np: OU Suspect Testing Round 3 - So Long and Thanks for all the Fish

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Only if you can prove Sand Veil+Sandstream is anything close to Swift Swim+Drizzle. Until then, we'll ban whole pokémon and whole abilities and be happy with it.
Specific combo bans are not the issue here. I didn't refer to any specific combo ban, and it's because the point I am making is not about any specific combo ban, but rather combo bans in general.

What matters is determining what criteria to use when deciding whether or not to implement such a ban. Otherwise, people will just make up their own criteria and arbitrarily hold others to it. That's exactly what you're doing, and it isn't productive in the slightest.
 
Banning Sand Veil would remove entire movepool options to Garchomp and Gliscor, so that is not the way to go.

I'm also of the opinion that even if Sand Veil were broken (lol, it isn't), it is not broken in and of itself and is only broken in combination with particular pokemon and a particular field condition (sound familiar?). Rather than banning Sand Veil alone, we would need to ban the particular pokemon or at least implement a SandStream + SV ban.

But then, Sand Veil is far from broken and I'm kind of appalled that Sand Veil (along with the evasion items) are even being discussed, to be honest.
 
Banning Sand Veil would remove . . . Gliscor
I'm not addressing the rest of your post because I assume it isn't directed at me, but I can't ignore this.

As I've had to say to countless people before: While some Pokemon would be limited by having to use an ability other than Sand Veil in any or all situations, Gliscor has the option of using Hyper Cutter, and is therefore not among those Pokemon. Any moveset it can use with Sand Veil, it can use with Hyper Cutter.
 
I completely forgot about Hyper Cutter Gliscor, I guess it is just that...obscure?

Either way, the Sand Veil ban is obviously directed at Garchomp, who would lose Stealth Rock (a big deal as one of its sets focuses around that). I don't think many people will complain about missing SD Gliscor every now and then as it lacks power and has more exploitable weaknesses.
 
I completely forgot about Hyper Cutter Gliscor, I guess it is just that...obscure?

Either way, the Sand Veil ban is obviously directed at Garchomp, who would lose Stealth Rock (a big deal as one of its sets focuses around that). I don't think many people will complain about missing SD Gliscor every now and then as it lacks power and has more exploitable weaknesses.
More than that, DW Garchomp doesn't even exist yet.

I think it's mostly agreed by now that a blanket Sand Veil or Snow Cloak ban would be incredibly unwise, not to mention it's already been shot down. But that doesn't mean we can't address the problem by other means. You know my stance with regard to that by now, right?
 
What, a Sand Veil + SandStream ban? This thread moves so quickly it is occassionally hard to keep up.

If that's what you suggest, I'm against it simply for the fact that I don't find Sand Veil to be broken at all. It is irrelevant in the long run anyway.
 
I completely forgot about Hyper Cutter Gliscor, I guess it is just that...obscure?

Either way, the Sand Veil ban is obviously directed at Garchomp, who would lose Stealth Rock (a big deal as one of its sets focuses around that). I don't think many people will complain about missing SD Gliscor every now and then as it lacks power and has more exploitable weaknesses.

And BP. don't forget BP.

I support a sand veil ban and it is not to get at Chomp. Just look at my voting record- every time Chomp has come up for a ban and I have been a voter (every time bar its original banning pre plat) I have voted it OU.

And while the tank set does use SR, it doesn't NEED it. It still functions pretty well as a phazer with dragontail, can hit decently hard with EQ, and what is it's last move again? True it lacks recovery, but so did swampert last gen... who commonly ran SR. I see your point in that regard. But, losing a move, possibly even a set (I'm sure it can find a use without SR) is not a dealbreaker as towards whether or not to ban something which I fell creates unnecessary luck and does nothing except that, which I feel is uncompetitive and bad for the metagame.
 
What, a Sand Veil + SandStream ban? This thread moves so quickly it is occassionally hard to keep up.

If that's what you suggest, I'm against it simply for the fact that I don't find Sand Veil to be broken at all. It is irrelevant in the long run anyway.
Indeed.

And now we're back where we started. My stance is that Sand Veil + Sand Stream is not broken, but it is nonetheless very much undesirable for the metagame because of the Evasion bonus. As this is exactly the same reasoning that got Brightpowder / Lax Incense banned with an 85% majority, I believe it is sufficient to warrant a ban on the above combination.
 
