Pokemon Unfit for UU Analyses

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I would like to say that the Simi's (bar Simisage, who is outclassed by Celebi) Should be on this list. Sporting 98/98/101 offenses, they can hit fairly hard from either side, and outspeed base 100's such as Celebi and Victini. With Decent special movepools and access to Nasty Plot, they can run such sets without a problem. And with vast physical movepools, they can run physical sweeper sets as well. On top of that, Hone Claws mixed sets are perfectly viable if you run something along the lines of Acrobatics, Focus Blast, and Fire Blast/Hydro Pump. 3 moves with perfect or near perfect accuracy and 110 or higher BP. They also sport a resistance to CBswine's Ice Shard, which I have found to be the most prominent revenge killer ATM. Their only drawback are their Sceptile-esc defenses
 
I propose Adaptability Crawdaunt for OU analysis.

Just throwing in my two cents here, I've been running a DD Crawdaunt in my team and I've played around with it a lot. MY RMT is here btw if you wanna check out what I'm supporting him with.

http://www.smogon.com/forums/showthread.php?t=3450580
crawdaunt.png
Sweeper Extraordinaire: AdaptaDaunt
Jolly @Leftovers
252 Atk/ 252 Spe/ 4 Def

Dragon Dance
Substitute
Waterfall/Crabhammer
Crunch

Substitute+Leftovers and DD has given me mixed results. I've overall liked the survivability of Crawdaunt. It's most useful in playing around with Ferrothorn and Jellicent, subbing when they try to Leech Seed or WoW respectively, and getting the extra DD in. By far, Daunt's greatest use on my team is reliably 1HKO'ing Jellicent, which my team gets severely walled by. Given SJCrew's comments (see here), I think I'll start running Crabhammer>Waterfall and see how it goes. Other options I've run over Leftovers have been Lum Berry and Life Orb. Lum Berry was another counter to WoW, giving you the 1 free turn of DD. But it left Daunt without any sort of damage heal, which seems insignificant until your realize he can take a Scizor/Metagross Bullet Punch (hooray resistance!) from full health and survive, whilst 1HKO'ing back with a DD+rain crabhammer, and doing 73-87% on Metagross and 81%-95% on Scizor without rain (1 DD). Scizor hits harder than Metagross, and with 252 Atk, CB'd tech Bullet Punch, he's only doing 93-109 to Crawdaunt. With LO recoil+substitute, that can cut his streak short (having 267 HP with no investment), which is why I stopped using LO.

Main point I've found is that there are three ways to make Crawdaunt's setup OU viably fast.

1. If you're lucky, switch in on a pokemon Crawdaunt walls/threatens like Reun or Jelli, or if you're very lucky, a choiced psychic type. DD or sub on the switch depending on situation, and with Jolly+252 Speed EV's, Crawdaunt will outspeed base 105's, giving him real sweeping potential. Just watch for faster poke's in team preview before trying to set him up.

2. Drizzletoed means Crawdaunt has the 1.5x boost to his already 2x STAB water move right off the bat. Even without a DD, or attack boosting item, I've found that to be deadly.

3. Choice Band means switch in and hit hard right off the bat. Give him rain, provided you've taken care of any Quags, Jellis and Gastros and you can feel pretty safe in choicing a Crabhammer or Waterfall. And if they do exist, a Crunch is still really good. Crawdaunt's middling speed is the bane of this type of set, but a TR could provide the support he needs.

I'll start saving and posting my logs. I'll look at redesigning my team without the Butterfree to make it more competitive, and I'll look into TR options as well.
 
crawdaunt is possible to work in UU, it's just a bit slow and surprisingly frail. Its physical bulk is passable but its special bulk is abysmal; it's outsped by most scarfed pokemon in the tier (not to mention frosslass, jolteon, archeops, dugtrio, sceptile, and espeon) and has the added issue of being unable to outspeed scarfed base 100s after two DDs. That is how slow Crawdaunt is, even with max speed.

Bulky swords dance seems like a possibility though. Superpower/SD/Waterfall/Crunch gets perfect coverage in UU (ignoring croagunk) and +2 base 120 attack hits hard.

