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Chandelure @ Leftovers
Bold
D. 252/Sp D. 252/Sp. Atk. 4
Protect
Will-o-Whips
Minimize
Flamethrower
Also, Minimize is banned.
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Chandelure @ Leftovers
Bold
D. 252/Sp D. 252/Sp. Atk. 4
Protect
Will-o-Whips
Minimize
Flamethrower
Lead? I never said lead.
I see where you're going with this -- you want a bulky Shadow Tagger that can set up on resisted choiced hits. My first question is, why are you running 252 EVs in each defense when you can run 252 in HP? Second, even if you get to +6 in Defense and then kill the opposing attacker, you are completely screwed if you run into Heatran or Tyranitar, as you can hardly do anything to them while they are free to whittle you down or outright KO you.![]()
Chandelure @ Leftovers
Bold
Shadow Tag
D. 252/Sp D. 252/Sp. Atk. 4
Protect
Will-o-Whips
Flamethrower
Acid Armor
Edit: Removed Minimized with Acid Armor.
Oooh, I actually found a sweet moveset for my favorite pokemon ever, Drifblim!!! It's even managed to hold its own in the OU tiers when played right.
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Drifblim @ Flight Gem
Trait: Unburden
EVs: 252 Atk / 88 Def / 8 SDef / 160 Spd (I'd avoid this EV spread, I have no idea how to make complicated ones)
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Return
- Disable
- Destiny Bond/Explosion
Got carried away with the hex code there...
Drifblim is always an underrated and overlooked pokemon. Most people that see a Drifblim will pretty much be expecting a special attacker, but Drifblim's attack, even though it isn't good, is still closely behind its special attack stat, making this set somewhat viable.
Basically, send it in against something Acrobatics can hit hard with/revenge kill without dying (a giant surprise factor, especially if you want to use this thing in OU). This activates the flying gem and acrobatics gets an awesome boost, which I'm sure you've already seen before.
However, Drifblim's flight gem doesn't just boost acrobatics for one turn. It also doubles its speed thanks to unburden, making Drifblim outspeed pretty much everything. This opens up tons of options for your next move.
If you didn't kill the other pokemon, you can always attack again. If it's KOed, you have a lot to do on the next pokemon. If you fear getting revenge killed, Destiny Bond works great, considering you have immunity to most priority moves. If you think you can live to take a hit, attack it and disable.
Mienshao@Choice scarf
252spe,252atk and 4 sp.d
Nature : Hasty
Ability: Regenerator
-Acrobatics
-u-turn
-grass Knot
-hidden power ground
That Gengar actually looks kind of fun. I might have to try that out here soon.
Have you tried it out yet? Has it worked well?
I wonder if there is any other things to slash in there as well for fast utility tricks? Kind of need to leave Destiny Bond and Trick though... Disable maybe?
Maybe not though, as it would be pointless to come in and Disable while having a scarf on, as you pretty much would HAVE to switch out immediately after.
Yes! It works fantastic (possibly put timid on there) I usually criple one pokemon and KO 1-2 usually in one batttle
It can't even USE Super Fang or Roost with Slip Through. Change the ability to Inner Focus.Golbat@eviolite
Slip through
Bold nature
252 hp,128 def,128 sp.d
-Roost
-super fang
-Confuse ray
-Haze
With eviolite golbat is an amazingly good hazer with ability to roost and cripple with superfang.
Sheer Force wouldn't remove the speed drop from Bulldoze since it always happens. But Sheer Force doesn't help anything in the moveset anyway, and you have more options without it so there's no point in using it. I like the set though (I think I would opt for Dragon Tail and Toxic Spikes, but I feel like Nidoqueen could do this better because she is more bulky), but I don't know if that necessarily makes Sucker Punch miss any OHKOs or 2HKOs.
Untrue. Sheer Force affects all moves with secondary effects -- including Bulldoze and Flame Charge, IIRC.Sheer Force wouldn't remove the speed drop from Bulldoze since it always happens.
Nope, it only affects non-crit chance affects. Anything that has a chance to reduce stats, induce a status, or flinch is boosted, anything that always does those is not boosted, so Bulldoze is unaffected and still reduces speed.Untrue. Sheer Force affects all moves with secondary effects -- including Bulldoze and Flame Charge, IIRC.
Nope, it only affects non-crit chance affects. Anything that has a chance to reduce stats, induce a status, or flinch is boosted, anything that always does those is not boosted, so Bulldoze is unaffected and still reduces speed.
I meant chance effects as things that are not constant. If anyone can test it, that would be great, but I'm almost entirely sure that is how it works.Did you actually test it? Because the game classifies Bulldoze and whatnot as "100%" chance effects, which would be affected by Sheer Force.