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Excadrill

The problem with Sandslash is that it can't deal with a Balloonuuzu, which is a very common set. Plus, it has to be specifically designed for the purpose of dealing with Doryuuzu. I would prefer the Suicune set that I posted earlier (well, not a set; more like a spread) for use as a counter, which can switch in on the set-up and easily threaten it with a guaranteed OHKO on anything but the bulkiest of Dorys (252/0).

Not to mention there aren't many things that will want to come into a STAB Hydro Pump.
Well, it's not a OHKO, but Sandy does have Brick Break as an option.

Here's my Sandy sets taking ST, SP, and Balloon variations into account, I'll need someone to calc it to make sure they're guaranteed kills (or send me a PM with a link to a good calc):
Sandslash @ Leftovers / Expert Belt
*Unlimited Bulk Works*
Sand Throw
Impish / ??? Defense, Attack, and HP / 60 Speed
- Swords Dance - Typical stat up move.
- Earthquake - Typical STAB
- Brick Break - Typical Balloon-breaking move
- Aerial Ace - Drops Grasses and Gengar with prediction or +2

Victory via bulk. With Sand, Slash outruns unscarfed base 115s. No unscarfed Jaroda should be attempting to switch in, ever. Celebi, Burungeru, Nattorei, and Skarm are efficient checks.

EVs to Calc: This set aims to somehow withstand SR and 2 +2 EQs and drop Dory with BB followed by EQ
Sandslash @ Choice Scarf
*Unlimited Slash Works*
Sand Throw
Lax or Impish / 144 Speed / ??? Sp. Attack, Attack, and Defense
- Earthquake - STAB that'll KO any Dory not running Balloon
- Focus Blast / Hidden Power [Fire] / Brick Break - Don't call me c'wazy, read below.
- Aerial Ace - Gengar and Breloom killing
- X-Scissor - Celebi killing

Victory thru Speed. 45 base Sp.A is horrid but Dory's taking a 2hko from this or BB so it doesn't matter. Special moves have the added bonus of shocking Skarm, Scizor, and Nattorei a bit, since all will be guarding Dory's balloon and Nattorei is Slash's scariest check.

Other than scarfed Doryuuzu/Muurando/Trode/Jask/Deoxys, this Sandslash is the fastest pokemon in the metagame once the Sand's blowing with it's speed of 606. That is all.

This is all theoretical, I don't know if Slash's stats can even pull this off. If someone wants to find out, these are the stats to calc:

Priority 1: A minimum of 202 speed must be maintained. Speed should never be reduced from the 144 EVs.
Priority 2: Enough bulk to survive Jolly +2 Dory's EQ after SR
Priority 3: Enough Sp. Attack to 2hko 252/0 Dory with Focus Blast
Priority 4: Enough Attack to 1hko 252/0 Dory with EQ.
^ If this priority cannot be met, ignore priorities 3 and 4 and run enough Attack to 2hko Dory with Brick Break instead.
Priority 5: Enough bulk to survive an Adamant Banded Sand Powered Dory EQ (an EQ x2.25) after SR. This isn't actually necessary but serves as a check to make sure an anti-counter set wont ohko Sandslash. If Slash can't get enough bulk, it isn't a big deal, skip to the last step.
Last Stop: Add enough EVs to Sp. Atk to 2hko with HP Fire if possible. If not possible, add them to HP.
 
Anyone remembers Golduck's Cloud Nine?

Well, Golduck can be the best counter against Doryuzu becuase Golduck negates the weather effects, things that Dory always need.

This means that Golduck can OHKO the Sand Streamers, negate they ability that can't leaving Doryuzu with a permanent Sandstorm.

Lonely increases Golduck' Attack and can OHKO with Aqua Jet to Doryuzu becuase the bad Defenses of the Drill-Mole. Doyruzu is lighther faster than Golduck, but Aqua Jet hit hard and first.

In other hand, an similar case is possible if Golduck is Hasty, outspeeding Doryuzu and killing it with Waterfall, Surf or Boiling Water, all with STAB.

See you.
 
Anyone remembers Golduck's Cloud Nine?

Well, Golduck can be the best counter against Doryuzu becuase Golduck negates the weather effects, things that Dory always need.

This means that Golduck can OHKO the Sand Streamers, negate they ability that can't leaving Doryuzu with a permanent Sandstorm.