For example: (assume adamant for all calcs)

Waterfall OHKOes Escavalier (heysup's spread) with +2 LO Waterfall
Superpower OHKOes all Registeel with +2 Superpower, has a good chance to OHKO Registeel with +2 Brick Break and Stealth Rock
+0 Waterfall OHKOes 4/0 Heracross with SR all the time, 92% chance otherwise (98% damage min), OHKOes Staraptor
Superpower at +2 2HKOes 252/252+ Chansey (although you'd have to hit it on the switch), 4/252+ is KOed 40% of the time with SR.

etc.
 
I think Feraligatr is superior for a bulky SD set. It has less power, but it is bulkier and has priority. Crawdaunt has poor weaknesses too, like Fight and Bug, which makes it easily revenge killed by Heracross...
 
I think Druddigon should get on the priority list, It's the strongest Dragon-type in OU, with a base 120 Attack. It can take advantage of the fact there are very few steel-types in UU. Choice Band hits incredibly hard, and once Steel-types are taken out, and with a little paralysis support, it can really put dents in teams.

Have mercy on Druddigon D:
 
i think alomomama watever bulky water type should be put on the priority list, if only because it has wish. assuming chansey gets banned (this better fucking happen), there wont be a single good wish passer in UU. with that in mind, this things 165 base hp stat is extremely high allowing it to pass 267 HP wishes. its actually a pretty good physial wall, and with spdef investment it wont be completely destroyed by special attacks. it also has the soak+toxic combo which while isnt amazing is special, is a niche(seeing as he is the only bulky user of it)

again if chansey isnt banned, this idea can just be ignored.but if chansey is gone then this thing will be the only good wisher availalbe (im not counting latias cause i swear to god this meta will suck so hard if latias becomes uu)
 
I think Feraligatr is superior for a bulky SD set. It has less power, but it is bulkier and has priority. Crawdaunt has poor weaknesses too, like Fight and Bug, which makes it easily revenge killed by Heracross...

Yeah, Feraligatr runs a good SD set (and an even better DD set), but there are two problems keeping him from getting an analysis: 1) He really, really wants Dragon Dance, but it's suddenly incompatible with Ice Punch, his best non-STAB move, except through move tutor. This isn't so bad, until you realize that if previous examples are followed DW Totodile will likely me male-only, pretty much killing any chance of breeding. Also, 2) his DW ability, Sheer Force, which greatly boosts his attacking prowess, isn't released yet, so he's still not a very good team choice. Once his DW ability is released, of course, he might almost be powerful enough for OU.
 
Yeah, Feraligatr runs a good SD set (and an even better DD set), but there are two problems keeping him from getting an analysis: 1) He really, really wants Dragon Dance, but it's suddenly incompatible with Ice Punch, his best non-STAB move, except through move tutor. This isn't so bad, until you realize that if previous examples are followed DW Totodile will likely me male-only, pretty much killing any chance of breeding. Also, 2) his DW ability, Sheer Force, which greatly boosts his attacking prowess, isn't released yet, so he's still not a very good team choice. Once his DW ability is released, of course, he might almost be powerful enough for OU.

ice punch is extremely possible to get on a ddance gatr, just make it in 4th gen and transfer. and sheerforce gatr will probably be male only, making any sheer force set a lot weaker (although a swords dance set with waterfall bite and ice fang could work). unless they start making female DW starters, gatr is probably not likely to go anywhere.

on a side note, his best non-stab move is probably superpower, not ice punch
 
I'd agree with Druddigon.

Although Sheer Force probably isn't the most helpful ability, it gets a lot of mileage out of Choice Band, I'd assume. A simple set of Outrage/Superpower/Sucker Punch/filler (Thunder Fang (for what I'm not sure lol)/ Fire Fang (see Thunder Fang)/Pursuit/Dragon Claw) seems pretty nice.

At the very least, the number of Steel-types in UU is low enough that Druddigon should have few issues.

Optimally, it'd run enough speed to outspeed base 50s.

