Final Submission:
Well I think that's every bit of critique and polishing done now. Nothing left but to make it official. For reference I wanted to change the shiny sprite mostly because it was too close to another person's idea for comfort and the poor guy is getting it stolen enough as it is. I went with the muted shiny, except I made the skin a whitish colour (a rarity in shinys) instead of that sickly yellow.
I think the pose itself is good since I came upon the legs forward approach. It's a neutral enough pose for a flying Pokémon to have to be animated freely. It's got a similar amount of action as Braviary, Archeops or Fearow, etc. So it's interesting enough but not too dynamic. Flyers in general get a little more leeway since flying poses inherently look more action based than usual.
I also tried to make the colours bold, simple and clean as seen in 5th gen. Even within the 5th gen the previous generations of sprites due to their own precedents tend to have more highlights and other bits of shading trickery. Here there's none of that. I've made it feel as much like an actual 5th gen mon as I can do at this moment in time.
A lot of thanks to everybody who participated in helping shape this sprite. Big thanks go to Dusk, alchemator and everybody here that commented. Good luck to the other artists!
Well I think that's every bit of critique and polishing done now. Nothing left but to make it official. For reference I wanted to change the shiny sprite mostly because it was too close to another person's idea for comfort and the poor guy is getting it stolen enough as it is. I went with the muted shiny, except I made the skin a whitish colour (a rarity in shinys) instead of that sickly yellow.
I think the pose itself is good since I came upon the legs forward approach. It's a neutral enough pose for a flying Pokémon to have to be animated freely. It's got a similar amount of action as Braviary, Archeops or Fearow, etc. So it's interesting enough but not too dynamic. Flyers in general get a little more leeway since flying poses inherently look more action based than usual.
I also tried to make the colours bold, simple and clean as seen in 5th gen. Even within the 5th gen the previous generations of sprites due to their own precedents tend to have more highlights and other bits of shading trickery. Here there's none of that. I've made it feel as much like an actual 5th gen mon as I can do at this moment in time.
A lot of thanks to everybody who participated in helping shape this sprite. Big thanks go to Dusk, alchemator and everybody here that commented. Good luck to the other artists!