So this is my first RMT thread, featuring a team that I have been using for a long time now.
The team started out with a pretty simple concept - Use my favorite Pokemon to wreck the enemy. I actually have 3 favorites, Pidgeot is pretty much dead weight in OU, and Articuno, though good, plays more to a Stall team then the type of team that I normally run. That left Venusaur. Last Gen Venusaur was the undisputed king of UU, having massive versatility and the stat base to pull all of it off. It could even duke it out in OU, though it suffered competition from Roserade and Shaymin there.
Gen V changed that. Now Venusaur has access to Chlorophyll. And with Drought Ninetails joining the fray a Sun team is completely possible. Seeing all of the Dreamworld abilities I began a long road to build a Sun Team.
Team Building Process
The Team Started out with Venusaur being the key member, all other pokemon added would be able to support him in one way or another.
Since Venusaur's new ability only works under the sun Droughtails was an obvious partner.
Venusaur, though powerful, can't pull off a sweep all by himself, so I began looking through other pokemon that can utilize the sun well. Solar Power Charizard stuck out, having great type synergy with Venusaur, and being able to break holes in other team with sheer power alone.
If you play competitive pokemon at all you know that the bane of all flying types is Stealth Rock, more so to charizard then most other Pokemon. Ninetails also doesn't like to switch in to it all the time, and with opposing weathers running so rampant it would have to switch in occasionally. So I needed a spinner. I originally picked Tentacruel for the added Toxic spikes support along with his ability to spin.
Opposing weather became more rampant, and switching was happening more and more. My team was being worn down by all the passive damage from attacks and hazards. It also suffered from status. So I needed a cleric. So I went searching. Choices were limited and I ended up with the premier special wall, Blissey.
Sun teams suffer from a few things. Opposing Fire-Types, Heatran in particular, and weather changers. I needed something that could deal with those. Arcanine came to mind, as with flash fire it could absorb Heatran's moves, outspeed, then OHKO with Close Combat. It could also take out Tyranitar's and Politoed's with Close Combat and Wild Bolt respectively.
After playing around a bit I realized something, my team was massively weak to sandstorm. Not only did Tyranitar scare away Ninetails, I lacked any safe switch in to it. So I decided to do the insane use their strengths against them. Dory provided Rapid Spin support and if Tyranitar is around makes an amazing revenge killer.
Arcanine was able to take out most of the opposing weather starters except Hippodon. It was also adding an extra water/ground weakness to my team. I recently switched to Mebukijika
Now onto the Team.
Changes will be in this color.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 124 HP / 132 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Protect
- Power Swap
- Will-O-Wisp
The lead. Also probably the most important member on the team, as it sets up the sun that everyone else relies on. The set is simple. Speed to outspeed stuff, HP/Sp.Def give the most bulk possible. Overheat provides a massively powerful move while under the sun allowing me to blast through most enemies with ease. Protect is for scouting and extra Leftover recovery. Power Swap really makes this set, as it allows me to face off against most of the special attackers in the game and win. It is particularly useful against Reunculis as while they start boosting up with Clam Mind I can fire off a couple of attacks then Steal their boost while making them gain a -4 or -2. Will-O-Wisp is to cripple physical attackers that switch in. Depending on the enemies team I will switch around my lead a bit, but generally Ninetails stays out front to give me momentum from the get go.
Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Swords Dance
- Earthquake
- Rock Slide
The Spinner and steel on my team. If you don't know the terror of Doryuuzu then you haven't been playing Gen V. This guy is my ultimate Tyranitar counter. I come in and they have 1 of 2 options. Be KO'd or run. At 604 speed with sand up it can turn the enemies advatage into a disadvantage. Rapid spin clears the way for my Charizard to come in and wreck everything. 302 speed outside of the sun also allows me to outspeed neutral nature base 100s. Basic Stat spread and move set. Balloon to get and extra turn while they try and pop it.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