Also Alomamola is fucking annoying with Aromatherapy support. It in tandem with chansey is a combination that does not die.
 
OK announcement time.

I know that there are a lot of good arguments for some of the Pokemon in here, but just to be clear, I'm not changing the priority list until both this round is over and suspect voting is complete, and at least 2/3 of the analyses/skeletons already posted are past the QC stage. After that I'll be opening up for more analyses.

And even then, there will be a list of Pokemon that will not get an UU analysis. These would be Pokemon like Fearow, Piloswine, Butterfree, etc. Those kinds of Pokemon will only be getting RU and NU analyses (some will be lucky to even get an RU one).

Thanks for reading.
 
I'd agree with Druddigon.

Although Sheer Force probably isn't the most helpful ability, it gets a lot of mileage out of Choice Band, I'd assume. A simple set of Outrage/Superpower/Sucker Punch/filler (Thunder Fang (for what I'm not sure lol)/ Fire Fang (see Thunder Fang)/Pursuit/Dragon Claw) seems pretty nice.

At the very least, the number of Steel-types in UU is low enough that Druddigon should have few issues.

Optimally, it'd run enough speed to outspeed base 50s.

Also Alomamola is fucking annoying with Aromatherapy support. It in tandem with chansey is a combination that does not die.


screw using it with chansey, use it with celebi. makes a good f/g/w core if you do it with a good fire type. and my claim for alomamola is only viable IF chansey is banned (which i swear to god better happen)
 
screw using it with chansey, use it with celebi. makes a good f/g/w core if you do it with a good fire type. and my claim for alomamola is only viable IF chansey is banned (which i swear to god better happen)
Yeah. Alomomola / Celebi / Moltres is an extremely effective defensive core.
 
Now that Porygon2 and Whimsicott has fallen to UU as of late, I think they're pretty deserving of UU analyses, both being supportive and defensive staples on teams. If we're playing by the "wait three months for the ladder to update rule", I suppose that's fine.
 
I'm rather tempted to try shuckle out, actually.

Sandstorm gives shuckle a constant boost to its SpD. even better is that it can put its absolutely terrible attack stats to work and basically halve opponents' attack with power share (it gets one attack is 13 and the other is 15, assuming min 0 iv - for one and 0 iv for the other). theflamingspades (a user of gimmick pokes on youtube) had a very intersting set of rollout/defense curl/rest/power share, which is really a gimmick I want to test.

sets would be something like this:

Shuckle @ Leftovers
(nature that lowers an attack and raises a defence that corresponds to ev spread)
252 HP / 252 Def or SpD / 4 SpD or Def (not sure which is better)
0 IV
Sturdy
Rest
Power Share
Defence Curl
Rollout

While it's definitely hampered by the amount of set damage moves in UU (deo-d, dusclops, chansey, and the odd registeel all use them), rollout makes shuckle less useless and gives it something to do against pokemon that have taunt or substitute.
 
Shuckle's my favourite Pokemon (after Mewtwo and Lucario, which I never use).
I'm rather tempted to try shuckle out, actually.

Sandstorm gives shuckle a constant boost to its SpD. even better is that it can put its absolutely terrible attack stats to work and basically halve opponents' attack with power share (it gets one attack is 13 and the other is 15, assuming min 0 iv - for one and 0 iv for the other). theflamingspades (a user of gimmick pokes on youtube) had a very intersting set of rollout/defense curl/rest/power share, which is really a gimmick I want to test.

sets would be something like this:

Shuckle @ Leftovers
Calm
252 HP / 4 Def / 252 SpD since you're using Defence Curl, it's best to maximize special defence
IVs: 0 Atk / 0 SpA best to minimize your attack stats so the foe's stats can be lowered just a bit more
Sturdy
Rest
Power Split
Defence Curl
Rollout

While it's definitely hampered by the amount of set damage moves in UU (deo-d, dusclops, chansey, and the odd registeel all use them), rollout makes shuckle less useless and gives it something to do against pokemon that have taunt and substitute.
comments in bold

