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Aggron

Actually I'd like to note Heavy Bomber isn't strong enough on Aggron on the majority of the game without Aggron's Heavy Metal trait. Aggron only weighs 793lb, that basically makes him only 100lb heavier than even Rhyperior and even the new Ghost/Ground is the same weight as Aggron in short Heavy Bomber would only be 40 power.

Even the big dragons like Salamence, Garchomp, Sazandora are in the 180-220lb regions and Dragonite is at least 463lb. In short against these lot its 60 power and 40 power against Dragonite.

However with Heavy Bomber we see Aggron's weight shoot upto 1586lb which in short nets a 120 power Heavy Bomber even against Garchomp and even Gigaisu (the new pure rock).

In summary Heavy Bomber is useless without the Heavy Metal trait, Iron head would be more reliable nearly everytime. Since I see almost everyone running either Sturdy or Rock Head, Heavy Bomber is pretty much a dud move.



Rhyperior is hit harder by Aqua Tail and Dragonite is destroyed by Headsmash. Garchomp would be a problem if Aggron didn't have access to Ice Punch.
 
Well, here are some sets I made for the other Aggron thread before I realized this one already exists:

Body Purge
Aron @ Life Orb / Lum Berry / Balloon / Pumice Stone
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant (+Atk, -SpA) / Jolly (+Spe, -SpA)
Ability: Rock Head
- Body Purge
- Head Smash
- Earthquake / Aqua Tail
- Magnet Rise / Ice Punch / Aqua Tail
Seriously? I'm really surprised not to see Body Purge on the OP. :0 It's basically like Rock Polish? But it halves damage from Grass Knot and, more importantly, Low Kick? YESPLZ. Aparet from that, it's basically token RP Aggron movewise... Itemwise, I went a little crazy, but I thought Ballon / Pumice Stone further alleviating Aggron's weaknesses a little was cool.

Choice Band
Aggron @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant (+Atk, -SpA)
Ability: Rock Head
- Head Smash
- Earthquake
- Aqua Tail
- Superpower / Ice Punch / Double-Edge
Basically the same set, I just threw in a few more options and removed Thunderpunch, which is dumb IMO because of all the things that can come in on it, immune, set up (Garchomp, Doryuuzu, olol) and have supereffective Ground STAB against Aggron, no less. I also agree with Forsety with regards to Heavy Bomber; it's really only effective with Heavy Metal, which compared to Rock Head and Sturdy is a pretty useless ability.
The poor thing got Heavy Metal in the Dream World?! That won't help it. Low Kick could probably KO it.
Aggron getting Heavy Metal (with relation to Low Kick) is like Parasect getting Dry Skin last gen... Making an already-lethal weakness into triple overkill, LOL. Only Heavy Metal is completely useless compared to its pre-existing abilitites. :0

Subgron
Aggron @ Leftovers / Lum Berry
EVs: 160 HP / 252 Atk / 12 SpD / 84 Spe
Nature: Adamant (+Atk, -SpA)
Ability: Rock Head
- Substitute
- Head Smash
- Focus Punch / Earthquake
- Magnet Rise
<3 Subgron. My favorite 4th-Gen Aggron set.

Potential Sets:

Sturdy Lead
Aggron @ Custap Berry / Lum Berry
EVs: 252 HP / 100 Def / 156 SDef (?)
Nature: Impish (+Def, -SpA)
Ability: Sturdy
- Stealth Rock
- Metal Burst
- Stone Edge
- Ice Punch / Dragon Tail / Rest
My version of the lead. Stone Edge and Ice Punch are options for hitting the many Mischeivous Heart Taunters, Dragon Tail is for Spikers/Taunting setup leads, etc, Rest is to preserve Sturdy Metal Burst for later use. Obv Rest needs Aromatherapy/Heal Bell support. Not really sure why Knock Down was listed here in the OP, it's only useful if you need to hit stuff with Ground (or maybe Arena Trapping), but Aggron has little use for it, IMO. :0

