What is RegiKing?
No, it's not the result of trading a Regirock holding a King's Rock.
Introduction
OK, there has been a lot of discussion around the return of the self proclaimed greatest Defensive Duo - Slowking and Regirock. Now these two are back in NU I'm sure a lot of people have taken advantage of them, and now so have I. With the addition of Vileplume, it makes an almost perfect Defensive Core. I pretty much just made a team around this core, to abuse it to the fullest and benefit from the sturdy Defense that ware down the opponents Sweepers opponent an oppurtinuty for my very own Sweepers to do their job. Oh yes.
Team Building
OK, well obviously I started off with Regirock and Slowking and they are the staple of this team and core. They pretty much make up the core.
Now. With those two in place bouncing off any counteracting Attacks and protecting each others asses I need a Utility supporter, someone who could heal off RegiKing if any Status were to ale them as well as healing off my Sweeping duo. If we take all forms of typing into account;
Just by the look of that list we can see that RegiKing is able to saftely counter almost all typing, they resist many as a pair and shrug off weaker SE Attacks launched at either of them. But as you can see I have a slight Grass, Water and Electric problem. So, this is where Vileplume came in.
Vileplume safely handles all forms of Grass, Water and Electric Attacks aimed at RegiKing. Vileplume also doubles as a Cleric making him excellent for this team and definitely deserves a slot. There's a bit of argument against if Vileplume is better than Meganium, it all comes down to personal preference. They both have their advantageous niches, like Meg resisting Ground and Vileplume having excellent Dual Bulk. But in the end I decided to settle down with Vileplume. With the addition of Vileplume this is how the Typing list turns out. As you can see Vileplume helps a considerable amount in both covering RegiKing weaknesses and being a team supporter.
OK, my Defensive Core is now officially covered but I genuinely didn't want this to end up as a Stall Team, Semi-Stall is far superior. So to solve my little Stall problem I decided to add two Hyper Offensive Pokémon that would really benefit from the residual damage and worn down Pokémon on the opponents side. Since I had a Water and Grass problem I decided to play on that and use SE Pokémon to combat my Water and Grass weakness. Electric and Fire was an obvious choice to tackle Water and Grass. And Manectric and Entei were also obvious choices. Here's how the team looked.
Manectric
Ah, good ol' Manectric. Manectric sports a 105 base SpA coupled with a 105 base Speed stat, with a diverse movepool with fantastic coverage makes Manectric an above average special attacker which, as far as I know, isn't outclassed by any other Electric type in the whole on NU. Electabuzz has nothing on Manectric. The choice was plainly obvious.
Entei
Since Entei obtained his new toys to play with, his NU sleeping giant has awoken to become a suspect threat. This team was made for a Wi-Fi Tourney, meaning Flare Blitz, Extremespeed and Howl are legal and useable.
Entei's physical movepool received a significant boost with the release of the new move events, with the addition of Extremespeed, Flare Blitz and Howl turn Entei into an absolute beast. This in my mind is the very best Physical Attacker in all of NU - no, Medicham. With it being of Fire typing that made it perfect for this team and defiantly deserved a spot. I mean, Wynought?
Now I have an Offensive and Defensive team core. Now all I needed was a lead, and I honestly did not put any thought into this. I just picked Drifblim , not sure why, but I wanted Trick Lead and it seemed the superior choice.
So, there's the team!
Without further ado...
The Defensive Core
The Offensive Duo
The Leader
OK, there's the structure of the team.
In Depth View
Mr. Big Head - "Hi, I'm here to screw over the opponents lead and start this game with a boom, hopefully making it 5-5. I tend to stick around a bit and explode late game though as I am the teams only safe switch into an Earthquake."
Unburden
Mild nature
96 Atk / 252 SpA / 160 Spe
Trick
Will-O-Wisp
Shadow Ball
Explosion
I'm not really sure why I decided to opt for Drifblim as my Trick Scarf Lead, but I am thoroughly happy with its performance in the matches I have played . I love crippling leads with a Scarf meaning they have to switch into a possible Sweepers which will not enjoy being burned. I may even use Shadow Ball predicting a Haunter.
How it fares against common NU leads:
It does exceptionally well =Þ
Dwayne Johnson - "Hello there, I'm the Physical side of this Defensive trio. I take all of the Super Effective Physical moves aimed at Slowking and vice versa. I provide this team with SR support and I can double up as a Special Wall as well. I'm here to stick around for as long as possible and help ware down the teams Offensive sweepers."
Clear Body
Careful nature
252 HP / 36 Atk / 220 SpD
Stealth Rock
Stone Edge