I've been using one with Power Share but it used Toxic and Rock Slide instead of Rollout and Defence Curl with maximum physical defences and it's okay. The set you posted is quite effective but I've this set seems to be the most effective...

name: Trapped and Poisoned
move 1: Wrap
move 2: Power Split
move 3: Rest
move 4: Toxic / Rock Slide
item: Grip Claw
ability: Sturdy
nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk / 0 SpA

Use Wrap to trap the foe for 5 turns (with Grip Claw) as they faint due to poison before they free themselves from Wrap. Poison is either provided by Toxic or a teammate with Toxic Spikes. If Toxic Spikes support is used, Rock Slide is used for offence. Power Split and Rest are self explanatory.

If special offence is desired, Hidden Power is the only reliable option. Gluttony with pinch berries are a pretty good idea to raise its defence but they aren't released yet and Shuckle usually prefers Leftovers. Shuckle's Dream World ability is Contrary, though situational, it can raise Shuckle's already massive defences to greater levels and is usually the best option if a Berry isn't being used as Sturdy is almost pointless (bar rare circumstances).

Your comment about Alomomola reminded me of Wish's new mechanics and Soak. It seems to be a great partner for Shuckle and I think I'll go try it out.

Hippopotas is the only reason I would want Shuckle to get an analysis. If Hippopotas weren't UU, then forget it.

You know what I want next generation? A Shuckle evolution.

If Shuckle does get an analysis, I call dibs!
 
it sucks. walled by grass types. sure, it does not die, but it doesn't do damage in return either :/

I'm not a QC member but I presume others will share my opinion.
 
Curse and Gyro Ball? Even with base 50 attack, it won't fly. Back to Alomomola, another niche it has that isn't Wish, Soak + Toxic/Scald.
 
Well, if Bouffalant hasn't been rejected or anything I would like to see it on the list.

Bouffalant scores a sure 2HKO on Chansey and can even OHKO it with some luck, with one Swords Dance boost + Reckless Head Charge (doing 85,9%-101,1% on 252/252 Bold Chansey). It has access to Taunt too, so status or Wish / Softboiled won't be an issue. A Choice Banded Bouffalant, while not as good, also 2HKOes Chansey, doing 64,4%-75,8% to the same Chansey. And unlike Staraptor (I know it's banned, but it's an example), Head Charge has the same power as Double-Edge and Brave Bird, but the same recoil as Take Down. And not being a Flying-type, it isn't weak to Stealth Rock.
It also as access to Earthquake, Stone Edge, Megahorn and Wild Charge (Reckless boost). It also got Pursuit.
And it's pretty bulky too, 95/95/95 is pretty good. Its faster than Chansey too, and could work on a Trick Room team.
I have done some damage calculations too, if you want to see them.
All calcs are with 252 Atk Adamant Bouffalant.

+2 Reckless Head Charge vs. 252 HP / 252 Def Bold Chansey 85,9%-101,1%
+1 Reckless Head Charge vs. 252 HP / 252 Def Bold Chansey 64,4%-75,8%

+2 Reckless Head Charge vs. 252 HP / 252 Def Bold Suicune 74,5%-87,6%
+1 Reckless Head Charge vs. 252 HP / 252 Def Bold Suicune 55,9%-65,8%
+2 Reckless Wild Charge vs. 252 HP / 252 Def Bold Suicune 74,7%-88,1%
+1 Reckless Wild Charge vs. 252 HP / 252 Def Bold Suicune 56,4%-66,3%

+2 Reckless Head Charge vs. 252 HP / 252 Def Bold Slowbro 78,6%-92,6%
+1 Reckless Head Charge vs. 252 HP / 252 Def Bold Slowbro 59,1%-69,5%
+2 Megahorn vs. 252 HP / 252 Def Bold Slowbro 87,8%-103,2%
+1 Megahorn vs. 252 HP / 252 Def Bold Slowbro 65,9%-77,6%

