• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Creative (and good) Movesets (READ THE OP FIRST)

Status
Not open for further replies.
Yeah do those calcs instead with a 252 +2 Attack Life Orb Earthquake and Stone Edge lol


Hippowdon is hit for a little less (not OHKOed even with Stealth Rock), Skarmory is taking more from Focus Blast, Ferrothorn is taking aound the same, Virizion is killing you either way unless it's Swords Dance, Breloom isn't OHKOed IIRC, Jellicent I know is OHKOed by +2 Earthquake, and of course Blissey is as well.

Special Landorus really isn't a bad set, but it runs into some problems that make it not as good as Physical Landours. Of course, this would go out the window if Landorus gets Sheer Force.
 
There are some othr assets to Special Landorus too. Both Earth Power and Focus Blast can score a SpD drop, should blissey be hit by a SpD drop it's a gonner. Plus, Calm mind also raises it's SpD. Should Virizion lack HP ice it won't OHKO back, and Reuniclus won't be able to do much unless it has severe SpA investments, which many don't (specially the bulky calm minder). Not to mention the surprise factor, which more often than not opens you up for either a) another Calm Mind or b) a predicted switch like the mention blissey scenario.
 
yeah I think OHKOing Skarmory and Hippowdon is the main attraction of this set if you're using it as a lure -- this could break open the opposing team for a clean sweep with Excadrill or Terrakion
 
yeah I think OHKOing Skarmory and Hippowdon is the main attraction of this set if you're using it as a lure -- this could break open the opposing team for a clean sweep with Excadrill or Terrakion
This seems like a great set and I feel like incorporating it into a team. I'm thinkin a lead Hippo, a Jellicent, a Landorus (duh) and an Excadrill. Who else should I incorporate?
 
This seems like a great set and I feel like incorporating it into a team. I'm thinkin a lead Hippo, a Jellicent, a Landorus (duh) and an Excadrill. Who else should I incorporate?

Ferrothorn for its synergy with Jellicent, then... hmm. Terakion? Garchomp?
meh i'd like to remind you guys this isn't a "build my team" thread
 
Forgive me if I haven't been keeping up with Smogon lately, but I was checking over the Simipour thread and saw nothing mentioning these sets...plus I don't know where to get calcs so, um...please don't kill me here?

516_simipour_front_norm.png


Simipour (@ None)
Gluttony/Torrent
Adamant or Jolly Nature [Attack vs. Speed; your choice]
6 HP/252 Atk/252 Spe

Acrobatics
Shadow Claw/Crunch
Brick Break/Aqua Tail/Rock Slide
Hone Claws

Acrobatics is a very useful move that can take out several Grass types or Fighting types who may be the bane to Simipour's use. Shadow Claw is mainly to combat Ghosts like Chandelure and Shedinja (And MAYBE Jellicent, though that might be a stretch) who may present a few problems. Crunch can hit Psychic types for nice damage, and can also hit Ghost types, but it soon becomes a problem of which move is better. Crunch has higher base power, and the chance to flinch. Shadow Claw while having lower base power, has a higher chance to do a Critical Hit.

Brick Break can take care of Steel types and Rock Types, though Aqua Tail has the advantage of taking out Fire Types and Ground Types, along with getting STAB. Rock Slide takes care of Fire Types as well, as with Flying, Ice, and Bug types (albeit, unless your name is Shedinja or Volcarona, those are rarely seen). The third slot is mainly for coverage, depending on what you're worried about. And Hone Claws is there for boosting.

I use this set in-game, and needless to say my Simipour is a terror. I go with the Acrobatics/Shadow Claw/Rock Slide/Hone Claws myself, albiet.
 
Larvesta @ Eviolite
Nature: Adamant
Ability:
252 Atk/ 252 HP

Zen Head butt
Flame Charge
Bug Bite
Morning Sun

Since Larvesta has a better Attack base than Volcarona, I thought I'd create a set in which it uses its superior Attack stat to Stand out. Eviolite puts its defenses on parr (if not better) with Volcarona, and Maxing out its HP gives it a little more survivability. The plan is to use Flame Charge to gather up speed using Morning Sun for HP regen. Bug bite is another stab move and Utility. Zen Head butt for Psychic and fighting Types. This isn't a competitive move set so dont go shouting Oh Kingdra This oh Kyogre that.
 
if you're going to use acrobatics, use flight gem instead of no item
Otherwise that simipour set is pretty terrible. For fuck's sake, it's simipour; why do people try to use it?