The reason this team exists. A Venusaur under the sun is a truly terrifying sight. Growth now gives a +2/+2 boost to his attacking stats and Chlorophyll is an instant agility. Once set up my opponent is looking at a cannon with +2/+2/+2 offensive stats. And a cannon that can also carry a move to deal with every and any counter they might have. Growth is the crux of this set giving me the power to blast through team while under the sun. Hidden Power fire gives good coverage with Giga Drain, and also gains a pseudo STAB under the sun. Sludge Bomb round out the set, allowing me to Neutrally hit every dragon in the game. I suffer against Heatran since I don't carry Earthquake, but the extra coverage that I have more then makes up for it.
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Dragon Pulse
- Fire Blast
- Nitro Charge
The power house of the team. While under the Sun Charizard hits a staggering 520 Sp.Atk, enough to blow holes in even dedicated walls. Modest over timid as it effectively gives 1.5 times more stat points. Focus Blast is for when I see an Heatran or Tyranitar on their team, as they like to switch in on Charizard. Dragon Pulse to KO all of the dragons running around, and Fire Blast for STAB. Nitro Charge is useful in that with it I can begin to outrun threats and cause more havoc. This guy generally comes in, shoots off a couple of 270 BP Fire Blasts (Factoring STAB and Sun) off of 520 Sp.Atk. Generally it will cripple or flat out kill most of the enemies Pokemon, unless it is raining or we happen to be passing through a Sandstorm.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Sunny Day
- Flamethrower
My Wisher and Special wall. EV's are to allow the largest wishes possible to be sent over to my teammates. Flamethrower takes advantage of the sun. Sunny Day allows me to shift the battle in my favor in a tight spot, giving me five turns to cause as much damage as possible. Heal Bell is to support the team and prevent Toxic/Burn from ruining them. Also my go to mon when Latios rears its head.
Arcanine (M) @ Leftovers Trait: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Wild bolt
- Flare Blitz
- ExtremeSpeed
My new weather Killer. Its job is to kill the opposing wether starters, particularly Tyranitar/Politoed. Flash Fire is to absorb apposing fire moves aimed at my team. It also makes Arcanines Flare Blitz one of the most powerful moves on my team. It has approximately 405 base power factoring STAB, Sun Boost, and Flash fire. Wild Bolt is to help clean up waters, as they like to switch in a lot. Close Combat handles Tyranitar and Heatran. Extremespeed is my priority on my team. It helps to handle Blaziken and other pokemon that have set up. Adamant over Jolly as Arcanine needs the power. Leftovers is to try and help offset all the recoil it takes.
Benched Members:
And that is the team in a Nutshell. I'll do a quick threat-ish list, with a full one following this post.
Threat-ish List - Playstyles:
Opposing Weather -
Gliscor - One of the most annoying pokemon to face. Venusaur and Charizard can beat it, but it threatens Venu with Acrobat, and Charizard can't take too many hits. If it is a lead against Ninetails I will fire of a W-o-W to get rid of its poison heal, if it protects I do some switching around to scout its moves, then go for the kill with Charizard.
Latios - can be a bugger to face. Generally go to Blissey to absorb to Draco Meteor, then wish it off. Venusaur can KO at +2, and Charizard can too if it switches in or if I have the +1 speed. Trick variants hurt, but aren't necessarily bad, as most of my pokemon can use them to their advantage.
Blaziken - Once set up are a bugger and a half to kill. Charizard can kill ones that lack Stone Edge, and Ninetails can help with smart protects. Otherwise I have to play around it and try and avoid it setting up.
Comprehensive threat list to come eventually.
The team started out with a pretty simple concept - Use my favorite Pokemon to wreck the enemy. I actually have 3 favorites, Pidgeot is pretty much dead weight in OU, and Articuno, though good, plays more to a Stall team then the type of team that I normally run. That left Venusaur. Last Gen Venusaur was the undisputed king of UU, having massive versatility and the stat base to pull all of it off. It could even duke it out in OU, though it suffered competition from Roserade and Shaymin there.
Gen V changed that. Now Venusaur has access to Chlorophyll. And with Drought Ninetails joining the fray a Sun team is completely possible. Seeing all of the Dreamworld abilities I began a long road to build a Sun Team.
Team Building Process

