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np: OU Suspect Testing Round 5 - Sandstorm (Excadrill/Thundurus Banned)

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Reflect type lets you wall Scizor, but usually it won't do much. Alot of TTar just run superpower. Jirachi can still hit you with paralysis. You will also lose stab and excellent typing. It's alot easier just to eliminate Latias counters with something like Gliscor.

But lots of T-tars run Ice Beam.

Ice > Gliscor :L
 
Latias has to many counters for me now.
Status (Burn is the minor)
Tyranitar
Scizor
Jirachi
Heatran
Roar
Whirlwind
Perish Song

i think that is a real good poke but she must have the field clear by her large nemesis
 
Reflect Type Latias does pretty much run train on Sand Teams. Most Sand Teams have NOTHING to deal with a Calm Minding Levitating Steel-type or even Rock-type for that matter. Take out their Fighting-type early and if they lack ScarfTar or Superpower, that's kinda game over.

Common Sand Pokemon are T-tar, Hippo, Exca, Lando, Gliscor, Jirachi, Rotom-W, Scizor, & Ferro. If you copy Jirachi, Excadrill, or Ferrothorn's typing, they need Physical Fire, Fighting, or Grou-*trollface* to counter it, which is something Sandstorm teams usually lack outside of that one Fighting-type they might carry. After 2 Calm Mind, even if She picks up Excadrill's Ground-typing, Rotom-W isn't doing enough damage to take her out with anything but Tricking Specs onto her.

When she snags Jirachi's typing, she doesn't mind get Paralyed as Jirachi's only going to 30HKO her and will eventually PP stall Jirachi from her never wasting PP due to Flinch & Paralysis. Ferrothorn can't Leech Seed her if she copies his Grass-typing first. Excadrill can't touch her outside of that initial X-Scizzor if she's still Psychic or Dark-type. Landorus is in the same boat as Exca.

If a team diverts from the copy & paste Sand Teams we all see then yeah, they can stop Latias, but she generally laughs at OU Weather. She stops Drizzle & Sun teams pretty hard with just her Dragon-typing anyway outside of Toxic. It's a gimmick, but if you support it well & scout well, it's a gimmick that blows a giant hole in most of OU.
 
Infernape is still good, but it gained a considerable amount of checks since last gen and with the shift toward bulky offense, it has more difficulty killing things with certainty should it find itself without a boost. Tying with Terrakion and Virizion does it no favors, and with Latios, Latias, Starmie, and the twins running rampant it has issues there, too.

It can definitely work with the proper support, that I'm not arguing with, but being so easily revenged and having slight movepool issues make it a tad shaky. And as previously mentioned, it is an additional fire-type when paired with ninetales that doesn't offer the sheer power of Darmanitan, the resistances of heatran, or the steamrolling effect of Volcarona. I prefer this set:

Infernape@Life Orb
Naive; 192 Atk / 64 SpA / 252 Spe

U-Turn
Overheat
Stone Edge
Close Combat

I can't remember what the SpA EVs were for at the moment, but this Infernape is better suited to the meta as it is right now, IMO. U-Turn is as good as ever, while Stone Edge compliments Close Combat's great coverage and power. Overheat gives it something to fry Skarm and Jirachi with and a super powerful attack once Blaze is active.

The set I posted was mainly to be used late game after your opponent's team has taken a bit of damage, kind of like SD Lucario. Yes, it does require its revengers to be disposed of before actually attempting to do anything, but I'd say it's worth it. Most teams will carry, at most, one of the pokemon capable of easily switching in and revenging Infernape (not counting scarf users).

What Infernape offers sun teams is a fast pokemon who can revenge and act on his own both inside and out of your weather (weather wars).

If you're looking to simply throw Infernape on a team without the hassle, then yeah, the set you posted works wonders.
 
Latias has to many counters for me now.
Status (Burn is the minor)
Tyranitar
Scizor
Jirachi
Heatran
Roar
Whirlwind
Perish Song

i think that is a real good poke but she must have the field clear by her large nemesis
Latias doesnt have to deal with status that often if he has sub which he almost always does. The only heatran sets that counter latias are tormentran and other sets that have roar but if they dont latias can just set up on it. And no one uses perish song except occasionally on toed.
 
Speaking from experience, because it lets you laugh at physically defensive ground types without a Choice Scarf. Hello, Gliscor... Hi there, Donphan... 'sup Landorus w/out any boosts...
Thing is, I would always switch my Gliscor out of TTar (the first time in a match), because I know that most TTar carry Ice Beam. If anyone gets "surprised" with a TTar Ice Beam, then they must be pretty new.
Donphan is pretty much unseen in OU; it's definitely not worth using a moveslot for. Besides, 252 Ice Beam does 77.6% MAX to 252/0 Donphan, meaning you'll stomach an EQ anyway.
Landorus will rofl at you if it's the common Scarf variant, or if it has a Rock Polish up. Also, Landorus is not a "defensive Ground-type"; it gets 2HKOed by Stone Edge anyway (and sometimes even Crunch).

tl;dr
ScarfTar shouldn't go mixed.
 
