Data Prize Claiming Thread (Update 5-09-13)

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Claiming from the same battle as C$FP.

I get 2 TC and 2 BP, bringing my totals to 33 TC and 17 BP. I'll blow 29 of the TC and all of the BP on an Amulet Coin, an Exp. Share, and a Heat Rock, leaving me with 4 TC.

Draco (Salamence) gets 4 HC, which will all go into his MC.
 
http://www.smogon.com/forums/showthread.php?t=3455223

jas61292; 3 TC
Swanna; 3 MC
Tomohawk; 3 MC
Honchkrow; 3 MC, 1 KOC (Tomohawk)
Unfezant; 3 MC, 2 KOC (Charizard, Emolga)
Salamence; 3 MC, 2 KOC (Skarmory, Gliscor)

Keeping the TC

Swanna will spend the 3 MC on... Gust (Egg)

Tomohawk spends the 3 MC on Sky Drop, Healing Wish and Superpower (all level up)

Honchkrow puts the KO in MC and buys Quick Attack (Egg) and I will throw one RC at it to let it get Double Team (TM) as well.

Unfezant, the big star of the battle, puts its KOs in MC and buys Giga Impact (TM), Facade (Level Up), Feather Dance (Level Up) and Tailwind (Level Up)

And Salamence puts its KOs in MC and buys Draco Meteor (5th Gen Tutor), and Heat Wave (4th Gen Tutor)
 
http://www.smogon.com/forums/showthread.php?t=3455592
http://www.smogon.com/forums/showthread.php?t=3455605&page=3

Darkamber8828: 2 TC
Shiny the KRILOWATT: 2 MC, 1 DC, 1 KOC

Darkamber8828: 5 TC/BP
Shiny the Krilowatt: 10 HC
C$FP: 12 BT

I've already unlocked my DW Ability, so that DC turns into an MC. I'm turning all my HC and that KOC into MC, giving me 14 of the things.

So, I'm buying

Volt Switch (2)
Substitute (2)
Rest (2)
Sleep Talk (3)
Toxic (2)
Earthquake (2)
Copycat (1)

The 6 TC and 6 BP bring me to 12 TC, 6 BP.
 
From this battle I claim this music and 3 TC, bringing my TC total to 7. More on that later.

Jafar the Gliscor gets 3 MC and 1 KOC, which goes into his MC, bringing his MC to 4. I will then put 2 of my 21 RC into his MC, bringing that to 6 and my RC total to 19. With those 6 MC he learns the egg move Baton Pass and the 4th gen TM Stealth Rock, bringing his MC to 0.

Hades the Charizard gets 3 MC and 1 KOC, which goes into his MC, bringing his MC to 4. With those 4 MC he learns the BW TMs SolarBeam and Sky Drop, bringing his MC to 0.

Madam Mim the Emolga gets 3 MC and 1 KOC, which goes into her MC, bringing her MC to 4. With those 4 MC she learns the BW TMs Rest and Flash, bringing her MC to 0.

Shan Yu the Skarmory gets 3 MC and 1 KOC, which goes into his MC, bringing his MC to 4. I will then add 1 RC to his MC, bringing it to 5 and my RC total to 18. With those 5 MC he learns the egg move Brave Bird and the BW TM Rock Tomb, bringing his MC to 0.

Scar the Tomohawk does not get 3 MC and 1 KOC. Instead, he gets 2 MC, 1 DC and 0 KOC. This brings his DC to 4/5 and his MC to 2. I will then add 2 RC to his MC, bringing that to 4 and my RC to 16. With the 4 MC he learns the egg move Rapid Spin and the level up move Healing Wish, bringing his MC to 0.

Now, about those 7 TC. I'm going to purchase some new pokemon: Queen of Hearts the Dratini, Shere Khan the Purrloin and McLeach the Cacnea. This brings my TC total to 1. And here are the new additions:

147.png

Dratini [Queen of Hearts] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (Opponent's accuracy boost: 10%)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Moves: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Extremespeed
Light Screen

Ice Beam
Thunderbolt
Flamethrower

509.png

Purrloin [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Foul Play
Pay Day

Taunt
Thunder Wave
Swagger

331.png

Cacnea [McLeach] (M)
Nature: Brave (+Attack, -Speed)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Counter
Disable
Seed Bomb

Brick Break
Energy Ball
Payback
 
http://www.smogon.com/forums/showthread.php?t=3455035&page=2

Kaxtar gets 2 TC.
Elekid get 1 EC, 1 DC, 3 MC and 1 KO.
Scraggy get 1 EC, 1 DC, 2 MC and 1 KO.
Metang gets 1 EC, 2 MC and 1 KO.

