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Sableye

This set wouldn't be viable because of Sableye's low stats. Combining it with LO damage, and its life on the battlefield will be a short one indeed. Sableye's better off being a Trick Pokemon :)

This set makes Sableye a good Defensive wall imo
 
Something with as many immunities as this is just crying out for priorty torment abuse imo I'm thinking of a set like this:

Sableye@leftovers
Careful
252Hp/124def/136spdef
Mischevious Heart
-Torment
-Substitute
-Protect/Recover
-Will-o-Wisp/taunt/toxic

Basically come in on Gengar etc. use a priorty sub or protect to lure a shadow ball etc. if it hasn't already used it then use priorty torment to make sableye practically untouchable. Furthermore priorty subs mean the opponent can't outpredict sableye and not use the damaging move when they can as sableye has , in essence, two protects (although one results in lss of HP ).

On top of this sableye can come in after any choice user has ko'd a pokemon and set up a priorty sub in case it switches and if it doesn't use torment and sub on the switch. It looks to me like a pretty good annoyer at least in UU with support from entry hazards (especially as it can't be spun against) as this is going to be causing a lot of switches if it comes off right.

Recover can be used over protect to create a sort of sub roost set although protect is preferred here due to sableye's poor stats and the health it is losing from it's subs meaning it may be too low to take a hit and recover. Leftovers is obvious with torment and protect etc. Taunt is used for substitute set uppers whereas WoW is probably better as it can stop pretty much any other set upper and also provides sableye with some residual damage to work with as it is stalling. Toxic can be used for better stalling but usually WoW is better due to it's ability to stop physical attackers cold.

Emphasis on sp.def is because of the psychics and ghosts which sablyeye probably has the most chance to come in on and set up on, also because with priorty WoW sableye is cutting any physical attack by half before it can even hit him.
 
Something with as many immunities as this is just crying out for priorty torment abuse imo I'm thinking of a set like this:

Sableye@leftovers
Careful
252Hp/124def/136spdef
Mischevious Heart
-Torment
-Substitute
-Protect/Recover
-Will-o-Wisp/taunt/toxic

Basically come in on Gengar etc. use a priorty sub or protect to lure a shadow ball etc. if it hasn't already used it then use priorty torment to make sableye practically untouchable. Furthermore priorty subs mean the opponent can't outpredict sableye and not use the damaging move when they can as sableye has , in essence, two protects (although one results in loss of HP).

On top of this sableye can come in after any choice user has ko'd a pokemon and set up a priorty sub in case it switches and if it doesn't use torment and sub on the switch. It looks to me like a pretty good annoyer at least in UU with support from entry hazards (especially as it can't be spun against) as this is going to be causing a lot of switches if it comes off right.

Recover can be used over protect to create a sort of sub roost set although protect is preferred here due to sableye's poor stats and the health it is losing from it's subs meaning it may be too low to take a hit and recover. Leftovers is obvious with torment and protect etc. Taunt is used for substitute set uppers whereas WoW is probably better as it can stop pretty much any other set upper and also provides sableye with some residual damage to work with as it is stalling. Toxic can be used for better stalling but usually WoW is better due to it's ability to stop physical attackers cold.

Emphasis on sp.def is because of the psychics and ghosts which sablyeye probably has the most chance to come in on and set up on, also because with priorty WoW sableye is cutting any physical attack by half before it can even hit him.

An interesting--and well thought out--set. I'll add it to the list :D
 
This is just a set I found that WORKS. And assuming Mischrvious heart works with Status (WoW) it'll work better.

CaBleye
Sableye@Choice Band
Adamant (+atk -spA)
252hp/252atk/4def
Trick
Sucker Punch
Shadow Sneak
Will-o-Wisp/Brick Break

Yes, this is generally outclassed by CB Spiritomb but now Sableye has Mischiveous heart to play with (don't know spiritombs ability though). Use your STAB priorities to your hearts delight. Then
When you decide you done enough, use a PRIORITY trick to potentially cripple the opponents pokemon. Same for WoW. Or you could go Brick break so you aren't completely walled by Steelix. Works amazing in the lower tiers (NU) where I use it now.
 
