Standard OU Team

NOTICE: I can't figure out how to change the title -_- - But this team is DW OU.

Tentacruel (M) @ Black Sludge

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Trait: Liquid Ooze

EVs: 252 HP / 4 Def / 252 SAtk

Bold Nature (+Def, -Atk)

- Toxic Spikes
- Scald
- Acid Spray
- Giga Drain

My lead, sets up Toxic Spikes ( Supporting Gengar )
Muddy Water may be replaced for Surf, although it's been working great as far as accuracy hax ( It's on PO ). Acid Spray is STAB and sharply lowers my opponents Sp Def, which will double the Hp I get back from..
Giga Drain! Which is also coverage.


Deoxys-S @ Life Orb

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Trait: Pressure

EVs: 4 HP / 112 Def / 252 SAtk / 112 SDef / 28 Spd

Modest Nature (+SAtk, -Atk)

- Stealth Rock
- Psyshock
- Thunderbolt
- Ice Beam

Sets up late game Rocks, which I've seemed to grow attached to as of recent. Psyshock is STAB and lets me not get super screwed by our favorite OU super hooker ( Blissey.. -_- ) Thunderbolt and Ice Beam give great coverage for that Bolt-Beam combo.


Gengar (M) @ Black Sludge

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Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Hex
- Venoshock
- Thunderbolt
- Hidden Power [Fire]

Here's Gengar. Toxic Spikes laid down by Tentacruel, jacks up both of his STAB moves, meaning Hex and Venoshock both have doubled power.
Thunder Bolt is coverage for flying types who down get effected by Toxic Spikes mainly, while HP Fire is for steels who don't get poisoned by T-spikes.


Landorus (M) @ Life Orb

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Trait: Sheer Force

EVs: 4 Atk / 252 SAtk / 252 Spd

Naive Nature (+Spd, -SDef)

- Extrasensory
- Earth Power
- U-turn
- Focus Blast


He's kinda mixed...
Extrasensory gets Sheer Force + Life orb, and is coverage, Earth Power gets the same boosts, and is STAB, Focus Blast is coverage, same boosts, and U-turn lets me scout a bit, and switch out of any troublesome things.


Ferrothorn (M) @ Leftovers

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Trait: Iron Barbs

EVs: 200 HP / 52 Atk / 128 Def / 128 SDef

Sassy Nature (+SDef, -Spd)

- Leech Seed
- Thunder Wave
- Power Whip
- Gyro Ball


My troll Ferrothorn suggested to me on my other RMT, and I love him.
Leech Seed gets great recovery, which can be used like a long lasting Wish to switch out to my other pokemon. Thunder Wave is just plain crippling. Power Whip and Gyro Ball are dual STAB.


Infernape (M) @ Focus Sash

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Trait: Iron Fist

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Fire Punch
- Thunder Punch
- Mach Punch
- Swords Dance

Seems to be a pretty standard physical sweeping Infernape.
Fire Punch gives STAB, Iron Fist boost, it's physical. Yeah.
Thunder Punch is coverage ( Water and Flying specifically ) and gets Iron Fist boost, while Mach Punch is priority, STAB, and Iron Fist boost.
And Swords Dance just pumps up his attack.
 
I'm pretty sure your not aloud to post 2 RMTs that are less than 2 weeks apart. One of my threads was taken down due to this reason.
 
Oh, didn't know that.
Is there any way I can temporarily take it down, but be able to just click a button and it comes back up 2 weeks later?
 
Oh, didn't know that.
Is there any way I can temporarily take it down, but be able to just click a button and it comes back up 2 weeks later?

Well my suggestion would be to copy and paste the thread into something like a microsoft word document, and if they lock it, post it 2 weeks later.
 
Your new to this, I am sure he will let this RMT go. Anyways, I will edit this post and rate later, verrrryyyy tired.
 
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Change the entire moveset: Scald + Ice Beam + Toxic Spikes + Rapid Spin, it's easy to know why

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Even it has a so big movepool, Deoxys-S shouldn't be a sweeper, but a leadspiker. Replace it with a fast mixed sweeper such as Work Up Hasty Lucario, to break the dualdefensive combo, too common on Standard OU

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Hex sucks, Venoshock is useless, Black Sludge is a waste of attack. Try a Jellicent, or a standard Gengar (Life Orb - Shadow Ball + Thunder + Hidden Power [Fire])

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Definitely that's not a Troll Ferrothorn. To be a Troll Ferrothorn you need Rocky Helmet as item, Worry Seed over Thunder Wave, and a good EV Spread

392.gif


Trait: Iron Fist

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Fire Punch
- Thunder Punch
- Mach Punch
- Swords Dance
Focus Sash without a Spinner is quite useless, and Close Combat > Swords Dance is much better
 

On Gengar, you say that Hex and Venoshock are useless, when I have a Toxic Spiker, meaning that Anything that isn't a Steel Type ( HP Fire ), a Poison Type ( Not that common anyway ), or a Flying type ( Thunderbolt ) gets poisoned, giving both moves doubled power. This " Useless " combo has wrecked 4-5 members of OU teams on several occasions.

