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I mean, its really just a standard Empoleon with Flash Cannon. And as was discussed in the Sand thread, its a really niche use and Flash Cannon won't help you that often outside of Hail.
Idk man. I typically don't like to run specialized stuff, like with limited coverage. But I do think Empoleon is great for the slot on the team, laughing at any attempts at BlizzSpam. How much success would you say you've had with it? Have you experienced regret in not having Ice Beam?
Yeah, it's kind of hit or miss. I'm still testing it right now before I go ahead and give it the total thumbs up, but as of now, Flash Cannon has proved useful more often than I'd wished for Ice Beam.
I dunno, more testing definitely required, but I felt that it's something to throw out there at least.
I'm going to my girlfriend's place this weekend where she doesn't have internet access (fail) but when I get back on Sunday I'll run some more tests. If anyone wants to try it out in my absence, feel free! ;D
Note that Bug Buzz is basically filler in case Volbeat gets Taunted. It makes her not complete set up bate because even though she has horrible SpA, shes not too bad at +3. Modest is there because again, she'll be going first every time anyway.
Defense EVs arent really needed since her whole purpose is baton passing after surviving the first round thanks to her sash. Now that I think about it, Speed IVs arent really needed either? I guess SpA EVs arent that important since she wont be attacking anyway. Hmm...
So yea idk why but shes actually not that horrid. Who woulda thought? Passing +3 to a Choice Scarfed special sweeper is an amazing start to the match.
yea idk I wasn't really thinking when I made, it but then all the sudden it turned out ok. I never really pass subs, because all subbing does is break volbeat's sash and cause mayhem,
Machoke doesn't learn Stone Edge.
Anyway, that set really needs Toxik somewhere, it's your only way to cripple bulky Ghost (ala Dusclops, Cofagrigus) on the switch.
Note that Bug Buzz is basically filler in case Volbeat gets Taunted. It makes her not complete set up bate because even though she has horrible SpA, shes not too bad at +3. Modest is there because again, she'll be going first every time anyway.
Defense EVs arent really needed since her whole purpose is baton passing after surviving the first round thanks to her sash. Now that I think about it, Speed IVs arent really needed either? I guess SpA EVs arent that important since she wont be attacking anyway. Hmm...
So yea idk why but shes actually not that horrid. Who woulda thought? Passing +3 to a Choice Scarfed special sweeper is an amazing start to the match.
Searing Shot has good accuracy and power, with a 30% chance to burn. Thunder dents all of the bulky water that try and switch in while sub gives you the chance to actually use these attacks. It always catches people off guard, because Vic is so often seen as a physcial attacker.
People under estimate the bulk of Omastar. I am in love with a hazard support set. Everyone expects a Shell Smash set and switches into a Chansey so I can set up even more hazards or knock off an Eviolite. This is the set I run and it has amazing special bulk with Snadstorm; enough to take a Sheer forced, Life orbed, STAB Earthpower from a Nidoking.
Omastar (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 164 Def / 92 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Toxic Spikes
- Scald
- Knock Off
The spread and moveset can be tweaked of course. This is just what I use. Its not exactly "New" but its barely used and deserves more love.
Riolu @ Eviolite
Ability: Pranster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Circle Throw
- Copy Cat
- Protect / Toxic / Filler
Just because PO does not allow Copycat to copy itself, it does not mean that it does not happen in game. Basically get some hazards up, get rid of their priority user, then switch in Riolu. Tank the hit and use Roar or Circle throw (if you failed your hazards), then abuse your priority Copycat -> Phaze, easily giving you 32 turns of priority phazing. In addition, it can actually take hits with that poor Def stat, not even CB Mamoswine can OHKO most of the time. To take down the last poke, go use lv 1 Solosis or something to that effect.
People under estimate the bulk of Omastar. I am in love with a hazard support set. Everyone expects a Shell Smash set and switches into a Chansey so I can set up even more hazards or knock off an Eviolite. This is the set I run and it has amazing special bulk with Snadstorm; enough to take a Sheer forced, Life orbed, STAB Earthpower from a Nidoking.
Omastar (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 164 Def / 92 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Toxic Spikes
- Scald
- Knock Off
The spread and moveset can be tweaked of course. This is just what I use. Its not exactly "New" but its barely used and deserves more love.
No one gives Omastar enough love, and it is pretty damn bulky. The Shell Armor makes it so it can't be taken down by a crit, and the Toxic Spikes and Spikes are for residual damage fun. Scald is for that delicious burn on bulky Pokes, and Knock Off is to get rid of Lefties or an Eviolite to ruin a wall or a frail sweeper. I'm gonna give this set a try and see how I do with it. ^^
actually, i believe riolu is released, so you can use it. And in-game, it can copy circle throw AND roar and use an endless stream of copycats for endless priority phazing. But, this hasn't been implemented on PO. I brought up the issue a few times before, but I don't remember the resolution.
Are you sure about this? I just tried this in White and it works fine with Roar (giving it priority), but whenever I try to copycat Overhead Throw, I'm getting a "..but it failed".
Sceptile @ White Herb
EVs: 252 speed, 252 Sp. A and 4 HP
Leaf Storm
Dragon Pulse
Roar
Agility
I like to use this to revenge kill as my UU team has a lot of pokes weak to water/ground.
Leaf Storm is there for power and STAB. The White Herb is there to prevent the recoil. Dragon Pulse is a solid move. Roar is to switch those steel type which wall my sceptile.
