Creative (and good) Movesets (READ THE OP FIRST)

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No comments on my Monmen? lol way to read the OP
Umm I'm not familiar with Ubers so can't comment much on the Dialga.
From what I can see that Ranculus is walled easily by Dark or Steel types and is also extremely vulnerable to phazing. Since you are boosting your defenses, you may actually want to invest more in SpA so you can hit Steels harder. Since Blissey is beaten by Toxic Spikes you may even want to replace Psycho Shock with a different move with no immunities.
 
Quoted from the Smogon database:
When the holder's HP falls to 1/4 or less, this Berry is consumed and the holder's next used move will always hit. Micle Berry ignores all accuracy and evasion modifiers. If the target uses Detect or Protect the turn after the Micle Berry activates, then any attack by the user that turn has 100 - Accuracy chance to break through Detect or Protect. This ability to break through Detect and Protect does not apply to Fissure, Guillotine, Horn Drill, or Sheer Cold.
Micle Berry allows for Grasswhistle to hit 100% of the time.
 
Problem is Monmen sucks.

You switched in Momen
I switched in Virizion
I switched in Rankurusu
I switched in Skarmory
I switched in anything with U-turn
I switched in anything
I set up while you do 1/8 damage

WTF does this monmen do? taking off 1/8 health is cool and all but it's not all that helpful. Grasswhistle seems to be just a random add-on.

Oh and sandstorm screws you over if the opponent resists.

(the irony is that leech seeding is aobut the extent of what Erufuun can do)
 
Problem is Monmen sucks.

You switched in Momen
I switched in Virizion
I switched in Rankurusu
I switched in Skarmory
I switched in anything with U-turn
I switched in anything
I set up while you do 1/8 damage

WTF does this monmen do? taking off 1/8 health is cool and all but it's not all that helpful. Grasswhistle seems to be just a random add-on.

Oh and sandstorm screws you over if the opponent resists.

(the irony is that leech seeding is aobut the extent of what Erufuun can do)

Yeah, Leech Seed can't touch Virizion/Magic Guard pokes, but that's true for all Leech Seeders. It can at least sub down to 25% and put it to sleep.

And Monmen shits all over sandstorm. Leech Seed heals it back to full health every turn. The point of this is that it doesn't die. Rather like a Stallrein.

And Monmen screws over Skarmory with Taunt.

Grasswhistle enables Monmen to start the chain using Micle Berry to perfect its accuracy.
 
And Monmen shits all over sandstorm. Leech Seed heals it back to full health every turn.

And Monmen screws over Skarmory with Taunt.

Grasswhistle enables Monmen to start the chain using Micle Berry to perfect its accuracy.

Oh and sandstorm screws you over if the opponent resists.

Read. If the opponent resists leech seed, there is no recovery..

Monmen does not equal stallrein. Stallerin has infinite recovery and can stall for 32 turns, assuming it switches in on the huge number of slower things and there are no T-spikes anywhere. Also lots of stuff enjoys taking Super Fand+Brine or Blizzard to the face, especially because they're high power moves coming off of pretty good base SpA.

How does Monmen actually damage anything, exactly?
 
Allright, so I don't know how creative this one is, but I borrowed it from someone last gen, and I can only assume that it'd be reasonably good now too, since little has changed for it:

Gengar @ Wide Lens
Timid, 4 HP / 252 SAtk / 252 Spd
(^ This is the spread I've been using, although a bulkier spread might work well too)
- Shadow Ball
- Focus Blast
- Hypnosis
- Will-O-Wisp

Double-status Gengar that utilizes Wide Lens to boost the accuracy of Focus Blast, Hypnosis, and Will-O-Wisp, all of which have pretty haxxy accuracy prior to the Wide Lens boost. Less focus on being sweepy like normal Gengar, more focus on screwing up the enemy team with status and whatnot, while still being able to kill stuff.

I love this set. I used it myself a lot, although in 5th Gen, I'd change Shadow Ball for Evil Eye, which is more powerful than Shadow Ball if the opponent has a status.
 
Gengar will never be "bulky" with 60/60/75. Speed and SpA are his forte and what makes him reliable. You're supposed to outspeed and KO your enemies before they can touch you, not fail to tank their hits.
 
Tangrowth, hmm...

Well, see, the problem with trapping moves is that you're almost always going to trap a counter. Not very optimal there.
 
Here's a set I've been theorymonning a bit. I think it could work ^^.