A MonoSweeper set like this benefits greatly from Mischievous Heart, and Dream World abilities can be bred so epic.

Sableye@Leftovers
Mischievous Heart
EVs: 252 Hp/80 Def/176 SDef
Nature: Calm

Moves:
Calm Mind
Will O Wisp
Recover
Dark Pulse


Basically you abuse Priority Calm Mind, Will O Wisp and Recover to the full fucking extent. Burning shit like Rhyperior, Poliwrath, Sceptile etc. Recover when you need to. Dark Pulse is a great move since it is STAB but also isn't immunized by any type.


Sableye@Leftovers
Mischievous Heart
EVs: 252 Atk, 252 Hp, 4 Def
Nature: Adamant

Moves:
Claw Sharpen
Recover
Shadow Claw/Sucker Punch
Brick Break


Basically abuse Mischievous Heart and Claw Sharpen your way to victory!


Although this is only if WoW, Recover and CM and CS get priority
 
Lead?

Sableye@ Focus Sash
Mischievious Heart
EVs: 252 Atk 252 HP 252 Def
Nature: Adamant

Fake Out
Taunt
Metal Burst
Trick/Toxic/Will-o-Wisp/Sucker Punch

First turn, use fake out just to be annoying. Second turn, use priority taunt if you suspect that they are going to try to taunt you, set up, or do something else. If they look like they will attack, take the attack with your focus sash, then hit back with a super powerful Metal Burst. When they switch in a new pokemon, use taunt if you need to. If you don't need taunt, use priority trick to take away their item and keep it before you die (I'm not sure if trick works if you don't have an item). You can also use priority Toxic or Will-o-Wisp, although Wiss-o-Wisp is less reliable. STAB Sucker Punch can also be fun if you think that they will try to finish you off.
 
Lead?

Sableye@ Focus Sash
Mischievious Heart
EVs: 252 Atk 252 HP 252 Def
Nature: Adamant

Fake Out
Taunt
Metal Burst
Trick/Toxic/Will-o-Wisp/Sucker Punch

First turn, use fake out just to be annoying. Second turn, use priority taunt if you suspect that they are going to try to taunt you, set up, or do something else. If they look like they will attack, take the attack with your focus sash, then hit back with a super powerful Metal Burst. When they switch in a new pokemon, use taunt if you need to. If you don't need taunt, use priority trick to take away their item and keep it before you die (I'm not sure if trick works if you don't have an item). You can also use priority Toxic or Will-o-Wisp, although Wiss-o-Wisp is less reliable. STAB Sucker Punch can also be fun if you think that they will try to finish you off.

I'd recommend using shadow sneak instead of fake-out for your "sash breaking move." Shadow sneak largely accomplishes the same thing, but you can bring Sableye back in later in the game to pick off weakened sweepers this way. And DEFINITELY change its nature to brave instead of adamant. You need to be as slow as possible for metal burst to work. I don't see trick being of much use here, but will-o-wisp could work. Sableye can use it later in the game to stop a threatening physical sweeper. Or you could run fake-out and shadow sneak to minimize the risk of getting priority killed yourself.
 
LoL its funny because GF finally gave sableye an actual reason to use stall (i.e a sashed metal burst that always goes last), but now it gets the much better mischievous heart, so stall once again gets shunned (considering its slow enough to work anyways)
 
It's just a shame he's so slow.
Am I right in saying running a Choice Scarf would still leave him slower than Erefuun with some Speed investment?
I thought up a possible anti-Erefuun lead set, seeing as it's likely to be seen a lot, but it's basically worthless if he can't outspeed...

Sableye
@ Choice Scarf
Mischievous Heart
EVs: 252 Speed, 252 SpD, 4 Atk
- Trick
- Will-o-Wisp/Toxic
- Payback
- Fake Out/Shadow Sneak/Protect

Quite obvious what the theoretical plan would be: cripple Erefuun's Mischievous Heart status moves by tricking over a Choice Scarf. An additional benefit to this would be the likelihood of Sableye receiving a Focus Sash in return, which guarantees being able to take a hit, and which he can priority Trick to something item-reliant later in the game.
252 SpD means he gets a bit more special bulk. This was chosen in place of HP so that he doesn't give away as much healing if he gets caught in an Erefuun Leech Seed.
Payback should be your most powerful attacking option if you're moving second. Priority burn and poison as you wish from WoW and Toxic.
I'd probably go with Fake Out in the last slot, just to get some free damage and break a possible Sash for if you eat a Taunt next turn.

