Yet my point was still valid. You know that a certain broken aspect of the metagame needs a combination of factors in order to function, but instead of cutting off the source, you want us to cut off a part of the combination to see if the playstyle becomes less broken. We could have done this with absolutely everything we deemed broken as part of a "balancing" process. Why did we need to ban Salamence? Without Draco Meteor or Outrage, it wouldn't have been anywhere near as effective. What about Garchomp? There wouldn't be any SD Yache Chomp without SD. Groudon with no Earthquake? Darkrai with no Dark Void?You say if my mentality was gone with we'd be banning moves despite me never once saying to ban a move, your looking at one thing and leaping to another to propose an indirect connection.
The reason we never went this direction was because the players realized that the source of the problem was not hinged on one factor that the Pokemon abused, but the Pokemon themselves that abused a combination of these factors all at once. The source initiating the combination would be more logical to ban, not bits and pieces of the combination. If the source is pulling the strings, what need do we have to cut the strings just so we can keep the source?
Uh...no. My proposition included the machine being destroyed and turning those people back into their normal human selves, which ties directly into my reasoning for employing the same method to handle Raom: banning Drizzle doesn't ban Kingdra, Ludicolo, or Kabutops, it just keeps them from being rampaging murder machines.It only makes sense from a convenience point of view. You're guaranteed to kill all the zombies but you're also guaranteed to kill all the humans.