What aren't we writing about? (Pokemon unfit for OU Analyses)

Actually, it was mentioned before that you can drop Aqua Jet for SD with moves that are affected by Sheer Force. It has more than enough power to OHKO a number of Pokemon, making it an acceptable Lure that can damage foes on the switch or break walls (I know, I know. I just repeated what Garganator said. But I only repeated because it's true.)
 
Azumarill does that so much better.

I forgot to mention Burungeru. The best what Azumarill may do to it is... Toxic. That's it. Feraligatr may just Crunch it to death. Also you can't seriously hurt something like Cresselia (except Toxic), which may switch in, Reflect and take hits from you with solid comfort (it outspeeds standard Max HP Azumarill). Feraligatr beats it without problems. To beat Celebi you need to catch it with Ice Punch on switch, but it leaves you open for something dangerous to set-up on unSTAB Ice Punch. Feraligatr may just beat it 1vs1 (watch out on offensive versions though as they outspeed you) with Crunch and continue his rampage/job. However I agree that Azumarill may use SuperPower with the same, if not better effect. And Azumarill also misses Rock Slide, another decent option to use on Feraligatr.

And yes, it's slow, but it still has STAB Aqua Jet and in this metagame so much stuff dislikes water priority (Blaziken, Ulgamoth, Excadrill, Landlos... and the list goes on). With Swords Dance and Life Orb you easily outdamage CB Azumarills Aqua Jet and if Rain is active... then results may be more then interesting. That's why Azumarill works in this meta much better then in Gen 4 one, because much more stuff is weaker against Aqua Jet. In case of Feraligatr it's similar. Or just drop Aqua Jet and use moves boosted by Sheer Force, as Feraligatr have enough power to break through walls, which Gyarados can't seriously threaten like I mentioned before. Feraligatr has really specific niche, but it's still a niche, especially when it has enough power to do his job - break through walls, weaken stuff enough for your other sweepers to finish job or even sweep if you run STAB Aqua Jet. But I understand why most players will choose Gyarados. Reason is simple - it needs less support to work. But totally outclassed ? I disagree.
 
Reason is simple - it needs less support to work. But totally outclassed?
That reason alone makes Gyarados a much better choice for so many teams. Celebi isn't that common and Burungeru can be taken care of pretty easily, so I honestly don't see the point of running Feraligatr over Gyarados or Kingdra for that matter. Swords Dance with a base 78 Speed is pretty meh, especially without priority to fall back on against weakened Voltlos, Jolteon, Terakion, etc.
 
All starters that have been released so far via dream world have been 100% male. They were most likely assuming.
 
So, you switch to.. Something that can take both Toxic and Thunder Wave.. And you see the opposing clefable uses Cosmic Power. This should alert you that it isn't a surprisingly statusing Clefable. So you switch to a (p)hazer. Clefable still is slow as balls(max speed with +speed nature 240, so if it is a hazer, your boosts are down and out, if it's a phazer, it needs to take a 2 boosts Cosmic Power. That's a 100 BP move non-STAB coming off base 85 SpA. Seeing how most phazers are bulky, this isn't going to be doing too much.. And guess what? Next time he DOES know what kind of Clefable you run :)
At other options (Wishpassing, Cleric, any offensive statboosting set) it is outclassed, in the former 2 cases by BlissChans, in the latter by basically anything with reasonable attack stats.
The thing about this Clefable is that it's list of counters is relatively set in stone - either through team preview or battle moves, it's easily possible to find the usually just one pokemon that takes care of Clefable, then play around taking that Pokemon out. Rankurusu works great, as most people switch directly to Tyranitar/Scizor so you can Focus Blast them and make room for Clefable to sweep. Rankurusu also has great synergy with Clefable.

Really, it doesn't matter much if Clefable gets phazed out or even if you just switch out. Magic Guard voids any entry hazard penalties and it's really just as easy to set up again. Knowing what Clefable it is for them really doesn't make it any easier to stop in this case since you now know their counter.

Clefable's other sets are outclassed in theory but Magic Guard is a really big help in a lot of cases. 200 HP Wishes aren't bad by any means and with that comes a free all-status eater (toxic spikes?), something Chansey can't boast, and the potential of a devastating Life Orb set that takes no damage from the Life Orb while still being bulky.
 
^
He was being sarcastic.