And while the tank set does use SR, it doesn't NEED it. It still functions pretty well as a phazer with dragontail, can hit decently hard with EQ, and what is it's last move again? True it lacks recovery, but so did swampert last gen... who commonly ran SR. I see your point in that regard. But, losing a move, possibly even a set (I'm sure it can find a use without SR) is not a dealbreaker as towards whether or not to ban something which I fell creates unnecessary luck and does nothing except that, which I feel is uncompetitive and bad for the metagame.

Why is this the stance just now, though? No one complained about Sand Veil being "uncompetetive" last gen when Gliscor ran it, and that could have meant the difference between a successful Baton Pass or a crucial last-minute Roost. I am not pointing fingers at anyone, but it seems like this was just swept under the "let's ban what we can while we can" mindset that seems to be taking over, to an extent at least.

And now we're back where we started. My stance is that Sand Veil + Sand Stream is not broken, but it is nonetheless very much undesirable for the metagame because of the Evasion bonus. As this is exactly the same reasoning that got Brightpowder / Lax Incense banned with an 85% majority, I believe it is sufficient to warrant a ban on the above combination.

The "uncompetitive" reasoning only goes so far, IMO. Inconsistent made it to the point where it was little more than RNG vs RNG, but such was not the case with Brightpowder / Lax Incense, and now Sand Veil, as they do not consistently (no pun intended) create an uncompetitive environment. This is even more applicable to evasion items, where you give up an item that does give you consistent results. But then, I don't care about those items either way since I would never use them regardless.
 
Why is this the stance just now, though? No one complained about Sand Veil being "uncompetetive" last gen when Gliscor ran it, and that could have meant the difference between a successful Baton Pass or a crucial last-minute Roost. I am not pointing fingers at anyone, but it seems like this was just swept under the "let's ban what we can while we can" mindset that seems to be taking over, to an extent at least.



The "uncompetitive" reasoning only goes so far, IMO. Inconsistent made it to the point where it was little more than RNG vs RNG, but such was not the case with Brightpowder / Lax Incense, and now Sand Veil, as they do not consistently (no pun intended) create an uncompetitive environment. This is even more applicable to evasion items, where you give up an item that does give you consistent results. But then, I don't care about those items either way since I would never use them regardless.

I feel that any Luck that serves no other purpose but to create luck (so evasion moves, which only create a new dice roll are bad, flamethrower burns aren't bad, since flamethrower has a non-hax purpose) are uncompetitive.

Banning Sand Veil/ Snow Cloak last gen would have resulted in the bans of some pokemon. This gen that is not the case- well, some would still be soft banned, but the DW holds the promise that they will get another ability (although when is uncertain). I wouldn't mind banning the abilities on all pokemon who currently have another ability, but leaving it unbanned on chomp (and whoever else is currently stuck in that situation).

I would even accept an "if it has to" compromise: Chomp, if it ran Outrage/EQ/FB/SD would be forced to run Rough Skin since it is legal with it (once DW chomp is released) but if chomp ran SR/DragonTail/EQ/Whatever-it's-last-move-usually-is , it would be allowed to run Sand Veil because it has to in order to be able to run SR. This would also apply to pokes with unreleased DW abilties; since it's not legal with the DW ability yet, it gets to run the evasion one.
 
Why is this the stance just now, though? No one complained about Sand Veil being "uncompetetive" last gen when Gliscor ran it, and that could have meant the difference between a successful Baton Pass or a crucial last-minute Roost. I am not pointing fingers at anyone, but it seems like this was just swept under the "let's ban what we can while we can" mindset that seems to be taking over, to an extent at least.

The "uncompetitive" reasoning only goes so far, IMO. Inconsistent made it to the point where it was little more than RNG vs RNG, but such was not the case with Brightpowder / Lax Incense, and now Sand Veil, as they do not consistently (no pun intended) create an uncompetitive environment. This is even more applicable to evasion items, where you give up an item that does give you consistent results. But then, I don't care about those items either way since I would never use them regardless.
The return of Garchomp is probably the reason people are thinking of it. While the issue is not limited to Garchomp, it brings the issue to our attention better than Gliscor ever could.

There's also the matter of other bans. Previously, we only had Pokemon bans, with the exception of certain clauses that were considered relatively static and unchangeable, and had never referred to abilities. As a result, while Sand Veil was brought up in that time, it was always ignored.

