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What do QC and GP stand for?

Context:
- Physical and Special Choice can probably be thrown through QC and GP again

- RestTalk needs to be GP checked
 
Is there a list of Berries/Items that aren't available at this time anywhere? Off the top of my head I know some of the later berries, Light Ball, and Soul Dew, but I'd like to know a full listing if possible.
 
Hey guys, I'd like some opinions on my Milotic analysis. Overall, which moveset do you guys see as more useful?

Boiling Water/Ice Beam/Toxic/Recover (Bold with 252 HP/252 Def/4 SpA)

Boiling Water/Dragon Tail/Rest/Sleep Talk (Calm with 252 HP/240 Def/16 SpD)
 
You shouldn't use mixed Agility Lucario because it's terrible. Having to spread your EVs between Attack, Special Attack, and Speed means it won't be as effective in sweeping teams.

Scarfluke should be 252 Atk / 252 Spe with a Jolly nature.
But isn't it shameful to waste Lucario's high SpA? Also, should the Agility be physical or special?
 
But isn't it shameful to waste Lucario's high SpA? Also, should the Agility be physical or special?

No it isn't shameful to "waste" it, simply because you need to focus on one of its good attacking stats to make any use out of them. A mixed variant couldn't break walls, because even if you hit them on their weaker side you still wouldn't KO them.

Agility could be both Special or Physical, it depends on your Team.
 
The physical one is more powerful because of high power moves like CC and ESpeed. However the special set can be nice surprise for people who expect a physical one and switch in their physical wall. Overall, I'd say the physical one is superior because of just how hard it hits, and the relatively fewer number of checks because of ESpeed.
 
The analysis only list a phsycial set...so what is superior?


After thinking a little more about it go with:

Lucario@Life Orb
Nature:Naughty
252Atk/252 Spe/4 Spa
-Agility
-Close Combat
-Crunch
-HP Ice

Since Most gliscors now run more Def EVs Ice Punch won`t OHKO (would with SR, but Poision Heal prevents that), HP Ice however does (even with Adamant). The other big thing would be D-Nite he is hit harder by Ice Punch however thats to Multi Scale he wont be OHKOed anyway and a neutral natured HP Ice gets the KO with SR.
Lati@s are hit harder by Crunch and Mence will get KOed even easier with HP Ice as the damage won`t get lowerd by Intimidate.
4/0 Garchomp will be KOed by HP Ice with SR (Ice Punch would do it without but sacrifices need to be made and you need SR anyway).
It will also do 45.7% - 54.3% against 252/4 Hippo so this may give you the edge if you managed to get it under 50% Health.

However its not all good news, sadly you won`t KO the Genies (except Landlos) after SR wich is something Ice Punch would do (HP Ice against 4/0 genies 59.3% - 70% and Ice Punch: 84.7% - 100%).
Still voltolos Threatens with a Priority T-Wave that would propably end your sweep anyway and Tornadus could throw up a Priority Tailwind that won`t cripple you, but should allow a lot of things to outspeed and revenge you so you should think about staying in either way.

Not a simple answer, but atleast a good one i guess^^
 
I don't think AgiliLuke is particularly good in this meta, seeing as how a +2 adamant Extremespeed would take care of the genies anyway(who are the main things you want to outspeed, other than Terakion/Dory or Garchomp, the former of which can be taken care of by strong mach punchers and the latter probably falls to some prior damage + ES). His attacking stats are pretty weak, his most common defensive check(Gliscor) no longer tries to outspeed him and falls to a +2 Ice Punch. The SDLuke of old is better than AgiliLuke in this meta, but thats just my opinion.
 
Is this a good format for a warstory?
(may contain minor spoilers)

Start of turn 3
Dusclops used Will-O-Wisp!
The foe's Nattorei was burned!

The foe's Nattorei is confused!
The foe's Nattorei used Power Whip!
Dusclops lost 39 HP! (13% of its health)

Rain continues to fall!
Dusclops is hurt by poison!
The foe's Nattorei is hurt by its burn!

I manage to Burn his Nattorei, which is what I wanted. I predict the Leech Seed/Power Whip, so I go to my own Nattorei, who doesn't mind those moves.