Earthquake
Rest
Oh how I love Regirock. As you saw from the brief introduction, Regirock takes all the Physical Attacks, since it takes all the Physical Attacks he needs to be able to replenish his HP so he can stick around forever, and ever. That's why Rest is on the set, so I can heal off damage and be woken up by Vileplume's Aromatherapy. Regirock provides SR support for the team which is needed to build residual damage and EdgeQuake is the generic dual moves for superb coverage. I'm thinking of Rock Slide > Stone Edge since Regirock sticks around throughout the game.
The Village Idiot - "Yo, I'm the Special side of this Defensive trio. I take all of the Super Effective Special moves aimed at Regirock and vice versa. I provide this team with paralysis support and I can double up as a Sweeper as well. I'm here to stick around for as long as possible and help ware down the teams Special orientated Sweepers."
Own Tempo
Calm nature
212 HP / 44 SpA / 252 SpD
Surf
Hidden Power [Electric]
Thunder Wave
Slack Off
Standard Special Wall Slowking. That's a mouthful. Thunder Wave is the main attraction to Slowking as it is used heftily to bring down Sweepers to RegiKing's mediocre Speed so they can further capitalize on the opponents Sweepers. Not much to say about this, it's fantastic the way it is. Surf is obligatory STAB, and HP Electric means I can fend off Water Absorbers like Poliwrath/Toed.
The 4th Gen Smugleaf - "What's up? I'm the Cleric, and complete this trio. I take all of the Super Effective Special and Physical moves aimed at Regirock and Slowking, and vice versa. I provide this team with Cleric support in the form of Aromatherapy, and I can double up as a Sweeper. I'm here to stick around for as long as possible, to help ware down the teams Special orientated Sweepers and to keep RegiKing healthy and as dominate as I can. My role is to keep RegiKing alive forever and forever ."
Chlorophyll
Calm nature
252 HP / 4 Def / 252 SpD
Sleep Powder
Leech Seed
Protect
Aromatherapy
Now as you glance over this may seem weird at first, with no Attacking moves and all. But why do I need any? Vileplume is strictly a supportive Pokémon as well as my Cleric. Aromatherapy is to cure, not only RegiKing, but also my Sweepers. Vileplume is the most important member of this core as without him the core would surely crumble. Leech Seed is used for self recovery and to ware down Pokémon, this is his only Attacking move lol
Sleep Powder is a must as it can help me get an advantage over other Walls and stop Sweepers in their track. Protect is used to gain recovery from Black Sludge and Leech Seed. It is also used to Scout for a move and handle it appropriately.
Usain Bolt - "Why hello there, I am certainly not a Wall, but I take advantage of all the Wall's hard work. I come in late game and clean up. I finish off all the wounded Pokémon who have been worn down by the VileRegiKing and I make use of the residual damage built up. My role is the late game sweeper. Good day."
Static
Timid nature
252 SpA / 252 Spe / 4 SpD
Thunderbolt
Flamethrower
Hidden Power [Grass]
Signal Beam
Ah Manetric, one of my favourite late game cleaners. I don't see a lot of Manectrics around these days, not sure why because they are absolutely fantastic. Thunderbolt is oligatory STAB, of course. Flamethrower is used for rogue Grass types thinking they can pose a threat towards RegiKing. Hidden Power Grass is strictly for Quagsire who is actually quite a threat to this team, but is easily worn down and taken down by Manectric. Signal Beam hits Gardevoir, Grumpig and Hypno. Standard.
Currently testing
Rapidash @ Life Orb
Ability: Flash Fire
EVs: 252 Atk/4 Def/252 Spe
Nature: Jolly
-Flare Blitz
-Megahorn
-Return
-Morning Sun
Hentai - "Hello, I'm Entei, and I'm here to fuck up your shit."
Pressure
Adamant nature
252 Atk / 252 Spe / 4 HP
Howl
Flare Blitz
ExtremeSpeed
Rest
Oh man, this thing is an absolute beast. Thanks to that movie event Entei now possess the moves; Howl, Flare Blitz and Extremespeed into his arsenal. I took advantage of all those 3, slapped on Rest to heal off damage and status' and formed a Howl Chesto Rest set! I use Entei as a Mid game sweeper as setting up is childs play, once set up to a respectable amount I unleash Entei's fury while Resting off Flare Blitz recoil and damage taken. Entei is naturally bulky meaning he would find plenty of times to set up and rest off damage. The best thing about this set is I can rinse and repeat, even if the Chesto Berry is used I can still set up Howl, Sweep, go to Vileplume and start all over again. Yes I am aware this set is walled heavily by Quagsire and other Sturdy Walls but wearing them down is beneficial enough for Manetric to finish off. I'm thinking of replacing Entei with something else so I can use it in Shoddy. Any suggestions?
So, there's the team! I hope you had a good read. Any comments will be appreciated. Credits to Project NU for the behind the scene building of this team.
Final Look
No, it's not the result of trading a Regirock holding a King's Rock.



