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Creative (and good) Movesets (READ THE OP FIRST)

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Probopass @ Chesto Berry/ Left overs
Nature: Relaxed
Ability: Magnet Pull
252 Def/ 252 SpD or 252 Def/ 128 SpD/ 128 HP

Block
HP Fire
Magnet Rise/ Lock-On/ Thunder wave
Rest/ Zap Cannon/ Earth Power

For Use as a Steel Trapper or Trick Room Trapper.

Block is For Trick Room Trapping. If there is a potential threat to another member of your team you Switch it in and Lock in the threat, Slowly KO'ing or Hitting it decently and Paralyzing it.

Magnet Pull and HP fire are for Steel Types. Rest and Chesto berry are for Healing if you're low on HP or you can Just carry Leftovers.

With Passes bulk, you may really only need Magnet Rise if the rest of your team has a severe Ground weakness. Thunder wave makes for better Utility otherwise for other threats
 
Something that's been bothering me since 4th Gen, NO ONE USES Gallade. He has an and a great base 115 SpD stat.


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Gallade @ Leftovers
Careful ~ 252 HP / 4 Atk / 252 SpD OR 252 HP / 88 Atk / 168 SpD

~Bulk Up
~Substitute
~Drain Punch
~Shadow Sneak / Night Slash


This guy is amazing. Bulk up boosts his incredible attacking stats (depending on your investment, but still quite respectable) and his average-ish Defense stat to great levels. Substitute protects you from the likes of Trick, Thunder Wave, Will-O-Wisp, Toxic, you name it! Drain Punch is a great mean of STAB (with the new buff in B/W) that serves as both a source of offense and recovery. The last slot can either be used for priority to deal with faster foes like Gengar and Shanderaa, or for dealing much stronger hits. Still, a great moveset for a quite underrated pokemon.

For reference. http://www.smogon.com/dp/pokemon/gallade
 
Something that's been bothering me since 4th Gen, NO ONE USES Gallade. He has an and a great base 115 SpD stat.


475.gif

Gallade @ Leftovers
Careful ~ 252 HP / 4 Atk / 252 SpD OR 252 HP / 88 Atk / 168 SpD

~Bulk Up
~Substitute
~Drain Punch
~Shadow Sneak / Night Slash


This guy is amazing. Bulk up boosts his incredible attacking stats (depending on your investment, but still quite respectable) and his average-ish Defense stat to great levels. Substitute protects you from the likes of Trick, Thunder Wave, Will-O-Wisp, Toxic, you name it! Drain Punch is a great mean of STAB (with the new buff in B/W) that serves as both a source of offense and recovery. The last slot can either be used for priority to deal with faster foes like Gengar and Shanderaa, or for dealing much stronger hits. Still, a great moveset for a quite underrated pokemon.

For reference. http://www.smogon.com/dp/pokemon/gallade

This may be a great, underrated set, but that does not make it creative. I've seen this set many times before, and it has already been posted on the Gallade thread.
 
landorus@leftovers / life orb .

trait : sand power

ev full attack speed or as you want ..

-Knock down (i'm lazy to check the true english name )
-Earthquake
-stone edge
-HP ice / whatever , even fly could do for that free turn of recovry ..

great lure for skarm and zong and rotom too , knock down them to the ground on the switch and EQ , this set can be a headache for your opponent if they'r the only ground immune pokemon on their team , and with different hazards it's pretty cool ( a great set against stall teams also btw ) .

the best partner for this set is excadrill obviously ..

The thing is, with Swords Dance you're already doing more damage to most of the things out there, and you'll probably do more damage while using a special Landorus set, OHKOing Skarmory.
Also, I didn't mention this earlier, but:
252 +1 SpAtk Life Orb Landorus Focus Blast vs 252 HP/92 SpDef Bronzong: 51.18% - 60.36%
Which is a 2HKO through Leftovers with Stealth Rock damage.
/shameless plug

Swords Dance already OHKOes Rotom with Stone Edge iirc.
This set doesn't even beat Skarmory unless you hit it with Knock Down on the switch, as it can just Whirlwind you out then switch out to regain its earthquake immunity. You already beat Gliscor with HP Ice.
Sorry, this is an interesting idea, but it seems like Landorus has better options.
 