However, now, it's a different story. We banned an ability Round 1, and an ability + ability combination Round 2. Both provide means that could be used to actually address Sand Veil and Snow Cloak as a whole. So now that the ban is being suggested again, we actually have a way that we could go about making it happen.

As for your other argument, that doesn't seem to be the case. 85% of the voters clearly felt that Brightpowder / Lax Incense fell under the bounds of being uncompetitive, and in voting to ban it, defined it as uncompetitive. While there may be some dispute as to what exactly qualifies as uncompetitive and what does not, it's clear that officially, Brightpowder / Lax Incense are among that which is uncompetitive. We must proceed according to this official definition until there is sufficient cause to overrule it and change it with a new vote, which doesn't seem like it could plausibly happen for quite some time.

I feel that any Luck that serves no other purpose but to create luck (so evasion moves, which only create a new dice roll are bad, flamethrower burns aren't bad, since flamethrower has a non-hax purpose) are uncompetitive.

Banning Sand Veil/ Snow Cloak last gen would have resulted in the bans of some pokemon. This gen that is not the case- well, some would still be soft banned, but the DW holds the promise that they will get another ability (although when is uncertain). I wouldn't mind banning the abilities on all pokemon who currently have another ability, but leaving it unbanned on chomp (and whoever else is currently stuck in that situation).

I would even accept an "if it has to" compromise: Chomp, if it ran Outrage/EQ/FB/SD would be forced to run Rough Skin since it is legal with it (once DW chomp is released) but if chomp ran SR/DragonTail/EQ/Whatever-it's-last-move-usually-is , it would be allowed to run Sand Veil because it has to in order to be able to run SR. This would also apply to pokes with unreleased DW abilties; since it's not legal with the DW ability yet, it gets to run the evasion one.

That could be interesting to consider. Something along the lines of this?

Sand Veil and Snow Cloak are banned on all Pokemon if they have the capability to select another ability without changing any other aspect of their set.

I don't think that would be the best way of dealing with this, but it would certainly be a good way - if it gets accepted. The biggest issue is that unlike Sand Veil + Sand Stream, there's absolutely no precedent in past bans, not even a precedent for which the applicability is disputable and needs to be settled. Therefore, it, too, should be discussed in PR so an official decision can be made.

---

So it seems to me that with all this talk of complex bans, there is always the worry of a slippery slope. I believe this should allow us to prevent that slippery slope before it ever happens.

I propose that PR make an official poll regarding what sorts of complex bans voters would ever be willing to consider allowing, in any form, assuming it would have no impact on the others. It should ask about these five topics:

Complex bans involving Pokemon
Complex bans involving abilities
Complex bans involving items
Complex bans involving moves
complex bans involving stats

I think it can safely be assumed that the lower two on that list, and probably even the lower three, will all be rejected by a spectacular majority, perhaps even 100% of the voters. If it happens this way, and yet the first, second, or both options are not rejected, then we will know that we can have some freedom to try out different sorts of complex bans involving Pokemon and/or abilities when appropriate without risking spillover into the other categories, which have the potential for far more complexity than we could ever handle properly.

There are some issues, though. Speaking personally (although I have no capability to vote in any of these polls), I think that certain bans involving combinations of Pokemon and abilities in different ways could have potential, but banning combinations of Pokemon on a single team is not something we want to start messing with. I suppose a decision with regard to matters such as that could be made later?

But this is all just ideas at this stage, and I should probably find a better place for them.
 
If they were going to save Gorebyss, Ludicolo, and Kingdra by doing a "complex" ban, I see no reason why they didn't even try to save Blaziken. Since no one even mentioned or seemed to care about the downside of banning Blaziken as a whole, there is no reason, under this logic, why Infernape is still allowed. The lack of Hi Jump Kick definitely does not have a bearing on Infernape.
 
Complexity isn't really the issue, it's arbitrariness. If we wanted to make a complex ban to save blaziken we could have. But what do we ban? Blaziken + speed boost, or Blaziken + HJK? Either works.

Aldaron's proposal wasn't really arbitrary- it was an attempt to ban a broken teamstyle (which can really only be done by a "complex" ban). Banning drizzle itself would have led to the ban of more teamstyles, and a ban of the top pokemon who were broken under rain... well it's unclear if they needed the HO edge that having many of them gave, or whether they were broken alone (and whether the next big 3 would be broken).

