Creative (and good) Movesets (READ THE OP FIRST)

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Virizion @ Light Clay
Justified / Impish (+Def -SpA)
252 HP / 252 Def / 4 SpD

Leaf Blade
Reflect
Light Screen
Taunt

This is my favorite dual screen set when I play in the OU tier. Capable of hitting both Ferrothorn and Jellicent for STAB super effective damage and capable of taunting to prevent a WoW, Twave, or spikes. It can also switch in on a predicted leech seed. A great switch in to Rotom-W as well, resisting both its STABS.

It cant hit Ferro for super effective damage at all. It might force a switch though if it suspects that you carry a fighting move. I might actually try this set.
 
Who's the only NFE pokemon whose base stat total doesnt change when it evolves? Scyther. So...why have I seen so little on Eviolite Scyther? As long as SR isn't up to ruin your day (Espeon Magic Bounce ftw) the pre-evo stone gives Scyther greater defenses than its older brother could ever imagine.

Scyther @ Eviolite
Technician | Impish (+Def, -SAtk)
252 HP / 252 Def / 4 SDef
- Swords Dance
- Aerial Ace
- Bug Bite
- Roost

Just to show how hard this thing is to kill, if you switch in on a predicted fighting move from standard Conkeldurr, you can take the lol% damage, dance on the next turn and tank the Stone Edge (82-97% damage), OHKOing on the next turn with Aerial Ace!

You could also run Careful and max SDef EVs to have the same effect on the special side, or send some EVs to attack to let it dent things harder.

Its typing is still unfortunate, but you might as well make the most of it with two base 135 (after STAB) attacks. Roost is to heal, obviously, and to halve the damage of some super-effective moves (most useful when you figure your opponent will volt switch).

It looks like a good set. Have you used this yourself against Conkeldurr? Because you can beat Conkeldurr and come out with 100% HP and +6 Attack... Keep Roosting until Stone Edge misses and keep SDing. If they use Bulk Up just attack them for the kill. I would have thought that was the obvious thing to do lol instead of trying to survive with 3 HP...
 
It looks like a good set. Have you used this yourself against Conkeldurr? Because you can beat Conkeldurr and come out with 100% HP and +6 Attack... Keep Roosting until Stone Edge misses and keep SDing. If they use Bulk Up just attack them for the kill. I would have thought that was the obvious thing to do lol instead of trying to survive with 3 HP...

for the third time, no, i was just theorymonning to show that this thing tanks hits like nobody's business.
 
Virizion @ Light Clay
Justified / Impish (+Def -SpA)
252 HP / 252 Def / 4 SpD

Leaf Blade
Reflect
Light Screen
Taunt

This is my favorite dual screen set when I play in the OU tier. Capable of hitting both Ferrothorn and Jellicent for STAB super effective damage and capable of taunting to prevent a WoW, Twave, or spikes. It can also switch in on a predicted leech seed. A great switch in to Rotom-W as well, resisting both its STABS.
So where's the Close Combat?

Anyways...
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Gardevoir @ Sitrus Berry
Modest/Timid|Trace
252 SpA/252 Spd/6 HP
Icy Wind
Destiny Bond
Psychic
Hidden Power Fire

I know this is walled by Heatran, don't remind me. Icy Wind is there for Dragon-types and to hopefully cause a switch, where I can use Icy Wind again to my advantage of technically a temporary +1 Speed stat. Psychic is for the usual STAB, and Hidden Power Fire is for when I come across Scizor or Escavalier. Destiny Bond is self-explanatory. (And is why I am debating over Timid or Modest)
 
^Why Sitrus?

Landorus
@ Choice Band
Jolly
4 HP/252 Atk/252 Spe
Sand Force
~Earthquake
~Stone Edge
~U-turn
~Hammer Arm

Wanna tear up everything not immune or resistant to EQ? Here ya go. 2HKO's Bliss with Sedge, lol.
 
Switching in Garchomp into Salamence, ingenious.

Skarmory @ Leftovers/Shed Shell
- Spikes
- Whirlwind
- Roost
- Counter

Finally! Skarmory is a Counter (hahaha) to Excadrill.