I don't understand what that larvesta is going to do. If it's for LC, it's for LC, but if it's not competitive then why is it posted here? (read: good movesets)
 
Larvesta shouldn't be expected to be much of an OU performer. It might work for NU, but with its best stat being 85 Attack, it gets outclassed by nearly any other Fire or Bug-type. In any case, the power from X-Scissor would be more useful than the Berry-eating of Bug Bite unless you use it in LC.

Aqua Tail should be the main slash on Simipour, but I can't say the set looks very effective.
 
Forgive me if I haven't been keeping up with Smogon lately, but I was checking over the Simipour thread and saw nothing mentioning these sets...plus I don't know where to get calcs so, um...please don't kill me here?

516_simipour_front_norm.png


Simipour (@ None)
Gluttony/Torrent
Adamant or Jolly Nature [Attack vs. Speed; your choice]
6 HP/252 Atk/252 Spe

Acrobatics
Shadow Claw/Crunch
Brick Break/Aqua Tail/Rock Slide
Hone Claws

Acrobatics is a very useful move that can take out several Grass types or Fighting types who may be the bane to Simipour's use. Shadow Claw is mainly to combat Ghosts like Chandelure and Shedinja (And MAYBE Jellicent, though that might be a stretch) who may present a few problems. Crunch can hit Psychic types for nice damage, and can also hit Ghost types, but it soon becomes a problem of which move is better. Crunch has higher base power, and the chance to flinch. Shadow Claw while having lower base power, has a higher chance to do a Critical Hit.

Brick Break can take care of Steel types and Rock Types, though Aqua Tail has the advantage of taking out Fire Types and Ground Types, along with getting STAB. Rock Slide takes care of Fire Types as well, as with Flying, Ice, and Bug types (albeit, unless your name is Shedinja or Volcarona, those are rarely seen). The third slot is mainly for coverage, depending on what you're worried about. And Hone Claws is there for boosting.

I use this set in-game, and needless to say my Simipour is a terror. I go with the Acrobatics/Shadow Claw/Rock Slide/Hone Claws myself, albiet.
You could also run mixed with Work Up.
 
As for that Heracross set, it looks interesting, but it seems like Conkeldurr can do it better more consistently with both better coverage and priority. True, the low PP of Megahorn won't hurt as much thanks to Sleep Talk, but... while using Sleep Talk you only have a 33% chance of actually attacking the opponent, which puts you in a tricky position. Still, Guts boosted Megahorn coming from such a high attack without a drawback of losing health is nice :/. It just seems like Heracross is going to get killed before it can do much damage.

True - but keep in mind that Conkeldurr rolls over and dies from any decently powered Psychic move, or just special attacks in general. Heracross has more resistances and this set can actually survive SE hits while using bulk up at the same time, eventually getting his stats up to where you can throw off Megahorns left and right. To give you some perspective, this Heracross is not OHKO'd by even a Modest Choice Specs Draco Meteor from Latios, and modest is only rarely used, if ever. Think of Heracross as a "bulky booster" and Conkeldurr more like a sweeper.
 
1 Trick Ponies, probably posted before, idk.


Well... This set is only available Through Gen 4 so... eh


Umbreon @ Toxic Orb/ Flame Orb
Nature: Impish
Ability: Synchronize
252 Def/ 252 SpD

Protect
Rest
Sleep Talk
Pay back

Protect turn 1, Sync Status, play with it a bit, rest it off, sleep talk

Haxorus @ Dragon Gem
Nature: Adamant
Ability: Mold Breaker
252 Atk/ 252 Spe

Outrage
Dragon Claw
Swords Dance
Protect or W/e

Swords dance First Turn, Outrage goes off @ 200+ BP combined with +1 Attack for two to three turns
 
Forgive me if I haven't been keeping up with Smogon lately, but I was checking over the Simipour thread and saw nothing mentioning these sets...plus I don't know where to get calcs so, um...please don't kill me here?