+2 Reckless Head Charge vs. 252 HP / 252 Def Bold Zapdos 95,8%-112,7%
+1 Reckless Head Charge vs. 252 HP / 252 Def Bold Zapdos 71,8%-84,6%
+1 Stone Edge vs. 252 HP / 252 Def Bold Zapdos 80,2%-94,5%

+2 Reckless Head Charge vs. 0 HP / 252 Def Impish Snorlax 93,7%-110,1%
+2 Reckless Head Charge vs. 0 HP / 252 Def Impish +1 Def Snorlax 62,4%-73,5%
+1 Reckless Head Charge vs. 0 HP / 252 Def Impish Snorlax 70,2%-82,8%

+1 Reckless Head Charge vs. 252 HP / 252 Def Impish Hitmontop 84,5%-99,3%
Reckless Head Charge vs. 252 HP / 252 Def Impish Hitmontop 56,5%-66,4%

+2 Reckless Head Charge vs. 252 HP / 0 Def Impish Donphan 93,2%-109,6%
+2 Reckless Head Charge vs. 252 HP / 0 Def Adamant Donphan 102,3%-117,3%
+1 Reckless Head Charge vs. 252 HP / 0 Def Impish Donphan 70,1%-82,3%
+1 Reckless Head Charge vs. 252 HP / 0 Def Adamant Donphan 76,8%-90,4%

+2 Reckless Head Charge vs. 252 HP / 252 Def Bold Tangrowth 70,3%-82,7%
+1 Reckless Head Charge vs. 252 HP / 252 Def Bold Tangrowth 52,7%-62,1%
+2 Megahorn vs. 252 HP / 252 Def Bold Tangrowth 78,4%-92,1%
+1 Megahorn vs. 252 HP / 252 Def Bold Tangrowth 58,9%-69,3%

+2 Reckless Head Charge vs. 252 HP / 252 Def Bold Milotic 97,7%-114,7%
+1 Reckless Head Charge vs. 252 HP / 252 Def Bold Milotic 73,4%-86,3%

+1 Earthquake vs. 0 HP / 0 Def Cobalion 79,8%-94,1%

All calcs are with 252 HP / 252 Atk Adamant Bouffalant

252 Atk Jolly Cobalion Close Combat vs. 252 HP / 0 Def Bouffalant 81.7%-96,1%
252 Atk Adamant Technician Hitmontop Mach Punch vs. 252 HP / 0 Def Bouffalant 46,7%-54,8%
0 SpA Bold Zapdos Thunderbolt vs. 252 HP / 0 SpD Bouffalant 33,2%-39,0%
0 SpA Bold Suicune Scald vs. 252 HP / 0 SpD Bouffalant 21,3%-25,1%
0 SpA Bold Slowbro Scald vs. 252 HP / 0 SpD Bouffalant 23,3%-27,4%
0 SpA Bold Tangrowth Giga Drain vs. 252 HP / 0 SpD Bouffalant 23,8%-27,9%
252 Atk Adamant Donphan Earthquake vs. 252 HP / 0 Def Bouffalant 45,4%-53,3%
252 Atk Impish Donphan Earthquake vs. 252 HP / 0 Def Bouffalant 41,3%-48,7%

Well, there's some good arguments. If you put it on the list I would like to reserv that analysis (pretty please), I just love this powerhouse. My other two are practically done.

EDIT: Well, I've tested Bouffalant in a couple of matches now and it destroys everything that doesn't resist it. Toxic is an obstacle though, if you don't run Lum Berry instead of Leftovers.
 
Alrighty kids I've updated the OP and am now opening up reservations for the less important Pokemon. All the Pokemon you see in the list of the OP you may not make an analysis for. However, you are free to post your arguments here concerning them. Everything that you don't see is fair game.

I haven't listed any NFE's that can make use of Eviolite, so please make an argument as to why you think they should get an analysis here.

HUGE NOTE

Do NOT make Placeholder threads. Please for all that is holy. They serve no purpose. Make your reservation for a Pokemon in the Reservation thread. If I see any of these I swear to God Imma rip somebody a new ass hole. Only post a thread when you're ready for it to be QCed. Thank you!
 
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