Introduction
OK, there has been a lot of discussion around the return of the self proclaimed greatest Defensive Duo - Slowking and Regirock. Now these two are back in NU I'm sure a lot of people have taken advantage of them, and now so have I. With the addition of Vileplume, it makes an almost perfect Defensive Core. I pretty much just made a team around this core, to abuse it to the fullest and benefit from the sturdy Defense that ware down the opponents Sweepers opponent an oppurtinuty for my very own Sweepers to do their job. Oh yes.
Team Building
OK, well obviously I started off with Regirock and Slowking and they are the staple of this team and core. They pretty much make up the core.


Now. With those two in place bouncing off any counteracting Attacks and protecting each others asses I need a Utility supporter, someone who could heal off RegiKing if any Status were to ale them as well as healing off my Sweeping duo. If we take all forms of typing into account;
Normal
Physical - Regirock
Special - Regirock and Slowking
Fighting
Physical - Slowking and Vileplume
Special - Slowking and Vileplume
Flying
Physical - Regirock
Special - Regirock and Slowking
Poison
Physical - Regirock and Vileplume
Special - Regirock and Slowking and Vileplume
Ground
Physical - Regirock can handle 1 or 2 weak attacks, but it's safer for Slowking to handle it
Special - Slowking and Vileplume
Rock
Physical - Regirock and Slowking and Vileplume
Special - Regirock and Slowking and Vileplume
Bug
Physical - Regirock
Special - Regirock
Ghost
Physical - Regirock and Vileplume
Special - Regirock and Vileplume
Steel
Physical - Slowking and Vileplume
Special - Slowking and Vileplume
Fire
Physical - Regirock and Slowking
Special - Regirock and Slowking
Water
Physical - Slowking and Vileplume
Special - Slowking and Vileplume
Grass
Physical - Tough one, Grass is quite rare in NU, but if Victreebel was to set up 1 SD the core would be as good as broken. Vileplume
Special - ... Vileplume
Electric
Physical - Regirock and Vileplume
Special - Regirock and Vileplume
Psychic
Physical - Regirock and Slowking
Special - Regirock and Slowking
Ice
Physical - Regirock and Slowking
Special - Regirock and Slowking
Dragon
Physical - Regirock and Slowking and Vileplume
Special - Regirock and Slowking and Vileplume
Dark
Physical - Regirock and Vileplume
Special - Regirock and Vileplume
Physical - Regirock
Special - Regirock and Slowking
Fighting
Physical - Slowking and Vileplume
Special - Slowking and Vileplume
Flying
Physical - Regirock
Special - Regirock and Slowking
Poison
Physical - Regirock and Vileplume
Special - Regirock and Slowking and Vileplume
Ground
Physical - Regirock can handle 1 or 2 weak attacks, but it's safer for Slowking to handle it
Special - Slowking and Vileplume
Rock
Physical - Regirock and Slowking and Vileplume
Special - Regirock and Slowking and Vileplume
Bug
Physical - Regirock
Special - Regirock
Ghost
Physical - Regirock and Vileplume
Special - Regirock and Vileplume
Steel
Physical - Slowking and Vileplume
Special - Slowking and Vileplume
Fire
Physical - Regirock and Slowking
Special - Regirock and Slowking
Water
Physical - Slowking and Vileplume
Special - Slowking and Vileplume
Grass
Physical - Tough one, Grass is quite rare in NU, but if Victreebel was to set up 1 SD the core would be as good as broken. Vileplume
Special - ... Vileplume
Electric
Physical - Regirock and Vileplume
Special - Regirock and Vileplume
Psychic
Physical - Regirock and Slowking
Special - Regirock and Slowking
Ice
Physical - Regirock and Slowking
Special - Regirock and Slowking
Dragon
Physical - Regirock and Slowking and Vileplume
Special - Regirock and Slowking and Vileplume
Dark
Physical - Regirock and Vileplume
Special - Regirock and Vileplume
Just by the look of that list we can see that RegiKing is able to saftely counter almost all typing, they resist many as a pair and shrug off weaker SE Attacks launched at either of them. But as you can see I have a slight Grass, Water and Electric problem. So, this is where Vileplume came in.