@Zebstrika
I would hardly call Bug/Rock better defensive typing. And better attack? Sure you get a stronger Stone Edge but Kabutops gets a stronger Waterfall, higher speed, and isn't SR weak. Higher defenses don't account for much either, it's still 2HKOed by pretty much the same shit that Kabutops is KO'ed by.
 
Both Armaldo and Kabutops can't really switch into anything. And not being weak to something doesn't mean it won't still take a crapload of damage from it. All pokemon that use those attack types will still beat Armaldo one-on-one anyway.
 
Okay then can you name a list of Pokemon that can OHKO Kabutops but can't OHKO Armaldo? And if Armaldo can't OHKO those pokemon before they KO him, don't even bother
 
The thing about this Clefable is that it's list of counters is relatively set in stone - either through team preview or battle moves, it's easily possible to find the usually just one pokemon that takes care of Clefable, then play around taking that Pokemon out. Rankurusu works great, as most people switch directly to Tyranitar/Scizor so you can Focus Blast them and make room for Clefable to sweep. Rankurusu also has great synergy with Clefable.

Really, it doesn't matter much if Clefable gets phazed out or even if you just switch out. Magic Guard voids any entry hazard penalties and it's really just as easy to set up again. Knowing what Clefable it is for them really doesn't make it any easier to stop in this case since you now know their counter.

Clefable's other sets are outclassed in theory but Magic Guard is a really big help in a lot of cases. 200 HP Wishes aren't bad by any means and with that comes a free all-status eater (toxic spikes?), something Chansey can't boast, and the potential of a devastating Life Orb set that takes no damage from the Life Orb while still being bulky.

Alright, let's go again.

Saying something has good synergy with a pure Normal type is a bit of a cheap shot, as it only needs to resist Fighting. Rankurusu does that well, but the other way.. Not so much. Heracross, Tyraniboah, Scizor, Zuzurukin, and basically anything yielding both a Fighting and a Dark attack (I forgot Roob) will tear that "synergy" core to pieces.

And yes, magic guard does make entry hazards useless.. But say, it sets up alongside you. It just might have a good shot to KO you right there.. SD pokes set up much faster, and get a good kill in on you.
Chansey still outclasses as wisher/status absorber; Natural Cure does just that.

The bulky Life Orb no recoil thing is done much better by Rankurusu.
 
In no way is saying something has good synergy with a Normal-type a "cheap shot". It's the truth, and it means Clefable has many teammates that go well with it as far as typing goes. Scizor and Tyranitar give both of them troubles, but both are easily checked in one team slot that every team should have anyways, as well as both having 4x weaknesses that make them easy to lure. Roobushin stands no chance against Rank anyways because Rank is slower so therefore takes laughable damage from Payback. No one uses Heracross anyways, and Zuru is used only marginally more. In a meta where both are common that line of thinking might be valid, but they're not.

Natural Cure is useless unless you switch out. Any Toxic staller will still beat you one v one, as well as Toxic Spikes. The only Pokemon really seen using Swords Dance are Scizor and Doryuuzu (off the top of my head), and Nasty Plot variants are really only seen on Manaphy and Voltlos. Again, both share counters, and anything else that sets up with you be it Curse, Calm Mind or such will be beaten 1v1 by a 380 power attack.

Rankurusu has no physical attack to speak of with which it can pull off a no-recoil LO STAB Double-Edge mixed set which actually hits pretty dang hard.

Try Clefable out with Rank on the team, both with bulky Leftovers Calm Mind sets. You'll see how well it works rather than theorymonning it.
 
I take back all I said about Clefable. The average person on PO lets it set up, and well, I've been running Cheer Up/Cosmic Power/Assist Power/Softboiled@ Lefties and 6-0'd many, many teams. They fail.
 
I take back all I said about Clefable. The average person on PO lets it set up, and well, I've been running Cheer Up/Cosmic Power/Assist Power/Softboiled@ Lefties and 6-0'd many, many teams. They fail.

Shinporaa also pulls off this set (or something similar), again more effectively than Clefable.
 
So I played around with Armaldo a bit.

As a swift swimmer; the fact that he is weak to water and is slower than every other swift swimmer isnt really helpin his case, especially when competing against other swift swimmers. It's kind of important to sneak in a Swords Dance or he's not gonna be able to sweep properly, Not to mention his lack of a water move, even without stab it would have been pretty helpful.
 
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