Why is he so slow :(
 
Without encore or decent stats, I don't see Sableye being used. Volbeat and Erufuun both have encore, which is just killer with mischevous heart. If you can predict a stat boosting move, they can really stop any kind of momentum your opponent has.
 
Here's something cool I came up with

Sableye@Rough Helmet
Mischievous Heart
Impish 252 HP 252 Def 4 ATK
-Recover
-Will-o-Wisp
-Taunt
-Trickery / Shadow Sneak

This set abuses priority recover to reflect damage back to the attacker breaking sashes and sturdy. The only problem with this gimmick is that recover has a very finite 16PP. Aside from that it functions as a good Lead disruptor.
 
Without encore or decent stats, I don't see Sableye being used. Volbeat and Erufuun both have encore, which is just killer with mischevous heart. If you can predict a stat boosting move, they can really stop any kind of momentum your opponent has.

That's true, but you forget that Sableye has no weaknesses and it does have recover which helps make up for it's pitiful stabs. Sure the lack of encore hurts, but the fact that it has no weaknesses is amazing.
 
Without encore or decent stats, I don't see Sableye being used. Volbeat and Erufuun both have encore, which is just killer with mischevous heart. If you can predict a stat boosting move, they can really stop any kind of momentum your opponent has.

Encore is great, but Sableye has Trick, Torment, and especially Will-O-Wisp, which sets it firmly apart as being a unique abuser of Mischievous Heart. Taunt is also very good with it, not to mention Sableye has no weaknesses and 3 immunities to switch in on. With WoW you can quickly burn a physical attacker and use priority recover and/or torment to stall them out. Trick is one of the best parts though. Tricking an Iron Ball is going to be useful in a ton of different situations, from stopping sweepers to bringing Skarmory and Levitators down.

Sableye would be even better if it had Destiny Bond, maybe in the third game...
 
Does anyone know how much damage the rugged helmet returns? I'd like to run some damage calcs. From what I read it does around one eighth of the opponent's health. Correct me if I'm wrong.

Here are some quick numbers:

Neutral nature +1 Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye
255 - 300 (83.88% - 98.68%)

Neutral nature Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye
169 - 201 (55.59% - 66.12%) With a 100% chance to 2HKO.

Neutral nature -1 Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye after a priority Will-o-Wisp
114 - 135 (37.5% - 44.41%)

(More calcs to come)

If the rugged helmet does around 1/8 of the attacker's health + another 1/8 From a burn you'd be watching at 1/4 of your opponent's health vanish into thin air with each hit.

TL;DR If Will-o-Wisp hits on your first turn you can immediately follow it up with 'trickery' and still be safe to recover next turn against Neutral nature -1 Garchomp's Outrage.
 
Although I don't think Taunt will work that well on a pokémon made of paper, but priority tricking iron balls, lagging tails or aiming marks on the opponent ís kinda awesome. Not to mention priority will-o-wisps of course. I wonder how he'll play in gen V.
 
From the testing I've done so far:

Sableye @ Leftovers
Careful Nature
EVs: 252 HP / 120 Def / 136 SDef
~ Recover
~ Will-O-Wisp
~ Knock-Off
~ Taunt

shuts down a ton of stuff. It's also a great spikes blocker. I highly recommend trying it. It doesn't have to rely on trick and can just mash knock off forever. It rips apart stall teams like nothing, shuts down physical threats, and makes an incredible asset to stall teams with its status and item removal. Wish support also lets it switch into anything, essentially negating its poor physical defense and letting it throw out a burn for free.
 
Does anyone know how much damage the rugged helmet returns? I'd like to run some damage calcs. From what I read it does around one eighth of the opponent's health. Correct me if I'm wrong.

Here are some quick numbers:

Neutral nature +1 Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye
255 - 300 (83.88% - 98.68%)

Neutral nature Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye
169 - 201 (55.59% - 66.12%) With a 100% chance to 2HKO.

