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Data Prize Claiming Thread (Update 5-09-13)

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Lou: 2 TC, 4 HC, 2 BPChallenge Complete

I stockpile the TC and BP, putting me at 4 and 2 respectively.

The HC become move counters, teaching Aron Autotomize, Protect, Double-Edge, and Metal Burst.

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Aron (Male) - Ozzy
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0 / 9
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down, Autotomize, Protect, Double-Edge, Metal Burst
Egg Moves - Head Smash, Iron Head, Superpower
BW TM Moves - Hone Claws, Earthquake, Double Team

A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensly powerful attacks.
 
Claiming from here.

gg gentlemen, prizes:
titan and brains get 1 ec, 2 mc and 1 dc each
brains gets 1 koc
c$fp and loudkirbyking get 2 tc each
i get 2 ref tokens

Titan(Nosepass) is mine. EC MC and DC is added.

MC will be used for Sandstorm and Power Gem(Both level up)

TC will be stored... again.
 
PCF and TEA are Approved

9


EDIT: I get 6 RC (46) from this battle.

And from this battle.
gg and congrats danman. prizes:

  • em and danman get 2 tc each
  • i get 4 ref tokens
  • iwark, togepii, aran and haar get 1 ec, 2 mc and 1 dc each
  • togepii, aran and haar get 1 koc each

I now have 7 TC.

Aran the Baltoy:
EC: 0/6 --> 2/6 (KOC)
MC: 0 --> 2 --> 0 (BW TM: Ice Beam)
DC: N/A

Haar the Bagon:
EC: 0/9 --> 1/9
MC: 0 --> 3 (KOC) --> 1 (LU: Double Edge+Crunch)
DC: 0/5 --> 1/5

EDIT2: From my Subway Challenge.

Dusclops gains 4 EC, 8 MC, 4 DC and 4 KOC. He will learn Hex (LU), Curse (LU), Destiny Bond (Egg), Snatch (Past TM), Substitute (BW TM) and Rock Slide (BW TM).
EC: 4/9 --> 8/9
MC: 0 --> 12 --> 0
DC: N/A

Togetic gains 1 EC, 2 MC and 1 DC. Togetic will learn Thunder Wave (BW TM)
EC: 4/9 --> 5/9
MC: 0 --> 2 --> 0
DC: 3/5 --> 4/5

Carracosta gains 1 EC, 2 MC and 1 DC. He will learn Stone Edge (BW TM).
EC: 6/6
MC: 0 --> 2 --> 0
DC: 3/5 --> 4/5

I get 6 BP, bringing my total to 12

EDIT3: Flame from a while ago is Approved

This gives me a token 0
 
Deciding to spend 2 TC on this little girl:
37.png

Vulpix [Ammy] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (65 *1.15) (+) (13% Accuracy boost)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute
 
Claiming 12 RC from this battle

And changing Fantine's nature from: Adamant (+1 Atk, -1 SpA) to Jolly (+15% Speed, +19% Accuracy, -1 SpA)

frontnormal-mkitsunoh.png


HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 110

to

HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (110 x 1.15 = 126.5)
 
I'd like to spend my 4 TC on Anonymous the Zorua and Ambrocious the Houndour.


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Zorua ♀ - Anonymous
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
0 -
(DW) 0 -

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Scratch, Leer, Pursuit, Fake Tears, Fury Swipes, Faint Attack, Scary Face, Taunt
Egg Moves - Counter, Dark Pulse, Snatch
BW TM Moves - Payback, Toxic, Grass Knot

Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seamingly lacking in self-esteem, she prefers the guises of others to her own.
228.png

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +9, Accuracy +12%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up
Egg Moves - Counter, Reversal, Sucker Punch
BW TM Moves - Fire Blast, Will-O-Wisp, Swagger

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.
 
Another Loss For the team. Ahh well, no worries.

