Hey, I'm a new member here, and I wanted too see what you guys think of my OU team? note this is for wi-fi, so no Rotom forms.
Starmie@life orb
timid
252 spA, 252 spe, 4 hp
hydro pump
ice beam
rapid spin
recover
very consistent lead, can beat pretty much all of them, and can rapid spin hazards set up by the opposing lead to break their sash, as well as stick around against stall teams and spin late game, as well as possibly sweep. EV's are easy, max spA and speed, since thats what starmie does. recover may seem contradictory to that, but its mainly for stall teams against stuff that cant damage it much, which will allow it to spin. hydro pump beats basically every lead, ice beam against the few it doesn't beat
blissey@leftovers
bold
252 def, 252 hp, 4 spe
seismic toss
aromatherapy
toxic
softboiled
part of the core 3 guys on my team. blissey can come in on any special attack, then either heal the damage, heal my team of status, or status/seismic toss the switch. great for spreading status all around, and just neutralizing all special attackers. i switch in and out with blissey all the time, depending on what pokemon comes out. I even occasionally use blissey to semi-wall regular attackers that don't set up, for example, against electivire, it can toxic it, then switch after cross chop and i start stalling it.
skarmory@shed shell
impish
252 hp, 240 def, 16 spe
stealth rock
whirlwind
roost
brave bird
along with blissey, part of the core of my team. takes physical hits, sets up sr, and phazes. tough for teams to set up when I have this guy. also, with bb, skarm can do quite a bit of damage to pokemon like celebi, shaymin, infernape, even some pokes its not se on, like gengar. overall, very reliable. i like to get him in as early as i can, to set up sr. alot of switching goes on between skarm, bliss, and my next pokemon.
vaporeon@leftovers
bold
188 hp, 252 def, 68 spD
surf
protect
wish
hp electric
wish support is always welcome, true most of my team can recover itself, but wish still has its uses, as i can switch to whoever resists the next attack, getting basically a free turn, and can heal my next 2 team members. can come in after blissey toxics something, use wish, and then protect if im in danger of being killed, or use surf/hp electric, survive and then get healed. can counter gyarados, as well as other bulky waters with hp electric. surf has surprising power too
jirachi@choice scarf
jolly
252 atk, 252 spe, 4 hp
trick
iron head
fire punch
ice punch
keeps my team together, can trick the choice scarf onto someone like blissey and cripple them, revenge, abuse serene grace, and force switches. i like to start with fire punch normally to scout for magnezone if im still unsure if my opponent has 1.
scizor@choice band
adamant
252 atk, 248 hp, 8 spe
bullet punch
superpower
pursuit
uturn
standard scizor, but used a bit differently. he doesnt act as a scout as much as normal, rather looks to cleen up with bullet punch late game. he has other uses, however. my only way to beat blissey without tricking a choice item onto it, and will definitely do his share of u-turning while scouting for magzezone and other counters
oh ya, this is gen 4. forgot to add that
Starmie@life orb
timid
252 spA, 252 spe, 4 hp
hydro pump
ice beam
rapid spin
recover
very consistent lead, can beat pretty much all of them, and can rapid spin hazards set up by the opposing lead to break their sash, as well as stick around against stall teams and spin late game, as well as possibly sweep. EV's are easy, max spA and speed, since thats what starmie does. recover may seem contradictory to that, but its mainly for stall teams against stuff that cant damage it much, which will allow it to spin. hydro pump beats basically every lead, ice beam against the few it doesn't beat
blissey@leftovers
bold
252 def, 252 hp, 4 spe
seismic toss
aromatherapy
toxic
softboiled
part of the core 3 guys on my team. blissey can come in on any special attack, then either heal the damage, heal my team of status, or status/seismic toss the switch. great for spreading status all around, and just neutralizing all special attackers. i switch in and out with blissey all the time, depending on what pokemon comes out. I even occasionally use blissey to semi-wall regular attackers that don't set up, for example, against electivire, it can toxic it, then switch after cross chop and i start stalling it.
skarmory@shed shell
impish
252 hp, 240 def, 16 spe
stealth rock
whirlwind
roost
brave bird
along with blissey, part of the core of my team. takes physical hits, sets up sr, and phazes. tough for teams to set up when I have this guy. also, with bb, skarm can do quite a bit of damage to pokemon like celebi, shaymin, infernape, even some pokes its not se on, like gengar. overall, very reliable. i like to get him in as early as i can, to set up sr. alot of switching goes on between skarm, bliss, and my next pokemon.
vaporeon@leftovers
bold
188 hp, 252 def, 68 spD
surf
protect
wish
hp electric
wish support is always welcome, true most of my team can recover itself, but wish still has its uses, as i can switch to whoever resists the next attack, getting basically a free turn, and can heal my next 2 team members. can come in after blissey toxics something, use wish, and then protect if im in danger of being killed, or use surf/hp electric, survive and then get healed. can counter gyarados, as well as other bulky waters with hp electric. surf has surprising power too
jirachi@choice scarf
jolly
252 atk, 252 spe, 4 hp
trick
iron head
fire punch
ice punch
keeps my team together, can trick the choice scarf onto someone like blissey and cripple them, revenge, abuse serene grace, and force switches. i like to start with fire punch normally to scout for magnezone if im still unsure if my opponent has 1.
scizor@choice band
adamant
252 atk, 248 hp, 8 spe
bullet punch
superpower
pursuit
uturn
standard scizor, but used a bit differently. he doesnt act as a scout as much as normal, rather looks to cleen up with bullet punch late game. he has other uses, however. my only way to beat blissey without tricking a choice item onto it, and will definitely do his share of u-turning while scouting for magzezone and other counters
oh ya, this is gen 4. forgot to add that