The Team Started out with Venusaur being the key member, all other pokemon added would be able to support him in one way or another.


Since Venusaur's new ability only works under the sun Droughtails was an obvious partner.



Venusaur, though powerful, can't pull off a sweep all by himself, so I began looking through other pokemon that can utilize the sun well. Solar Power Charizard stuck out, having great type synergy with Venusaur, and being able to break holes in other team with sheer power alone.




If you play competitive pokemon at all you know that the bane of all flying types is Stealth Rock, more so to charizard then most other Pokemon. Ninetails also doesn't like to switch in to it all the time, and with opposing weathers running so rampant it would have to switch in occasionally. So I needed a spinner. I originally picked Tentacruel for the added Toxic spikes support along with his ability to spin.





Opposing weather became more rampant, and switching was happening more and more. My team was being worn down by all the passive damage from attacks and hazards. It also suffered from status. So I needed a cleric. So I went searching. Choices were limited and I ended up with the premier special wall, Blissey.






Sun teams suffer from a few things. Opposing Fire-Types, Heatran in particular, and weather changers. I needed something that could deal with those. Arcanine came to mind, as with flash fire it could absorb Heatran's moves, outspeed, then OHKO with Close Combat. It could also take out Tyranitar's and Politoed's with Close Combat and Wild Bolt respectively.






After playing around a bit I realized something, my team was massively weak to sandstorm. Not only did Tyranitar scare away Ninetails, I lacked any safe switch in to it. So I decided to do the insane use their strengths against them. Dory provided Rapid Spin support and if Tyranitar is around makes an amazing revenge killer.






Arcanine was able to take out most of the opposing weather starters except Hippodon. It was also adding an extra water/ground weakness to my team. I recently switched to Mebukijika
Now onto the Team.
Changes will be in this color.

Ninetales (M) @ Leftovers
Trait: Drought
EVs: 124 HP / 132 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Protect
- Power Swap
- Will-O-Wisp
The lead. Also probably the most important member on the team, as it sets up the sun that everyone else relies on. The set is simple. Speed to outspeed stuff, HP/Sp.Def give the most bulk possible. Overheat provides a massively powerful move while under the sun allowing me to blast through most enemies with ease. Protect is for scouting and extra Leftover recovery. Power Swap really makes this set, as it allows me to face off against most of the special attackers in the game and win. It is particularly useful against Reunculis as while they start boosting up with Clam Mind I can fire off a couple of attacks then Steal their boost while making them gain a -4 or -2. Will-O-Wisp is to cripple physical attackers that switch in. Depending on the enemies team I will switch around my lead a bit, but generally Ninetails stays out front to give me momentum from the get go.

Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Swords Dance
- Earthquake
- Rock Slide
The Spinner and steel on my team. If you don't know the terror of Doryuuzu then you haven't been playing Gen V. This guy is my ultimate Tyranitar counter. I come in and they have 1 of 2 options. Be KO'd or run. At 604 speed with sand up it can turn the enemies advatage into a disadvantage. Rapid spin clears the way for my Charizard to come in and wreck everything. 302 speed outside of the sun also allows me to outspeed neutral nature base 100s. Basic Stat spread and move set. Balloon to get and extra turn while they try and pop it.


Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
The reason this team exists. A Venusaur under the sun is a truly terrifying sight. Growth now gives a +2/+2 boost to his attacking stats and Chlorophyll is an instant agility. Once set up my opponent is looking at a cannon with +2/+2/+2 offensive stats. And a cannon that can also carry a move to deal with every and any counter they might have. Growth is the crux of this set giving me the power to blast through team while under the sun. Hidden Power fire gives good coverage with Giga Drain, and also gains a pseudo STAB under the sun. Sludge Bomb round out the set, allowing me to Neutrally hit every dragon in the game. I suffer against Heatran since I don't carry Earthquake, but the extra coverage that I have more then makes up for it.


Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Dragon Pulse
- Fire Blast
- Nitro Charge
The power house of the team. While under the Sun Charizard hits a staggering 520 Sp.Atk, enough to blow holes in even dedicated walls. Modest over timid as it effectively gives 1.5 times more stat points. Focus Blast is for when I see an Heatran or Tyranitar on their team, as they like to switch in on Charizard. Dragon Pulse to KO all of the dragons running around, and Fire Blast for STAB. Nitro Charge is useful in that with it I can begin to outrun threats and cause more havoc. This guy generally comes in, shoots off a couple of 270 BP Fire Blasts (Factoring STAB and Sun) off of 520 Sp.Atk. Generally it will cripple or flat out kill most of the enemies Pokemon, unless it is raining or we happen to be passing through a Sandstorm.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Sunny Day
- Flamethrower
My Wisher and Special wall. EV's are to allow the largest wishes possible to be sent over to my teammates. Flamethrower takes advantage of the sun. Sunny Day allows me to shift the battle in my favor in a tight spot, giving me five turns to cause as much damage as possible. Heal Bell is to support the team and prevent Toxic/Burn from ruining them. Also my go to mon when Latios rears its head.

Arcanine (M) @ Leftovers Trait: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Wild bolt
- Flare Blitz
- ExtremeSpeed
My new weather Killer. Its job is to kill the opposing wether starters, particularly Tyranitar/Politoed. Flash Fire is to absorb apposing fire moves aimed at my team. It also makes Arcanines Flare Blitz one of the most powerful moves on my team. It has approximately 405 base power factoring STAB, Sun Boost, and Flash fire. Wild Bolt is to help clean up waters, as they like to switch in a lot. Close Combat handles Tyranitar and Heatran. Extremespeed is my priority on my team. It helps to handle Blaziken and other pokemon that have set up. Adamant over Jolly as Arcanine needs the power. Leftovers is to try and help offset all the recoil it takes.
Benched Members:
Mebukijika-W (Mebukijika-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Wood Horn
- Double-Edge
- Jump Kick
The newest addition to my team. Its job is to kill opposing weather pokemon, and it does a great job of that. Wood Horn murders Politoed/Hippodon. Jump Kick to smash pesky Tyranitars that come around. Double Edge is powerful STAB. Have been thinking of switching to just a 4 attack set because I haven't been able to set up with this guy ever really.
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Wood Horn
- Double-Edge
- Jump Kick
The newest addition to my team. Its job is to kill opposing weather pokemon, and it does a great job of that. Wood Horn murders Politoed/Hippodon. Jump Kick to smash pesky Tyranitars that come around. Double Edge is powerful STAB. Have been thinking of switching to just a 4 attack set because I haven't been able to set up with this guy ever really.
Threat-ish List - Playstyles:
Opposing Weather -
- SandStorm has never really given me problems, as half of my pokemon are strong against them. Top Priority is to kill the Weather inducer to let my mons set up and sweep. Mebukijika does this well, and Doryuuzu can actually take advantage of it.
- Rain can be an issue. With sun up it's power is cut in half, with rain up though it can run through even my resistors. Top priority is to kill politoed. I can play around all of the abusers except Manaphy, though Blissey neuters it with Sunny Day cutting its power in half and taking away its insta-heal.
- Hail - Have only seen 1 hail team, and it was annihilated by all of my fire moves. Not really an issue.
Gliscor - One of the most annoying pokemon to face. Venusaur and Charizard can beat it, but it threatens Venu with Acrobat, and Charizard can't take too many hits. If it is a lead against Ninetails I will fire of a W-o-W to get rid of its poison heal, if it protects I do some switching around to scout its moves, then go for the kill with Charizard.
Latios - can be a bugger to face. Generally go to Blissey to absorb to Draco Meteor, then wish it off. Venusaur can KO at +2, and Charizard can too if it switches in or if I have the +1 speed. Trick variants hurt, but aren't necessarily bad, as most of my pokemon can use them to their advantage.
Blaziken - Once set up are a bugger and a half to kill. Charizard can kill ones that lack Stone Edge, and Ninetails can help with smart protects. Otherwise I have to play around it and try and avoid it setting up.
Comprehensive threat list to come eventually.