ShuffleTank
Aggron @ Leftovers / Lum Berry
EVs: 160 HP / 252 Atk / 12 SpD / 84 Spe (?)
Nature: Adamant (+Atk, -SpA)
Ability: Rock Head
- Head Smash
- Earthquake / Focus Punch
- Thunder Wave / Substitute
- Roar / Dragon Tail / Substitute
This set uses Aggron's bulk to attempt to spread paralysis around the enemy team. Thunder Wave helps Aggron's poor-ish speed, and Roar or Dragon Tail (depending on if you want to be able to phaze Subs or phaze when Taunted) spreads it around. Substitute can be utilized somewhere on the set, but you have to pick between paralyzing or shuffling foes when doing so. If you do opt for Sub, then Focus Punch is an option over Earthquake.


You're forgetting the obvious gimmick set.

Aggron @ Custap Berry
Ability: Sturdy
EVs: 252 Speed, 252 HP
Jolly nature
- Metal Burst / Counter
- Endeavor
- Rest
- Protect / Roar / Dragon Tail
I actually really like this set, gimmick or no, but it really needs Rest, IMO. It's not likely that Aggron will survive Metal Burst followed by Endeavor, but if it does, I'd definitely want to heal Aggron for rinse-and-repeat sessions later.

Also, I'd like to request that the Claw Sharpen sets be removed from the OP. :\ Claw Sharpen is pretty useless as a boosting move, for Aggron especially. Since his moves' accuracy is already quite acceptable, you're basically just using Sharpen. :0 Does anyone realize this? When has anyone (outside of Simple Pokes) EVER wanted to use Sharpen over something like Swords Dance or Dragon Dance? Sure, Aggron doesn't get those, but boosting with Claw Sharpen just takes too long and isn't worth the time it takes to get there; he'd rather just kill stuff with a Choice Band then waste 1-2 slots on making Claw Sharpen work.
 
I actually really like this set, gimmick or no, but it really needs Rest, IMO. It's not likely that Aggron will survive Metal Burst followed by Endeavor, but if it does, I'd definitely want to heal Aggron for rinse-and-repeat sessions later.
Pokemon without Harvest can't use Pinch Berries twice, and Metal Burst isn't likely to work a second time. If you want to try an Endeavor Set that can hit-and-run...
Aron @ Shell Bell
EVs: 0 HP IV
Nature: Whatever
Ability: Sturdy
- Endeavor
- Protect
- Toxic
- Substitute

Come in on something that isn't a ghost, Endeavor them and heal any damage with Shell Bell, switch out and come back later. As long as they have at least 200 HP Sandstorm could kill them too, and if they don't have a ghost/negative priority, it sweeps


lol, you proposed several sets with absurd amounts of alternate options then criticized one for being extraneous
 
Pokemon without Harvest can't use Pinch Berries twice, and Metal Burst isn't likely to work a second time. If you want to try an Endeavor Set that can hit-and-run...
You don't need to use it more than once, all you need to do is make sure there are no entry hazards to break Sturdy after Aggron rests. :| It can come back in and maim, if not kill something with Metal Burst a second time, then just eat it or whatever... either way, you're still doing more damage with SturdyBurst Aggron than anyone should realistically expect.


Aron @ Shell Bell
EVs: 0 HP IV
Nature: Whatever
Ability: Sturdy
- Endeavor
- Protect
- Toxic
- Substitute

Come in on something that isn't a ghost, Endeavor them and heal any damage with Shell Bell, switch out and come back later. As long as they have at least 200 HP Sandstorm could kill them too, and if they don't have a ghost/negative priority, it sweeps
Seems like a massive waste of Aggron's talents, IMO. Anyone with Endeavor could use a set like that, and someone like Clefable, or even low-level Clefairy/Cleffa would probably be better for that than Aggron, who can actually kill stuff.

lol, you proposed several sets with absurd amounts of alternate options then criticized one for being extraneous
I don't see anything absurd about the amounts of moves listed on any of the sets I posted. :\ Nothing has more than three moves slashed in a slot, and each has its own specific importance worth mentioning. So what's the problem you're seeing? >____>
 
You don't need to use it more than once, all you need to do is make sure there are no entry hazards to break Sturdy after Aggron rests. :| It can come back in and maim, if not kill something with Metal Burst a second time, then just eat it or whatever... either way, you're still doing more damage with SturdyBurst Aggron than anyone should realistically expect.



