to Thunder, so it has nothing to fear. No Guard also ensures that Fly always hits.

3a. Shadow Punch is for STAB. The no-miss capabilities are quite redundant, though, because of No Guard.

3b. Earthquake is powerful once you consider Goruggo's high Attack, STAB, possible SandStorm boost, the extra super-effectiveness, and Expert Belt boosting it because of super-effectiveness. Tyranitar isn't going to survive it in tandem unless GF makes a Choice item boosting Defense.

4. Stone Edge covers what Earthquake doesn't hit, and hits almost everything well because of high Attack, super-effectiveness, and Expert Belt boosing super-effectiveness.
 
2. Fly allows it to avoid status/Leech Seed/almost all attacks. Jaroda and Jumpluff will still outspeed it, but everything else is manageable. Note that Goruggo is already immune to Thunder, so it has nothing to fear. No Guard also ensures that Fly always hits.
No Guard also ensures that all attacks will hit it in the air... >__>
(Remember kids: No Guard + Fly = No Go)

So, to get with the flying discussion: While Fly definitely is a reasonable move in competitive gaming since Gen 4, I cannot see it on Goruugu, either. You can only use it on a Iron Fist set, and Iron Fist sets basically need Sub/Focus Punch/EQ/Shadow Punch because that's good as coverage gets.

I also must say, that I probably got something wrong in my previous post ITT: Goruugu needs a setup move (Sub or Rock Polish) or it'll be trapped horribly by Shanderaa.

Imho, it's most interesting tool is No Guard Dynamic Punch, though. If you manage to get a Rock Polish off, Ghosts will be very afraid of switching into you. Then, you can just confuse any switch-in, which is awesome. I'm really looking forward to using this guy.

Btw: Yeah, Shadow Sneak would be so awesome on this pokemon, I hope we'll get to see that some day. I'd also appreciate Thunder Wave (it gets sooo much strange including Charge Beam moves already...).
 
well shadow punch after stab only has 108BP wich is still pretty low i dont know if most sets would use it its a shame this guy doesnt have acess to shadow claw that would have more BP even with no iron fist boost and would also have high critical hit ratio i mean normal pokemons can learn it even heracross and other and a ghost type cant oh well GF likes to mess with us
 
Well, Stone Edge hits the enemy if they're in the air anyway, even without No Guard.
No it doesn't. (Bulbapedia had this wrong for a long time, hence this misinformation.)

Btw, I tried Goruugu in PO and I was really amazed by it. I used a set of DynamicPunch/EQ/SE/Sub to use all the switches it forced. As it really is too slow for the meta I didn't even bother giving it Speed EVs which allowed me to make it quite bulky. There isn't much that does not get really hurt by at least one of that moves.
 
Lack of Trick Room, Confuse Ray, Shadow Sneak or any kind of real support moves make me cry. Other cons that strike me about this guy is the lack of half decent ghost STAB, if you run No Guard than Shadow Punch is gimped honestly he can't even Shadow Claw...Run Subpunch Iron Fist and he has zero priority or status.

On the other hand its nice to have a nice physically offensive bulky Ghost for once.

I just hope it isn't too hard to get No Guard Goruugu, Dynamic Punch flying off this thing is quite awesome given how easy it will be to switch it in and is seriously its best set given its lack of real support. This thing seriously needs to be paired up with a TR team to get the best out of it. Till No Guard appears however the only set he can pull off is Subpunch.
 
I'm surprised nobody has layed down just a run-of-the-mill Bulky Offense set.

Goruggo@Leftovers No Guard
Adamant Nature (+Atk, -SAtk)
252 HP / 252 Atk / 4 Def
-DynamicPunch
-Earthquake
-Stone Edge
-Toxic/Protect

DPunch for confusion hax, Earthquake for powerful STAB, Stone Edge for Coverage, Toxic to help hurt walls a bit, maybe Protect for scouting for attacks... It's just a standard set to throw on him for him to act a good defensive role on the team and hit back hard.
 
Goruguu was my lead when PO was up, and he was AMAZING!

