...I'm somewhat in favor of being able to change natures with evolution. For one thing, as we've seen with Scratchet, a mon and its evolved stage might play VERY differently. Secondly, we have anime precedent, i.e. stuff like Charmander-Charmeleon.
Why would you make the price of the nature change the same as buying the Pokemon all over again? I suppose we could go with "Price of the Pokemon's basic form -1 in TC". So a Pokemon that costs 2 TC would pay 1 TC to change its nature, while a Pokemon that costs 4 TC would pay 3 TC for the same privilege. I don't really see the merit in that, though; it should just be a 1 TC cost in my opinion.
I'll say it again, I see this as no different than being able to go back and change your starting moves if it turns out yours were not the best choices. Grow up, deal with it, wait for the next change in how base stats are treated to get a nature change.The way I see nature changes is as a convenience thing. Ultimately, this is anime style battling. We're not running around the real world with our Pokemon fighting battles and doing good for all. Sure, we're pretending that we have these things, but there needs to be a certain level of convenience in order to maintain our audience and make battles practical. People will make mistakes. This is the same reason we have moves instead of, say, just telling our Charizard to fly around the arena, beat the opponent with his tail, and then using a super big fire attack to finish. We have a data audit thread where things can change in response to new issues that are discovered. We have moves, we have abilities, we have actions, rounds, etc. All of these things exist to facilitate immersion in the battling, and with all due respect, lacking something convenient such as a nature or Hidden Power type change is nothing short of aggravating.
On that subject, I propose a small, but potentially very major, ability change: Traunt to be changed from "Innate" to "Can Be Disabled". The main reasoning behind this is that the way it is now, Durant actually gets worse upon unlocking its DW ability, assuming "all abilities" which is quite common. Slakoth and Slaking also benefit, and it allows them a little leeway when it comes to strategies and being effective in general.
This is a poor example that actually furthers my own point. Consider that choosing the wrong moves doesn't cripple your Pokemon forever; you can spend MC to go back and buy the moves you actually want after the fact. There's no permanent damage done to your Pokemon. Natures and Hidden Power types are not like this, they are currently irreparable issues with your Pokemon that to 'fix' force you to spend countless tokens re-buying your Pokemon and getting it back to where it was with the nature and Hidden Power type that you want. With buying new moves, you're only adding to your arsenal, and are not wasting anything. We can already effectively 'change' natures and Hidden Power types with immense token expenditure used to re-buy a Pokemon, this would simply cheapen it and make it a more convenient aspect of the game. If it takes spending 2 TC to do it, fine, I'm more concerned with getting the action available rather than the price to do it.Venser said:Because there has to be some sense of permanence. To me, a nature change is no different than being able to magically go back and change your starting moves.
Regarding an RP, uhhh can someone fill me in on what happened to Ash's Charmeleon? All i can remember is that it wouldn't evolve so he let it train with the Charizards? Or something?
The Hidden power is something i only think should be changed after movepools changes, for example, I got HP fire, I wanted a fighting attack, but Reuiniclus get's Focus Blast, and that's kind of enough, but then you don't have anything to take stuff like scizor or the ice-bug, it might be hard for a few battles, but then it's worth it, the same with budew, she will get HP with 6 BP, that makes Roserade's technician get it to 9 BP, it's planning, and something you should thing about when purchasing, but HPs are a "free" coverage move for an attack you don0t have so if you get the attack (or a similar one) in the future i don't see why you shouldn't be able to change it