Looking for a fast 1v1 Singles match! Opponent can choose the arena!
No items
Little Cup Pokemon only!
12 hour DQ
No items
Little Cup Pokemon only!
12 hour DQ
It's fine Simon, I'll find another match to fill the spot. Like the one above! :D
2v2 Doubles [NFE]
Switch = KO
Items = Off
Abilites = All
No chills
2 day DQ
As for the arena, it's going to be a cave:
Arena: A cave
The battle takes place deep within a subterranean cave, not unlike Mt. Moon and Union Cave of Pokemon lore. Being an enclosed environment, all weather moves will have no effect. Attacks that require solar/lunar power such as Solarbeam, Moonlight, etc. will still work, however their effects will be harshly reduced (akin to using them in the Rain or Sandstorm). Despite this, there is sufficient, if a bit dim, lighting due to the various iridescent vegetation and gemstones throughout the cave. The cave is also very spacious allowing for free movement, although the various stone structures give plentiful cover should the need arise. Furthermore, it is very sturdy and can withstand strong seismic forces. However, the cave is not indestructible and repeated attempts can cause various levels of structural damage. Should the cave completely collapse, the battle will end and whoever side has more Pokemon left than the other (or which Pokemon have a greater health % at the end of the match) will be declared victor.![]()
As a result of being an subterranean environment, Ground Pokemon are most comfortable here and gain a bonus. What kind of bonus this is up to interpretation to the referee. I also forgot to add the cave also has a small pool nearby for Water Pokemon and Water attacks that need it.
Music: Pokemon GSC - Johto cave music
Open Challenge!
1v1 Singles
2 Day DQ
Strongmons
No recoveries/chills
Arena: D&D Game Map
A very vanilla territory in Dungeons and Dragons, containing trees, an open field, and a copious amount of water available. At the end of every round, Flamestrike (because he's a jerk) will come in and attack each Pokemon for 2d6+6 points of damage with his gigantic Greatsword. He has a +6 Attack Bonus and, for some reason, will always deal double damage if he rolls a natural 20. Each Pokemon's Armor Class is equal to 10+(Def Rank + Speed Rank (Capped at 8 - Def Rank)).
Example: Flamestrike attacks a Hasty Gengar in an attempt to hit it. Gengar's AC is 16 (10 + 1 (Def) + 5 (Spe)), and he rolls a 12. It hits - barely. You roll 2d6 and get 2 and 5: this results in a total of 14 DMG to Gengar.
(Note to refs: Don't worry if you can't do D&D calcs; there's going to be someone on IRC who can.)
Pyramid Battle info
This looks interesting. I'll be a competitor. I'll PM my team while waiting for an opponent
1v1 TRAINING Singles
1 Day DQ
2 Recovers, 5 Chills
Appliance Store, all Rotom appliances are available, along with whatever else the ref wants for shenanigans.
No Love...Well, I might ask again. Is there anyoneLooking for a quick 1v1.
1v1 FE Singles
2 Day DQ
2 Recoveries/5 Chills
Send only 1 Pokemon to the ref
Items=On
Arena: The Earth Cauldron
Field Type: Ground
Complexity: Moderate
Format: Singles
Restrictions: No weather except Sandstorm, Artificial Field, Limited Ceiling, No Water Source, Rocks must be obtained through digging
Description: At the entrance, there is a staircase you must climb. The case spirals around a circular column, about 20 metres high & 30 metres in diameter. At the top, there is a circular arena. The entrance is shut & is replaced by guardrails 10 metres high, which encircle the arena. you see a rectangular field, 20x15 metres in dimension, the rectangle consisting of some sand & some painted lines. Outside the rectangle is hard rock-like material that cannot be dug into, but the sand is, but only to a certain depth. There also may be loose rocks in the sand as well, only accessible by digging. When a seismic-based move is used, sand will come flinging up from the rectangle, & all Pokemon that is not immune to Sandstorm that is within the confinements of the Cauldron will suffer an accuracy drop of 1 stage. The arena is also rather sturdy, allowing seismic activity to occur. Flying Pokemon also have the ability to fly out of the cauldron, over the guardrails & out of range from most attacks. Lastly, the arena is indoors, so the only weather that can occur is Sandstorm. This arena got its name, due to the fact that it clearly suits Ground-Types & for it's Cauldron-like appearance.
Summary: Circular arena, 30 metres in diameter, surrounded by 10 metre high guardrails. The centre of the arena consists of a rectangle, 20 metres long, 15 metres wide, the rectangle consisting of diggable sand & painted lines, the outside of the rectangle consists of hard, undiggable rock. Sturdy enough for seismic activity to occur. Loose rocks present in the diggable sand, Sand flings up dropping the accuracy of Pokemon susceptible to Sandstorm by 1 stage when a seismic move is used, Flyers can fly out of the cauldron, & the only weather that can occur is Sandstorm.
Anyone?