Lonely increases Golduck' Attack and can OHKO with Aqua Jet to Doryuzu becuase the bad Defenses of the Drill-Mole. Doyruzu is lighther faster than Golduck, but Aqua Jet hit hard and first.

In other hand, an similar case is possible if Golduck is Hasty, outspeeding Doryuzu and killing it with Waterfall, Surf or Boiling Water, all with STAB.

See you.


Adamant 252 Attack Choice Band Golduck only does 66.5% - 78.7% to Jolly 0/0 Dory....?
 
Anyone remembers Golduck's Cloud Nine?

Well, Golduck can be the best counter against Doryuzu becuase Golduck negates the weather effects, things that Dory always need.

This means that Golduck can OHKO the Sand Streamers, negate they ability that can't leaving Doryuzu with a permanent Sandstorm.

Lonely increases Golduck' Attack and can OHKO with Aqua Jet to Doryuzu becuase the bad Defenses of the Drill-Mole. Doyruzu is lighther faster than Golduck, but Aqua Jet hit hard and first.

In other hand, an similar case is possible if Golduck is Hasty, outspeeding Doryuzu and killing it with Waterfall, Surf or Boiling Water, all with STAB.

See you.

No. Aqua Jet doesn't even come close to a OHKO Dory even with SE damage. You might need some prior EH damage on Dory to KO, but at full health, no. Just no. I'd say the best counter to Dory would be Technician Breloom or Roopushin, maybe even Technitop.

EDIT: Damn. Ninja'd.
 
No. Aqua Jet doesn't even come close to a OHKO Dory even with SE damage. You might need some prior EH damage on Dory to KO, but at full health, no. Just no. I'd say the best counter to Dory would be Technician Breloom or Roopushin, maybe even Technitop.
Sorry, I'm typing bad, but Y'now what I tried to say.

Lonely Golduck have chances to 2HKO Doryuzu with Aqua Jet, but Hasty Golduck's Waterfall still do a nearly sure OHKO.

See you.
 
WTF do you kill this thing with?
If it gets a sword dance up it's hard to kill.
Otherwise I'd just bring in like Power share Shuckle or Dusknoir or something but meh >.>
 
WTF do you kill this thing with?
If it gets a sword dance up it's hard to kill.
Otherwise I'd just bring in like Power share Shuckle or Dusknoir or something but meh >.>

Change the weather on it, or use Mach Punch. Prime users of it would be Technician Breloom, Machamp, Technitop, etc. Most users of Mach Punch can OHKO it outright even at full HP.
 
Pokemon that resist the rock/ground combo are excellent choices as well. Torterra can get a rock polish off if he lacks X-scissor. Flygon also resists the rock/ground combination so scarf flygon is a great choice. Gliscor and hippowdon are bulky enough to take an earthquake or a stone edge and can EQ it to death.
 
Change the weather on it, or use Mach Punch. Prime users of it would be Technician Breloom, Machamp, Technitop, etc. Most users of Mach Punch can OHKO it outright even at full HP.

Bold 40/252 Hydro Pump Suicune can come in on a set-up and OHKO even the bulkiest of Dory's (252/0 or 0/252), which I think is even better than that other stuff.
 
Pokemon that resist the rock/ground combo are excellent choices as well. Torterra can get a rock polish off if he lacks X-scissor. Flygon also resists the rock/ground combination so scarf flygon is a great choice. Gliscor and hippowdon are bulky enough to take an earthquake or a stone edge and can EQ it to death.

Wormadam-G. Claydol. Bronzong w/ levitate.

Just get a physically bulky pokemon that resists/is immune to earthquake and not weak to stone edge. Or get something like Abomasnow (wtf) in.
 
Wormadam-G. Claydol. Bronzong w/ levitate.

Just get a physically bulky pokemon that resists/is immune to earthquake and not weak to stone edge. Or get something like Abomasnow (wtf) in.

The only problem with claydol is that it's weak to X-scissor (as is abomasnow). Bronzong is probably the best counter out of the pokemon suggested IMO, but he won't enjoy taking boosted X-scissors.
 
Bold 40/252 Hydro Pump Suicune can come in on a set-up and OHKO even the bulkiest of Dory's (252/0 or 0/252), which I think is even better than that other stuff.
Which is why I'm gonna run a Life Orb Sand Power Jolly Dory. I dare any slow, bulky pokes to switch in expecting a normal Dory and get 1hkod if they're not bulky enough or 2hko'd if they're not fast enough.
 