356.gif
(50%, Poisoned) vs.
598.gif
(88%, Burned/Confused)

Might make the comments more in-depth
 
Is this a good format for a warstory?
(may contain minor spoilers)

Start of turn 3
Dusclops used Will-O-Wisp!
The foe's Nattorei was burned!

The foe's Nattorei is confused!
The foe's Nattorei used Power Whip!
Dusclops lost 39 HP! (13% of its health)

Rain continues to fall!
Dusclops is hurt by poison!
The foe's Nattorei is hurt by its burn!

I manage to Burn his Nattorei, which is what I wanted. I predict the Leech Seed/Power Whip, so I go to my own Nattorei, who doesn't mind those moves.

356.gif
(50%, Poisoned) vs.
598.gif
(88%, Burned/Confused)

Might make the comments more in-depth

The comments seem okay, a bit more elaboration on what else could happen, what you want to do after that etc woudn't go amiss but isn't necessary per se.

Format seems quite nice, but I'd try not to flood it with colours too much - personally I'd make your moves one colour, the opponent's another, and the after turn effects a third (black probably). I wouldn't bold and underline the turn either, do one or the other. Be careful of that yellow too, it's somewhat hard to see. Anyway, hope this turns out to be a good battle as well as it looks fairly nice from this turn!

EDIT: Bear in mind that what people like is subjective, so what I like may not be the same as what someone else does.
 
What is the dream world?

What is "Heavy Rain" in the context of "Rain Dish" where if heavy rain is in effect this pokemon heals 1/16 health.

Dream World is an online minigame platform (on PC), I guess is how you'd describe it, where you accumulate points in the games and if you score highly enough you unlock certain pokemon, who will then appear in your BW game with their DW Ability.

Heavy Rain is Serebii's way of saying Rain, caused by Drizzle pokemon switching in, or Rain Dance being used.
 
The comments seem okay, a bit more elaboration on what else could happen, what you want to do after that etc woudn't go amiss but isn't necessary per se.

Format seems quite nice, but I'd try not to flood it with colours too much - personally I'd make your moves one colour, the opponent's another, and the after turn effects a third (black probably). I wouldn't bold and underline the turn either, do one or the other. Be careful of that yellow too, it's somewhat hard to see. Anyway, hope this turns out to be a good battle as well as it looks fairly nice from this turn!

EDIT: Bear in mind that what people like is subjective, so what I like may not be the same as what someone else does.

thanks a lot for the help. I was doubting if I should do it in the way you say, with 3 coulours for my actions/opponents actions/after effects, or the way I did it now. I, personally think it is less easy to read over the burn etc. I think I'm not going to change it, because that means i've done stuff for nothing.

My coulour for Leech Seed is this
Is that too yellow-ish to read? Should I change it into this?
 
Hi I am new here and i have looked all over the internet for clarification on this but to no avail. My question deals with my idea for a rainy wheather team. I have a ludicolo with swift swim a kyogre and a ninjask with u-trun. I want a fail safe for my weather so in case a slow sandstreamer or droughter comes out. My Kyogre is maxed out in speed IVs and EVs so this is a very possible scenario. If this happens and say a groudon comes out and changes the weather to sunny. Can I attack with ninjask using u-turn and the send out a drizzle toad who would then change the weather to rainy thus activating swift swim on my ludicolo who also has his IVs and EVs maxed out in speed, thus making him the fastest pokemon on the field. Would ludicolo attack then after ninjask's u-turn or would swift swim not activate until the next turn?
 
Hi I am new here and i have looked all over the internet for clarification on this but to no avail. My question deals with my idea for a rainy wheather team. I have a ludicolo with swift swim a kyogre and a ninjask with u-trun. I want a fail safe for my weather so in case a slow sandstreamer or droughter comes out. My Kyogre is maxed out in speed IVs and EVs so this is a very possible scenario. If this happens and say a groudon comes out and changes the weather to sunny. Can I attack with ninjask using u-turn and the send out a drizzle toad who would then change the weather to rainy thus activating swift swim on my ludicolo who also has his IVs and EVs maxed out in speed, thus making him the fastest pokemon on the field. Would ludicolo attack then after ninjask's u-turn or would swift swim not activate until the next turn?
Swift Swim + Drizzle is banned. You can use Swift Swim and Rain Dance or Drizzle and Rain Dance, but not Swift Swim and Drizzle.
 
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