Tentacruel, I'll try your moveset, but Acid Spray + GigaDrain has done more than Water STAB has so far for me, just noting.

Deoxys -S It has a huge movepool, freakishly amazing speed, decent attacking stats and Life Orb, not once have I had a problem with it, and on several occasions it's saved me from defeat, It can do more than just be a lead spiker.

Ferrothorn, While I did consider Rocky Helmet, Leech Seed hasn't always been enough, though I might try it. Worry Seed is crap, all I can say there. Thunder Wave cripples sweepers, and screws over anything that's not a ground type, and if I need a better EV Spread, why don't you give me one?

Infernape - Well, I have a spinner in Tentacruel now, so I should be fine, shouldn't I?
 
Although, Lucario does sound like a decent idea, so I might try it.

How does this look?


Lucario (M) @ Air Balloon
Trait: Justified
EVs: 168 Atk / 128 SAtk / 212 Spd
Hasty Nature (+Spd, -Def)
- Work Up
- Aura Sphere / Close Combat
- ExtremeSpeed
- Dark Pulse
 
Well, your team is heading in the right direction but could use some changes to truly make it a success. First off, I can't even begin to explain how much your team will benefit from Spike support. Seriously, use it in place of either T-Wave or Gyro Ball on Ferrothorn. Having both of those moves on the same set doesn't make sense anyways since they handle the same threats and negate each other. Pairing up Gengar and Deoxys-S with the combination of all three entry hazards makes them an absolutely terrifying force. You can break through even the bulkiest walls like Blissey with Gengar using the Sub/Disable set and then clean up with Deoxys-S.

Next, your team could use a physical wall so my suggestion is that you use SD Gliscor in place of Landorus. It will help to patch up some of your weaknesses and won't mess up your team synergy wise due to their identical typing. An Impish (+Def, -SAtk) nature along with an EV spread of 248 HP / 44 Def / 216 Spd will let you outspeed Adamant variants of Lucario and Toxicroak and kill them with EQ before they get a chance to end your existence with Ice Punch while still maintaining a lot of bulk. Earthquake, Facade, Swords Dance, and Protect is the moveset that will function best alongside the rest of your team. Using this you can nail Rotom-W on the switch-in, Swords Dance later against something that can't touch you, and then kill it with Facade the next time. Meanwhile, lets you scout and take a turn to replenish your HP without any risk.

Everything looks pretty solid now though you'll still struggle against the forces of Sun. Venusaur outspeeds your entire team thanks to Chlorophyll and has the power to decimate your entire team after it uses Growth. To remedy this problem and help against Sun in general you could try using Specially Defensive Heatran in place of Infernape. It will also give you another way to use SR so that you can free up a spot on Deoxys-S to use Superpower. Here's the set:

Heatran @ Leftovers l Calm l 248 HP / 252 SDef / 8 Spd
Lava Plume l Stealth Rock l Protect l Roar

Finally, just a couple of nit-picks need to be discusses. Tentacruel should be using Rapid Spin, Surf, and Ice Beam. Meanwhile, Ferrothorn should be using a Relaxed (+Def, -Spd) nature and an EV spread of 252 HP / 48 Def / 208 SDef. Deoxys-S also needs a new spread of 12 Atk / 244 SAtk / 252 Spd along with a Naive (+Spd, -SDef) nature. Overall, good team and good luck.

In-Summary:
- Sub/Disable Gengar > Current Set
- Gliscor > Landorus
- Heatran > Infernape
- Changes to EV Spreads/Movesets
 
Well, your team is heading in the right direction but could use some changes to truly make it a success. First off, I can't even begin to explain how much your team will benefit from Spike support. Seriously, use it in place of either T-Wave or Gyro Ball on Ferrothorn. Having both of those moves on the same set doesn't make sense anyways since they handle the same threats and negate eachother. Pairing up Gengar and Deoxys-S with the combination of all three entry hazards makes them an absolutely terrifying force. You can break through even the bulkiest walls like Blissey with Gengar using the Sub/Disable set and then clean up with Deoxys-S.

