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Creative (and good) Movesets (READ THE OP FIRST)

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Liepard @ Normal Gem
Nature: Timid
Ability: Unburden
252 Spe/ 252 SpA

Fake Out
Foul Play
HP Flying
Swagger/ Grass Knot/ Taunt/ Torment

Prankster usually outclasses Unburden, if your strategy revolves around Swaggery (Swagger + Trickery). And at that point, you're better off using a Prankster like Sableye or Murkrow, who have more bulk and recovery.
The "mixed" idea is pretty good, but Liepard doesn't really have the movepool to properly use it from what I can see. The great thing about Prankster + Foul Play is that it means your Pokemon has Attack and Speed basically covered, so you can invest in Defense. With a frail pokemon like Liepard, it's not the best user, though it does have Thunder Wave and Encore.
 
I've been having some fun with this as an anti-lead. It takes a lot of prediction to pull off though, although there are obviously some leads that are easy to counter with it. You'd need teamates than can handle the things it can't though.

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Absol @ Life Orb/Focus Sash
Trait: Super Luck
EVs: 252 HP / 252 Atk / 4 Def (unsure about these, but speed really isn't important on this set, but at the same time it's still not taking hits any time soon)
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Snatch
- Magic Coat
- Swords Dance/Superpower

I like nicknaming him SuckerPunch. The goal is to see what lead the other guy is using and to counter it. Magic coat bounces off entry hazards/status, and dominates leads like forretress, ferrothorn, and smeargle that will just about always set them up. It also messes with frail taunt leads and lets me use sucker punch to see what they want to do next.

Snatch stops any leads from trying to boost their stats or make subs, sometimes giving absol a free setup. Sucker Punch is used for any leads that will attack that absol believes it can take on. The last moveslot is the one I'm most unsure of. Swords dance could be used to make sucker punch OHKO most anything that doesn't resist it, and superpower gives it coverage as well as an attack that can always be used, granted it either miraculously outspeeds something or manages to survive what the opponent throws at it, or if the opponent switches.

As far as partners go, gengar seems like a pretty solid choice, as it can Sub + Disable leads like Machamp that completely demolish absol otherwise.
 
Prankster usually outclasses Unburden, if your strategy revolves around Swaggery (Swagger + Trickery). And at that point, you're better off using a Prankster like Sableye or Murkrow, who have more bulk and recovery.
The "mixed" idea is pretty good, but Liepard doesn't really have the movepool to properly use it from what I can see. The great thing about Prankster + Foul Play is that it means your Pokemon has Attack and Speed basically covered, so you can invest in Defense. With a frail pokemon like Liepard, it's not the best user, though it does have Thunder Wave and Encore.

Foul Play isn't a Status category move so it doesn't benefit from prankster, so Liepard with (and without minus Persian cuz base speed) Unburden is the Fastest Foul Player. However it's totally raped by mach punch and BP-Scizor without Prankster
 
Foul Play isn't a Status category move so it doesn't benefit from prankster, so Liepard with (and without minus Persian cuz base speed) Unburden is the Fastest Foul Player. However it's totally raped by mach punch and BP-Scizor without Prankster

I suppose that is a point. Sacrificing priority for a fast Foul Play isn't a bad idea, actually, though as I said, Liepard is fragile, and luck becomes even more important. Foul Play's lack of speed doesn't really matter so much with Sableye or Murkrow, as they have priority recovery. They usually work nicely with Subs too, so that's something to consider with Liepard. Swagger Foul Play needs a pokemon able to take hits and stay alive, as luck won't always remain favourable.
 
Reckoned I'd repost this, since it was glanced over a little :P

xatu.png

Pivotu @ Leftovers
Magic Bounce
Jolly
252 HP/ 252 Spd/ 6 Def
-U-Turn
-Featherdance
-Thunderwave/ Psychic/ Psycho-Shock/ Hidden Power (Ground)
-Roost

"Wait, Xatu?"
"Why not Espeon?"
"You suck!"