Seems like a massive waste of Aggron's talents, IMO. Anyone with Endeavor could use a set like that, and someone like Clefable, or even low-level Clefairy/Cleffa would probably be better for that than Aggron, who can actually kill stuff.


I don't see anything absurd about the amounts of moves listed on any of the sets I posted. :\ Nothing has more than three moves slashed in a slot, and each has its own specific importance worth mentioning. So what's the problem you're seeing? >____>
I beg to differ, aron is very good at that. I made a whole team out of it.

Aron @ Shell Bell, lv1
Sturdy
Endeavor
Roar
Aerial Ace
Protect

Get attacked, have 1 hp due to sturdy.
Use Endeavor, your opponent has 1 hp left.
Shell bell activate, you gain 1/8 of the damage as hp back, as you have 12 hp, this fully restores your health most of the time.
Sandstorm or toxic spikes kills the pokemon.
Rinse and repeat, if your opponent is steel type, you can roar so they get KOed by stealth rock on re-entry, or aerial ace away the last 1 hp. Or just switch and KO with a scarfer, so aron can be reused.

Difference between this and other Endeavor pokemon is that this can be reused multiple times.

The foe's Sazandora used Earth Power!
It's super effective!
Aron lost 11 HP! (91% of its health)
Aron held on thanks to Sturdy!

Aron used Endeavor!
The foe's Sazandora lost 75% of its health!
Aron's shell bell restored its HP a little! << Now at 100%

The sandstorm rages!
The foe's Sazandora is buffeted by the sandstorm!
The foe's Sazandora fainted!
 
Head smash deals 50% more damage than a super effective fire punch. For the first set, it should be used instead of fire punch/strike down. With 1hp the recoil won't matter
 
I beg to differ, aron is very good at that. I made a whole team out of it.

Aron @ Shell Bell, lv1
Sturdy
Endeavor
Roar
Aerial Ace
Protect
..................................

ROFL.
Okay, I laugh, becuase-- get this-- this actually seems like it could work on account of one small detail in your quote (guess what it could possibly be??). Otherwise, I'd condemn Shell Bell as a useless item (and, by the way, I think it recovers 1/16th of the damage, which is completely insubstantial and always inferior to leftovers... unless it also got upgraded in the 5th Gen).

The only problem is that a ton of things resist Sandstorm and you also have to guarantee that there are absolutely no entry hazards in play (Tspikes excluded), since those screw Sturdy.

I give you credit for making a much better set than that other guy.
 
How about Sturdy Aggron + Red card! Red card is really annoying with sturdy users. Maybe set up some spikes or rocks to abuse it. Either way you can get a + 2 SP on something that would kill you and scout someone. Of course scout for priority first.
 
I give you credit for making a much better set than that other guy.
Did I seriously post my set without mentioning it was level 1? god damn it

It was first brought up in the Sturdy thread I think. some guy with a Blaziken avatar

DISREGARD THIS ----\/
Why aerial ace though? are you using this set in Trick Room? It won't beat Leftovers users then, so does anyone know if there's some new Gen 5 move that acts like Dragon Rage which Aron learns?
In my opinion Swagger and Toxic are better outside of TR, if you somehow get a Substitute up that could be interesting but the only move you should ever have to use is Endeavor.
DISREGARD THIS ----/\
Aerial ace is a great move for 1v1 situations and allows Aron to actually kill things on his own, sorry for doubting you
It misses out on Leftovers pokemon but Toxic (90% according to bulbapedia) or Toxic Spikes (100%) kill those, and if you have Protect you can beat them 1v1.
Swagger is your best option for Steel types with Leftovers as well as pokemon who try to Recover/Roost on you, but that has terrible accuracy