Donphan is pretty much unseen in OU

That's actually a little depressing too. I've used Donphan on every team I've made, in 5th gen as my Rapid Spinner because it is just that good. That sturdy ability did wonders for it and I often wonder why Donphan is as low as it is. It deserves alot more usage.

If it's because it's outclassed as a bulky ground type, that really shouldn't be the case. Ice Shard and Rapid spin differentiate it from other Ground types.
 
Reasons donphan doesn't see much use? There are plenty. You don't want donphan on your team when fighting rain teams, and unlike forretress, he can't sit there in attempts to rapid spin against ferrothorn. The SD/taunt gliscor that most teams carry will use you as setup fodder, as ice shard does a pitiful amount of damage. And you really don't want to give Rotom-W another free switch in (if you want to use Seed bomb for that one pokemon, you can go right ahead...but what else are you hitting with that non-STAB grass attack?) At the end of the day, ice shard on donphan is way too weak and you'll only be using it to kill off something that was nearly dead anyway.

Why would sand teams use donphan when they've got tyranitar for rocks and excadrill for spinning? Why would rain teams use him when they've got ferrothorn and starmie? Sun teams don't want multiple water weaknesses even if their weather weakens the type. And non weather teams are too busy using ferrothorn and some other pokemon to set up rocks/rapin spin.

Donphan just has no place here.
 
Thing is, I would always switch my Gliscor out of TTar (the first time in a match), because I know that most TTar carry Ice Beam. If anyone gets "surprised" with a TTar Ice Beam, then they must be pretty new.
That would be: loads of my opponents. They started getting a bit better when I neared my peak score, though.
Donphan is pretty much unseen in OU; it's definitely not worth using a moveslot for. Besides, 252 Ice Beam does 77.6% MAX to 252/0 Donphan, meaning you'll stomach an EQ anyway.
Yeah, but there are other targets, too. So the Ice Beam is useful on it as an added bonus. 252/0? Fine, give it some residual damage of about 35%, and you're golden.
Landorus will rofl at you if it's the common Scarf variant, or if it has a Rock Polish up. Also, Landorus is not a "defensive Ground-type"; it gets 2HKOed by Stone Edge anyway (and sometimes even Crunch).
It works in two ways. 1) as it switches in or 2) as I *think* I said, if it isn't at +2 or scarfed.
tl;dr
ScarfTar shouldn't go mixed.
hmm. I guess we'll have to agree to disagree there.
 
If Scarftar is going to go mixed it should be for Fire Blast in my opinion, mostly due to the fact that Ferrothorns are much more willing to switch into Tar once they discover that it's scarfed. It also lets Tar threaten Skarmory, which is handy for a lot of offensive teams. Otherwise I think Superpower more than suffices, although I guess Fire Punch / Ice Punch / Aqua Tail are options too.
 
I've found the second ttar set the be the most effective, the specially defensive one that is all physical. Fire blast is the only really useful special move, as Gliscor won't try and EQ you until you are at 50% or below. Alot of Skarmory are specially defensive and can roost off your fire blast anyway, especially with misses. Now that chomp is gone ice beam isn't that useful. SR / Pursuit / Crunch / Superpower lets you pretty much beat Lati@s reliably as even bulky Latias can't setup on you. Superpower nails Exca, Terrakion, ect while also hitting other ttar. Rock slide is also incredibly useful over SR (if you have SR elsewhere) for Volcarona who you can tank out even at +1 LO.
 
I use an all physical ScarfTar. I would like to run Ice Beam on it, just for Gliscor, but it just doesn't seem worth it. I chose ScarfTar mainly to get things such a Thundurus, Tornadus, Lati@s, etc. It does that beautifully. I have found it does what it is expected to, and I have plenty of other team members to take out Gliscor and Skarmory and its other checks and counters
 
Many people use Ice Beam on Scarf Tyranitar because it does more damage to standard Gliscor than Ice Punch. Because Gliscor is extremely popular, this purpose alone makes the choice reasonable.

252 Atk Jolly Tyranitar Ice Punch vs. 252 HP/184 Def Impish Gliscor: 62.15% - 73.45%
0 SpA Jolly Tyranitar Ice Beam vs. 252 HP Gliscor: 84.75% - 100.56

Base power really does make quite a difference.
 
I guess I'm the only person who uses Physical RP Tar :P. It's pretty effective for surprise value.
I wouldn't imagine it'd be very effective in a metagame filled with Excadrill, Gliscor, Conkeldurr, and Skarmory...could you maybe give some examples of how it plays?
 
Is it just me or has the server been down for like a week? I got my ranking up to voting requirements but I haven't been able to check to make sure it didn't decay. Is the deadline going to be pushed back?
 
Is it just me or has the server been down for like a week? I got my ranking up to voting requirements but I haven't been able to check to make sure it didn't decay.
IIRC, RD said something like if the server is down, your rating can't decay or something...
 
Well, this sucks.
I was planning to do a shit-load of laddering to reach reqs(I was at #320 or something so it wouldn't take THAT long), but I gotta go on the 13th and wont be back until the 25th >.<
 
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