Another 1 Trick Pony

Braviary @ Normal Gem/ Life Orb
Ability: Keen Eye
Nature: Adamant
252 Atk/ 248 HP or 252 Spe/ W/e

Retaliate
Tailwind
U-Turn
Shadow Claw

Guaranteed Revenge Kill. It's Retaliate at 210 BP with STAB, and with that you're sure to Finish something off or Put a Major Dent in it. Tail Wind is to give your team an edge in Speed, U-turn for Switch outs and Dark Types and Psychics, Shadow Claw for Ghosts

248 (Requested by below cuz Stealth Rock) in that 100 base HP ensures you survive most strong hits.

With immunity to Ground and Ghost he makes an excellent choice

Keen Eye is for obvious reasons, namely U-Turn
 
The thing is, with Swords Dance you're already doing more damage to most of the things out there, and you'll probably do more damage while using a special Landorus set, OHKOing Skarmory.
Also, I didn't mention this earlier, but:
252 +1 SpAtk Life Orb Landorus Focus Blast vs 252 HP/92 SpDef Bronzong: 51.18% - 60.36%
Which is a 2HKO through Leftovers with Stealth Rock damage.
/shameless plug

Swords Dance already OHKOes Rotom with Stone Edge iirc.
This set doesn't even beat Skarmory unless you hit it with Knock Down on the switch, as it can just Whirlwind you out then switch out to regain its earthquake immunity. You already beat Gliscor with HP Ice.
Sorry, this is an interesting idea, but it seems like Landorus has better options.

you can always put SD on the set , the goal of the set is to weaken common counter to sand sweepers , such as skarm zong and gliscor , when you knock down those on the switch , you put your opponent in a tricky situation , because usually they don't pack more than 1 or 2 immunity to ground attack (team preview helps a lot) , either they switch on something that would take huge amount of damage or they stay and they take good damage if not a ko .. add this to some hazards and it's perfect .

this set open for an excadrill sweep later , i'd say this is a the main purpose of this lure .
 
You're actually a couple of years late with that discovery.

Hell, people were using Special Mence in Gen III, before Specs existed.
okay then. XD
Although a general notion I'm getting from this thread is that there's a very VERY thin butter zone between being "original" and being "useful", with the latter being original, but not practical in the slightest (such as the giga impact umbreon mentioned earlier), or useful, but not original in the slightest (such as specsmence)
Either... A. people aren't digging hard enough, or B. all the good ideas have been discovered/utilized.
 
Ahahahaha okay this set is hilarious
I was playing in a random OU tournament on PO, and in the first round, Aeroblacktyl sweeps me with this set.

Jolly/Adamant Gyarados @ Watmel Berry
4 HP / 252 Atk / 252 Spe
Dragon Dance
Waterfall
Earthquake / Stone Edge
Natural Gift

One of the main reasons why Gyarados is less successful as a sweeper in 5th gen is Ferrothorn. Ferrothorn's typing and Power Whip allow it to prevent Gyarados from sweeping consistently, and Ferrothorn's prevalence in the OU metagame make it a thorn in Gyarados's side (see what I did thar).
Watmel Berry, with Natural Gift, gives Gyarados a one-use 80 power Fire-type physical move that crushes opposing Ferrothorn before they even know what hit them. Natural Gift doesn't even make contact, so no Iron Barbs damage. Since most teams rely on Ferrothorn as their Gyarados counter, this can break open the opposing team for a clean sweep with Gyarados as well as open the way for other Water-type sweepers walled by Ferrothorn to make their mark.

Please don't kill me aero
 
Oh yeah, I posted that Gyarados set in this thread a few weeks ago.

