This set wouldn't be viable because of Sableye's low stats. Combining it with LO damage, and its life on the battlefield will be a short one indeed. Sableye's better off being a Trick Pokemon :)
This set makes Sableye a good Defensive wall imo
This set wouldn't be viable because of Sableye's low stats. Combining it with LO damage, and its life on the battlefield will be a short one indeed. Sableye's better off being a Trick Pokemon :)
Something with as many immunities as this is just crying out for priorty torment abuse imo I'm thinking of a set like this:
Sableye@leftovers
Careful
252Hp/124def/136spdef
Mischevious Heart
-Torment
-Substitute
-Protect/Recover
-Will-o-Wisp/taunt/toxic
Basically come in on Gengar etc. use a priorty sub or protect to lure a shadow ball etc. if it hasn't already used it then use priorty torment to make sableye practically untouchable. Furthermore priorty subs mean the opponent can't outpredict sableye and not use the damaging move when they can as sableye has , in essence, two protects (although one results in loss of HP).
On top of this sableye can come in after any choice user has ko'd a pokemon and set up a priorty sub in case it switches and if it doesn't use torment and sub on the switch. It looks to me like a pretty good annoyer at least in UU with support from entry hazards (especially as it can't be spun against) as this is going to be causing a lot of switches if it comes off right.
Recover can be used over protect to create a sort of sub roost set although protect is preferred here due to sableye's poor stats and the health it is losing from it's subs meaning it may be too low to take a hit and recover. Leftovers is obvious with torment and protect etc. Taunt is used for substitute set uppers whereas WoW is probably better as it can stop pretty much any other set upper and also provides sableye with some residual damage to work with as it is stalling. Toxic can be used for better stalling but usually WoW is better due to it's ability to stop physical attackers cold.
Emphasis on sp.def is because of the psychics and ghosts which sablyeye probably has the most chance to come in on and set up on, also because with priorty WoW sableye is cutting any physical attack by half before it can even hit him.
Lead?
Sableye@ Focus Sash
Mischievious Heart
EVs: 252 Atk 252 HP 252 Def
Nature: Adamant
Fake Out
Taunt
Metal Burst
Trick/Toxic/Will-o-Wisp/Sucker Punch
First turn, use fake out just to be annoying. Second turn, use priority taunt if you suspect that they are going to try to taunt you, set up, or do something else. If they look like they will attack, take the attack with your focus sash, then hit back with a super powerful Metal Burst. When they switch in a new pokemon, use taunt if you need to. If you don't need taunt, use priority trick to take away their item and keep it before you die (I'm not sure if trick works if you don't have an item). You can also use priority Toxic or Will-o-Wisp, although Wiss-o-Wisp is less reliable. STAB Sucker Punch can also be fun if you think that they will try to finish you off.
Without encore or decent stats, I don't see Sableye being used. Volbeat and Erufuun both have encore, which is just killer with mischevous heart. If you can predict a stat boosting move, they can really stop any kind of momentum your opponent has.
Without encore or decent stats, I don't see Sableye being used. Volbeat and Erufuun both have encore, which is just killer with mischevous heart. If you can predict a stat boosting move, they can really stop any kind of momentum your opponent has.
Does anyone know how much damage the rugged helmet returns? I'd like to run some damage calcs. From what I read it does around one eighth of the opponent's health. Correct me if I'm wrong.
Here are some quick numbers:
Neutral nature +1 Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye
255 - 300 (83.88% - 98.68%)
Neutral nature Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye
169 - 201 (55.59% - 66.12%) With a 100% chance to 2HKO.
Neutral nature -1 Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye after a priority Will-o-Wisp
114 - 135 (37.5% - 44.41%)
(More calcs to come)
If the rugged helmet does around 1/8 of the attacker's health + another 1/8 From a burn you'd be watching at 1/4 of your opponent's health vanish into thin air with each hit.
TL;DR If Will-o-Wisp hits on your first turn you can immediately follow it up with 'trickery' and still be safe to recover next turn against Neutral nature -1 Garchomp's Outrage.
Lead?
Sableye@ Focus Sash
Mischievious Heart
EVs: 252 Atk 252 HP 252 Def
Nature: Adamant
Fake Out
Taunt
Metal Burst
Trick/Toxic/Will-o-Wisp/Sucker Punch
First turn, use fake out just to be annoying. Second turn, use priority taunt if you suspect that they are going to try to taunt you, set up, or do something else. If they look like they will attack, take the attack with your focus sash, then hit back with a super powerful Metal Burst. When they switch in a new pokemon, use taunt if you need to. If you don't need taunt, use priority trick to take away their item and keep it before you die (I'm not sure if trick works if you don't have an item). You can also use priority Toxic or Will-o-Wisp, although Wiss-o-Wisp is less reliable. STAB Sucker Punch can also be fun if you think that they will try to finish you off.
It gives everything 1 higher priority than usual, not a priority of +1.Does anyone know if Mischevious Heart negates Trick Rooms negative priority and instead gives it a +1?
If so then a fast Trick Room would be a great thing for any Trick Room team.