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My request is actually quite simple. Could someone please post the full level-up moveset for Eelektrik? I would hate to miss out on important moves before evolution.

The only reason I will not look it up myself is because I do not want to spoil myself by accidentally seeing what it evolves into; I would like it to be a surprise for when I decide to evolve it. I hope everyone can understand.

Thank you in advance.

9 Bind
19 Acid
29 Discharge
39 Crunch
44 Thunderbolt
49 Acid Spray
54 Coil
59 Wild Charge
64 Gastro Acid
69 Zap Cannon
74 Thrash
 
Yes, it learns no new moves once evolved. You can Heart Scale it Discharge and Crunch (and TM for Thunderbolt) letting you evolve it quite early if you so wish.

I am actually going for a Physical version in-game. So, if it evolves, it will not even have the same level-up moves of the pre-evo. Got it.
 
Can someone briefly explain this "New" EXP system?

Also, what's the best place to do Audino leveling???
The formula is complicated, but basically, the lower your level is, the more XP you'll get from a given opponent (if you have multiple Pokémon gaining experience at once, they're each calculated separately).

Best place for Audino leveling is post-game in the Giant Chasm, because in addition to shaking grass you can encounter Ditto and switch your own Audino into them. Earlier in the game, you just want the highest-level grass area you have access to.
 
The formula is complicated, but basically, the lower your level is, the more XP you'll get from a given opponent (if you have multiple Pokémon gaining experience at once, they're each calculated separately).

Best place for Audino leveling is post-game in the Giant Chasm, because in addition to shaking grass you can encounter Ditto and switch your own Audino into them. Earlier in the game, you just want the highest-level grass area you have access to.

Thank you so much. Sounds like a great system for leveling up!
 
Not sure if it was asked already, but for a controlled nature/ivs Zekrom lots of sites are saying that you have to fill up your party/pc. Is that true? I mean, every box in the PC is kinda... Well. Yeah.
 
Not sure if it was asked already, but for a controlled nature/ivs Zekrom lots of sites are saying that you have to fill up your party/pc. Is that true? I mean, every box in the PC is kinda... Well. Yeah.
Sort of. You can control it by catching it right away, but that's hard because you're immediately forced into a battle (easiest way is to just lose the fight). Filling up all the boxes forces it to respawn at Dragon Spiral Tower. I'm pretty sure the first way is actually faster, but the latter was initially speculated to allow you to get shiny versions.
 
Sort of. You can control it by catching it right away, but that's hard because you're immediately forced into a battle (easiest way is to just lose the fight). Filling up all the boxes forces it to respawn at Dragon Spiral Tower. I'm pretty sure the first way is actually faster, but the latter was initially speculated to allow you to get shiny versions.

Ah, so if I catch it and lose it won't auto save. Alright, that makes sense. Thanks a lot. I was getting slightly worried, felt as though I couldn't let the cover pokemon go to waste. Haha
 
Is this worth keeping:

Cottonee [Modest]
IVs: 20 - 26 / 20 - 25 / 20 - 26 / 31 / 20 - 26 / 15 - 21

It's a soft reset in game trade, non RNG.
 
This may sound a bit silly, but is there a place on the forums I can go to get tips/advice or any sort of help to constructing a team?
 
ok guess im just keeping the first one. good to know that for further in game trades. thanks for the info guys.

The pokemon from in-game trades have the stat that is raised by its nature to be 31 IVs. The rest are 20 IVs. The Serious Munchlax from a post-game trade has 31 HP IVs.
 
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