Zoroark

Anyone ever try disguising as a Starmie before? I'd think it'd be effective to draw in the all too common ghost types (cough jellicent and sometimes Chandelure) to block the rapid spin only for them to get hit by a super effective Night burst/Dark Pulse.
 
Anyone ever try disguising as a Starmie before? I'd think it'd be effective to draw in the all too common ghost types (cough jellicent and sometimes Chandelure) to block the rapid spin only for them to get hit by a super effective Night burst/Dark Pulse.
Who would switch in Jellicent or Chandelure on Starmie? Neither one wants to get hit by a SE attack.
 
Who would switch in Jellicent or Chandelure on Starmie? Neither one wants to get hit by a SE attack.

Depends on how bad you want your hazards I guess. Jellicent could probably take a spinner starmie's thunderbolt due to it's bulk though


252 hp 252 sp def Bold jellicent only takes 25.7% - 30.7% from a tbolt to do a 53.7% - 63.6% shadowball in return
Calm 23.8% - 28.2%

Chandelure probably not going to risk it :P
modest Chandelures vs surf
0/0 Chandelure 85.8% - 101.9%
252/0 Chandelure 69.1% - 82.1%

Team Preview would potentially help let you know what ghost you're up against though so you can see if it's worth it
 
Don't know if the question on how Zoroark's ability works has been answered yet but just in case it hasn't. Basically Zoroark takes the form of the last pokemon in your party. Ex. If I have Mewtwo as the pokemon in my sixth slot; when I send out Zoroark it will say I sent out Mewtwo but I'll have Zoroark's moveset and type.
 
Stuff like Roserade wouldn't work so well too since most leads have U-turn. U-turn will be a OHKO on Zoroark unless it has sash.
 
Sorry but whats the point of night burst at all on zoroark? it gives away that its zoroark and it has less base power than dark pulse (if i remember correctly)
 
Sorry but whats the point of night burst at all on zoroark? it gives away that its zoroark and it has less base power than dark pulse (if i remember correctly)

All you need is that ONE turn where the opponent has no clue if its Zoro and you're good. Like this one guy kept one at full health the entire match. At one point it was disguised as a Roob and my Starmie got owned when I tried to Psychic it. Later in the match my Gastrodon thought it was a Ferrothorn so I switched to my Bronzong, I thought I was safe and then low and behold he fired a Flamethrower at it and I lost another poke.

That initial period where the opponent doesn't realize its Zoro is all you need. Keeping the charade up is pointless imo. Just kill something, run, and trick em again later.
 
I'm just going to reiterate what others have probably said in this thread:

The point isn't to make sure you look like whatever you're disguised as for the entire match, because, chances are, you're going to end up using a move your disguise will never ever know anyways. The point is to SURPRISE the opponent by setting up or eliminating a threat (or both) that is dangerous to your team or the Pokemon you're disguised as.

Using Night Burst is absolutely fine - you're not looking to run two copies of one Pokemon, nor looking to limit yourself by not using good moves because you want to look more like your disguise. You only need one turn. One turn. And then your opponent is probably been fucked over by eliminating a Pokemon they needed to win.
 
Yea but doesn't night burst still have less base power than dark pulse? Also if i remember correctly isn't the secondary effect of night burst to lower the opponents accuracy which is blocked by the evasion clause?
 
o oops then i guess i just have the wrong information lol

It's still not worth it though. You trade 5 less accuracy for 5 more base power, I would consider 20% chance to flinch more valuable than 40% chance to make your opponent have a bit less accuracy. I've used both and now I'm finally going back over to Dark Pulse, Night Burst... nah. If it had like 95/100 power I would use it but now? nope.
 
40% chance is quite significant - we all know how annoying ston edge can be, so making otherwise perfectly accurate moves match it can be beneficial, not to mention imperfect moves like HJK, Stack Meteor, and Fire Blast.
 
40% chance is quite significant - we all know how annoying ston edge can be, so making otherwise perfectly accurate moves match it can be beneficial, not to mention imperfect moves like HJK, Stack Meteor, and Fire Blast.

Except that it's not even a 50% chance and they still have a larger chance to hit than to miss. The chance that it actually pays off is worse than with Dark Pulse and when it does it doesn't do anything that Dark Pulse wouldn't have done, unless it activates on a switch-in which proceeds to miss. You would be surprised how many times Night Burst's accuracy drop has either not activated or done nothing at all, then you have 5% chance to miss which can and will bite you in the ass.
 
Considering that the things switching in to resist Dark moves are covered by other means, Id rather go with Night Burst. People champion Sand Veil for the same reason, and that only happens 20% of the tine. Both are viable but it really is up to personal preference.
 
Doesn't matter - the moment you use Nasty Plot will give it away, hell, many moves you can use will give it away, it doesn't matter that it's Night Burst.
 
Doesn't matter - the moment you use Nasty Plot will give it away, hell, many moves you can use will give it away, it doesn't matter that it's Night Burst.


Ok, but lets say you copied a Toxicroak.
If you use Dark Pulse, you can still pass as Toxicroak.
If you use Night Burst, you lost your cover.
 
But you take out a threat in the process, or, you set up (and hopefully do both). What difference does it make? If you've set up there will be little they can do and you've probably killed someone. You win.
 
A novel concept I was thinking about- What about not using Zoruark as a lead, yet still utilizing their ability? What I was thinking of was utilizing a NP set as a lategame sweeper- Keep a Dusclops in the back of your party and, when it's time, send Zoruark out. Since everyone uses Zoruark as a lead, your opponent will likely think that you don't have a Zoruark. Then, you use Nasty Plot as they switch in a Dusclops counter- Zoruark being an offensive dark-type, and Dusclops being a defensive ghost-type, the two have radically different counters. Of course, the second you use Nasty Plot the gig is up, but it'll be too late. You will have +2 Sp Atk, perfect health, and your opponent will have in the wrong counter[/B]. You could also use a Swords Dance Zoruark, but I prefer using Nasty Plot due to the ability to take out Nattetori easily.
 
A novel concept I was thinking about- What about not using Zoruark as a lead, yet still utilizing their ability? What I was thinking of was utilizing a NP set as a lategame sweeper- Keep a Dusclops in the back of your party and, when it's time, send Zoruark out. Since everyone uses Zoruark as a lead, your opponent will likely think that you don't have a Zoruark. Then, you use Nasty Plot as they switch in a Dusclops counter- Zoruark being an offensive dark-type, and Dusclops being a defensive ghost-type, the two have radically different counters. Of course, the second you use Nasty Plot the gig is up, but it'll be too late. You will have +2 Sp Atk, perfect health, and your opponent will have in the wrong counter[/B]. You could also use a Swords Dance Zoruark, but I prefer using Nasty Plot due to the ability to take out Nattetori easily.


Such a late-game Nasty Plot sweeper is exactly what I do with a Ghost-type that varies between Gengar and Desukan. Combined with a focus sash, even their counter to your +2 Zoroark is in for at least one hit. Dark Pulse + Focus Blast + Extrasensory means that nothing takes him on unscathed except if I need to use Focus Blast which misses and they then finish me off with a priority move the next turn, assuming I don't switch (I use a Protect/Disable/Taunt/Shadow Ball LO Gengar to counter Mach Punchers with an anti-Ghost attack).
 
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