Roar isn't an option. Doesn't work on higher leveled pokemon outside of wild ones
(Dammit, I checked bulbapedia and apparently that particular mechanic changed, again. Roar is possible)
maybe this for the new set?
Aron @ Shell Bell, lv1
Sturdy
Endeavor
Aerial Ace
Toxic
Roar/Protect/Swagger
 
I don't see anything absurd about the amounts of moves listed on any of the sets I posted. :\ Nothing has more than three moves slashed in a slot, and each has its own specific importance worth mentioning. So what's the problem you're seeing? >____>

Actually, I think Aggron has one of the best movesets in pokemon and completely deserves the absurd number of slashes you put in (matches his absurd movepool), but you're ignoring a very good addition to that movepool. patching up the chance for Head Smash to miss while boosting his attack is a dream come true, even if it is probably an inferior set-up option

"Difference between this and other Endeavor pokemon is that this can be reused multiple times."
Also Sandstorm immunity, Priority indifference, Toxic Spikes immunity, Doesn't need a Focus Sash, Taunt immune, and does worse in Trick Room (lol)
Still falls to Dragon Tail and Status though
 
Did I seriously post my set without mentioning it was level 1? god damn it
LOL that would be an important detail to mention. But fine, I take it back, you guys both had the idea. Happy?

It was first brought up in the Sturdy thread I think. some guy with a Blaziken avatar

Aerial ace is a great move for 1v1 situations and allows Aron to actually kill things on his own, sorry for doubting you
It misses out on Leftovers pokemon but Toxic (90% according to bulbapedia) or Toxic Spikes (100%) kill those, and if you have Protect you can beat them 1v1.
Swagger is your best option for Steel types with Leftovers as well as pokemon who try to Recover/Roost on you, but that has terrible accuracy

Roar isn't an option. Doesn't work on higher leveled pokemon outside of wild ones
(Dammit, I checked bulbapedia and apparently that particular mechanic changed, again. Roar is possible)
maybe this for the new set?
Aron @ Shell Bell, lv1
Sturdy
Endeavor
Aerial Ace
Roar
Protect / Swagger
IMO, if you're gonna go this route, you basically NEED to run this set. Endeavor being the FEAR thing, Aerial Ace to finish stuff off (lack of priority on this thing really sucks. Are there any Sturdy-Endeavor users that get priority?). Roar is necessary to get rid of stuff that sees you as set-up bait and/or doesn't attack you for whatever reason. :0 and Protect for scouting (or whatever else you want on that slot). In any case, the set still gets wrecked by entry hazards, Hail, and anything that is immune to sandstorm (SS fails to finish it off in one turn, and Aron has to take another hit while scraping off that last HP with Aerial Ace-- meaning you only recover 1 HP with Shell Bell, your momentum stops, and it becomes fodder).

Actually, I think Aggron has one of the best movesets in pokemon and completely deserves the absurd number of slashes you put in (matches his absurd movepool), but you're ignoring a very good addition to that movepool. patching up the chance for Head Smash to miss while boosting his attack is a dream come true, even if it is probably an inferior set-up option
I take it you're referring to Claw Sharpen. I ignored its existence in my sets post for a very good reason, this post explains it in detail.
 
I'm using the good old SubPunch Aggron with Balloon and it's been really effective IMO.

Balloon means EQ won't hit you, and many EQ users doesn't use fighting or water attacks, meaning Aggron can often put a sub with ease (180 base defense means Aggron really laughs at many neutral physical attacks), paralyze something (i use Sub/Head Smash/Focus Punch/Thunder Wave) and start attacking when needed.