Which is why I'm gonna run a Life Orb Sand Power Jolly Dory. I dare any slow, bulky pokes to switch in expecting a normal Dory and get 1hkod if they're not bulky enough or 2hko'd if they're not fast enough.

Sandthrow's still better. You get a free SD on the switch in which means x2 speed and attack.
 
This guy is a beast...imo it will be the star of this generation (like scizor in dppt). Huge attack, nice typing (immune to toxic/t-wave and resistance x4 to the stealth), good rapid spinner, excellent coverage with x scissor - rock slide - earthquake + SD.
With Sandthrow + the item baloon and with the activated sand easy becomes the most terrifying offensive power of the ou metagame… outclassing monsters like garchomp or randorosu.
From now I say that doryuzu will centralize the metagame around itself, because are little the pokemon that can stop it effectively and many of they are nu.
 
I'd say the best counter to Dory would be Technician Breloom or Roopushin, maybe even Technitop.

If it lacks balloon, hippo counters it, if it lacks life orb, skarm can phaze it even easier and intimidate zuruzukin should be able to do it regardless of item. Using (more or less) frail priority users to counter it is not the way imo, and I haven´t had problems with it when using my hippo (balloon makes you lose one poke while it sets up SD though).
 
Sandthrow's still better. You get a free SD on the switch in which means x2 speed and attack.
Sand Power grants two 1.5x hits, and since I don't have to run balloon, 1.95x (2.5% damage less than SD). Without setup, on the switchin, to your counter. Jolly Dory's faster than even Jolly Kingdra and Suicune.

The counter has just been countered, unless it runs scarf, it's over.
 
Which is why I'm gonna run a Life Orb Sand Power Jolly Dory. I dare any slow, bulky pokes to switch in expecting a normal Dory and get 1hkod if they're not bulky enough or 2hko'd if they're not fast enough.

A Suicune with more HP EVs can STILL survive, then easily OHKO all kinds of Dorys due to the 10% damage they take from LO.

Plus, switching anything into ANY +2, fast pokemon is suicide most of the time. You should be switching your Dory counter in on the setup (since non-setup Dorys are far, far less intimidating, to be honest; nearly all Mach Punch and Vaccuum Wave users become a huge threat, since they can easily take a +0 attack).

Plus, Sand Power is lol. It can MAYBE net you a free kill in a couple battles, but it's just not nearly as effective or as snyergetic (I liken it to SD Scizor, although I personally run one with Roobushin as my Revenge Killer >.>)

If you're running Sand Power, you're opening the door for Infernape, Lucario, ScarfApe (olololol), Gengar, and other fast Close Combat/Focus Blast/Brick Break/Superpower user.

Using Dory to kill Dory counters means nothing if it's not going to do anything else other than kill its counter >_________>

EDIT: Oh, you're not running SD. In that case, sure, you get a free kill...but then Lucario comes in and rapes face.
 
Sand Power grants two 1.5x hits, and since I don't have to run balloon, 1.95x (2.5% damage less than SD). Without setup, on the switchin, to your counter. Jolly Dory's faster than even Jolly Kingdra and Suicune.

The counter has just been countered, unless it runs scarf, it's over.

Yeah, you've beaten hippo, now lots of stuff that normally wouldn't counter dory outspeed it and kill it, not to mention it still dies to technitop/techniloom/roopushin
Edit: Ninja'd :/
 
Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 252 Atk / 4 Def / 252 Spd
Nature: jolly/adamant
- Swords Dance
- Rock Slide
- Earthquake
- Shadow Claw
 
Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 252 Atk / 4 Def / 252 Spd
Nature: jolly/adamant
- Swords Dance
- Rock Slide
- Earthquake
- Shadow Claw

why should i use shadow claw over return/X-Scissor could you give some examples what it hits harder than other options?
 
Azumarill with Aqua Jet is a danger to this mole. All Doryuuzu I've faced online have been OHKOed by CBAzu's AJ, considering Huge Power, and with some relative bulk the rabbit can take neutral moves from it. After a Swords Dance, however, he's OHKOed by Earthquake which puts a damper on him.

I'd go as far to say that Azumarill is one of the best checks to Dory around.
 
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