That Drifblim looks fun, but I think Explosion has no place there, especially since it's burned and has an uninvested attack and negative nature.
Drifblim set looks interesting. Looks like an interesting answer to rain teams for sure. You should still be wary, though, as Drifblim is weak to Thunder, which has 100% accuracy in the rain.
And as nobody has commented on that Zoroark set, I must say, it's a very novel idea. I never even thought of Zoroark for such a role. I may have to try that out sometime. Though Ferrothorn aren't really a (Ferro)thorn in my side these days, and it's all thanks to...
Espeon @ Life Orb
Timid nature
Magic Bounce
252 Sp. Atk/252 Spd/4 HP
~Psyshock
~HP Fire
~Grass Knot
~Shadow Ball
As most Espeon carry HP Fighting, this comes as a good shock to a lot of people. In the two or three days since I've downloaded Pokémon Online, I can't begin to tell you how many times Espeon's OHKO'd a Scizor switch-in, or switched into a Ferrothorn's Stealth Rock and OHKO'd it in return. Only real problem it has that I've seen is with Hydreigon, who resists three of Espeon's moves, and is immune to the fourth one. Well, it's also not the best option against Tyranitar, as that Special Defense boost from the Sandstorm rather inhibits Espeon's usability against it. Not to mention the sheer number of Scarf'd Pursuit T-tar I've seen these days. Aside from those, though, I've had good results with this set.
The set looks interesting would you use Ice Bean over Blizzard outside of Hail or risk the Blizzard miss?
I have a weird Spinda set that might be good.
Spinda @ Sticky Barb
Nature: Calm
Trait: Own Tempo
EVs: 76 HP/124 Def/176 SpD/134 Spe
Moveset:
-Trick
-Hypnosis/Teeter Dance/Protect
-Wish/Teeter Dance/Protect
-Hidden Power Fighting/Toxic
At first it's gimmicky then it's lulz then it's kind of viable. The goal is to Trick the Sticky Barb off then troll them with Hypnosis/Teeter Dance. Protect is for stalling out their living turns. I need a way to rack up more damage so HP Fight/Toxic was useful. Wish is more for a Toxic/Protect/Hypnosis setting and where you plan to Trick back your Sticky Barb to do more damage to the enemy. Calm is just so I can get a Special defense Spinda and the EVs are defensive so I can take hits.
Anybody can switch out and drop the Toxic death clock to 0 again.why dont you just use toxic as the main method of residual damage? it would free up an item slot for lefties, it also takes out the opposing poke faster.
Anti-lead Archeops
252atk/252 Spe/ 4HP?(I don't remember if i put them into HP or not, you want odd HP for SR obviously)
Defeatist
Jolly @ Bug Gem/Flying Gem
Taunt
U-turn
Rockslide/Stone Edge
Acrobatics
This (for the most part) will work as you anti-lead and can scout. Archeops is super fast so he can use taunt to stop in hazard leads or anything that wants to set up. Then you U-turn out with your bug gem boosted U-turn for switch advantage. And since you Taunted their SR you can come in later for free (hopefully) and hit them with you powerful acrobatics (since you lost your bug gem) It works great for me. I love this set.
Archeops can ohko most hazard leads? With sash and sturdy and etc... I didn't think he could.i dont get why you couldn't just ko hazard leads instead of taunt them. other than that this is nearly exactly the same as the standard archeops set
Anti-lead Archeops
252atk/252 Spe/ 4HP?(I don't remember if i put them into HP or not, you want odd HP for SR obviously)
Defeatist
Jolly @ Bug Gem/Flying Gem
Taunt
U-turn
Rockslide/Stone Edge
Acrobatics
This (for the most part) will work as you anti-lead and can scout. Archeops is super fast so he can use taunt to stop in hazard leads or anything that wants to set up. Then you U-turn out with your bug gem boosted U-turn for switch advantage. And since you Taunted their SR you can come in later for free (hopefully) and hit them with you powerful acrobatics (since you lost your bug gem) It works great for me. I love this set.
I'd use a Lum Berry or go with a ChestoRest instead of a useless Gem.
Useless Gem? Without their goes Archeops best set, How else is he suppose to abuse Acrobatics?
So he gets a one time super boost from a Gem which isn't my definition of useful in the long run.
You forgot that ChestoRest brings you back to full health for longevity and allows more murder.
ChestoRest has nothing to do with defenses. Archeops needs the ChestoRest otherwise you're running into Defeatist which makes Archeops a vegetable.