Also lols at Doryuuzu. Easy Substitute and free Focus Punch for Aggron! and SpD boost too.
 
In response to the Aron set, I'll say the same thing I set last time: Metal burst + not level 1 means you can kill things that would otherwise wall you.
 
I'm using the good old SubPunch Aggron with Balloon and it's been really effective IMO.

Balloon means EQ won't hit you, and many EQ users doesn't use fighting or water attacks, meaning Aggron can often put a sub with ease (180 base defense means Aggron really laughs at many neutral physical attacks), paralyze something (i use Sub/Head Smash/Focus Punch/Thunder Wave) and start attacking when needed.

Also lols at Doryuuzu. Easy Substitute and free Focus Punch for Aggron! and SpD boost too.
Dude, that's an awesome idea. :O I totally should have thought of it... it frees up a moveslot from Magnet Rise, too. *facepalm* What do you use in the fourth slot? Head Smash/Focus Punch/Substitute/?
 
Uhm...

Only as aclaration, to the Autor:

Actually, Aggron is the third Heaviest PKMN in existence factoring Heavy Metal, so, is the Heaviest PKMN that can use it with STAB.

Well well, I think that, when the foes's Figthing, Ground and Water PKMN are down, Aggron can be nearly indestructible with Curse and Metal Burst.

And Ballon is nice, but Doryuzu can use Brick Break, LOLOLOL.
 
Uhm...

Only as aclaration, to the Autor:
'aclaration' means whatnow?

Actually, Aggron is the third Heaviest PKMN in existence factoring Heavy Metal, so, is the Heaviest PKMN that can use it with STAB.
STAB recoilless Head Smash > Heavy Metal Heavy Bomber. Getting Heavy Metal to add more power to a crappy typed powerful STAB move isn't worth losing an already-powerful, much better-typed STAB without the recoil that normally comes with it.


Well well, I think that, when the foes's Figthing, Ground and Water PKMN are down, Aggron can be nearly indestructible with Curse and Metal Burst.
olol. Good luck getting ALL them down, if ever. Some of the bulkiest Pokemon in the game belong to those types, so the 'after x is down, y is pretty good' statement is pretty moot when 'y' is too hard to consistently achieve.

And Ballon is nice, but Doryuzu can use Brick Break, LOLOLOL.
How many Dory actually run Brick Break? :\ I thought X-Scissor/Shadow Claw/Rapid Spin was the more popular option.
^ said stuff in bold.
 
Brick break isn't that uncommon on Dory actually. They usually run it for other balloon Dory and a select amount of threats. I switched in my balloon lucario today thinking I was a boss...
 
Hahaha, sorry to hear that. xP
I rescind my previous statement, then. However, Balloon is still a good option on Aggron, particularly Subgron.
 
Aggron works incredible as an antilead, and overall is just beast. This thing screams raw power and is a real tank.
 
I know he's got a got a x4 Weakness in Fight/Ground, but no defensive sets? Really guys? He's a BEAST in sandstorms thanks to the Rock-Type SpDef boost!

Aggron@Leftovers
Nature: Impish(+Def/-SpAtk)
EVs: 252 HP/ 252 SpDef/ 4 Whatever
Ability: Rock Head
Moves:
~Stealth Rock
~Thunder Wave
~Head SMASH
~Roar/Earthquake

In this Gen I've felt more and more that SR is safer set up mid-match as opposed to at the start. Start up SS ASAP. Come in on one of your plethora of resists, set up SR. If something comes in that you think you can hurt without taking too much yourself, Smash it. Set-up poke? Roar or TW. It offers great Para Support for the team, and takes hits like a champ. No fear of SR with it's x4 resist. Nobody will taunt you first either. But if you use him, best pack a fighting/Ground resist/immunity. Gengar works fairly well, as it's immune to both, but Gyara/Mence/Nite/Latios have resists to fighting/water and EQ immunity.
 
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