Actually, he is, he's just getting a team of 5 to aid him.Also I'm setting the bar for Smash 4 to be twice as good as Brawl, which is still setting it pretty low lol. I'm hoping that the game can be casually fun, but can actually retain some competitive depth unlike its predecessor. I'm most excited about the fact that we might actually get a balanced game for once considering Sakurai isn't balancing it anymore.
Sakurai did say that he wanted the 3DS version to have the ability to customize so such an idea seems very plausible.Also calling it right now: Mii for Smash 4.
I just said skill.
Oh, okay. I mistook you for someone who just placed more emphasis on technical skill, but in actuality you're making an even more contentious point and claiming it to be the objective truth. I see.
Also, Brawl's balance is fairly close to Melee when you consider best to worst, but their spread is a lot different (Instead of one really ridiculous character, they have several, and their low guys are polar opposites in quality, but again, they have several).
You'll be disappointed to hear that Sakurai is directing the product, but it was no surprise because he has directed the entire Smash Bros. series. He's done a fantastic job so far, if all the previous games are any indication of the quality of his games, so I'm really excited.
Actually, he is, he's just getting a team of 5 to aid him.
Oh, okay. I mistook you for someone who just placed more emphasis on technical skill, but in actuality you're making an even more contentious point and claiming it to be the objective truth. I see.
He actually said that he's not touching the balancing this time around- he realized how bad he is at it.
Regarding planners, Sakurai noted that he's headed up all areas of game balance and character strength settings for past Smash Bros. This time, he's hoping to leave this area to the staff.
tech skill isnt the only kind of skill required in melee or brawl; thats why you dont see players like Silent Wolf (who has ridiculous tech skill) take top spots at national tournaments in melee
brawl doesnt reward players as much as melee for having tech skill, but it rewards players much more for playing smart and reading your opponents' movement/actions (not that melee players are stupid or anything like that, obviously players like PP/mango/hbox/armada/m2k play incredibly smart AND have good tech skill)
I think that the next game should be similar to n64, with more chars, stags, and options obviously, much better graphics, but the actual gameplay needs to be similar. You see, anyone can pick up and play n64 and have fun with it, but there is enough tech skill/combo potential/spacing requirements so that its also makes a great competitive game. The only thing wrong with it is that it doesn't really have enough chars/stages. Well, that can be fixed.
I think that the next game should be similar to n64, with more chars, stags, and options obviously, much better graphics, but the actual gameplay needs to be similar. You see, anyone can pick up and play n64 and have fun with it, but there is enough tech skill/combo potential/spacing requirements so that its also makes a great competitive game. The only thing wrong with it is that it doesn't really have enough chars/stages. Well, that can be fixed.
This has nothing to do with Smogon/Smashboards at all. I agree with you insofar as I believe Melee is a better competitive game than Brawl (I think the word "skillful" is too ill-defined to have any place in this sort of discussion though), but saying that it is flat-out more skillful without any justification is pretty clearly contentious.UltiMario said:I am aware of the meaning- but really if people know what they're talking about it shouldn't be contentious at all. I do get that Smogon isn't exactly the most competitive Smash place to expect said knowledge of the competitive side of the games like on Smashboards, though :/
Do you mean "throw more hands" as in "the game now has five options instead of three," or just "we are now playing a first-to-X set"? The former implies that complexity is equivalent to depth, which is false. The latter seems unrelated to your point.capefeather said:However, different aspects of skill overlap with each other. The purpose of technical skill is to open up more options. Because of the additional options, you become less predictable, and there are more opportunities to alter the current condition of the match. By removing the technical aspect as much as Brawl has, options are removed, people become more predictable, and wasteful "time sinks" are formed. To put it another way, Rock-Paper-Scissors becomes more competitive when you get to throw more hands. It's all interconnected.
So long as the hitstun/shieldstun isn't as ridiculous and they re-implement L-cancelling, I'm for this.