Here's a another one of my creative sets:

Bisharp @ Choice Band
Trait: Defiant
EVs: 252 HP/4 Atk/252 SpD or 252 HP/44 Atk/212 SpD
Careful Nature (+SpD, -SpA)/Adamant Nature (+Atk, -SpA)
- Pursuit
- Sucker Punch
- Iron Head
- Stone Edge/Brick Break

This set pretty much functions as a trappers for things like Latios, and Espeon. IMO, it works better than Scizor, Metagross, Escalvier, since it has Sucker Punch, and Dark STAB, to put them in a Check Mate position. Tyrannitar, doesn't outclass this set because it doesn't have Sucker Punch, and it resist Dragon type attacks. The Ev's bring it to 334 HP/262 Special Defense, which is pretty much the exact same Special bulk as Specially defensive Skarmory. I've found it really useful, but you really to be careful with Hidden Power Fightings.The alternative Ev Spread allows it to always OHKO 252 HP/4 Def Latias with Sucker Punch without Stealth Rock, if for some stupid reason who haven't got it up, and Bisharp never gets 2koed, by a Timid Specs Latios Draco Metoer after Stealth Rock.
 
This was pretty much one of the first completely original movesets I've made, and it can be pretty good depending on how its used. I still haven't gotten it completely down yet, though, since I still don't know what will work best with the last two moves given Clefables massive movepool.

Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 232 Def / 12 SAtk / 12 SDef
Calm Nature (+SDef, -Atk)
- Swagger
- Psych Up
- Return
- Meteor Mash/Ice Punch/Fire Punch (Unsure about these last two moveslots)

The goal of this set is to confuse the opponent with swagger, which boosts the damage they take when they hurt themselves in confusion. Since Clefable is using unaware, there's no worry about the +2 attack doing any more damage, so this set can be used with physical attackers as well, although it's risky. Once you've boosted their attack as high as you want, you can use Psych Up to take those boosts, as well as any boosts your opponent made. and steal them for yourself. Return is used as a STAB move since Double-Edge will have recoil without Magic Guard. Meteor mash does lots and damage and can boost attack, but the elemental punches can add better coverage.

Now, the last two slots can really be a lot different, although this is the set I've been testing the most. Softboiled is impossible with Unaware unfortunately, so Wish is needed to restore health. Protect can be used for more leftovers recovery, and if you really wanted to, could go with wish, although you'd be relying on confusion for all of your damage. Toxic or thunderwave could be used, since both of them are really useful statuses. Toxic + Swagger can really hurt the opponent while Thunder Wave lets your outspeed them and make them even less likely to hit you. Cosmic Power can boost you defenses to +6 each while your opponent is left helpless, even if they boost their stats, but you'd be left with only one other move to give out damage.

I really love how much you can do with Clefable. It has one of the greatest movepools out there, and the possibilites are almost endless.

EDIT: A similar moveset to this could be used, although I haven't tested it much yet. It's a stall based version, but still abuses swagger:

Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 232 Def / 12 SAtk / 12 SDef
Calm Nature (+SDef, -Atk)
- Swagger
- Toxic
- Wish
- Cosmic Power

The goal of this set is to boost your defenses with Cosmic Power, making it already hard enough to kill you. With the combination of Swagger and Unaware you get a 90% chance of a harsher confusion that can pressure the opponent into switching into entry hazards if you have any. Wish would be your healing move because you can't use Softboiled and Unaware together.
 
Here we go, an infinitely better dragon than that Haxorus set, presenting...NINJACHOMP.

Garchomp @Life Orb
96 Atk / 252 SAtk / 160 Spe
Rash Nature
~Swords Dance
~Outrage
~Draco Meteor
~Fire Blast

It's rather similiar (or the same? I wasn't around that time) to the ChainChomp of DPPt lore, and its only surviving relative is the rather outdated Special Attacking Flygon on-site. The idea is to smack anything that comes in with the appropriate move, and knock it out, functioning much like MixMence. 252/0 Gliscor takes at least 76% from Draco Meteor, Skarmory, Ferrothorn and Bronzong are hit by Fire Blast, and Outrage still does at least 56% to 252/252 Bold Blissey: a good 2HKO. The speed EVs outspeed Adamant Lucario and other neutral-natured max speed base 90s, although there aren't that many of those around anymore. Lastly, Swords Dance rounds off the set as a good way to break through weakened stall teams, paralysed offensive teams or generally fake a physical set to lure in those checks.

