The idea of Eccentric Ditto got me to thinking how Transform could be used in today’s metagame. I originally started out with a Scarfed Mew, but quickly realized that the pokemon I wanted to Trick a Scarf onto were be much different than the pokemon I wanted to Transform into. From there, I got to thinking of how Transform replaces all of the user’s stat bonuses with those of its opponent, and tried to use that to my advantage. Thus, White Herb Mew was born.
Mew @ White Herb
Synchronize | Hasty (+Spd, -Def)
EVs: 252 HP / 4 Def / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd (HP Fire)
- Transform
- Overheat
- Superpower
- Trick
Part of the reason why I chose Overheat and Superpower, beyond the fact that both provide a use for the White Herb, is that each is super-effective against one of the types that Mew would normally be susceptible to. Working this set into a Sun team means Overheat hits even stronger than an SE Psychic, and Superpower hits just as hard as Psyshock while providing similar coverage. More importantly, since the two attacks work off opposite sides of the spectrum, I can use up to three insanely powerful attacks without any drawbacks (White Herb the first attack’s stat drop, then use each one once) before Tricking and Transforming to completely steal my opponent’s identity.
HP Fire IVs mean I lose the speed tie with other max speed base 100s, but that’s a moot point once I Transform – I keep my own IVs, but Transform simply copies the opponent’s raw stats, so my own IVs aren’t taken into account. My IVs are taken into account when calculating my HP type, and since I’m expecting the Sun to be out as much as possible, Fire is the safest choice.
On an unrelated note, there is no better feeling in the world than Transforming into a Heatran in time to receive a Flash Fire boost.