133.png

Eevee (Fawkes) (F)
EC: 0/6 -> 1/6
MC: 0 - > 2 -> 1
DC: 0/5 -> 1/5
Learns Last Resort (Level-up)

TC: 5 - > 7 -> 5
I'm buying me an Aron, because they're cool.
304.png

Aron (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30*1.15, rounded up)
Acc: +4% ((35^2)/290)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Protect
 
Claiming from the same fight as Korski

Kormahs the Zweilous
1 EC up to 5
2 MC to be stockpiled up to 6

Hacketia the Porygon2
1 EC up to 6
2 MC to be spent on Ice Beam
1 DC up to 4

Feralyn the Remoraid
1 EC up to 4
2 MC 1 will be spent on Soak, and the other stockpiled up to 1
1 DC up to 2

Malspar the Chimchar
1 EC up to 2
2 MC to be spent on Shadow Claw
1 DC up to 2

Cyvain the Duskull
1 EC up to 1
2 MC to be spent on Taunt

Tahlzara the Electabuzz
1 EC up to 5
2 MC to be stockpiled
1 DC up to 2


and 4 TC for myself to be stockpiled for later use
 
Placeholder before I start the approval so other approvers don't waste time.

rewindman, not approved. If you're buying the Vulpix, it should have 0 EC and DC. Also, Vulpix shouldn't have Flame Burst and Flamethrower.

Gerard, approved.

Fire Blast, approved.

deadfox081 approved.

LouisCyphre, fix the format of your Pokemon's moves(it should be a vertical list), and you'll be approved.

pimpgangster approved.

Dfrog approved.

Korski approved.

SimonSays approved.

Ragnarokalex, you got 5 KOC for Porygon2 and 1 KOC for Duskull that you haven't mentioned what you'll do with. Repost with that. Till then, not approved.

I go to 19, which drops to 1 AC + 9. I'll invest it in my Altaria's DC, bringing that to 2/5(profile link in sig).
 
from here:
TEA_DEMON: 4 TC
  • Liszt the KRICKETOT: 1 EC, 2 MC
  • Agalloch the SKORUPI: 1 EC, 2 MC, 1 DC, 1 KOC
  • Thorun the SURSKIT: 1 EC, 2 MC, 1 DC, 1 KOC
  • Cream the CLEFFA: 1 EC, 2 MC, 1 DC
  • Khuda the LILEEP: 1 EC, 2 MC, 1 DC, 2 KOC
  • Mayhem the TOTODILE: 1 EC, 2 MC, 1 DC
so i am now on 4 tc; liszt is at 6/12/5; agalloch is at 6/7/5 (koc -> mc); thorun is at 6/3/1 (koc -> mc); cream is at 8/2/4; khuda is at 6/7/3 (koc -> ec/mc); mayhem is at 1/2/1. time for some evolutions...
402.png

Kricketune (Liszt) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Growl
Bide
Struggle Bug
Bug Bite
Fury Cutter
Leech Life
Sing
Focus Energy
X-Scissor
Taunt
Night Slash
Perish Song

Endeavor
Mud-slap
Uproar

Brick Break
Aerial Ace
Return
Swords Dance
buying x-scissor, taunt, night slash and perish song (all bw level), brick break, aerial ace, return and swords dance (bw tm), costing all 12 mc in total.
452.png

Drapion (Agalloch) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug / Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Battle Armor:(Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW)
: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Ice Fang
Fire Fang

Poison Tail
Night Slash
Screech

Swords Dance
X-Scissor
Taunt
Brick Break
Earthquake
Rock Slide
Poison Jab
he gets the elemental fangs upon evolution. i will buy him earthquake, rock slide and poison jab (bw tms), costing 6 mc.
284.png

Masquerain (Thorun) M
Nature: (+1 SpA, -1 Atk)
Type: Bug / Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam
Ominous Wind
Gust
Bug Buzz
Quiver Dance
Air Slash

Hydro Pump
Signal Beam
Mud Shot

Ice Beam
Scald
Shadow Ball
he gains ominous wind and gust upon evolution. 3 mc purchases him quiver dance, bug buzz and air slash (bw levelup).
35.png

Clefairy (Cream) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (35/1.15) (-)

EC: 8/9
MC: 2
DC: 4/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Minimize
Wake-up Slap
Bestow

Wish
Belly Drum
Stored Power

Flamethrower
Thunder Wave
Shadow Ball
she gains growl, doubleslap, defense curl, follow me, minimize, wake-up slap and bestow upon evolution (woo useless moves lol).
346.png

Cradily (Khuda) M
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Rock/Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 37 (43/1.15) (-)

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Astonish
Constrict
Acid
Ingrain

Recover
Curse
Stealth Rock

Rock Slide
Sludge Bomb
Return
Earthquake
Stone Edge

Seed Bomb
and i'm buying earthquake and stone edge (bw tms) along with seed bomb (dpp tutor) which is 7 mc iirc.

phew.
 
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