516_simipour_front_norm.png


Simipour (@ None)
Gluttony/Torrent
Adamant or Jolly Nature [Attack vs. Speed; your choice]
6 HP/252 Atk/252 Spe

Acrobatics
Shadow Claw/Crunch
Brick Break/Aqua Tail/Rock Slide
Hone Claws

Acrobatics is a very useful move that can take out several Grass types or Fighting types who may be the bane to Simipour's use. Shadow Claw is mainly to combat Ghosts like Chandelure and Shedinja (And MAYBE Jellicent, though that might be a stretch) who may present a few problems. Crunch can hit Psychic types for nice damage, and can also hit Ghost types, but it soon becomes a problem of which move is better. Crunch has higher base power, and the chance to flinch. Shadow Claw while having lower base power, has a higher chance to do a Critical Hit.

Brick Break can take care of Steel types and Rock Types, though Aqua Tail has the advantage of taking out Fire Types and Ground Types, along with getting STAB. Rock Slide takes care of Fire Types as well, as with Flying, Ice, and Bug types (albeit, unless your name is Shedinja or Volcarona, those are rarely seen). The third slot is mainly for coverage, depending on what you're worried about. And Hone Claws is there for boosting.

I use this set in-game, and needless to say my Simipour is a terror. I go with the Acrobatics/Shadow Claw/Rock Slide/Hone Claws myself, albiet.

Hilariously weak STAB-less moves + piss poor (see what i did thar) Pokemon + no item = all around shit set.

Larvesta @ Eviolite
Nature: Adamant
Ability:
252 Atk/ 252 HP

Zen Head butt
Flame Charge
Bug Bite
Morning Sun

Since Larvesta has a better Attack base than Volcarona, I thought I'd create a set in which it uses its superior Attack stat to Stand out. Eviolite puts its defenses on parr (if not better) with Volcarona, and Maxing out its HP gives it a little more survivability. The plan is to use Flame Charge to gather up speed using Morning Sun for HP regen. Bug bite is another stab move and Utility. Zen Head butt for Psychic and fighting Types. This isn't a competitive move set so dont go shouting Oh Kingdra This oh Kyogre that.

With no way of boosting its mediocre base attack and defence, Larvesta is just gonna be slaughtered as a bulky attacker in any tier thanks to its lack of Leftovers and 10000000000 weaknesses.

1 Trick Ponies, probably posted before, idk.


Well... This set is only available Through Gen 4 so... eh


Umbreon @ Toxic Orb/ Flame Orb
Nature: Impish
Ability: Synchronize
252 Def/ 252 SpD

Protect
Rest
Sleep Talk
Pay back

Protect turn 1, Sync Status, play with it a bit, rest it off, sleep talk

This gimmick is largely outclassed by, well, the slightly large amount of Pokemon that can learn Will-o-Wisp/Toxic. They can even pull it off in one turn while not being completely useless to the team after.

Haxorus @ Dragon Gem
Nature: Adamant
Ability: Mold Breaker
252 Atk/ 252 Spe

Outrage
Dragon Claw
Swords Dance
Protect or W/e

Swords dance First Turn, Outrage goes off @ 200+ BP combined with +1 Attack for two to three turns

Probably the best set on this page (which isn't saying much) competitive usability wise but really, this type of "creative" moveset is one that you usually expect to find 9 or 10 year olds using on WiFi. Also easily revenged/walled by a huge amount of pokemon.
 
Hilariously weak STAB-less moves + piss poor (see what i did thar) Pokemon + no item = all around shit set.

Flying Gem, 110 BP Acrobatics, but otherwise, terrible set. >_>

With no way of boosting its mediocre base attack and defence, Larvesta is just gonna be slaughtered as a bulky attacker in any tier thanks to its lack of Leftovers and 10000000000 weaknesses.
The question is that why the fuck are people using Larvesta in OU in the first place(and I doubt guanlong even wants to use that, despite his Larvesta obssession, given that he does have common sense...)

This gimmick is largely outclassed by, well, the slightly large amount of Pokemon that can learn Will-o-Wisp/Toxic. They can even pull it off in one turn while not being completely useless to the team after.
With its main niche kicked out of the window, Umbreon is gonna get sent out of OU, so it doesn't really matter. I'd prefer Psycho Shift Sigilyph tyvm.

Probably the best set on this page (which isn't saying much) competitive usability wise but really, this type of "creative" moveset is one that you usually expect to find 9 or 10 year olds using on WiFi. Also easily revenged/walled by a huge amount of pokemon.

I swore Post-game Cheren used almost the same strategy. CHEREN.
 
Here we go, an infinitely better dragon than that Haxorus set, presenting...NINJACHOMP.