Vileplume safely handles all forms of Grass, Water and Electric Attacks aimed at RegiKing. Vileplume also doubles as a Cleric making him excellent for this team and definitely deserves a slot. There's a bit of argument against if Vileplume is better than Meganium, it all comes down to personal preference. They both have their advantageous niches, like Meg resisting Ground and Vileplume having excellent Dual Bulk. But in the end I decided to settle down with Vileplume. With the addition of Vileplume this is how the Typing list turns out. As you can see Vileplume helps a considerable amount in both covering RegiKing weaknesses and being a team supporter.
OK, my Defensive Core is now officially covered but I genuinely didn't want this to end up as a Stall Team, Semi-Stall is far superior. So to solve my little Stall problem I decided to add two Hyper Offensive Pokémon that would really benefit from the residual damage and worn down Pokémon on the opponents side. Since I had a Water and Grass problem I decided to play on that and use SE Pokémon to combat my Water and Grass weakness. Electric and Fire was an obvious choice to tackle Water and Grass. And Manectric and Entei were also obvious choices. Here's how the team looked.





Manectric
Ah, good ol' Manectric. Manectric sports a 105 base SpA coupled with a 105 base Speed stat, with a diverse movepool with fantastic coverage makes Manectric an above average special attacker which, as far as I know, isn't outclassed by any other Electric type in the whole on NU. Electabuzz has nothing on Manectric. The choice was plainly obvious.
Entei
Since Entei obtained his new toys to play with, his NU sleeping giant has awoken to become a suspect threat. This team was made for a Wi-Fi Tourney, meaning Flare Blitz, Extremespeed and Howl are legal and useable.
Entei's physical movepool received a significant boost with the release of the new move events, with the addition of Extremespeed, Flare Blitz and Howl turn Entei into an absolute beast. This in my mind is the very best Physical Attacker in all of NU - no, Medicham. With it being of Fire typing that made it perfect for this team and defiantly deserved a spot. I mean, Wynought?
Now I have an Offensive and Defensive team core. Now all I needed was a lead, and I honestly did not put any thought into this. I just picked Drifblim , not sure why, but I wanted Trick Lead and it seemed the superior choice.
So, there's the team!
Without further ado...
The Defensive Core