My proposal doesn't really have many options which fulfill the same goal so I wouldn't exactly call it arbitrary... but I can see how it could be considered so. If someone wants to take a shot at it go ahead; seeing how it's criticized will help me see how to defend it (or make me see why it is arbitrary and why it shouldn't be done. I could be wrong- I am after all, human (ignore the sig)).
 
The issue isn't really in defining uncompetitive, but in choosing which uncompetitive aspects of the game we should eliminate. It is uncompetitive to rely on Scarf Jirachi to take out the opponent's +4 Garchomp. If you consistently get lucky, you could even 6-0 their entire team just by clicking Iron Head, providing nothing outspeeds Jirachi.

The difference lies in the fact Brightpowder and Lax Incense existed only to introduce hax to the game. Like Double Team and Minimize, there was literally no downside to banning them, and banning them reduced how reliant battles can be on luck alone. With Sand Veil and Snow Cloak, you are not just reducing the amount of luck, but are also soft banning several Pokemon.

The question, as I said before, is which uncompetitive aspects of the game do we choose to remove? As it stands, the only bans made under evasion clause were of items and moves that only existed to introduce luck as a key factor in the outcome of battles. Is it acceptable to ban luck-reliant aspects of the game that would affect other factors as long as the banishment of uncompetitive aspects outweighed the loss of competitive factors? That in itself is very subjective, and is why I oppose any sort of ban on Sand Veil or Snow Cloak.
 
If they were going to save Gorebyss, Ludicolo, and Kingdra by doing a "complex" ban, I see no reason why they didn't even try to save Blaziken. Since no one even mentioned or seemed to care about the downside of banning Blaziken as a whole, there is no reason, under this logic, why Infernape is still allowed. The lack of Hi Jump Kick definitely does not have a bearing on Infernape.
I can't tell who or what this is directed at. Are you addressing any existing arguments in particular?

In any case... The only reasonable way Blaziken could have been kept from being sent entirely to ubers would have been from banning Blaziken + Speed Boost, a specific type of complex ban which has already been rejected in PR and has shown no signs of being overturned at this time.

Complexity isn't really the issue, it's arbitrariness. If we wanted to make a complex ban to save blaziken we could have. But what do we ban? Blaziken + speed boost, or Blaziken + HJK? Either works.

Aldaron's proposal wasn't really arbitrary- it was an attempt to ban a broken teamstyle (which can really only be done by a "complex" ban). Banning drizzle itself would have led to the ban of more teamstyles, and a ban of the top pokemon who were broken under rain... well it's unclear if they needed the HO edge that having many of them gave, or whether they were broken alone (and whether the next big 3 would be broken).

My proposal doesn't really have many options which fulfill the same goal so I wouldn't exactly call it arbitrary... but I can see how it could be considered so. If someone wants to take a shot at it go ahead; seeing how it's criticized will help me see how to defend it (or make me see why it is arbitrary and why it shouldn't be done. I could be wrong- I am after all, human (ignore the sig)).
By arbitrariness, I'm going to assume you're referring to one type of ban being chosen over another only because of arbitrary reasoning. If my assumption is incorrect, please correct me.

That said, I would say that there were certainly alternatives to Aldaron's proposal, even if they too are complex bans - particularly my suggestion of banning individual Pokemon in combination with Drizzle. No matter how many Swift Swim abusers would be broken in Drizzle, it remains a viable alternative.

Also, arbitrariness can be prevented with an initial ruling against the types of complex bans that would be involved in some alternatives. For example, if complex bans involving moves were not permitted, but complex bans involving abilities were permitted, then banning Blaziken + Speed Boost would be the only complex ban that could keep Blaziken out of ubers. Not that that's the case at present, although it could become the case in the future.

The issue isn't really in defining uncompetitive, but in choosing which uncompetitive aspects of the game we should eliminate. It is uncompetitive to rely on Scarf Jirachi to take out the opponent's +4 Garchomp. If you consistently get lucky, you could even 6-0 their entire team just by clicking Iron Head, providing nothing outspeeds Jirachi.

The difference lies in the fact Brightpowder and Lax Incense existed only to introduce hax to the game. Like Double Team and Minimize, there was literally no downside to banning them, and banning them reduced how reliant battles can be on luck alone. With Sand Veil and Snow Cloak, you are not just reducing the amount of luck, but are also soft banning several Pokemon.