Goruguu @Custap Berry
Brave (0 speed IV)
HP 252 / ATK 252 / SPDEF 4
-DynamicPunch
-Earthquake
-Stone Edge
-Shadow Punch

The Custap Berry is amazing. He has very good bulk and is able to survive some powerful attacks and go down swinging. With the EV spread and Custap attached, he's able to take both Ninetales' Solar Beam and Politoed's Boiling Water (maybe even Surf) and either KO them or at least weaken them greatly, thus removing your opponents primary weather maker. The Brave nature and 0 Speed IVs ensures that he's slower than any Pokemon that's likely to pack Payback (Machamp and Roobushin mainly) and cut it's power in half, which allows you take at least two hits, all the while you get in a 2HKO and activate your Custap for the switch in (Bulk Up Roobushin may be difficult, though, but that's why you have D-Punch).

All in all, G-Man is a beast.
 
i wish it could have iron fist AND no guard. boosted STAB shadow punch + boosted 100% accurate dynamicpunch would be devastating. i don't understand how it's a ghost though... oh well.
 
I almost got excited about this guy when I heard No Guard was his Dream World ability, but when you take a look at the rest of his movepool, you see that Dynamic Punch is really all he can do. Dusknoir would strike genuine fear into my heart with this ability, especially this gen where the Rotom forms are no longer Ghost and can't pose a serious threat to him. 100% WoW and Dynamic Punch, combined with Shadow Sneak and Sub? Ridiculous. Goruugu wishes he were half the Pokemon Dusknoir is. >:(

Seriously, though, the genderless thing is a huge, crippling disadvantage on his end because without tutors, it takes Stealth Rock completely out of the equation, right along with WoW, Shadow Sneak, and all the other cool shit he could have had. Gamefreak wastes perfectly good potential yet again.

EDIT: No Bulk Up either! He's not even a good pseudo-Fighting type. :(
 
Shame he doesn't get an Attack boosting move. A set like Iron Fist/Sub/Focus Punch/Shadow Punch/Swords Dance would have DOMINATED. Perfect coverage, devastatingly high attack, etc.
 
Goruugu wishes he were half the Pokemon Dusknoir is. >:(

623.png


You sure about that? >:|


And No Guard also boosts Stone Edge, for... what... it's worth...


...Yeah, Goruggo will have to wait till Gray to become an (even more) awesome pokémon.
 
Overall, I think he is better served just using his typing and above average physical defense to wall and support. I used a bulky one on my Sun team, and he was always able to shut down some powerful attackers (Ono, Doryuzuu, Rock/Fight Dog) and either KO them or put them in revenge kill range. Not to mention that little confidence boost you get knowing you'll never miss a predicted bulky water switch-in like Suicune with Toxic, or a set-up sweeper like Mence with SE.
 
I'm surprised nobody has layed down just a run-of-the-mill Bulky Offense set.

Goruggo@Leftovers No Guard
Adamant Nature (+Atk, -SAtk)
252 HP / 252 Atk / 4 Def
-DynamicPunch
-Earthquake
-Stone Edge
-Toxic/Protect

DPunch for confusion hax, Earthquake for powerful STAB, Stone Edge for Coverage, Toxic to help hurt walls a bit, maybe Protect for scouting for attacks... It's just a standard set to throw on him for him to act a good defensive role on the team and hit back hard.

Goruguu was my lead when PO was up, and he was AMAZING!

Goruguu @Custap Berry
Brave (0 speed IV)
HP 252 / ATK 252 / SPDEF 4
-DynamicPunch
-Earthquake
-Stone Edge
-Shadow Punch

The Custap Berry is amazing. He has very good bulk and is able to survive some powerful attacks and go down swinging. With the EV spread and Custap attached, he's able to take both Ninetales' Solar Beam and Politoed's Boiling Water (maybe even Surf) and either KO them or at least weaken them greatly, thus removing your opponents primary weather maker. The Brave nature and 0 Speed IVs ensures that he's slower than any Pokemon that's likely to pack Payback (Machamp and Roobushin mainly) and cut it's power in half, which allows you take at least two hits, all the while you get in a 2HKO and activate your Custap for the switch in (Bulk Up Roobushin may be difficult, though, but that's why you have D-Punch).

All in all, G-Man is a beast.

Thank you both. I'll add them to the original post.
 
Seeing that Goruggo gets both Heavy Bomber AND Gyro Ball.....I think I can have a little fun with this.

