Dual Weather Team

**Changes/Decisions in Red**
Yes, you read correct, dual-weather. Now gen 5 has brought weather to the forefront of OU battling, so my friends i ask you, how to outdo a weather team? My suggestion is to combine them. Yes, by combining multi-faceted pokemon I have the option of both sandstorm and rain. Now let me make it clear, this isnt a conventional weather set-up, no sand rush excadrill, no swimswimmers, this team has two weather patterns mainly to counter any opponent's weather team and aiding my team in more minor and discrete manners (EX: 100% accuracy in rain for Magnezone's Thunder). This is something i havent seen done before, but it has been working for me so i thought id let the community take a look at what i think is a pretty interesting concept. So lets get started.....
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Politoed (RainMan) @ Leftovers
Calm
Drizzle
252 HP / 252 Sp.Def / 4 Def
Scald
Focus Blast
Ice Beam
Encore

A no brainer here with his ability. Now the EV's are defensive, specifically special defensive to capitalize on Politoed's highest def stat. The attacks are mainly to disrupt another weather inducer (Focus Blast really hurts Tyranitar). Now im unsure about whether to use scald or surf, obviously surf's extra power is nice, but so is brun chance. If i went with surf i think toxic is better choice than ice beam which is really only there for pesky dragons or a grass type that tries to capitalize on Politoed's typing.


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Hippowdon (Shanequa) @ ????
Impish
Sand Stream
252 HP / 4 Def / 252 Sp.Def
Earthquake
Slack Off
Stockpile
Stone Edge

Again, another obvious choice. I far prefer him over Tyranitar for his ability to last longer. I faced a set involving stockpile and a recovery move agaisnt a Dewgong in battle subway and fell in love with the combo. After even 1 stockpile Hippowdon becomes insanely difficult to take down, especially with instant recovery in slack off. The only debate is whether or not to use t-fang or s-edge to counter flying types immune to EQ. I like t-fang better because it tears through Gyrados and is super effective against Skarmory.


Scizor (Scissor Me) @ Life Orb / Choice Band
Adament
Technician
252 attack / 252 speed / 4 hp
Superpower
U-turn
Bullet Punch
Pursuit

Scizor benefits from both weather's I run, having his fire weakness lessened by rain and takes no damage from sand. This guy is a boss, single handedly brought me to 53 on battle tower in gen 4 as i worked to get BP for Superpower. I need help determining the item and moves though. U-turn seems better, because i often switch out due to choice band or superpower's stat decreases, however, X-scissor has saved me when my other moves arent effective. Night slash has a higher base power and high chance for crits, and pursuit really doesnt help because i dont need to force a switch since i dont need a turn for setting up.
2Q==

Magnezone (UFOwned) @ Air Balloon
Sturdy
Modest
252 Sp.Attack / 252 speed / 4 hp
Thunder
Magnet Rise
Flash Cannon
Thunder Wave

Again, Magnezone benefits from rain's weakening of fire and an immunity from sand. Also, thunder is deadly with 100% accuracy, dealing serious damage to anything not resistant to it. Magnezone has a plethora of immunities, combined with sturdy which i strongly prefer over magnet pull (i mean com'on, practically every steel type carries earthequake, why would i want that stuck fighting my 'zone??) and that allows him to be a powerful sweeper, but his movepool is shallow and his HP type is bug so i need some help with moves, maybe thunder wave? Or possibly a sub / charge beam setup.

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Vaporeon (ILikeItWet) @ leftovers??
Bold
Hydration
252 HP / 252 Def / 4 SpD
Surf
Toxic
Rest
Rain Dance

The combination of rain and hydration make Vaporeon a force to be reckoned with. Hydration wakes up Vaporeon at the end of the turn i use rest on, providing a serious form of recovery. The first two moves have the same issue as with Politoed, not sure if i prefer the power of surf over the burn of scald. Even though this bulky water can do fine in the sand, resting off residual damage while weaker pokemon crumble, i am considering giving it Rain Dance to support itself incase Politoed has died and Rain has been replaced.
2Q==

Reuniclus@ Life Orb
Ability: Magic Guard
Nature: Quiet(+Spa,-Spe)
Calm Mind
Recover
Psychic/Psychoshock
Focus Blast


Ok he is here replacing my original Zoroark (whor eally shouldn’t have been there), he counters fighting types that I otherwise might have trouble with. However, I am still uncertain about this slot and am open to suggestions.