Potential teammates include stuff that were walled or checked by the aforementioned threats: e.g. Dragon Dance Salamence or Dragonite, Haxorus, Landorus, Excadrill and Conkeldurr. Garchomp lacks power in this set even after a Swords Dance, so an offensive partner is strictly necessary. Also, this Garchomp is still quite slow, so paralysis support from the likes of Specially Defensive Jirachi is very much appreciated. Jirachi also takes Ice- and Dragon-type attacks aimed at Garchomp, along with countering Latias and Latios nicely.

Why not MixMence? No one expects NinjaChomp, ever, hence the reason for posting it here. Also, with Salamence and Garchomp on the same team, good players would automatically assume Salamence is a mixed one to pave the way for Garchomp's sweep. Imagine the looks on their faces when their Gliscor goes down to a Draco Meteor and the physical Dragon Dance Salamence has free reign over their team. Still, it fails a little to Latios and Latias, who are faster and can smack both down with their own Dragon-type attacks. Solution?

BOSSCHOMP @Leftovers
252 Atk / 4 Def / 252 Spe
Adamant nature
~Substitute
~Scary Face
~Outrage
~Earthquake

Substitute as they switch their revenge killer in, and Scary Face to halve their speed! It works like a charm on Latias and Latios, as well as Jolteon, Azelf, Gengar, Thunderus, Infernape, Terrakion and Virizion/Landorus if it's around half health. The sad part is that I've only seen Latias and Latios and to some extent Landorus as common Garchomp revenge killing switch-ins. At least when it makes itself useful, it can open up a devastating Conkeldurr sweep now that Latios can't come in and kill it anymore.

Repost of Garchomp sets. Comments?

@Clefable set: Needs recovery like Softboiled to heal off any damage taken since confusion only gives it a 50% chance to not get hit. Otherwise nice set, though it competes with Unaware Swagger/Curse Quagsire for a team slot.
 
What was Chainchomp exactly? :o

EDIT: Also, I just realised it gets walled shit by Heatran. Revised set:

Garchomp @Life Orb
96 Atk / 252 SAtk / 160 Spe
Rash Nature
~Swords Dance
~Earthquake
~Draco Meteor
~Fire Blast
 
What was Chainchomp exactly? :o

EDIT: Also, I just realised it gets walled shit by Heatran. Revised set:


Garchomp @Life Orb

96 Atk / 252 SAtk / 160 Spe
Rash Nature
~Swords Dance
~Earthquake
~Draco Meteor
~Fire Blast


It was something like this:


Garchomp @ Life Orb
Ability: Sand Veil
EVs: 200 Atk / 162 Spe / 148 SpA
Nature: Rash
~ Draco Meteor
~ Fire Blast
~ Outrage
~ Earthquake / Swords Dance

That was just the first thing I found on Google, so it may or may not be the actual set. It might be in Cryonics.
 
I have one I thought up:

Gengar @ Leftovers
252 Speed/252 Sp.Atk/6 Def
~Substitute
~Hex
~Venoshock
~Hp Fire

This with toxic spikes support, wouldnt it be pretty good?
If Im not as pro as I think I am, because someone made it before me, tell me so :)
 
I have one I thought up:

Gengar @ Leftovers
252 Speed/252 Sp.Atk/6 Def
~Substitute
~Hex
~Venoshock
~Hp Fire

This with toxic spikes support, wouldnt it be pretty good?
If Im not as pro as I think I am, because someone made it before me, tell me so :)

A lot of people mentioned Hex/Veno with T-spikes but I don't think anyone ever bothered to actually make a set.
 
A lot of people mentioned Hex/Veno with T-spikes but I don't think anyone ever bothered to actually make a set.

If we're talking set, which is QUITE VIABLE as a Stall-partner Sweeper....

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Gengar @ Life Orb
Timid ~ 4 HP / 252 SpA / 252 Spe
~Hex
~Venoshock
~HP Fire
~Thunderbolt

Hex and Venoshock are both boosted when the opponent is suffering Poison (while any ailment boosts Hex), which makes both moves VERY good candidates. HP Fire is a crucial means of coverage when considering those horrid Steel types that ruin all the fun. Thunderbolt sums up the set and covers bulky waters that come in and laugh at many forms of stall. Of course, this should only be used if you're confident about getting AT LEAST one layer of Toxic Spikes.