Garchomp @Life Orb
96 Atk / 252 SAtk / 160 Spe
Rash Nature
~Swords Dance
~Outrage
~Draco Meteor
~Fire Blast

It's rather similiar (or the same? I wasn't around that time) to the ChainChomp of DPPt lore, and its only surviving relative is the rather outdated Special Attacking Flygon on-site. The idea is to smack anything that comes in with the appropriate move, and knock it out, functioning much like MixMence. 252/0 Gliscor takes at least 76% from Draco Meteor, Skarmory, Ferrothorn and Bronzong are hit by Fire Blast, and Outrage still does at least 56% to 252/252 Bold Blissey: a good 2HKO. The speed EVs outspeed Adamant Lucario and other neutral-natured max speed base 90s, although there aren't that many of those around anymore. Lastly, Swords Dance rounds off the set as a good way to break through weakened stall teams, paralysed offensive teams or generally fake a physical set to lure in those checks.

Potential teammates include stuff that were walled or checked by the aforementioned threats: e.g. Dragon Dance Salamence or Dragonite, Haxorus, Landorus, Excadrill and Conkeldurr. Garchomp lacks power in this set even after a Swords Dance, so an offensive partner is strictly necessary. Also, this Garchomp is still quite slow, so paralysis support from the likes of Specially Defensive Jirachi is very much appreciated. Jirachi also takes Ice- and Dragon-type attacks aimed at Garchomp, along with countering Latias and Latios nicely.

Why not MixMence? No one expects NinjaChomp, ever, hence the reason for posting it here. Also, with Salamence and Garchomp on the same team, good players would automatically assume Salamence is a mixed one to pave the way for Garchomp's sweep. Imagine the looks on their faces when their Gliscor goes down to a Draco Meteor and the physical Dragon Dance Salamence has free reign over their team. Still, it fails a little to Latios and Latias, who are faster and can smack both down with their own Dragon-type attacks. Solution?

BOSSCHOMP @Leftovers
252 Atk / 4 Def / 252 Spe
Adamant nature
~Substitute
~Scary Face
~Outrage
~Earthquake

Substitute as they switch their revenge killer in, and Scary Face to halve their speed! It works like a charm on Latias and Latios, as well as Jolteon, Azelf, Gengar, Thunderus, Infernape, Terrakion and Virizion/Landorus if it's around half health. The sad part is that I've only seen Latias and Latios and to some extent Landorus as common Garchomp revenge killing switch-ins. At least when it makes itself useful, it can open up a devastating Conkeldurr sweep now that Latios can't come in and kill it anymore.
 
landorus@leftovers / life orb .

trait : sand power

ev full attack speed or as you want ..

-Knock down (i'm lazy to check the true english name )
-Earthquake
-stone edge
-HP ice / whatever , even fly could do for that free turn of recovry ..

great lure for skarm and zong and rotom too , knock down them to the ground on the switch and EQ , this set can be a headache for your opponent if they'r the only ground immune pokemon on their team , and with different hazards it's pretty cool ( a great set against stall teams also btw ) .

the best partner for this set is excadrill obviously ..
 
I'm not entirely sure if I did try out a simipour moveset. however, I did run some calculations and found a specs set to be somewhat efficient. however, as I mentioned, I might have already posted it.
Speaking of specs, I dunno if specs salamence belongs here. I have used it to some degree of success, but whether it's original is my guess. XD
 
I'm not entirely sure if I did try out a simipour moveset. however, I did run some calculations and found a specs set to be somewhat efficient. however, as I mentioned, I might have already posted it.
Speaking of specs, I dunno if specs salamence belongs here. I have used it to some degree of success, but whether it's original is my guess. XD

The only thing that Specs Simipour has over Specs Starmie is Focus Blast for Tyranitar.
 
as far as I remember the set I had DID have focus blast. XD
then again, it's main thing it has over other water type sweepers is nasty plot. XD
Still, should I post the specsmence set or not?
 
I'm not entirely sure if I did try out a simipour moveset. however, I did run some calculations and found a specs set to be somewhat efficient. however, as I mentioned, I might have already posted it.
Speaking of specs, I dunno if specs salamence belongs here. I have used it to some degree of success, but whether it's original is my guess. XD

You're actually a couple of years late with that discovery.

Hell, people were using Special Mence in Gen III, before Specs existed.
 
Status
Not open for further replies.
Back
Top