Saving the TC. Metang evolves and gets Hammer Arm and Stone Edge (Using the KO as MC). Scraggy evolves, unlocks his DW ability, and gets the move Drain Punch (With it's KO). Elekid also evolves, unlocks his DW ability (With the help of the KO) and gets Focus Blast and Thunder.

376.gif

Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

1 Substitution

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm

Protect
Light Screen
Earthquake
Stone Edge

Zen Headbutt
Iron Head
Iron Defense

]
560.gif

Scrafty (M)
Adamant Nature (+1 to Attack, -1 to Special Attack)

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW- UNLOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch
Head Smash

Counter
Ice Punch
ThunderPunch
Drain Punch

Dig
Taunt
Substitute
Torment
Dragon Claw

125.gif

Electabuzz (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 95
Size Class: 2
Weight Class: 3

EC: 5/9
MC: 0
DC: 5/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Psychic
Hidden Power Grass
Thunder Wave
Substitute
Protect
Focus Blast

Counter
Magnet Rise
Signal Beam

Cross Chop
Feint
Fire Punch
Ice Punch

Approving myself, since no one else seems to want to do it :P
 
Claiming from this.

I get 2 TC, making my total 3 (i think)

Kirlia gets the usual 1 EC, 2 MC, and 1 DC. He'll spend the MC on Psyshock and the DC unlocks his dream world ability!
281.png

Kirlia(*) [Mentalist] M
Nature: Docile

Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Unlocked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Counters:
EC: 7/9
MC: 6
DC: 5/5

Moves

Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Hypnosis
Dream Eater

Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)

TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room
Psyshock
Fawkes the Combusken gets 1 EC, 2 MC, and 1 DC. He'll save everything.
Combusken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 55*1.15=63.25=63
Accuracy Boost=9%
Size Class: 2
Weight Class: 2

EC: 5/9
MC: 2
DC: 4/5

Moves

Level Up
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat

It gets better. I'm dumping all of my 6 RC into these guys to evolve them both!

Mentalist the Gallade will dump the 6 MC I've been banking into learning Close Combat (level up), Psycho Cut (level up), Feint (level up), Protect (level up), and Rock Slide (B/W TM)!
475.png

Gallade(*) [Mentalist] M
Nature: Docile

Types: Psychic/Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) (DW) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Counters:
EC: 9/9
MC: 6
DC: 5/5

Moves (25)

Level Up
Leaf Blade (*)
Night Slash (*)
Leer (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter (*)
Slash (*)
Heal Pulse (*)
Swords Dance (*)
Hypnosis (from Kirlia)
Dream Eater (from Kirlia)
Psycho Cut
Feint
Protect
Close Combat

Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)

TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room
Psyshock
Rock Slide
Using 4 RC, Fawkes evolves into Blaziken! He'll spend his 2 MC on Blaze Kick and Brave Bird, both Level Up moves.
257.png

Blaziken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80*1.15=92 spe
Accuracy Boost=9.72...%=10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Moves (21)

Level Up
Fire Punch (*)
Hi Jump Kick (*)
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut
Blaze Kick
Brave Bird

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat
 
claiming from a very_old_match

I obviously get 2 TC

Lofty gets 2 MC, 1 DC, and 1 EC; Spending 3 MC(2 MC in addition to his 1 MC) on Weather ball; DW ability, Flare Boost, unlocked!

iaza19692849019100.gif

EC: 5/6
DC: 5/5 -Unlocked-
MC: 0
 
This was a really ground-breaking battle.

Lord_Jesseus said:
All Pokemon get 1 EC, 1 DC, 2 MC (or 3 MC if EC and DC are already maxed).
Xatu and Beheeyem get 1 KO Counter
Gligar gets 2
Trapinch gets 4 (last to hit Beheeyem)
I get 13 RC
You guys get 2 TC or maybe more? idk if Brawls qualify for extra

Starmie2Transp.gif

Starmie [Steve] (N/A)
EC: 6/6
MC:
3
DC:
5/5

Buying Endure (Tutor).

---

Beheeyem3Transp.gif

Beheeyem [Alchemator] (M)
EC: 6/6
MC:
4 <- 1 KOC
DC:
5/5

Buying Hyper Beam (BW TM) and Giga Impact (BW TM).