The question, as I said before, is which uncompetitive aspects of the game do we choose to remove? As it stands, the only bans made under evasion clause were of items and moves that only existed to introduce luck as a key factor in the outcome of battles. Is it acceptable to ban luck-reliant aspects of the game that would affect other factors as long as the banishment of uncompetitive aspects outweighed the loss of competitive factors? That in itself is very subjective, and is why I oppose any sort of ban on Sand Veil or Snow Cloak.
Out of all possible methods of dealing with the Sand Veil / Snow Cloak issue, none of the ones currently being discussed would result in soft-bans for anything.

My method would result in removing certain strategies not necessarily reliant on Sand Veil, and therefore it would have a slight negative competitive impact. However, unlike Double Team / Minimize and Brightpowder / Lax Incense, Sand Veil already has a negative competitive impact while it's allowed, so it's trading one slight negative impact for another. Sand Veil abusers do not need to give up a moveslot, an item, or even a turn in order to abuse Sand Veil, and with Substitute, they can abuse it even more by using a moveslot, without effectively giving up any turns. With this in mind, I would say the loss of such a ban is less than what would be gained from it.
 
The issue isn't really in defining uncompetitive, but in choosing which uncompetitive aspects of the game we should eliminate. It is uncompetitive to rely on Scarf Jirachi to take out the opponent's +4 Garchomp. If you consistently get lucky, you could even 6-0 their entire team just by clicking Iron Head, providing nothing outspeeds Jirachi.

The difference lies in the fact Brightpowder and Lax Incense existed only to introduce hax to the game. Like Double Team and Minimize, there was literally no downside to banning them, and banning them reduced how reliant battles can be on luck alone. With Sand Veil and Snow Cloak, you are not just reducing the amount of luck, but are also soft banning several Pokemon.

The question, as I said before, is which uncompetitive aspects of the game do we choose to remove? As it stands, the only bans made under evasion clause were of items and moves that only existed to introduce luck as a key factor in the outcome of battles. Is it acceptable to ban luck-reliant aspects of the game that would affect other factors as long as the banishment of uncompetitive aspects outweighed the loss of competitive factors? That in itself is very subjective, and is why I oppose any sort of ban on Sand Veil or Snow Cloak.

What about my proposal (as Thorhammer put it:)

Sand Veil and Snow Cloak are banned on all Pokemon if they have the capability to select another ability without changing any other aspect of their set.

It specifically addresses the problem you have with banning them, and removes them from the game as much as it can without violating that problem. True it's "complex"-ish, but like I said, it's arbitrariness which matters- look at Aldaron's. It's a bit complex, but it's not really arbitrary- a complex ban was the only way to ban that specific teamstyle without a bunch of other teamstyles as well.


@Thorhammer

With Aldaron's, true we could have banned Drizzle + the big 3, but then people were crying about the other SwSwer's already, and people weren't even sure if drizzle would still be broken after the proposal.

And even if policy forbade one but the not the other, I would still consider it arbitrary since removing the move would still work to accomplish your goal of making the pokemon not broken. With simple bans, our goal is simply to remove broken pokemon from the game, and there is only one way to do that.
 
@Thorhammer

With Aldaron's, true we could have banned Drizzle + the big 3, but then people were crying about the other SwSwer's already, and people weren't even sure if drizzle would still be broken after the proposal.

And even if policy forbade one but the not the other, I would still consider it arbitrary since removing the move would still work to accomplish your goal of making the pokemon not broken. With simple bans, our goal is simply to remove broken pokemon from the game, and there is only one way to do that.
People may have been complaining about the other Swift Swim users, but with insufficient evidence to back up those complaints without tests.

Indeed, I may have misspoke. At that time, Aldaron's proposal was indeed not arbitrary, and I would agree that testing it was the best method of dealing with the issue that was at hand. And in the future, when other Swift Swim users are tested, if they are also found to be broken, then Aldaron's proposal will permanently become not arbitrary. However, right now, Aldaron's proposal is arbitrary.

As for the policy argument, I'm not so sure the potential gains from a complex ban, such as Blaziken + Speed Boost, can be considered arbitrary.
 
no downside to banning them

There's no downside to banning Razor Claw, Razor Fang, King's Rock, and Scope Lens, either, and they only existed to bring hax to the game, so why not ban them? And Destiny Knot, Float Stone, King's Rock, Smoke Ball, Muscle Band, Wise Glasses, Scope Lens, Smooth Rock, and items that only have an effect if used in-game while not being held don't have a downside to banning them, either, because no one uses them, but that doesn't automatically mean that they should be banned.
 