Prolly take of Whirlwind for Brave Bird, considering Skarm's main use is countering physical threats, you won't need to Phaze them, you can just kill them.
 
^Why Sitrus?

Landorus
@ Choice Band
Jolly
4 HP/252 Atk/252 Spe
Sand Force
~Earthquake
~Stone Edge
~U-turn
~Hammer Arm

Wanna tear up everything not immune or resistant to EQ? Here ya go. 2HKO's Bliss with Sedge, lol.
Pretty sure this is a standard CB set :/
otherwise it's good but HP Ice is a decent idea to hit Gliscor switchins
Switching in Garchomp into Salamence, ingenious.

Skarmory @ Leftovers/Shed Shell
- Spikes
- Whirlwind
- Roost
- Counter

Finally! Skarmory is a Counter (hahaha) to Excadrill.
I swear I mentioned this somewhere (irc?). :/
Problem is I always found that I needed Brave Bird to take out threats that I wanted down immediately, like Virizion or Scrafty.
I think that Counter actually beats Conkeldurr without sacrificing yourself, though.
 
Yeah, but almost no one expects CB Landorus. HP Ice is an option, but you slaughter nigh everything anyways, and Gliscor can be U-turned out of.
 
Virizion @ Light Clay
Justified / Impish (+Def -SpA)
252 HP / 252 Def / 4 SpD

Leaf Blade
Reflect
Light Screen
Taunt

This is my favorite dual screen set when I play in the OU tier. Capable of hitting both Ferrothorn and Jellicent for STAB super effective damage and capable of taunting to prevent a WoW, Twave, or spikes. It can also switch in on a predicted leech seed. A great switch in to Rotom-W as well, resisting both its STABS.

Wouldn't you rather use Giga Drain for recovery? Or are you using Leaf Blade because it does significantly more damage to Jellicent?
 
Also, Leaf Blade can utilize Justified more effectively and hits Tyranitar harder as well.
You can't switch in on Rotom-W if it uses Will-o-Wisp, but you can still Taunt it.
 
The idea of Eccentric Ditto got me to thinking how Transform could be used in today’s metagame. I originally started out with a Scarfed Mew, but quickly realized that the pokemon I wanted to Trick a Scarf onto were be much different than the pokemon I wanted to Transform into. From there, I got to thinking of how Transform replaces all of the user’s stat bonuses with those of its opponent, and tried to use that to my advantage. Thus, White Herb Mew was born.

Mew @ White Herb
Synchronize | Hasty (+Spd, -Def)
EVs: 252 HP / 4 Def / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd (HP Fire)
- Transform
- Overheat
- Superpower
- Trick

Part of the reason why I chose Overheat and Superpower, beyond the fact that both provide a use for the White Herb, is that each is super-effective against one of the types that Mew would normally be susceptible to. Working this set into a Sun team means Overheat hits even stronger than an SE Psychic, and Superpower hits just as hard as Psyshock while providing similar coverage. More importantly, since the two attacks work off opposite sides of the spectrum, I can use up to three insanely powerful attacks without any drawbacks (White Herb the first attack’s stat drop, then use each one once) before Tricking and Transforming to completely steal my opponent’s identity.

HP Fire IVs mean I lose the speed tie with other max speed base 100s, but that’s a moot point once I Transform – I keep my own IVs, but Transform simply copies the opponent’s raw stats, so my own IVs aren’t taken into account. My IVs are taken into account when calculating my HP type, and since I’m expecting the Sun to be out as much as possible, Fire is the safest choice.

On an unrelated note, there is no better feeling in the world than Transforming into a Heatran in time to receive a Flash Fire boost.
 
^ That's a interesting set. However, speed tieing with base 100s is very, very important and having HP Fire for a couple Pokemon who have Hidden Power is very situational. I would think speed tieing with base 100s is move substantial then potentially having HP Fire.

As well, I might be wrong, but I think Transform hasn't changed, Ditto just got a new ability which mimics the foe's stat changes.
 
Wouldn't you rather use Giga Drain for recovery? Or are you using Leaf Blade because it does significantly more damage to Jellicent?

