Personally I'd rather have all event legends banned than have to fight Darkrai and Deoxys every battle.Only 3 on 3 battles in singles? The banning of 600BST legendaries? Random Wifi is way too restrictive. I would have enjoyed further customizing the abilitity to search for matches (ex: 6 vs 6, Sleep clause, no item clause, etc) but instead GF shoves their ruleset down our throats... Oh well, back to searching matches on the forums... Why can't GF listen to their fans like Capcom or Valve!?!
(Yes I am aware that the 600BST legendaries are banned because they're event legendaries... its still stupid)
It's not worth risking eating a CH and losing a Pokemon while doing almost nothing to theirs.I doubt stall will go away, with no rules on evasion clause, even in a 1v1 - 3 on 3 battle it becomes quite strong.
But lacking clauses throws in a whole mess of risk factors that I'm not really used to dealing with outside battle tower, much less against sentient opponents.
You don't double team when you're in that kind of danger, obviously. :)It's not worth risking eating a CH and losing a Pokemon while doing almost nothing to theirs.
He may mean the "fairies" of each game, the straight 100 Base Stat pokemon, who are more often than not allowed in OU.Personally I'd rather have all event legends banned than have to fight Darkrai and Deoxys every battle.
In Gen 4, the Base 100 Pokemon allowed in OU were Celebi, Jirachi, and Shaymin. The ones banned to Ubers were Mew and Manaphy. (Skymin doesn't count since it's not base 100 across the board).He may mean the "fairies" of each game, the straight 100 Base Stat pokemon, who are more often than not allowed in OU.
I'd just like to point out that that's not how Magic generally works - event cards are more pimped than non-event cards, but provide no gameplay benefit. There were a couple unique cards not available from packs, but those are all illegal for tournament use and often don't work within the confines of the game's rules.It's one of the reasons I never got into TCGs like Magic; tracking down rare event cards just to stand a competitive chance isn't my idea of fun.
This is a good point I hadn't considered. I don't completely understand Illusion, especially in my personal favorite, Doubles, so I can't extrapolate on how it will to ought to be used.Unlike 6v6, 3v3 you don't need to use zoroark if you bring it, further driving the mind games.
Well, with a few exceptions - stuff like Arena and Nalathni Dragon. But you're unlikely to want to use them anyway.I'd just like to point out that that's not how Magic generally works - event cards are more pimped than non-event cards, but provide no gameplay benefit. There were a couple unique cards not available from packs, but those are all illegal for tournament use and often don't work within the confines of the game's rules.
What I'm confused about is, what if your party is Reuniclus, Zoroark, Gyarados, and you send in Gyarados right after Reuninclus? Does Zoroark's illusion then become Reuniclus when it comes out since--for the time being--Reuniclus is in the last team slot now?So if your team consists of Zoroark, Reuniclus, and Gyarados (in that order), Zoroark will look like Gyarados
Ok, fair enough, checking Gatherer, there are 4 cards that have never seen an in-pack printing that are tournament legal: Nalathni Dragon, Mana Crypt, Sewers of Estark, and Windseeker Centaur (Arena was reprinted in Time Spiral). Of course, only Mana Crypt isn't laughably terrible, and as such is the only one that costs more than $1.49 online (it costs about $70, which is cheap in comparison to many cards on the Vintage restricted list).Well, with a few exceptions - stuff like Arena and Nalathni Dragon. But you're unlikely to want to use them anyway.
I can definitely see Toxic Spikes being a nuisance.2) Spikes and Stealth Rock aren't anywhere as effective but don't disregard their existence.
Oh yeah? Can you elaborate?5) Zoroark is very annoying
Ehh I don't think soThough, due to how random the encounters are, odds are you'll just be fighting a team of three crammed together Pokes (assuming you're playing in-game Random Matches). So really, any strategy, as long as you have one, will probably dominate.
little entry hazards to "break" the illusion, the option of not even appearing in the 3 choices makes it aggravating to fight. On the other side, it can reveal 2/3 of the team though...5) Zoroark is very annoying