Ok just came up with a new thought, what about instead of reuniclus, i could use magic bounce espeon as a fighting counter and with its ability i can lead with espeon and reflect any of my opponent's spikes/toxic spikes/ rocks back at him, works as both a rapid spinner and a trap layer. Just a thought....

So there you have it, a dual-weather team. I havent seen it done before, and maybe its a bad idea, but it has been working for me and i want to see what you all think of the idea, and i really need help with the final slot, it can really be anything, i mean i have bulk and power so maybe a Forretress to set up some hazards? Anything might work, let me know... thanks guys!!!!!!
 
i gotta go to sleep soon so ill try to keep this short
-dual weather team, brilliant idea, never seen anything like it, and i personally would be confounded if i ever had to personally go against it
-politoed and hippowdon look great, as for your other pokes, scizor should definetly have u-turn for scouting purposes
-its not necessary, but magnezone would really appreciate HP fire to kill ferrothorn and forretress
-ur vaporeon looks fine, but it would greatly appreciate the wish/prot combo, prot for scouting and wish for healing ur vaporeon as well as ur other pokes thanks to wish's new mechanics, switch with rest and acid armor
-ive personally never enjoyed using zoroark much, i suggest switching to a reuniclus

Reuniclus@ Life Orb
Ability: Magic Guard
Nature: Quiet(+Spa,-Spe)
Calm Mind
Recover
Psychic/Psychoshock
Focus Blast

they hav great bulk, but only use this if youre able to get a magnezone with hp fire. also goes great with ur team due to the fact that magic guard protects it from LO damage as well as sandstorm damage
 
hmm thanks for the compliments on what i got right hahah.
lets see....
-magnezone's HP type is bug, i mean i can possibly remake him but he just is so perfect in terms of IV's (outstanding overall, including perfect sp. Attack) and the EV's, although i can try and make another for hp typing
-see with hydration the whole point is i dont need to use 2 moveslots to heal poreon because in the rain hydration instantly cures the sleep from rest, although i guess my team could use wish support, though id again have to remake him to breed in wish, so ill see on that one
-i like this reuniclus a lot, i love zoroark, but he is only useable when disguised as a ghost type so to deter fighting moves and bait ghost types to switching in, so he has no place on this team. i forgot magic guard forgoes sandstorm damage so he will fit right in to my team, with bulk and ability to hit hard on the special side
 
Zoroark has no business being on this team. His Illusion is completely busted by the fact you not only have 2 Weather Changes, but you have 3 Pokemon Immune to Sand Storm damage. When Politoed doesn't change the Weather or Scizor takes SS damage, you've lost your Illusion already.

I'd advise using Hydreigon over Zoroark.

Hydreigon (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Fire Blast
- Surf
- Taunt

SkarmBliss ruins you. Especially since your Magnezone doesn't have Magnet Pull.

Hippowdon is complete set-up fodder for just about everything. You NEED Roar in that last move slot and Stealth Rock on another Pokemon if you want to make Stockpile Hippowdon work at all.

I love the concept, but the team needs a lot of work before it can even start to shine through.
 
I'll take a look at these one at a time and try to help out:

Politoed - Pretty good, stick with Scald over Surf and Ice Beam over Toxic.
Hippowdon - Love the Stockpile/Slack Off combo. Give him(her?) Leftovers for added recovery. Also, if you want him to be a more effective mixed wall, dump all the Def EVs into SpDef. His Defense is already way higher than his SpDef, and he's running Impish so it gets a boost too. This should bring the stats closer to even. I'd go with Stone Edge over T-Fang for better coverage since a) Gyarados isn't that common, b) Intimidate + 0 Att EVs = T-Fang probably wouldn't OHKO anyway, and c) lists are always better in 3s.
Scizor - Why is X-Scissor even considered when Bug Bite is stronger under Technician? Either way, U-Turn is a better option. Also stick with Pursuit over Night Slash for the Technician boost, and leave it with a Choice Band.
Magnezone - I like the idea of going with Sturdy, since almost everyone assumes Magnet Pull. Since you are using Sturdy, the Sub Charge Beam setup wouldn't be great because you need to stay at full HP. Air Balloon is also an excellent idea, but you'll need to find a way to get Rapid Spin support on your team so it doesn't pop on the switch in. Thunder and Flash Cannon are good for attacking moves, and Magnet Rise is good for after your Balloon pops. For the fourth move I'd probably go with T-Wave for support, or maybe even Protect for scouting.
Vaporeon - Hydration is an interesting idea, so definitely keep Rest. Since you already have Scald on Poli, I'd run Surf/Toxic/Rest/Rain Dance set. Vaporeon NEEDS the Toxic residual damage to accomplish anything.
Zoroark - Agreeing with Katakiri here, Zoroark has no place on your team. Though I like his Hydreigon suggestion, I think your team is in need of a good Fighting resistance/counter with all of those moves running around this Gen. The Reuniclus suggested by EquinoxFlare might be a good idea for that.