Now hear me out! How often does Espeon actually succesfully DO something after blocking Hazards? Most of the time he's limited to Screen support, or blindly firing off a HP Fire, only to boost Heatran/ Chandelure to insane powers.
Instead, meet Pivotu. Come in on the hazard/ status, reflect it back and Featherdance either the set-up-er, rendering it incapable of harming you, or the switch in.
Escavalier, Excadrill, Tyranitar and pretty much any other Physical threat all get stalled out by this set, and anyone slower can just be U-Turned allowing your sweeper to come in, sponge a -2 attack and proceed to sweep.
The EV's could use work, and the move for the 3rd slot is still something I'm not sure on, but it's an awesome set over all, and works great on offensive teams who don't like entry hazards.
 
Level 1 Cottonee @ Focus Sash
Prankster
No EV's
Substitute
Leech Seed
Protect
Endeavor

Leech Seed first, then they hit you down to your Sash (Or Sub first if they can't hit you somehow, like if it's a pure-support Deoxys-S or something lol). You restore all of your HP due to Leech Seed, so just spam Substitute until they miss an attack or switch out (to get rid of Leech Seed). Once they do that, use Leech Seed on the switchin (or just Endeavor what's already out). Once you have a Sub up and you've Seeded them (before they break your Sub that turn), now you Endeavor if you still have your Sash, or just SubSeed-stall them by spamming Subs.

The only thing that counters this is priority (And perhaps Taunt, but you should Protect to scout for that), since Magic Guard users get hit by Endeavor.
 
Never got a reply for this o_0


Probopass @ Chesto Berry/ Left overs
Nature: Relaxed
Ability: Magnet Pull
252 Def/ 252 SpD or 252 Def/ 128 SpD/ 128 HP

Block
HP Fire
Magnet Rise/ Lock-On/ Thunder wave
Rest/ Zap Cannon/ Earth Power

For Use as a Steel Trapper or Trick Room Trapper.

Block is For Trick Room Trapping. If there is a potential threat to another member of your team you Switch it in and Lock in the threat, Slowly KO'ing or Hitting it decently and Paralyzing it.

Magnet Pull and HP fire are for Steel Types. Rest and Chesto berry are for Healing if you're low on HP or you can Just carry Leftovers.

With Passes bulk, you may really only need Magnet Rise if the rest of your team has a severe Ground weakness. Thunder wave makes for better Utility otherwise for other threats
 
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Subpunch Infernape
- Focus Punch
- Substitute
- Slack Off
- Fire Punch
Life Orb
Iron Fist
Jolly
4 HP / 252 Atk / 252 Spe

I didn't think that it would work, but it does. Focus punch kills everything. Iron fist boosts focus punch and fire punch to 180 and 90 base power respectively. Slack off is great on this set, giving the monkey "subroost" to abuse focus punch.

Go try it!
 
Leafeon @ Galon Berry
Nature: Adamant/ Jolly
Ability: Chlorophyll
252 Atk/ 252 Spe

Swords Dance
Leaf Blade
X- Scissor
Natural Gift

Standard sweeper set. Has Type coverage on Ground, Rock, Water, Psychic, Dark, Grass, and now Flying, and Dragon Types because of 80 BP ice Natural Gift.
 
But simply ask yourself: What can that do (that's actually worth a moveslot) that Eviolite Magneton can't do? Although then again, Probo will most likely be NU and Mag will most likely be UU, so I guess you could use that in NU..

Trap stuff other than Steel Types, take an Earth quake better..... Heal
 
Dusclops @ Eviolite
Bold
216Def/252HP/40SpDef
Hex
Will-o-Wisp
Calm Mind
Rest

It's pretty obvious what this does. :3

Provided that you've either Burned them or put up a few CM's, the two turns of Rest should be survivable.
 
Level 1 Cottonee @ Focus Sash
Prankster
No EV's
Substitute
Leech Seed
Protect
Endeavor

Leech Seed first, then they hit you down to your Sash (Or Sub first if they can't hit you somehow, like if it's a pure-support Deoxys-S or something lol). You restore all of your HP due to Leech Seed, so just spam Substitute until they miss an attack or switch out (to get rid of Leech Seed). Once they do that, use Leech Seed on the switchin (or just Endeavor what's already out). Once you have a Sub up and you've Seeded them (before they break your Sub that turn), now you Endeavor if you still have your Sash, or just SubSeed-stall them by spamming Subs.