---

MetagrossTransp.gif

Metagross [Christopher] (N/A)
EC: 9/9
MC:
4 <- 1 already stored
DC:
5/5

Buying Reflect (BW TM) and Light Screen (BW TM).

---

Girafarig3Transp.gif

Girafarig [Anna] (F)
EC: N/A
MC:
3
DC:
5/5

Buying Endure (Tutor).

---

Gallade4Transp.gif

Gallade [Alexander] (M)
EC: 9/9
MC:
3
DC:
5/5

Buying Ice Punch (Tutor).

---

XatuTransp.gif

Xatu [Terrence] (M)
EC: 6/6
MC:
4 <- 1 KOC
DC:
5/5

Buying Sky Attack (BW Egg) and Psychic (BW Lvl).

I think I actually get 4 TC. Hording those.

Also approving the 10 above me for a clean 1 AC.

Using the 2 AC I now have stored to get Alch the Beheeyem Rest (BW TM).
 
I suck.

Flarelm: The usual, plus a KOC, which goes into EC (8/9)

Charmeleon: The usual, plus a KOC which also becomes an EC (6/9)

Houndour: The usual

Me: The usual (2 TCs and a tick in the loss column)
 
Claiming from this.

Mentalist is now a Gallade instead of a Kirlia, but nonetheless I'll cash in the two MC (everything else is useless now) to buy X-Scissor (B/W TM) I've heard that if your EC and DC are full you get an extra MC, so if this is true I'd like to use this for something else.

Goku the shiny Riolu successfully evolves to Lucario after the loss! He gets the standard 1 EC, 2 MC, 1 DC that we all love. He'll put his KOC in DC.

447.png
447.png

Riolu [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 4
DC: 4/5

Moves

Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Nasty Plot
Final Gambit

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
Retaliate

Immediately after evolution, Goku will use his 4 total MC to buy Aura Sphere, Close Combat, Dragon Pulse, and Extremespeed, all level up moves.
Goku after evolution:
447.png
448.png

Lucario [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting/Steel

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Justified: (Innate) (DW) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 4/5

Moves (22)

Level Up
Quick Attack
Foresight
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Nasty Plot (Riolu)
Final Gambit (Riolu)
Aura Sphere
Close Combat
Dragon Pulse
Extremespeed

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
Retaliate

4th Gen Tutor Moves
Ice Punch
Also buying a Scratchet for my gym team.
ScratchetM.png

Scratchet [Pontiac] (M)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0

Moves (11)

Level Up

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Egg Moves
Baton Pass
Roost
Stealth Rock

TMs
Focus Blast
Grass Knot
Retaliate
 
Another 4 RC

Doubles are starting to grow on me

EDIT: Also, I was told I could use 2 of my BP with my 18 TC to purchase an Amulet Coin (booyah)
This leaves me with 1 BP, no TC.
 
Brawl vs. Alchemator

I'll stockpile the 2 TC.

Hippopotas gets 1 EC, 2 MC, and 1 DC, and I'll use the MC to purchase Protect.

Trapinch was an instrument of murder and gets 1 EC, 2 MC, 1 DC, and 4 KOC. All of these are going into DC to unlock Sheer Force. Then I'm buying Dig and Feint (Level-Up).

Gligar gets 1 EC, 2 MC, and 1 DC, and the other 2 KOC because my FE mons were too busy being pimpin' threats. I'll use one KOC on EC to evolve Knight in Gliscor, and the other KOC will be applied to DC to unlock Poison Heal. Gliscor will finish off it's Level-up Movepool with Slash and Night Slash.

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Knight [Gliscor] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Slash
Night Slash
Acrobatics
Swords Dance
U-turn
X-Scissor
Guillotine

Counter
Power Trick
Sand Tomb

Hone Claws
Earthquake
Dig
Stone Edge

Total: 26

The rest of my mons get 3 MC.

Flygon will use it on Hyper Beam (Level-up) and SolarBeam (BW TM)

Claydol will use it on Explosion (Level-up) and Psychic (BW TM)

Torterra will use it on Protect (BW TM) and stockpile the 1 spare MC.
 
claiming

I get 2 TC and a loss

i don't know what Swampert gets. At the start of the battle his DW ability wasn't unlocked so he would get 2 MC and 1 DC but he got the DC needed in another battle so he should get 3 MC cuz now everything's unlocked (I think)

either way he's getting 2 MC or 3 MC and a KOC going into his MC

bringing him to either 4 MC or 3 MC

Ludicolo gets 2 MC and 1 DC bringing him to 2 MC and 3/5 DC

both will stockpile
 
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