I actually did try Golbat and gave it a shot in OU. I was not impressed.
I'm denying it right now.
I'm denying it right now.
It does have Guard Share (which sort of fixes its defence problems). Again, its Dream World is unreleased and that is the only way it can truly shine now.Alakazam's Dream World ability hasn't been released. Also, it is incredibly frail and doesn't have any immunities that it can easily come in on unlike Gengar.
Now surely Donphan isn't perfect, but perfection and near-perfection are by-far impossible to obtain and maintain for any pokemon. While Donphan sports lackluster Special Defense, trainers can easily make up for it as they would their Garchomps weakness to status, phazers, hazers, and priority Ice Shards Except you missed the part where Garchomp is a good Pokemon (and damn near as bulky as Donphan, I might add, or their Ferrothorns fighting weakness through the combination of a JelliThorn defensive combo. I fail to see how comparing Donphan to a rock-solid defensive combo points in its favor. Surely, Donphans utility other mons spin better, bulk Gliscor walls better, as does Hippowdon, power Garchomp and Landorus hit harder by far, typing mono-ground is nothing special, and movepool generic uninteresting movepool, just eq and a coverage move allow it to be an extremely viable pokemon in higher tiers while encouraging new strategies and team assortments that would benefit both the OU, and more likely UU metagame in its entirety.
- Donphan is one of several spin-blockers that can definetly benefit most teams while easily being able to fit on any team despite the playing style being used (bar Rain). Donphan fits on many Sandstorm teams due to its wonderful bulk and immunity to Sandstorm. Except the part where Hippowdon is bulkier, nearly as strong, gets Roar, and can serve as a secondary SS user, yeah sure (read: no). Sun and Hail teams welcome Donphan with open arms because of its abilty to take heavy Rock type attacks, while ridding Stealth Rock from the field, that burden many Ice and Fire types; both of which are extremely common types on Hail and Sun teams respectively. Point taken, but Hail is mediocre anyway and Sun has better things to do. Stall, while becoming a less used but efficient playstyle, loves Donphans ability to deal with speedy and destructive Dragons(and God knows how many of those are running around nowadays, especially with the freedom of Latias, Garchomp, and Salamence), Steel types, and entry hazards. Except where, you know, Ice Shard sucks. It does 31.9% - 37.9% to the least defensive Latias possible, and 62.8% - 74.9% to Salamence, the least bulky 4x weak (guaranteed failure to KO after SR, fun). Ice Shard is barely worth the moveslot. One of the lesser used styles, Trick Room, can benefit from either the Tank, Rapid Spin, or Powerhouse aspects of Donphans respectable capabilities. Since when does Trick Room have time to fuck around with things that don't disintegrate opponents just by staring at them?
- Donphan, as a spinner, can easily benefit the trainer by easily dealing with many of its spinblocking rivals that wish to defy its assistance with Assurance, or even Earthquake in the event of a Chandelure. While being able to defeat many spinblockers, Donphan can keep its versatility as an afformentioned spinner. Except where it's awful against Gengar and Jellicent, the two top spinblockers. It's also pretty bad against Eviolite Dusclops, which is VERY underrated.
- While other spinners may appear to outclass it at times, Donphan has the upperhand with wonderful bulk, great Attack, a nice movepool, including priority and a way to deal with Spinblockers, that spinners like Excadrill, Starmie, Forretress, and Hitmontop do not posses as a whole. All of them posses bits or pieces, but Donphan comes with the complete set. So it's mediocre at a lot of different things rather than being good at anything. No thanks.
- Outside of the defensive side of the spectrum, Donphan does very well as a heavy hitter. It has the bulk and power to easily run a Choice Band or Rock Polish set to wreck unprepared teams, as most are due to Donphans come-and-go appearences. Any team prepared to deal with Excadrill or Gliscor or Landorus or any other non-ass Ground-type (and they are prominent) is going to laugh at Donphan.
- Because of Donphans primary rolls as a supportive and tankish pokemon, his incredibly low Speed is often unnecesary and often overlooked because of it. Since when is low speed a plus? If anything, being a slow as balls Rapid Spinner is pretty bad in terms of being able to spin before being turned into a fine red Poke-mist.
Crawdaunt, paired with Adaptability will probably need an analysis, as it can dish off 300-power Flings holding an Iron Ball backed by 120 base Attack.
Diana said:Water+Dark even with Adaptability is begging to have Ferrothorn laugh at you. Being frail and losing to base 108's and up after a Dragon Dance is a losing combination as well. Too much can see Crawdaunt, find it an easy switch, and force it out.
That's completely different. Forretress has Rapid Spin, Sturdy, Volt Change, Bug typing, [Gravity and Screens] and Toxic Spikes over Ferrothorn, giving at least some competition between the two. Donphan only fills the niche of rapid spinning and in all honesty, there are much better options, i.e; Excadrill, Starmie, and Forretress. Hippowdon completely outclasses it when it comes to just tanking hits, which is really the only reason to even use Donphan over the aforementioned spinners.For those who think Hippowdon totally outclasses Donphan for its better bulk, even if Donphan has rapid spin, all I have to say is Forretress vs. Ferrothorn is the same story, and people do sometimes use Forretress.
Pretty much all of the top 5 most used pokémon in OU can hit Regirock super-effectively with their STABs, so I'm not sure whether his bulk is impressive enough to deal with it. Not only that, but most of the aforementioned use Swords Dance and can thus outboost you.
So basically, if they switch Garchomp or Scizor in on an unboosted Regirock, and you both decide to boost again when they attack, then Regirock will possibly not be 2HKO'd by Scizor, but almost certainly 2HKO'd by Garchomp.
Regirock could be worth a try, but it pretty much needs to start Cursing as soon as it switches in to not be threatened by all of these common OU pokémon. I'm not sure.
It gets Superpower though.(forgot about it)
To put it simply:
1. Absol is as frail as hell.
2. It's balls slow with 75 Base Speed
3. Sucker Punch is not what I call a reliable priority move. Plus, Dark is resisted by a lot of things such as Ferrothorn, Tyranitar etc.