The only thing that counters this is priority (And perhaps Taunt, but you should Protect to scout for that), since Magic Guard users get hit by Endeavor.


This actually has been posted a few times now, it came up about in the beginning of Black and White.

Another version was... if I remember correctly...

Grass Whistle
Leech Seed
Endeavor
Something...

I don't quite remember actually, but it also ran that berry that always guaranteed an attack to hit. So, first turn, priority grass whistle to put enemy to sleep, and then endeavor their switch, and then priority leech seed it. Guaranteed 1 kill and 1 cripple.

Either way, its a bit old.


xatu.png

Pivotu @ Leftovers
Magic Bounce
Jolly
252 HP/ 252 Spd/ 6 Def
-U-Turn
-Featherdance
-Thunderwave/ Psychic/ Psycho-Shock/ Hidden Power (Ground)
-Roost

"Wait, Xatu?"
"Why not Espeon?"
"You suck!"

Now hear me out! How often does Espeon actually succesfully DO something after blocking Hazards? Most of the time he's limited to Screen support, or blindly firing off a HP Fire, only to boost Heatran/ Chandelure to insane powers.
Instead, meet Pivotu. Come in on the hazard/ status, reflect it back and Featherdance either the set-up-er, rendering it incapable of harming you, or the switch in.
Escavalier, Excadrill, Tyranitar and pretty much any other Physical threat all get stalled out by this set, and anyone slower can just be U-Turned allowing your sweeper to come in, sponge a -2 attack and proceed to sweep.
The EV's could use work, and the move for the 3rd slot is still something I'm not sure on, but it's an awesome set over all, and works great on offensive teams who don't like entry hazards.


I was actually waiting to see what other people thought, but I actually like this set a lot. I will say, not everyone thinks Xatu is an inferior Espeon. Actually, a good majority of people find it to be simply a different version all together. They trade weaknesses and immunities. Xatu being weak to electric/ice/rock (common attacking types), yet immune to ground and neutral to bug, as well as that amazing 4x resist to fighting and 2x resist to grass.... compared to Espeon, its just a completely different list of defenses.


Either way, this set is definitely fun looking. Crippling the enemy like crazy, and U-turning away. Definitely fun for a magic bounce user. I wonder if slashing in Reflect somewhere in there is a good idea.
 
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Subpunch Infernape
- Focus Punch
- Substitute
- Slack Off
- Fire Punch
Life Orb
Iron Fist
Jolly
4 HP / 252 Atk / 252 Spe

I didn't think that it would work, but it does. Focus punch kills everything. Iron fist boosts focus punch and fire punch to 180 and 90 base power respectively. Slack off is great on this set, giving the monkey "subroost" to abuse focus punch.

Go try it!

This seems hilarious and yet I can somewhat see it work.

Level 1 Cottonee @ Focus Sash
Prankster
No EV's
Substitute
Leech Seed
Protect
Endeavor

How in the world is this creative? Better, how is this good?

YOU switched in Cottonee!
Opponent switched in Ferrothorn!
Cottonee is fucked!
 
This seems hilarious and yet I can somewhat see it work.



How in the world is this creative? Better, how is this good?

YOU switched in Cottonee!
Opponent switched in Ferrothorn!
Cottonee is fucked!

It's good against most things; and I actually didn't think anyone knew about it lol
 
Tried out Swagger and Psych Up Clefable recently, using Meteor Mash as my main attacking move, and it's pretty lulzy. Being able to copy Shell Smashes and Butterfly Dances is pretty nifty too. Only problem I can see is a definite four-moveslot syndrome, as you can't boost defense and heal off damage without sacrificing Swagger, really. Drain Punch is infuriatingly a Tutor move, and that would have been perfect (ignoring Ghosts, obviously, at least MM can only be blocked by Sheddy). Another obvious issue is that any attack investment will be sacrificing important bulk, it dies too easily without it, though in the case you're copying Defense boosts, that is slightly alleviated.

