I respect all of your arguements, but you're arguing about a metagame you really know nothing about.
This sounds interesting, and I might enter once the games come out, but I'm just curious about the hidden power clause. Why is this banned on Wi-fi? Unlike competior, you have to work your ass off to get a pokemon with a good nature, good iv's, and a good hidden power. Getting all three is extremely difficult, and even if all three are accomplished, the odds of getting the hidden power that you want isn't as simple as 6 clicks. It takes hours or days to do all of that, and you're basically saying that a person who put in all of that work can't use it? Using hidden power in wi-fi would make it used for what it was originally intended for, your trump card, not "moveslot #4".
I'm just curious. Not knocking you down or anything. I'll probably try out your tier just for the fun of it, just want more info.
I respect all of your arguements, but you're arguing about a metagame you really know nothing about.
Aren't you doing the same thing, though? I really think you should at least sit back and let the metagame develop first before trying to push forth "revolutionary" new ideas. DP's metagame could work out just fine under our current ruleset assumptions (it seems to be doing well on WiFi); I see no reason to start taking it apart yet.
misty, please; your eloquence is unnecessary, dismissing things as fucking stupid is far more satisfying
I'm merely trying to create an environment that these people can play in without having to create their team around all of the overpowered Pokémon.
As was said, any metagame just depends on the players. Find the rules you like, play with the people that accept them. If I can convince someone to play against my hacked stuff, that'd be the no rules metagame too. Just not a widely accepted one.
Misty, I guess I'm posting it now because I really want to get a jump-start on this generation. I want people to try this out before they're so set in their ways with the standard game that they don't want to change.
I think what you'll find is quite the opposite - you just have to wait. Yeah, the standard metagame will be popular for a while, but then people get sick of the same old standards. That's when UU takes off, because it gives people a chance to play with Pokemon that they wouldn't see otherwise, and the excitement is reclaimed, at least for a while. Your idea might have potential if the standard metagame demonstrates an overreliance on legendaries and such, but for now it's really impossible to tell whether your idea is an improvement or perhaps even worse than the standard metagame.