Neutral nature -1 Garchomp Outrage Vs Impish 252 HP / 252 2Def Sableye after a priority Will-o-Wisp
114 - 135 (37.5% - 44.41%)

(More calcs to come)

If the rugged helmet does around 1/8 of the attacker's health + another 1/8 From a burn you'd be watching at 1/4 of your opponent's health vanish into thin air with each hit.

TL;DR If Will-o-Wisp hits on your first turn you can immediately follow it up with 'trickery' and still be safe to recover next turn against Neutral nature -1 Garchomp's Outrage.


Just a note, but W-o-w halves attack... I.E. +1 Chomp burned does 0.75 of normal damage (how does it even get + and not +2 in the first place? lol) and burned +0 does 0.5 (half) of normal damage.

Also rugged helment removes 1/6 hp. Pretty cool idea actually.

Has anybody considered blank trick? Like Trick without an item?
 
Lead?

Sableye@ Focus Sash
Mischievious Heart
EVs: 252 Atk 252 HP 252 Def
Nature: Adamant

Fake Out
Taunt
Metal Burst
Trick/Toxic/Will-o-Wisp/Sucker Punch

First turn, use fake out just to be annoying. Second turn, use priority taunt if you suspect that they are going to try to taunt you, set up, or do something else. If they look like they will attack, take the attack with your focus sash, then hit back with a super powerful Metal Burst. When they switch in a new pokemon, use taunt if you need to. If you don't need taunt, use priority trick to take away their item and keep it before you die (I'm not sure if trick works if you don't have an item). You can also use priority Toxic or Will-o-Wisp, although Wiss-o-Wisp is less reliable. STAB Sucker Punch can also be fun if you think that they will try to finish you off.

This is a very nice set (I imagine it's outclassed in the higher tiers, but that's okay).

Fake Out to break sashes, Taunt to make sure they can't set up anything and have to attack you so you can use Metal Burst later to KO them. Then you can end by crippling something with priority Toxic or WoW.

This only works if Metal Burst gets priority, I don't know if it does though.
 
Metal Burst doesn't get priority, since Counter and Mirror Coat don't get priority, because Croagunk and hit Wynaut with Sucker Punch, so they're attacking moves.

Also, isn't it better if Sableye DOESN'T get priority on Metal Burst? If you counter before and attack, nothing happens.
 
Does anyone know if Mischevious Heart negates Trick Rooms negative priority and instead gives it a +1?

If so then a fast Trick Room would be a great thing for any Trick Room team.
 
Does anyone know if Mischevious Heart negates Trick Rooms negative priority and instead gives it a +1?

If so then a fast Trick Room would be a great thing for any Trick Room team.
It gives everything 1 higher priority than usual, not a priority of +1.
Trick Room therefore has -6 priority instead of -7, allowing him to use it before something using Whirlwind/Roar/Dragon Tail/Overhead Throw if he's faster.
 
Sableye actually surprised me in that it can take a Darkrai Dark Pulse for only just over half it's health. It actually has a chance to be only 3HKO'd, guaranteed with Protect.

Of course, the first turn against Darkrai usually gets wasted foolishly with Taunt. Word of advice: If you are mischievous heart and are up against a Darkrai, odds are it will not Dark Void because you will Taunt it. Try crippling it or something.
 
I always thought Sableye was absolutely amazing in Gen4, he is an absolute nightmare to bring down and I personally found him far better than Spiritomb overall solely because of recover.

Gen5 only made him better with his priority Recovers and Taunts. A simple Will O'Wisp/Recover/Taunt set can wreck havoc on entire teams and for the most part the last move is completely optional.

Sableye is the one to watch out for as theres no easy way to take it out for good besides a full power specs Meteor or Flash Fire Overheat/Fireblast from what I've seen.
 
I've been using Sableye a lot and in order to maximize his bulk, you're better off putting max HP and Sp.Def EVs. This way he can take some incredibly powerful special attacks (i.e.+1 Suicune Hydro Pump, Sazandora Draco Meteor) and any physical attackers just get burned anyway. Also, Trickery is a must, and I really don't know why you'd want it, as it does some pretty impressive damage ( but sadly, it just misses out on the 2hko on Shandera without rocks).
 
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