Maybe that is a better idea, since i'm not investing anything in offense anyway. I think just using its typing as a switch in to ferro and jelli is the way to go. I'm going to try it out. As for the justified boost + leaf blade combo, it's pretty situational and you can't really switch into a pursuit anyway.
 
The idea of Eccentric Ditto got me to thinking how Transform could be used in today’s metagame. I originally started out with a Scarfed Mew, but quickly realized that the pokemon I wanted to Trick a Scarf onto were be much different than the pokemon I wanted to Transform into. From there, I got to thinking of how Transform replaces all of the user’s stat bonuses with those of its opponent, and tried to use that to my advantage. Thus, White Herb Mew was born.

Mew @ White Herb
Synchronize | Hasty (+Spd, -Def)
EVs: 252 HP / 4 Def / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd (HP Fire)
- Transform
- Overheat
- Superpower
- Trick

Part of the reason why I chose Overheat and Superpower, beyond the fact that both provide a use for the White Herb, is that each is super-effective against one of the types that Mew would normally be susceptible to. Working this set into a Sun team means Overheat hits even stronger than an SE Psychic, and Superpower hits just as hard as Psyshock while providing similar coverage. More importantly, since the two attacks work off opposite sides of the spectrum, I can use up to three insanely powerful attacks without any drawbacks (White Herb the first attack’s stat drop, then use each one once) before Tricking and Transforming to completely steal my opponent’s identity.

HP Fire IVs mean I lose the speed tie with other max speed base 100s, but that’s a moot point once I Transform – I keep my own IVs, but Transform simply copies the opponent’s raw stats, so my own IVs aren’t taken into account. My IVs are taken into account when calculating my HP type, and since I’m expecting the Sun to be out as much as possible, Fire is the safest choice.

On an unrelated note, there is no better feeling in the world than Transforming into a Heatran in time to receive a Flash Fire boost.

This actually seems like a rather cool set that can catch opponents off guard. Trick can screw over some Pokes, like nabbing Heatran's Balloon or something.
 
@epicturtle: true, the speed tie is very important, but i still tie in speed after i transform into the base 100. And Ditto's DW ability is basically an instant transform as soon as you switch in...throw in a scarf and you outspeed your opponent every time and kill them with their own boosts and attacks.
 
Cloyster @ King's Rock
SKILL LINK
4 HP/252 Atk/252 Spe
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell

With King's Rock, Icicle Spear has a 41% flinch chance.
 
The idea of Eccentric Ditto got me to thinking how Transform could be used in today’s metagame. I originally started out with a Scarfed Mew, but quickly realized that the pokemon I wanted to Trick a Scarf onto were be much different than the pokemon I wanted to Transform into. From there, I got to thinking of how Transform replaces all of the user’s stat bonuses with those of its opponent, and tried to use that to my advantage. Thus, White Herb Mew was born.

Mew @ White Herb
Synchronize | Hasty (+Spd, -Def)
EVs: 252 HP / 4 Def / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd (HP Fire)
- Transform
- Overheat
- Superpower
- Trick

Part of the reason why I chose Overheat and Superpower, beyond the fact that both provide a use for the White Herb, is that each is super-effective against one of the types that Mew would normally be susceptible to. Working this set into a Sun team means Overheat hits even stronger than an SE Psychic, and Superpower hits just as hard as Psyshock while providing similar coverage. More importantly, since the two attacks work off opposite sides of the spectrum, I can use up to three insanely powerful attacks without any drawbacks (White Herb the first attack’s stat drop, then use each one once) before Tricking and Transforming to completely steal my opponent’s identity.

HP Fire IVs mean I lose the speed tie with other max speed base 100s, but that’s a moot point once I Transform – I keep my own IVs, but Transform simply copies the opponent’s raw stats, so my own IVs aren’t taken into account. My IVs are taken into account when calculating my HP type, and since I’m expecting the Sun to be out as much as possible, Fire is the safest choice.

On an unrelated note, there is no better feeling in the world than Transforming into a Heatran in time to receive a Flash Fire boost.