Goruugu @ Muscle Band
Impish
No Guard / Iron Fist
0 Speed IV
252 HP / 4 Atk / 252 Def
- Gyro Ball
- Heavy Bomber
- Earthquake
- Shadow Punch / DynamicPunch / Mega Punch / Stone Edge

By killing Goruugu's Speed with a stat of 0 IV's, everything can outspeed it by a longshot, so Goruugu will be able to dish out some major damage with Gyro Ball. And with Goruugu's weight at 330kg (about 727.5 pounds), this beastly golem can dish out some major damage against some of the new lightweight Pokemon like Jaroda and Zuruzukin. Earthquake is in there for STAB value, and even with only 4 EV's in the Attack value, Goruugu still has a crazy Attack stat of 348. The last move is entirely up in the air, although whichever you choose depends on the Ability you want to run. Shadow Punch can work with either, although Iron Fist can give it a 20% boost to base power, plus it gets a STAB bonus. DynamicPunch, Mega Punch, and Stone Edge, while powerful, don't have perfect accuracy (about 50, 85, and 80 respectfully), so running No Guard with any of those 3 moves will boost them to perfect accuracy.

There you have it.

EDIT: (I checked on Serebii. All the heavy Pokemon from Gen 1-4 were measured in pounds, while the heavy Pokemon in Gen 5 were measured in kg. Had to convert it from kilograms into pounds to get that measurement.)
 
Well, time to make a sub puncher

Set: Perfect Puncher
Item:Leftovers
Nature: Adamant
Evs: 252 hp, 252 attack
Ability: Iron Fist
Moves: Focus Punch, Substitute, Shadow Punch, Stone Edge

Pretty straight forward. It's not a breloom of course so it's not totally evil with spore. Goruugu has no worry of ghosts or psychic types with the iron punch boosted shadow punches on this set. Stone edge is needed to take down any flying or bug type pokemon that get in its way. Everything else...iron fist boosted Focus Punches go! This is obviously walled by things like skarm but hey...what did you expect?
 
Seeing that Goruggo gets both Heavy Bomber AND Gyro Ball.....I think I can have a little fun with this.

Goruugu @ Muscle Band
Impish
No Guard / Iron Fist
0 Speed IV
252 HP / 4 Atk / 252 Def
- Gyro Ball
- Heavy Bomber
- Earthquake
- Shadow Punch / DynamicPunch / Mega Punch / Stone Edge

By killing Goruugu's Speed with a stat of 0 IV's, everything can outspeed it by a longshot, so Goruugu will be able to dish out some major damage with Gyro Ball. And with Goruugu's weight at 330kg (about 727.5 pounds), this beastly golem can dish out some major damage against some of the new lightweight Pokemon like Jaroda and Zuruzukin. Earthquake is in there for STAB value, and even with only 4 EV's in the Attack value, Goruugu still has a crazy Attack stat of 348. The last move is entirely up in the air, although whichever you choose depends on the Ability you want to run. Shadow Punch can work with either, although Iron Fist can give it a 20% boost to base power, plus it gets a STAB bonus. DynamicPunch, Mega Punch, and Stone Edge, while powerful, don't have perfect accuracy (about 50, 85, and 80 respectfully), so running No Guard with any of those 3 moves will boost them to perfect accuracy.

There you have it.

EDIT: (I checked on Serebii. All the heavy Pokemon from Gen 1-4 were measured in pounds, while the heavy Pokemon in Gen 5 were measured in kg. Had to convert it from kilograms into pounds to get that measurement.)
No, Serebii just uses the measurements in pounds once the games have been released in America and (I assume?) Britain. Japan uses kilograms, so that's why they're up in the Pokédex right now.

Anyway, Gyro Ball only reaches its maximum power of 150 against foes that have a Speed stat six times yours. Goruugu has a minimum Speed stat of 103, and as such it's not going to be doing a whole lot to the average Pokémon. Even if they have 400 Speed (scarfed, usually), its power won't even break 100. And though Goruugu has a nice Attack stat, Steel is a mediocre attacking type at best, and without STAB it's usually not worth it.
 
Thinking back to the subpunch set it's probably a good idea to pair up Goruguu with blissey. The weaknesses it has are usually covered by the special side with the exception of dark from time to time and water (water, ice, grass, ghost which blissey is immune to anyway) wish passing also helps Goru's healing problem :D
 
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