In your part of the ladder people dont use FB on alakazam? Tomb switches in to half his moveset. It isnt diffiicult to predict when he will use Psychic or FB. And I have NEVER seen anyone use encore. Ever. Yes, he can outpredict me but no point in going down that road because you can always create a situation where you are the winner of the prediction war. Why does it matter if I get 2HKO when I 1HKO Zam with priority? Or if he switches, I kill him. Yes, there is an element of mindgames (If he knows my moveset) but once again, if its all about who out predicts who the argument can go either way. In my experience, Tomb handles alakazam very well. YMMV
LMK said:Never played against a LO Victini. Many victini opt to U-turn early in the match if they see a fire resist (which I normally have as tomb doesnt check fire pokes in general) the same with chandelure (no early FB spam). I can switch into victini once and thats really all I need to kill him. The same can be said for chandelure in a way. If I predict fireblast/sub I dont send in tomb usually unless I dont have a choice. Your scenarios all require me to switch in to them and it's important to remember that if they switch in to me they die. Having tomb on my teams has allowed me a much easier go of working against some of these threats. By himself he doesnt 100% counter each one but I cant find a pokemon with his particular utility. I did say he was highly specialized to neuter threats. If I have to sack tomb to kill Zam, Victini, and/or Chandy then so be it. That is why he is on the team.
It's just not bulky enough, powerful enough, or strong enough from what I've seen and what the calculations say.
Sub + LO with three attacks is practically his only set. He doesn't need anything else. Calm Mind and Grass Knot are nice to have, but at the end of the day, not necessary. Psyshock isn't even that big a deal, considering how little Chansey is doing now in the face of Sand/Hail and hazards. Even if she walls you, she won't for long. Get a couple of layers down and look who can't switch in.
If you look at it this way, Zam didn't change much fundamentally at all. His STAB still kind of sucks and lacks the oomph to get the KO's he's looking for. Flygon, for example, can switch right in as long as he has a scarf. Guessing for sash or LO isn't going to stop me from bringing in my special tank either. Even without any of those, you might find yourself staring down a Weavile or Stoutland itching to Pursuit you and there's nothing you can do about it. For all of the things Zam can do now, there are just as many ways to take him out, not even digging into the annals of RU/NU.
The only problem I seem to have with him now is that he's stealing usage from my poor little Mew. :( The Psychics of UU are all fighting really hard for their spot, and it'd be interesting to see how usage statistics play out next month with that tug o' war in mind.
All three of those are done in by Psychic and/or Focus Blast. I'm surprised you didn't mention Milotic, who used to counter him in Gen 4. But again, one player of Spikes and she isn't going to help you.Can't agree with that SJCrew - losing Grass Knot means you can't hit Suicune, Quagsire, Rhyperior, and more.
Like I said before LO is usually a better option. You get a free attack that you shouldn't survive, but then you miss KOs on left and right and are much more reliant on team support to do damage. You can use it on teams that are weak to that Weavile or Stoutland, but I don't have to put those at risk at all when switching to a special tank gives me all of the information I need on which Alakazam I'm facing.If you've yet to use it, I suggest you try out the Sash variant, substituting it as a revenge killer (use Psyshock to hit Calm Minders).
Psyshock is a really sad move on Zam. It does very little damage to physically bulky Pokemon and doesn't have that Sp. Def drop to bail you out in rough situations. You can't hurt Suicune, Cobalion, Psychics, or really anything in UU that uses Calm Mind effectively besides maybe Raikou and Chandelure. You're better off forgetting about it and running Psychic.(use Psyshock to hit Calm Minders)
What kind of joker do take me forIf you've yet to use it
It still confuses me how sand all of a sudden took off. Layers + CBLand (Why are people not using LO?) is nothing new. Goutlurk has been discovered. Roserade has been one of the most solid pokemon in UU. Suicune/empoleon have always been fantastic water types in the tier. Sandstall got a boost with hippowdon coming down but if you just wanted to pummel someone with sandstream up that could have been done all along. MGZam is a nice toy for sand offense but get the team to ~70% and just bring out stoutland. I just hope that people dont start crying that sand has somehow become overrated overpowered.
On the flip side, I don't want the decline of hail to be an indication that frosslass abuse is somehow gone. A broken situation may be occurring less frequently but that doesnt change the fact that something should be done so that the broken situation can never occur.
Sandstorms raise in usage should be no surprise as hippo is far superior to its pre evolution. Thus a slot isn't wasted by the space that is baby hippo that can't accomplish much.
In regards to hail, I am pretty sure this has already been discussed but frosslass abuse is not only decreasing because of decrease of hail but also greatly decreasing because of the introduction of the drop downs. Darma and Chandlure are solid checks while I believe I can call Machamp a counter. Thus with the introduction of counters and checks the strategy becomes significantly less broken, if broken at all.
If you don't have a solid way of breaking Hippowdon then it WILL sit there all day long dishing out STAB EQ's off 112 attack and shuffling you. At the very least Hippopotas isn't hurting anything anytime soonWhat is hippowdon doing so much better than baby Hip in regards to sand offense? All stoutland needs is SS+Hazards. I had a sand offense team Pre-drops which worked well. Baby hip gets SR up just fine (and was surprisingly bulky), roserade gets you the spikes, then go to town with Stoutlurk. None of that has changed in regards to sand offense.
What is hippowdon doing so much better than baby Hip in regards to sand offense? All stoutland needs is SS+Hazards. I had a sand offense team Pre-drops which worked well. Baby hip gets SR up just fine (and was surprisingly bulky), roserade gets you the spikes, then go to town with Stoutlurk. None of that has changed in regards to sand offense.
And quite frankly Sands rise in usage was just a given simply because it IS a incredibly advantageous weather effect as much as so many keep denying. It supports over 3 types of Pokemon supplementing damage by killing most forms of recovery, gives out defensive boosts to rocks, supports multiple speed, evasive and damage boosting effects, supports both offensive and defensive styles and has two excellent weather starters available (in OU anyway) instead of 1 fairly average one.
Scoopapa said:Well stuff like Stoutland, Golurk, and Rock-types tend to be bulky, so Sand Offense tends to be more of a Bulky Offense mentality, with Stoutland really reducing the need to have too much speed on the team. The three Sand immune types tend to have bulky representatives as well. With big hippo being a much better tank, it's not hard to see why Hippowdon fits in well on these teams for more reasons than just sand support.
Also, a buff is a buff, even if it doesn't fit an archetype of how a team is supposed to play it's always a help.
I've yet to play sand on the ladder. I'm starting to get used to this metagame, get a feel of it and what not. I had about what, 9 battles so far. I know, it's not enough, I'll make up for it. Just trying to see what's popular in the meta, and what's not. I've seen a lot of Roserades, as expected. Haven't seen much Milotic, but i'm pretty sure i will down the line. I've yet to face Sandstorm either. Seen a lot of Water / Fire / Grass + Regibro.
Yeah unless I really need the fighting resist, Milotic is my bulky water of choice. It's pretty sad how many people use bulky suicune instead; against a good player, a sleeping suicune is as good as a dead suicune. Probably worse as it can be set up bait.