Actually, transform doesn't copy their raw stats, it copies their base stats, evs for attack, defense, special attack, special defense, and speed, and any stat changes, at last according to this post.
http://www.smogon.com/forums/showthread.php?p=3632245&highlight=base#post3632245
 
Breloom @ toxic orb
252atk/252HP Adamant
Trait: poison heal

-Sword dance
-Drain punch
-bullet seed /seed bomb
-Facade

This breloom is pretty nice , first because everyone expect the spore/subpunch , and it can actually get paste gliscor , the only problem remain in it's speed , this is why i use him on my Trick room team and he did well ..

bullet seed is a nice choice , it get past sub and if it hits 3 times it has more power than seed bomb ..

you can try the bulk up version or replace drain punch with mach punch .. it's your choice :D

anyways this is a good set that i had a lot of fun playing with ..
 
Actually, transform doesn't copy their raw stats, it copies their base stats, evs for attack, defense, special attack, special defense, and speed, and any stat changes, at last according to this post.
http://www.smogon.com/forums/showthread.php?p=3632245&highlight=base#post3632245

ah, good to know...and thinking about it, that makes sense - if a lv 2 pokemon was to transform into a lv 100, would there be any fairness in giving it the lv 100's raw stats?

in that case leaving it at full IVs is better to ensure the speed tie
 
Swords Dance Mienshao! But with a twist!

Mienshao @ Flying Gem
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature (+Spe, -SpD)
- Swords Dance
- Hi Jump Kick
- Acrobatics
- HP Ice

One of the main problems with Fighting types is that their coverage moves don't hit hard enough on neutral targets, which is especially true when you're using moves like Stone Edge with significant drawbacks. Flying Gem gives you a one-time, 165 BP neutral attack with 100% accuracy and gives you a 110 BP attack every time afterwards. This is significantly better than Stone Edge against neutral targets, and Fighting / Flying coverage only misses out on Zapdos and Thundurus IIRC. Gliscor is nailed by HP Ice as always. The set fares signficiantly better against Ghost, Psychic and Poison types than the standard Stone Edge, but fares worse against Flying types.
 
King's rock doesn't work that way. King's rock only adds flinch to moves that don't already flinch.

what? first of all, icicle spear doesnt flinch in the first place so kings rock works. secondly, kings rock does work on flinching moves (like air slash and iron head) third, it is actually 41 percent flinch rate because its a multi hit move.
 
The idea of Eccentric Ditto got me to thinking how Transform could be used in today’s metagame. I originally started out with a Scarfed Mew, but quickly realized that the pokemon I wanted to Trick a Scarf onto were be much different than the pokemon I wanted to Transform into. From there, I got to thinking of how Transform replaces all of the user’s stat bonuses with those of its opponent, and tried to use that to my advantage. Thus, White Herb Mew was born.

Mew @ White Herb
Synchronize | Hasty (+Spd, -Def)
EVs: 252 HP / 4 Def / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd (HP Fire)
- Transform
- Overheat
- Superpower
- Trick

Part of the reason why I chose Overheat and Superpower, beyond the fact that both provide a use for the White Herb, is that each is super-effective against one of the types that Mew would normally be susceptible to. Working this set into a Sun team means Overheat hits even stronger than an SE Psychic, and Superpower hits just as hard as Psyshock while providing similar coverage. More importantly, since the two attacks work off opposite sides of the spectrum, I can use up to three insanely powerful attacks without any drawbacks (White Herb the first attack’s stat drop, then use each one once) before Tricking and Transforming to completely steal my opponent’s identity.

HP Fire IVs mean I lose the speed tie with other max speed base 100s, but that’s a moot point once I Transform – I keep my own IVs, but Transform simply copies the opponent’s raw stats, so my own IVs aren’t taken into account. My IVs are taken into account when calculating my HP type, and since I’m expecting the Sun to be out as much as possible, Fire is the safest choice.

On an unrelated note, there is no better feeling in the world than Transforming into a Heatran in time to receive a Flash Fire boost.

Good idea, but trick doesn't work if you aren't holding an item.
 
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