Edit: note to self~Forretress=awesome partner....

Edit 2:Yours is quite similar, but can be used to add on to turns off stall and to keep Gengar on the field longer.
It's merely a choice of Live Long and Prosper, or Die Young with a (pedo-)Smile on your Face.
 
@Clefable set: Needs recovery like Softboiled to heal off any damage taken since confusion only gives it a 50% chance to not get hit. Otherwise nice set, though it competes with Unaware Swagger/Curse Quagsire for a team slot.

I added another set that focuses on survivability and stalling with swagger instead of going offensive with it. I'm actually starting to like it more than the other set now, since it actually has a way to regain its health now. Unfortunately, it's forced to use wish because of Unaware, so it can be difficult to heal up at first. EDIT: I should probably put it here too so you don't have to scroll up to see it.


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Clefable @ Leftovers
Trait: Unaware
EVs: 252 HP / 236 Def / 20 SDef
Calm Nature (+SDef, -Atk)
- Swagger
- Toxic
- Wish
- Cosmic Power

The goal of this set is to boost your defenses with Cosmic Power, making it already hard enough to kill you. With the combination of Swagger and Unaware you get a 90% chance of a harsher confusion that can pressure the opponent into switching into entry hazards if you have any. Wish would be your healing move because you can't use Softboiled and Unaware together.
 
Also what does that ev spread on the chain chomp do

The speed allows it to outrun Adamant Lucario, the SAtk EVs give it power since Garchomp has so little SAtk it needs all it can get to wreck maximum havoc on Gliscor and Hippowdon. The rest goes into attack...dang it's the same as ChainChomp. I'm one freaking generation too late.

Scary Face Garchomp could go without Substitute I guess, but you'd have to lure in Latias and Latios on the switch.
 
The speed allows it to outrun Adamant Lucario, the SAtk EVs give it power since Garchomp has so little SAtk it needs all it can get to wreck maximum havoc on Gliscor and Hippowdon. The rest goes into attack...dang it's the same as ChainChomp. I'm one freaking generation too late.

Scary Face Garchomp could go without Substitute I guess, but you'd have to lure in Latias and Latios on the switch.

Substitute is very useful on Chomp, I wouldn't get rid of it (And what could replace it?)
 
Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 232 Def / 12 SAtk / 12 SDef
Calm Nature (+SDef, -Atk)
- Swagger
- Psych Up
- Return
- Meteor Mash/Ice Punch/Fire Punch (Unsure about these last two moveslots

Unaware Clefable never gets old. It is always on my Dreamworld team, and I am lost without it - it has saved my ass in so many situations, and essentially gives your team space to do what it wishes whilst your opponent assumes they can just sweep you in a few turns.

I love the combination of Swagger + Psych Up, now that is creative. Unaware I think actually gives Clefable the means of using its vast movepool more than Magic Guard does, even if it does mean Fable loses out on Move Tutors.

The set I used to use was:
Stored Power
Cosmic Power
Copycat
Wish

Copycat is very fun to use, as you can just reap the benefits of your opponent's attempt to set up on you.

Now i've just changed to a standard stall set:
Flamethrower
Toxic
Cosmic Power
Moonlight

Moonlight I actually prefer over Wish because the one-turn wait has screwed me over too many times. The drawbacks are obvious, but I still see more success with it - and obviously Sunny Day makes it superior.
 
OMG IT'S


Liepard @ Normal Gem
Nature: Timid
Ability: Unburden
252 Spe/ 252 SpA

Fake Out
Foul Play
HP Flying
Swagger/ Grass Knot/ Taunt/ Torment

Fake Out + Normal Gem

Once used will Trigger Unburden and Double your speed.

Foul Play is an interesting skill. It uses BP + Stab with your targets own Attack Stat to deal damage. Needless to say it can reverse sweep physical Sweepers.

HP Flying is for Bugs and Fighting Types.

Swagger is to help boost Foul Plays damage and potentially screw over your opponent. ( on a prankster set this can shit on Mach Punch Conkeldurr and the like.)

If you don't want to gamble with Swagger go with Grass knot for obvious reasons, Taunt for obvious reasons or Torment for when pard is about to die.
 
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