The Offensive Duo


The Leader

OK, there's the structure of the team.
In Depth View

Mr. Big Head - "Hi, I'm here to screw over the opponents lead and start this game with a boom, hopefully making it 5-5. I tend to stick around a bit and explode late game though as I am the teams only safe switch into an Earthquake."


Unburden
Mild nature
96 Atk / 252 SpA / 160 Spe
Trick
Will-O-Wisp
Shadow Ball
Explosion
I'm not really sure why I decided to opt for Drifblim as my Trick Scarf Lead, but I am thoroughly happy with its performance in the matches I have played . I love crippling leads with a Scarf meaning they have to switch into a possible Sweepers which will not enjoy being burned. I may even use Shadow Ball predicting a Haunter.
How it fares against common NU leads:
Gligar - I usually burn these as they are not a threat to my team, I don't really want to waste a Scarf on a Gligar and when burnt its Stone Edge will do jack shit to Drifblim. My team doesn't really mind SR anyway.
Pinsir - Tricky one. I'm always tempted to WoW it rendering it useless as an Attacker, but most carry Lum Berrys these days so I trick my Scarf and gain either a Sash or Lum Berry. If it decided to set up Rocks I burn it, or burn the incoming switch in and if it goes for Stone Edge I am so fucked, if I live I switch to Regirock and set up SR of my own.
Venomoth - Most of these are Sleepers + Toxic Spike abusers, my team doesn't mind Toxic Spikes as Vileplume absorbs them <3!
I just Trick this so it can only Sleep me, I gain a Focus Sash, switch to Vileplume and use Aromatherapy to wake Drifblim up. A Scarf'd Veno later becomes set up bait for Entei.
Jumpluff - Trick. Absolutely shuts it down. I'm sure I outspeed with a Scarf, not come across one yet so I wouldn't know. Same ordeal as Veno really.
Piloswine - I burn this straight up. It's better to me Burnt than with a Scarf, Ice Shard doesn't OHKO so I can burn and switch to Regirock to set up SR and possible kill. I might Trick it if it does go for Ice Shard. Depends the player really.
Medicham - ...Burn. Straight up.
Floatzel - If this thing is Max speed I'm sure it outspeeds me and Tricks me, if it does then I am completely useless and switch to Slowking to force out. I might bump up my Speed EVs a bit so I outspeed.
Electrode - Explode for he luls. It's setting up Rain and would definitely Taunt first, I mean it always Taunts first, so it eats an Explosion meaning they just lost a Rain starter. I'd switch to Slowking to Thunderwave what ever they switch in - most likely the second Rain starter.
Regirock - Scarf renders it absolutely useless. Trick + Burn.
Persian - Haha, can't touch me Persian. Taunt variants aren't outsped which is disappointing, I WoW 9/10, but I like switching to Regirock to get early Rocks and scout his team.
Purugly - See Persian. But this thing doesn't Taunt, so I Trick and switch to Regirock.
