Data Prize Claiming Thread (Update 5-09-13)

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Ok, claiming a few things.
From here, I get 6BP, and Monohm gets 12 HC.
6 go into EC, while the other 6 go into MC.
He isn't evolving right now...

Claiming from here too, I get 2 TC, Excadrill gets 2 MC, 1 DC, and 2 KOC. KOC go into MC for now.

And finally, 3 RC from here.
 
I'm claiming from another failed battle hall...

Flora - The fastest accurate ref in the wooooorld! said:
Arcanite : 4 TC&BP
-Moogle: 8 HC (aka KOC)
-Ifrit: 8 HC

My BP goes up to 9, and my TC goes up to 10

Moogle (Minccino) puts four HC into EC, 2 into DC, and 2 into MC, which i will save. This makes his counters:
EC: 5/6
MC: 3
DC: 4/5
KO: 0

Ifrit (Cyndaquil)

Puts 4 HC into EC, and 2 into Dc, with the other two going into MC, which are spent on Eruption and Rollout, both level up moves.
What? Ifrit is evolving?

156.png

Quilava (*) Ifrit (Male)

Nature:
Serious:
No effect on stats

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 80

EC: 4/9
MC: 0
DC: 2/5
KO: 0

Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl
Rollout
Eruption

Flare Blitz
Crush Claw
Reversal

Protect
Dig
Flamethrower
 
Claiming from this.
Hel goes to 1/5 DC, and stashes her 2 MC. I go to 5 TC, and spend 2 TC on a Colosshale and another 2 on a Scraggy.

coloshale3.png

Colosshale Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

0/6 EC
0 MC
0/5 DC

HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 85

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback

559.png

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

0/6 EC
0 MC
0/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
 
Ugh, another rough loss, followed by a somewhat sad win. :(

ANYWAYS! Claiming from this and this battle.

From my battle with Albinoloon.
You Two get 2 TC
Aero, Frickasee, Therma, Serd, Tourmali, & Frigga gain 1 EC, 2 MC, & 1 DC
Frickasee, Therma, Serd, Tourmali, & Frigga gain 1 KO Counter

Being the dumbass that I am, I forgot that Aero was in (but KOed, which is why I forgot) this battle when I traded it. Therefor, I'm claiming the counters, but Steampowered shall implement them and use them as he so chooses. Sorry for this, I should have remembered.
iaza19059517273000.png

EC: 2/6
MC: 4
DC: 2/5


On to Therma.
iaza19059562477900.png

EC: 3/9 (1 EC + 1 KOC)
MC: 3 (2 MC)
DC: 2/5 (1 DC)

No changes being implemented, only an increase in her counters.
iaza19059583251600.gif

EC: 2/9
MC: 5 (2 MC + 1 KOC) -> 0
DC: 2/5

With 3 of thse MC, I'm going to award Tourmali with Heat Wave (Gen 4 Tutor) and 2 MC on Sandstorm (TM Move).

From this battle I gain 2 TC, which I shall spend on /this/ little beauty.

Ralts(*)
280.png
Hadouken (M)

Nature: Serious (No changes)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Shadow Sneak
Encore
Disable

Thunderbolt
Toxic
Rest
~~~~~
As per my canceled battle with elDino, I believe I get 2 TC and nothing else, correct? If so, I'll save these. If not...then I just won't have them.
 
I don't know if I should claim from ToastTyrant13's post above or simply implement them immediately, if so then Aero the Tailow is at

EC 2/6
MC 4
DC 2/6
 
Taillow before...

276.png

Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)

Evolution....

277.png


Swellow [Aeial] (Female)
Nature:
Jolly (15% increase in speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 143 (125 times 1.15, rounded down)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck (Swellow learns at level 1 in Gen V)
 
Lady Salamence, not approved. Speed+ is *1.15, not *1.5.

0

Nets me an AC, which i invest in Armaldo's DC, bringing it to 5/5, unlocking Swift Swim.
 
Clamining my tokens from this.

Frigga gets 1 EC, 3MC(1 KOC), and 1 DC- bring her up to
iaza19692879149800.gif

Ariados [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Personality: Frigga, now not the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
Type:
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35(-;40/1.15=35.7=35)

EC: 6/6
MC: 4
DC: 4/5

Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Psychic
Sludge Bomb
Toxic
Electronet
Disable
Night Slash
Spider Web
Toxic
Venoshock

Serd gets the same counters as above
iaza19692866957400.gif

Cloyster [Serd(M)]
Nature: Rash (Special attack increaed by one rank; Special Defense is decreased by one rank)
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

HP: 90
Atk: Rank 3
Def: Rank 7
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 70

EC: 6/6
MC: 6
DC: 3/5

Tackle
Withdraw
Supersonic
Icicle Spear
Leer
Protect
Clamp
Payback
Hail
Blizzard
Water Pulse
Mud Shot
Rock Blast
Hydro Pump
Toxic

Frickasee gets 2 EC,(1 KOC) 2 MC, and 1 DC
iaza13404442220300.gif



EC: 4/6
MC: 4
DC: 4/5
 
claiming from this fight

Keraia the "Ralts"
1 EC up to 5
2 MC used to learn Shadow Ball
1 DC up to 2

Cyvain the "Duskull"
1 EC up to 5
2 MC used to learn Shadow Punch and Payback

Malspar the Chimchar
1 EC up to 3
2 MC used to learn Acrobatics and Flamethrower
1 DC up to 3

Feralyn the Remoraid
1 EC up to 5
2 MC used with the one he had stockpiled to learn Bounce
1 DC up to 3

and 2 TC for me bringing me up to 10.....and a puppy, i specifically remember a puppy.

darnit i forgot to claim KOC again, Duskull shouldve recieved 2 KOC bringing his EC up to 7, and Remoraid shouldve gotten 1 that will raise his DC up to 4
 
Reposting this cause it wasn't approved and I'm getting another mon.

Buying some Pokemon cause I have some TC to waste. I have 27, spent 11 (7 for Aero, 2 for Feebas, 2 for Kabuto), and now have 16.
142.png

Aerodactyl [Aeolus] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Flying
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunderfang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower

Foresight
Pursuit
Roost

Dragon Claw
Earthquake
Stone Edge
349.png

Feebas [Aphrodite] (F)
Nature: Modest (+SpA, - Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Haze
Light Screen
Mirror Coat

Toxic
Ice Beam
Scald
140.png

Kabuto [Neptune] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Water
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55

Attacks:
Scratch
Harden
Absorb
Slash
Leer
Mud Shot
Sand Attack

Confuse Ray
Dig
Screech

Hone Claws
Rock Slide
Waterfall
 
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