Seems you could forego Swagger and just bring in Psych Up + Attacking Move in on any stat booster, making Unaware an even better failsafe to a Swagger Foul Play attempt gone wrong, which is really using Unaware to its best extent. Problem then is having a move that can take advantage of boosts - Stored Power is a great use, but obviously suffers against Dark Types.

Here's an okay-ish antilead i've been trying out.

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Gallade (M) @ Focus Sash
Ability: Steadfast
EVs: 96 HP / 252 Atk / 136 Def / 24 Spd (shittily improvised, probably could be better)
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Night Slash
- Magic Coat
- Snatch

Kind of obvious. Physically it covers most pokemon, then Magic Coat and Snatch deflect hazards and steal nice things respectively. Prediction can be a total bitch, so it's not fantastic when things go wrong - when things go right, you've supported your team nicely.

I like the Infernape Focus Punch set, seems like a bitch.
 
Focus punch... on a lead.

Wow thats the best idea ever, why did we never think of it. O.O

Currently trying out JT's idea as a lead, essentially the same thing but with a Mental Herb so Taunt can't get in the way.

So far it hasn't worked in the slightest. Everyone brings out their patented Fire and/or Fighting counters and just sits there. This is much better used late game.
 
Fastest base speed unboosted simple beam for 2v2s:

Linoone
252 HP / 252 Spe 4 Atk
Salac or Sitrus Berry / Focus Sash / Mental Herb
Gluttony Jolly

Simple Beam
Belly Drum
Slash
Thief

Pair alongside with Regigigas. Have Regigigas do rock polish. Have Linoone lead with Simple Beam.

Now, unless your opponent has taunt or a way to OHKO a 360 HP Linoone with more than 100 base speed, you're golden. Regigigas now has +4 speed, no more slow start, and stab crush grip, as well has drain punch for recovery. And if your opponent does have one taunt, he can only taunt one of your pokemon, so either simple beam or rock polish gets to go off. Focus sash / mental herb can remedy the threat of taunt, of course. I recommend Lum Berry on Regigigas, though since intimidate is so prevalent in 2v2, a white herb isn't a bad idea either (though even with his attack down 1 stage, regigigas still has a decent attack stat with good offensive movepool).

If your opponents focus Regigigas exclusively, belly drum and have a decently damaging slash and/or thief a good item (you aren't walled by ghosts either!).

- - -

Skarmory
Weak Armor (DW)
252 HP 128 Spe 128 Atk
Leftovers or Mental Herb

Swords Dance
Guard Swap
Roost / Night Slash / Stealth Rock
Brave Bird / Drill Peck

The basic idea is to send Skarmory in on something bulky and physical. Take 1-2 physical hits while swords dancing and guard swap the defense down. With +2 spe and 128 in Speed, you approximately get somewhere past 400 speed. Hopefully you can get at least one swordsdance in and sweep with BB or DP. You could max the speed and spread the HP/atk EVs out and use a jolly nature, and with only +1 speed and +2 attack you could have 300+ attack and 405 speed. You'd have save this for when SPA threats are low though.

Optionally you could run a white herb and save yourself the first defense drop, making you a little safer to switch in with. -1 defense with +2 in attack will probably net you a kill if they don't switch out.

It's gimmicky, but it could work. Optionally, you could run this set as a sort of suicide hazard setter, using spikes and/or SR, taking the speed boost, then trying to take down a physical threat with BB or NS.

I like this idea since Skarmory tends to attract taunters or SPA attackers, so having a kind of speedy attack to shake things up would be interesting. If you switch in on someone using a physical move that Skarmory is 4x is resistant to, at the very worst, you take minimal damage and get a speed boost, possibly forcing a switch so you can get a free swords dance or hazard up.
 
Crobat@Power Herb
4 Hp/ 252 Atk/ 252 Spe
Adamant-Inner Focus
~Sky attack
~Acrobatics
~U-Turn
~Super Fang/Cross Poison/ Thief/ Filler

-or-

Gliscor@ Power Herb
40 Hp/ 252 Atk/ 216 Spe
Jolly-Sand Veil
~Sky Attack
~Acrobatics
~Earthquake
~Roost/ Steath Rock/ Knock Off/ U-turn

Wanted to try to make sets focusing on SkyHerbAcrobatics
 
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