Overall - Good concept, liking the idea. Team needs work though if you hope to be successful.
 
ok guys, some changes that i have made
-Zoroark is gone. For good. He was really there because he was so successful on my other team and i was just at a lost for the last slot
-Still unsure who to replace him with, although both Hydriegon and Reuniclus are excellent options which im considering
- Used scald/ice beam on toed and surf/toxic/raindance on vaporeon
-u-turn/pursuit on scizor
-Gave hippowdon leftovers, decided to resdistribute EV's and use Stone edge
-Magnezone now has thunder wave, which has been really helping since the majority of my team isnt overly fast (the exception being priority scizor), and with some decent bulk and the greatest number of resistances/immunities he can usually get off a thunderwave before spamming thunder
- i still think i might want someone to set up some type of hazard, SS really just isnt too much i feel, but i dont want to leave Hippowdon unable to hit flying or levitating pokes by removing stone edge for stealth rock
-"SkarmBliss ruins you. Especially since your Magnezone doesn't have Magnet Pull." hm you may have a point but stab thunder still deals massive amounts of damage to skarmory, even after he has roosted off the flying type. Blissey is always a pain but honestly Scizor normally doesnt have much trouble with her with superpower/bullet punch

- Still in need of some advice for my final spot, my team is very balanced between offense and defense, and those who benefit from sand or rain more, so the last spot really can be anything, I do really like Reuniclus, still open to ideas
 
Reuniclus does well here, and Magnezone is a useless pokemon without Magnet Pull really. The whole point of Zone is to trap Steels.

Also, maybe Stealth Rock over Stockpile on the Hippo, HP Fire on Magnezone, and if you don't like Reuniclus, try a Gliscor over Zoroark (who needs to go) for a fighting resist
 
Reuniclus does well here, and Magnezone is a useless pokemon without Magnet Pull really. The whole point of Zone is to trap Steels.

Also, maybe Stealth Rock over Stockpile on the Hippo, HP Fire on Magnezone, and if you don't like Reuniclus, try a Gliscor over Zoroark (who needs to go) for a fighting resist

listen i know everyone thinks that magnezone must have magnet pull, but seriously, why? i mean think of the steal types out there: metagross, bronzong, steelix, lucario, and excadrill! these guys all can carry earthquake (in lucario's case, stab fighting moves), i dont want them locked in, i dont have any dragons that need the removal of steels. I know you are thinking "what about skarmory?", hey if i switch into a skarmory, chances are they might assume magnet pull and not even try to switch, or if they do switch then ive got a free turn to use magnet rise or deal damage
 
if you decide to go with espeon, have it as your lead in the team preview to deter your opponent from setting up hazards at the beginning, but use something else that could possible counter his counter to ur espeon, if he however decides to go ahead and set something up in the beginning, switch to espeon instead and bounce them right back. its an amazing poke that is capable of soooo much, ill have to try it out sometime
 
Magnezone is used just because of the simple reason it is able to trap and setup on a harmless and useless poke called.....FERROTHORN! ¬¬
 
Ok guys i am starting to see that i might need to remake my actual magnezone (obvi in the simulators its no big deal) ill try to get hp fire and magnet pull and then switch him to a charge beam/sub set, although i still want to include thunder because of its sheer power in the rain.... idk guys let me know what you think about my 'zone and espeon vs reuniclus
 
Hey I would actually recommend Acid Armor over Rain Dance and change the nature to Calm with max evs in SpD. Vaporeon actually has decent special defense, and capitalizing it while boosting defense is quite nice. Acid Armor allows you to beat Dragon switch ins as even Draco Meteor usually does not KO with max hp and SpDef investment. Also, on Politoed, Focus Blast is laughably weak even against super effective targets with no ev investment. Focus Blast really only has merit on a Scarf/Specs set. Replace it with Perish Song as Encore+Perish song defeats stat-uppers like Calm Mind Latias and Reuniclus and the like. In addition, Stone Edge won't be doing much on Hippowdon without atk investment, so I would recommend some rocks over there. Of course, this leaves you walled by Flying-types, but rocks help get rid of them anyways. As for Magnezone, I feel like it isn't really doing much for your team. You honestly need more weather abusers in there. Personally I would replace Scizor with Excadrill (run the Air Balloon + SD set), and Magnezone with Thundurus, who has access to priority Taunt to stop status, set up, and entry hazards, and also a priority thunder wave to cripple faster sweepers. Not to mention it can also abuse Thunder in the rain and get the pseudo-bolt beam combo with HP Ice.