Robot Chicken
Skarmory @ White Herb/Leftovers
Breakable Armor
Natures/EVs whatever you want (I'll leave that to the pros)
Swords Dance
Drill Peck / Brave Bird
Pursuit
Rock Slide / Roost / Guard Swap

Among other things, this guy is perfect for eliminating Magic Mirror. As a lead, he can lure Espeon or Xatu into trying to reflect SR or Spikes, SD when they switch in, and Pursuit them as they try to leave. He's also legit as a normal set-up sweeper. You can come in on something the Skarm walls (which is a lot ^^), get the free speed boost (w/ white herb to negate the def drop if you so choose), get your sword groove on and sweep Pokemon right off the dance floor. I prefer Rock Slide just to take down Fires before they do the same to you, but Roost is always nice (just watch out for those def drops) and Guard Swap has some real strategic potential. Instead of using White Herb, take the def drops then swap it off and pursuit them as they try to switch the drops off ^^ (I'm not positive those moves are legal together though). His stats are in the right places to make him a potent threat with just +1 SP and +2 AT. If you go with White Herb I say use Drill Peck (you don't want to kill yourself) but with lefties heal I think BB's attack boost is worth it.
 
Sturdymence (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 232 HP / 84 Def / 176 SAtk / 16 Spd
Rash / Modest (Dragon Tail) Nature
- Draco Meteor
- Flamethrower
- Brick Break / Dragon Claw / Dragon Tail
- Roost

Had monstrous success with this thing. It really is sturdymence. Mence doesn't need too much speed this gen, just enough for Loom. Run Rash with Brick Break for additional wall-breaking potential, or just go Modest with Dragon Tail for phazing. Dragon Claw is a good standard attack. This set is an excellent counter to Breloom and the Firemoth, as well as pretty much every fighting pokemon (save Terakon and CM Virizion). Draco Meteor as immense power, 2HKOing Burungeru with Stealth Rock and OHKOing Roobushin most of the time (who you don't give a fuck about).
 
Sturdymence (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 232 HP / 84 Def / 176 SAtk / 16 Spd
Rash / Modest (Dragon Tail) Nature
- Draco Meteor
- Flamethrower
- Brick Break / Dragon Claw / Dragon Tail
- Roost

Had monstrous success with this thing. It really is sturdymence. Mence doesn't need too much speed this gen, just enough for Loom. Run Rash with Brick Break for additional wall-breaking potential, or just go Modest with Dragon Tail for phazing. Dragon Claw is a good standard attack. This set is an excellent counter to Breloom and the Firemoth, as well as pretty much every fighting pokemon (save Terakon and CM Virizion). Draco Meteor as immense power, 2HKOing Burungeru with Stealth Rock and OHKOing Roobushin most of the time (who you don't give a fuck about).

this Mence sounds incredibly promising. Intimidate and Fighting resistance = drool. I used a slow Sazandora on a team for a while and didn't find myself missing the extra speed, so going from a Fighting weakness to a Fighting resist...
 
Sturdymence (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 232 HP / 84 Def / 176 SAtk / 16 Spd
Rash / Modest (Dragon Tail) Nature
- Draco Meteor
- Flamethrower
- Brick Break / Dragon Claw / Dragon Tail
- Roost

Had monstrous success with this thing. It really is sturdymence. Mence doesn't need too much speed this gen, just enough for Loom. Run Rash with Brick Break for additional wall-breaking potential, or just go Modest with Dragon Tail for phazing. Dragon Claw is a good standard attack. This set is an excellent counter to Breloom and the Firemoth, as well as pretty much every fighting pokemon (save Terakon and CM Virizion). Draco Meteor as immense power, 2HKOing Burungeru with Stealth Rock and OHKOing Roobushin most of the time (who you don't give a fuck about).

It seems like it could be useful instead of latias, mostly because of flamethrower and no bug weakness. It would be better if it got calm mind. Coverage wise, you may find use for earthquake in the third slot, because if balloontran loses it's balloon, it dies, and if it doesn't, brick break isn't going to kill it anyway.

Calcs to back up above:
Modest Brick Break vs. 4/0/0 neutral Heatran does 120 - 142 damage (37.2% - 44%)
Modest Earthquake vs. 4/0/0 neutral Heatran does 320 - 380 damage (99.1% - 117.6%)

If it loses its balloon, it dies. Otherwise it kills you with dragon pulse.
 
You should be using Rash with Brick Break, and that Calculation is incorrect:

Rash Life Orb Brick Break does 53-62% to Min / Min Heatran.
 
I have been thinking about this since ever
Milotic @leftovers
bold 252PV/252DEF/4spD
-psych up
-recover
-boil over
-HP electric
the EV spread is the classic one but with psych up she can get what she always wanted to get which is a way to boost her defenses or her offenses well with a set like this one she'll be able to copy the calm mind from suicune(and destroy him with HP elec),renucleius(and it will turn into a pp war);the BD from volcarona;the shell smash from cloyster.She can also copy the nasty plot from the likes of zoroark and lucario and bulk up from roobushin (she likes the defense boost) and then she can heal the damage with recover.
Well i think that she can pull this off because she can take some hits from all of those mons listed.
what do you think about this guys??
 