Agility is for the speed boost as it is not the fastest pokemon. In general this is a good revenge killer if you need a grass pokemon on your UU team.
actually, i believe riolu is released, so you can use it. And in-game, it can copy circle throw AND roar and use an endless stream of copycats for endless priority phazing. But, this hasn't been implemented on PO. I brought up the issue a few times before, but I don't remember the resolution.
Sceptile @ White Herb
EVs: 252 speed, 252 Sp. A and 4 HP
Leaf Storm
Dragon Pulse
Roar
Agility
I like to use this to revenge kill as my UU team has a lot of pokes weak to water/ground.
Leaf Storm is there for power and STAB. The White Herb is there to prevent the recoil. Dragon Pulse is a solid move. Roar is to switch those steel type which wall my sceptile.
Agility is for the speed boost as it is not the fastest pokemon. In general this is a good revenge killer if you need a grass pokemon on your UU team.
If you use sceptile as revenger then use this set:
Sceptile @ flight gem
4 HP / 252 atk / 252 spe
Trait: unburden
Acrobatics
Leaf blade
Brick break / low sweep / double kick
Swords dance
Could fighting gem possibly work better on sd unburden sceptile? Acrobat is base 110 after you lose the item, and the low power of brickbreak/unreliability of low sweep on certain things merits some power boost.
Could fighting gem possibly work better on sd unburden sceptile? Acrobat is base 110 after you lose the item, and the low power of brickbreak/unreliability of low sweep on certain things merits some power boost.
The problem with bisharp is that yes, you wreck his shit with any fighting move, but his STAB sucker punch might destroy you. How much does it do assuming standard sets?
Wow, I browsed the entire thread and found nothing about [what I'm going to tell you about]. You are likely to see my very low postcount and assume I'm a noob or something, but I am not (nor an exceptional player, but still, I have some experience). It's just that I forgot my password on my previous account since I stopped visiting for a while... ANYWAYS.
~ Extremespeed
~ Work Up
~ Air Slash / Drain Punch / Flamethrower / Roost
~ Air Slash / Drain Punch / Flamethrower / Roost
This set is meant to do several things: surprise Togekiss' usual counters and checks, sweep late game (when residual damage has racked up) and shut up all the players whining about hax. Hustle powers up Togekiss' mere 218 attack to a very good 327, which is further boosted by Life Orb and Work Up. While this set requires some support to be effective, once it has set-up unhindered it can sweep teams whole.
Extremespeed is obviously the crux of this set, outspeeding all the frail scarfers and electric-types that enjoy switching in Togekiss to deliver a swift KO with Stealth Rock support. Work Up gives it that once last boost it needed to be effective last gen, assuring the KO on many foes.
The last two slot are largely depending on personal preference, since you'll most likely be spamming Extremespeed anyways. Air Slash offers a reliable and powerful STAB move to dent physical walls like Donphan and assures and smooth sweep through stall teams, and Drain Punch ravages steel and rock types that think they can wall Extremespeed and Air Slash, recovering your HP in the process. To date, only those two has been tested, though the others are serious options to consider. Flamethrower (or Fire Blast, if you prefer) will definitely roast steel-types and won't miss (unlike Drain Punch). Lastly, Roost will assure a safe sweep and avoid being killed by Life Orb recoil. Since Togekiss has a movepool that stretches to infinity, other options are available depending on your team, such as Grass Knot, Encore (to aid set-up), Shadow Ball, etc.
Support is essential for this set to work well. First of all, Stealth Rocks (as well as Spikes) on the field are very useful to secure many KOs, especially late game when it starts to rack up. Rapid Spin is also very useful because of Togekiss' Flying-type. Also, paralysis support is recommended as without investment, it is quite frail and will lose to faster Pokémon that resist Extremespeed. Additionally, Encore support is very useful to aid a set-up by locking a foe into a ground or grass attack, for example. Wobuffet and Eviolite Cottonee do the job.
Since you guys obviously want real calcs, there they are:
+1 Togekiss with the above EV spread using...
Extremespeed vs. Standard Scarf Flygon - 93% - 110% (Likely to KO with SR)
Extremespeed vs. Standard Scarf Rotom-A - 90.2% - 107% (KO with SR)
Extremespeed vs. Offensive Calm Mind Raikou - 91.6% - 108.1% (KO with SR)
Extremespeed vs. Offensive Jolteon/Espeon - 129.5% - 152.8% (KO)
Extremespeed vs. Standard Scarf Heracross - 97.7% - 115.2% (KOs with SR, likely to KO without)
Extremespeed vs. Offensive Victini - 68% - 80.4% (KOs with Spikes+SR)
Air Slash vs. Standard Spinning Donphan - 77.6% - 91.7% (2HKO, OHKO with a bit of residual damage)
Air Slash vs. Physically Defensive Arcanine - 61.7% - 72.9% (See above)
Air Slash vs. Physically Defensive Celebi/Shaymin - 98% - 115.8% (KO with SR)
Air Slash vs. Physically Defensive Weezing - 79% - 93.4% (Good chances of KO with SR)
Drain Punch vs. Specially Defensive Registeel - 56% - 65.9% (2HKO while you recover HP)
Drain Punch vs. Standard Umbreon - 68% - 80.2% (Easy 2HKO)
Drain Punch vs. Max HP Aggron - 100% - 118.6% (OHKO)
Drain Punch vs. Specially Defensive Empoleon - 87.1% - 102.7% (Likely to KO with Spikes)
As the calcs show, little entry hazard support is necessary to deal with those threats, but once it has set-up it can easily sweep through weakened teams. Hustle's 80% accuracy makes it difficult to sweep reliably, though, but its bulk Togekiss can afford a miss sometimes.