Charizard - Don't see this often enough. Scarf and Spec variants I switch to Entei to take the Fire Blast and set up early.
Qwilfish - Spikers? Taunt + Burn.
Nidoqueen - See Qwilfish. Toxic Spikes is absorbed by Vileplume. If it carries Super Fang then I resort to burning it with Drifblim.
Solrock / Banette / Generic TR leads - Trick. Burn incoming Switch, seeing as they can't Explode and play from there. Slowking and Regirock play well under TR.
Sandslash - Trick + Burn.
Pinsir - Tricky one. I'm always tempted to WoW it rendering it useless as an Attacker, but most carry Lum Berrys these days so I trick my Scarf and gain either a Sash or Lum Berry. If it decided to set up Rocks I burn it, or burn the incoming switch in and if it goes for Stone Edge I am so fucked, if I live I switch to Regirock and set up SR of my own.
Venomoth - Most of these are Sleepers + Toxic Spike abusers, my team doesn't mind Toxic Spikes as Vileplume absorbs them <3!
I just Trick this so it can only Sleep me, I gain a Focus Sash, switch to Vileplume and use Aromatherapy to wake Drifblim up. A Scarf'd Veno later becomes set up bait for Entei.
Jumpluff - Trick. Absolutely shuts it down. I'm sure I outspeed with a Scarf, not come across one yet so I wouldn't know. Same ordeal as Veno really.
Piloswine - I burn this straight up. It's better to me Burnt than with a Scarf, Ice Shard doesn't OHKO so I can burn and switch to Regirock to set up SR and possible kill. I might Trick it if it does go for Ice Shard. Depends the player really.
Medicham - ...Burn. Straight up.
Floatzel - If this thing is Max speed I'm sure it outspeeds me and Tricks me, if it does then I am completely useless and switch to Slowking to force out. I might bump up my Speed EVs a bit so I outspeed.
Electrode - Explode for he luls. It's setting up Rain and would definitely Taunt first, I mean it always Taunts first, so it eats an Explosion meaning they just lost a Rain starter. I'd switch to Slowking to Thunderwave what ever they switch in - most likely the second Rain starter.
Regirock - Scarf renders it absolutely useless. Trick + Burn.
Persian - Haha, can't touch me Persian. Taunt variants aren't outsped which is disappointing, I WoW 9/10, but I like switching to Regirock to get early Rocks and scout his team.
Purugly - See Persian. But this thing doesn't Taunt, so I Trick and switch to Regirock.
Charizard - Don't see this often enough. Scarf and Spec variants I switch to Entei to take the Fire Blast and set up early.
Qwilfish - Spikers? Taunt + Burn.
Nidoqueen - See Qwilfish. Toxic Spikes is absorbed by Vileplume. If it carries Super Fang then I resort to burning it with Drifblim.
Solrock / Banette / Generic TR leads - Trick. Burn incoming Switch, seeing as they can't Explode and play from there. Slowking and Regirock play well under TR.
Sandslash - Trick + Burn.