Tangrowth, hmm...

Well, see, the problem with trapping moves is that you're almost always going to trap a counter. Not very optimal there.

Thanks, and if i do trap a counter i will get the 1/8 of damage off of him, switch out (regeneration will heal me) and goto another counter and take it out (unless they switch, but still entryhazards will tear them up.)
 
Been messing around with this Ninetails for my sun team. It's pretty interesting.

Sharetails
Ninetails@Life Orb
Nature: Timid
Ability: Drought
EVs: 252 SpA, 4 SpD, 252 Spe
-Overheat
-Solarbeam
-Disable
-Power Swap

I've had some pretty good times with this thing, like hitting an incoming Reuniclus (Rankarusu) with an overheat and passing the -2 SpA drop to it while it Calm Minds and disabling a CB Tyranitar so it struggled itself to death.
 
Been messing around with this Ninetails for my sun team. It's pretty interesting.

Sharetails
Ninetails@Life Orb
Nature: Timid
Ability: Drought
EVs: 252 SpA, 4 SpD, 252 Spe
-Overheat
-Solarbeam
-Disable
-Power Swap

I've had some pretty good times with this thing, like hitting an incoming Reuniclus (Rankarusu) with an overheat and passing the -2 SpA drop to it while it Calm Minds and disabling a CB Tyranitar so it struggled itself to death.

I ran something very similar to this, but please god use anything else over Solarbeam. It's not a great move in itself, but when using it on your incredibly valuable and rather frail weather inducer of all things, it's simply asking for disaster (namely TTars, Hippos and Toeds getting wise to it and switching in to lock you in, survive the weakened SB and OHKO you.) Energy Ball is far preferable for being able to use it whilst a weather abuser is still alive.

Anyway, I used Protect over SB, and HP Evs with Lefties rather than SpAtk and LO. Worked well to scout for TTar's pursuits and Disable them, but it turns out that not many tend to run it anymore from my experience, so perhaps try out WoW or HP Fight to catch them with instead.
 
I just realized that Gengar gets Trick and I was thinking it could do something with it and a Toxic Orb considering it is immune to Toxic. I know it has some flaws, but it might actually work.

Gengar @ Toxic Orb
Timid
252 SpA/ 252 Spd / 6 doesn't matter
Substitute
Trick
Disable/ Shadow Ball/ Focus Blast
Shadow Ball/ Focus Blast/ Destiny Bond/ whatever

Basically Sub up on the first turn, and Trick if something that isn't immune to Toxic comes in. Disable to stop something like Scizor switch ins from Bullet Punching you to death, or just go for an attack. The last slot can be basically anything, but an attack is probably the best choice to keep Taunters at bay. Destiny Bond works well with Gengar's high speed and low defenses, especially after a Sub or two, pretty much guaranteeing that you'll get a kill.

Thoughts?
 
I just realized that Gengar gets Trick and I was thinking it could do something with it and a Toxic Orb considering it is immune to Toxic. I know it has some flaws, but it might actually work.

Gengar @ Toxic Orb
Timid
252 SpA/ 252 Spd / 6 doesn't matter
Substitute
Trick
Disable/ Shadow Ball/ Focus Blast
Shadow Ball/ Focus Blast/ Destiny Bond/ whatever

Basically Sub up on the first turn, and Trick if something that isn't immune to Toxic comes in. Disable to stop something like Scizor switch ins from Bullet Punching you to death, or just go for an attack. The last slot can be basically anything, but an attack is probably the best choice to keep Taunters at bay. Destiny Bond works well with Gengar's high speed and low defenses, especially after a Sub or two, pretty much guaranteeing that you'll get a kill.

Thoughts?

why don't you just use toxic it works more than one time and you can have an actually useful item. You could also use Black Sludge since it cripples even Poision types and often screws over Walls like Blissey.
 
why don't you just use toxic it works more than one time and you can have an actually useful item. You could also use Black Sludge since it cripples even Poision types and often screws over Walls like Blissey.

That seems an awfully kneejerk and Gen4 centric view. Next you'll be saying Fling on Gliscor is useless because "it only works once".

With Evolution stones, Balloons and the like running around, or new powerful abilities requiring item support, a disruptive move like Trick suddenly sees new viability - especially it's damn near impossible to reverse the effects of, unlike with regular status. Even something as simple as taking Leftovers from a Magic Guard user is a boon.

I'd pretty much take the view (as many would) that Gengar excels at Special Attacking, but it's become a pokemon with utility, and can usually fill a nice niche of lots of teams - Trick is easily a good use instead of a generic Toxic.
 
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