There's no downside to banning Razor Claw, Razor Fang, King's Rock, and Scope Lens, either, and they only existed to bring hax to the game, so why not ban them?

I never said we shouldn't ban those, so I don't get what point you're making. As for why they haven't been banned, it's honestly because nobody bitched about them enough that they were nominated. lol
 
There's no downside to banning Razor Claw, Razor Fang, King's Rock, and Scope Lens, either, and they only existed to bring hax to the game, so why not ban them? And Destiny Knot, Float Stone, King's Rock, Smoke Ball, Muscle Band, Wise Glasses, Scope Lens, Smooth Rock, and items that only have an effect if used in-game while not being held don't have a downside to banning them, either, because no one uses them, but that doesn't automatically mean that they should be banned.
"There's no reason not to ban them" only applies if there is a reason to ban them.

All of those items that actually have an effect have some potential strategic use, however insignificant. Even the first four, although Scope Lens and Razor Claw are a tad more questionable than King's Rock and Razor Fang.
 
You guys keep throwing the word "uncompetitive" around. How exactly would you define something as "uncompetitive?" If you had done that earlier, would you mind quoting the post with the exact definition?
 
Meh, I'm pretty sure that, at least with the whole brightpowder / lax incense issue, the whole we-only-banned-them-because-they-violate-some-principle-we-hold-dear is completely idealistic.

In the end, we nominated and banned them because the voters felt like it. There wasn't any "Oh, I must ban these because they violate the cornerstone of Smogon philosophy", it was pretty much "Eh, I don't really see why we need those. W/e, it's just brightpowder."


Really, if enough logical well-spoken people suddenly wanted to nominate other hax items, they will get nominated and voted on by the whims of voters who rarely ever see them in actual battle.

To say that there's some mystical philosophical aspect of "uncompetitive-ness" that somehow makes a massive distinction between the banned hax items and the remaining ones is trying to place some overarching explanation on just a series of relatively arbitrary events.
 
Meh, I'm pretty sure that, at least with the whole brightpowder / lax incense issue, the whole we-only-banned-them-because-they-violate-some-principle-we-hold-dear is completely idealistic.

In the end, we nominated and banned them because the voters felt like it. There wasn't any "Oh, I must ban these because they violate the cornerstone of Smogon philosophy", it was pretty much "Eh, I don't really see why we need those. W/e, it's just brightpowder."


Really, if enough logical well-spoken people suddenly wanted to nominate other hax items, they will get nominated and voted on by the whims of voters who rarely ever see them in actual battle.

To say that there's some mystical philosophical aspect of "uncompetitive-ness" that somehow makes a massive distinction between the banned hax items and the remaining ones is trying to place some overarching explanation on just a series of relatively arbitrary events.

Yes. I had not heard a complaint about Brightpowder (and I had never, ever, ever, ever heard a complaint about Lax Incense, ever) until after it was nominated. I had not heard a complaint about Blaziken until after it was nominated, either. Before Blaziken was nominated, people treated it as part of the game, and whenever people said that it might be too strong, nobody let them say that.
 
I see a problem with banning Blaziken in its entirety. If speed boost blaziken is broken, then can't we just treat that as a different pokemon? This isn't a case of a certain move breaking a pokemon...this is an ability doing so. In the past, pokemon haven't been banned solely because their abilities managed to push them over the top; pokemon were banned because a broken set was discovered for said pokemon. In the case of wobbufett, his only ability was shadow tag, so it was not possible to use him without it.

Abilities on pokemon should be treated differently than movepools. Moody/Inconsistent was treated differently, as the ability on its own was banned and not the pokemon who had access to it. You can argue whatever you wish, but Moody is part of Octillery. If I want to use Octillery in standard, I can only use Octillery + Sniper, or Octillery + Suction Cups. The pokemon + ability combination of Octillery + Moody has been effectively banned.

So why not do the same for Speed Boost Blaziken? I really don't see the difference.
 
moody was banned as an ability 'cause it was broken on every pokemon that got it...
in the other hand speed boost cannot get banned as an ability 'cause not everything with speed boost is broken...
 
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