Dwayne Johnson - "Hello there, I'm the Physical side of this Defensive trio. I take all of the Super Effective Physical moves aimed at Slowking and vice versa. I provide this team with SR support and I can double up as a Special Wall as well. I'm here to stick around for as long as possible and help ware down the teams Offensive sweepers."


Clear Body
Careful nature
252 HP / 36 Atk / 220 SpD
Stealth Rock
Stone Edge
Earthquake
Rest
Oh how I love Regirock. As you saw from the brief introduction, Regirock takes all the Physical Attacks, since it takes all the Physical Attacks he needs to be able to replenish his HP so he can stick around forever, and ever. That's why Rest is on the set, so I can heal off damage and be woken up by Vileplume's Aromatherapy. Regirock provides SR support for the team which is needed to build residual damage and EdgeQuake is the generic dual moves for superb coverage. I'm thinking of Rock Slide > Stone Edge since Regirock sticks around throughout the game.

The Village Idiot - "Yo, I'm the Special side of this Defensive trio. I take all of the Super Effective Special moves aimed at Regirock and vice versa. I provide this team with paralysis support and I can double up as a Sweeper as well. I'm here to stick around for as long as possible and help ware down the teams Special orientated Sweepers."


Own Tempo
Calm nature
212 HP / 44 SpA / 252 SpD
Surf
Hidden Power [Electric]
Thunder Wave
Slack Off
Standard Special Wall Slowking. That's a mouthful. Thunder Wave is the main attraction to Slowking as it is used heftily to bring down Sweepers to RegiKing's mediocre Speed so they can further capitalize on the opponents Sweepers. Not much to say about this, it's fantastic the way it is. Surf is obligatory STAB, and HP Electric means I can fend off Water Absorbers like Poliwrath/Toed.

The 4th Gen Smugleaf - "What's up? I'm the Cleric, and complete this trio. I take all of the Super Effective Special and Physical moves aimed at Regirock and Slowking, and vice versa. I provide this team with Cleric support in the form of Aromatherapy, and I can double up as a Sweeper. I'm here to stick around for as long as possible, to help ware down the teams Special orientated Sweepers and to keep RegiKing healthy and as dominate as I can. My role is to keep RegiKing alive forever and forever ."


Chlorophyll
Calm nature
252 HP / 4 Def / 252 SpD
Sleep Powder
Leech Seed
Protect
Aromatherapy
Now as you glance over this may seem weird at first, with no Attacking moves and all. But why do I need any? Vileplume is strictly a supportive Pokémon as well as my Cleric. Aromatherapy is to cure, not only RegiKing, but also my Sweepers. Vileplume is the most important member of this core as without him the core would surely crumble. Leech Seed is used for self recovery and to ware down Pokémon, this is his only Attacking move lol
Sleep Powder is a must as it can help me get an advantage over other Walls and stop Sweepers in their track. Protect is used to gain recovery from Black Sludge and Leech Seed. It is also used to Scout for a move and handle it appropriately.

Usain Bolt - "Why hello there, I am certainly not a Wall, but I take advantage of all the Wall's hard work. I come in late game and clean up. I finish off all the wounded Pokémon who have been worn down by the VileRegiKing and I make use of the residual damage built up. My role is the late game sweeper. Good day."


Static
Timid nature
252 SpA / 252 Spe / 4 SpD
Thunderbolt
Flamethrower
Hidden Power [Grass]
Signal Beam
Ah Manetric, one of my favourite late game cleaners. I don't see a lot of Manectrics around these days, not sure why because they are absolutely fantastic. Thunderbolt is oligatory STAB, of course. Flamethrower is used for rogue Grass types thinking they can pose a threat towards RegiKing. Hidden Power Grass is strictly for Quagsire who is actually quite a threat to this team, but is easily worn down and taken down by Manectric. Signal Beam hits Gardevoir, Grumpig and Hypno. Standard.
Currently testing
Rapidash @ Life Orb
Ability: Flash Fire
EVs: 252 Atk/4 Def/252 Spe
Nature: Jolly
-Flare Blitz
-Megahorn
-Return
-Morning Sun

Hentai - "Hello, I'm Entei, and I'm here to fuck up your shit."


Pressure
Adamant nature
252 Atk / 252 Spe / 4 HP
Howl
Flare Blitz
ExtremeSpeed
Rest
Oh man, this thing is an absolute beast. Thanks to that movie event Entei now possess the moves; Howl, Flare Blitz and Extremespeed into his arsenal. I took advantage of all those 3, slapped on Rest to heal off damage and status' and formed a Howl Chesto Rest set! I use Entei as a Mid game sweeper as setting up is childs play, once set up to a respectable amount I unleash Entei's fury while Resting off Flare Blitz recoil and damage taken. Entei is naturally bulky meaning he would find plenty of times to set up and rest off damage. The best thing about this set is I can rinse and repeat, even if the Chesto Berry is used I can still set up Howl, Sweep, go to Vileplume and start all over again. Yes I am aware this set is walled heavily by Quagsire and other Sturdy Walls but wearing them down is beneficial enough for Manetric to finish off. I'm thinking of replacing Entei with something else so I can use it in Shoddy. Any suggestions?
Final Look