In short, my suggestions would be to change Vaporeon's moveset and ev spread, replace Scizor with Excadrill and Magnezone with Thundurus.

Here are the sets I recommend:

Vaporeon @ Leftovers
Nature: Calm
Ability: Hydration
evs: 252 HP / 252 Def / 4 SpD
-Surf
-Rest
-Toxic
-Acid Armor

Excadrill @ Air Balloon
nature: Adamant / Jolly
ability: Sand Rush
evs: 252 Atk / 252 Speed / 4 HP
-Swords Dance
-Earthquake
-Rock Slide
-Return / X-scissor / Brick Break / Rapid Spin

Thundurus @ Life Orb
nature: Timid
ability: Prankster
evs: 252 SpA / 252 Speed / 4 SpD
-Taunt
-Thunder Wave
-Thunder / Thunderbolt
-Hidden Power Ice

Oh and one more thing, no need to run Quiet on Reuniclus, Modest is just fine.
 
Hey I would actually recommend Acid Armor over Rain Dance and change the nature to Calm with max evs in SpD. Vaporeon actually has decent special defense, and capitalizing it while boosting defense is quite nice. Acid Armor allows you to beat Dragon switch ins as even Draco Meteor usually does not KO with max hp and SpDef investment. Also, on Politoed, Focus Blast is laughably weak even against super effective targets with no ev investment. Focus Blast really only has merit on a Scarf/Specs set. Replace it with Perish Song as Encore+Perish song defeats stat-uppers like Calm Mind Latias and Reuniclus and the like. In addition, Stone Edge won't be doing much on Hippowdon without atk investment, so I would recommend some rocks over there. Of course, this leaves you walled by Flying-types, but rocks help get rid of them anyways. As for Magnezone, I feel like it isn't really doing much for your team. You honestly need more weather abusers in there. Personally I would replace Scizor with Excadrill (run the Air Balloon + SD set), and Magnezone with Thundurus, who has access to priority Taunt to stop status, set up, and entry hazards, and also a priority thunder wave to cripple faster sweepers. Not to mention it can also abuse Thunder in the rain and get the pseudo-bolt beam combo with HP Ice.

In short, my suggestions would be to change Vaporeon's moveset and ev spread, replace Scizor with Excadrill and Magnezone with Thundurus.
ok i think i will make most of those changes, specifically to vaporeon and reuniclus, and replaced focus blast on politoed. However, honestly i need scizor, he is just too powerful for me to pass up, and with rain his awful fire weakness is halved. Ive never really considered removing my magnezone, although i see where you are coming from and i think i will have to consider it
 
another thought guys, what about a dragonite? Obviously sand may hurt multiscale, but in rain, 100% accurate hurricane and thunder provide great coverage, stopping bulky fight types and bulky water types looking to capitalize on my rain, as well as hit many steel types for nuetral damage (thunder). Plus his x4 ice weakness is really not an issue due to the typing of most of the rest of my team, (2 waters,1 steel) Maybe replace magenzone with a dragonite set as follows:

Dragonite @ Life Orb?
Jolly
Multiscale
252 attack / 252 speed / 4 hp
Hurricane
Thunder
Fire Punch
Outrage / Dragon Claw
 
you might have slipped, but why would you want a sp.a reducing nature with no sp.a investments if your bargaining speech on Dragonite is to have 100% Hurricane/Thunder?
change to Naive and maybe either shift evs to sp.a or at least split between atk and sp.a, thats my idea on it anyway
 
you might have slipped, but why would you want a sp.a reducing nature with no sp.a investments if your bargaining speech on Dragonite is to have 100% Hurricane/Thunder?
change to Naive and maybe either shift evs to sp.a or at least split between atk and sp.a, thats my idea on it anyway
yup hahah i remembered that halfway into my first battle on PO when my thunder wasnt OHKOing things it should have. I made the changes you mentioned, as well as switched to draco meteor and flamethrower.
 
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