Next, your team could use a physical wall so my suggestion is that you use SD Gliscor in place of Landorus. It will help to patch up some of your weaknesses and won't mess up your team synergy wise due to their identical typing. An Impish (+Def, -SAtk) nature along with an EV spread of 248 HP / 44 Def / 216 Spd will let you outspeed Adamant variants of Lucario and Toxicroak and kill them with EQ before they get a chance to end your existence with Ice Punch while still maintaining a lot of bulk. Earthquake, Facade, Swords Dance, and Protect is the moveset that will function best alongside the rest of your team. Using this you can nail Rotom-W on the switch-in, Swords Dance later against something that can't touch you, and then kill it with Facade the next time. Meanwhile, lets you scout and take a turn to replenish your HP without any risk.

Everything looks pretty solid now though you'll still struggle against the forces of Sun. Venusaur outspeeds your entire team thanks to Chlorophyll and has the power to decimate your entire team after it uses Growth. To remedy this problem and help against Sun in general you could try using Specially Defensive Heatran in place of Infernape. It will also give you another way to use SR so that you can free up a spot on Deoxys-S to use Superpower. Here's the set:

Heatran @ Leftovers l Calm l 248 HP / 252 SDef / 8 Spd
Lava Plume l Stealth Rock l Protect l Roar

Finally, just a couple of nit-picks need to be discusses. Tentacruel should be using Rapid Spin, Surf, and Ice Beam. Meanwhile, Ferrothorn should be using a Relaxed (+Def, -Spd) nature and an EV spread of 252 HP / 48 Def / 208 SDef. Deoxys-S also needs a new spread of 12 Atk / 244 SAtk / 252 Spd along with a Naive (+Spd, -SDef) nature. Overall, good team and good luck.

In-Summary:
- Sub/Disable Gengar > Current Set
- Gliscor > Landorus
- Heatran > Infernape
- Changes to EV Spreads/Movesets

Phew! Just made the changes, I'll try them out. Thanks.
 
I feel like your Deoxys-S could be replaced with something more ferocious. If you want to trade Stealth Rock for a more powerful and dynamic sweeper you could try Latios.

Latios @ Expert Belt
252 Spe/252 Sp Atk/4 Hp
Modest
-Ice Beam
-Psyshock
-Thunderbolt
-Draco Meteor

With this set you still have bolt-beam, and Psyshock, but much more powerful. Modest is suggested because you already have 2 other Pokes that are faster than Latios, so power would make it more balanced. You could try Life Orb over Expert Belt, but it can be really annoying, especially when you're sweeping in sand or hail when Latios' Hp gets hammered. So it's just up to if you want to make the trade off from speed and rocks, to power and diversity. Its yours to test.
 
Illegal Nape is illegal, I know cuz I've been waiting to run this set for months now..... just need female DW starters now.....sorry.
Heck if anything, I don't recall any of the 5th gen pokes having their Dream World abilities released yet, much less legendaries.

However if you wanna keep SD, switch Fire Punch for Blaze Kick, Thunder Punch for Rock Slide/Stone Edge (obviously drop Iron Fist) and strap on a Wide Lens for 100% Kick and Rocks, Life Orb works too but after a SD Nape is already dishing the pain.
Also I'm guessing someone probly mentioned it, but Muddy Water has accuracy drop rates, which in the same world as Sand Attack and Double Team (and everyone else) is banned.

Edit: oooh 69 posts
 
Illegal Nape is illegal, I know cuz I've been waiting to run this set for months now..... just need female DW starters now.....sorry.
Heck if anything, I don't recall any of the 5th gen pokes having their Dream World abilities released yet, much less legendaries.

However if you wanna keep SD, switch Fire Punch for Blaze Kick, Thunder Punch for Rock Slide/Stone Edge (obviously drop Iron Fist) and strap on a Wide Lens for 100% Kick and Rocks, Life Orb works too but after a SD Nape is already dishing the pain.
Also I'm guessing someone probly mentioned it, but Muddy Water has accuracy drop rates, which in the same world as Sand Attack and Double Team (and everyone else) is banned.

Edit: oooh 69 posts

This is on PO, meaning Nape isn't illegal.
And I knew about Muddy Water's accuracy drop ( Why I chose it ) but I didn't realize it was banned. Sorry about that.
 
I feel like your Deoxys-S could be replaced with something more ferocious. If you want to trade Stealth Rock for a more powerful and dynamic sweeper you could try Latios.

Latios @ Expert Belt
252 Spe/252 Sp Atk/4 Hp
Modest
-Ice Beam
-Psyshock
-Thunderbolt
-Draco Meteor

With this set you still have bolt-beam, and Psyshock, but much more powerful. Modest is suggested because you already have 2 other Pokes that are faster than Latios, so power would make it more balanced. You could try Life Orb over Expert Belt, but it can be really annoying, especially when you're sweeping in sand or hail when Latios' Hp gets hammered. So it's just up to if you want to make the trade off from speed and rocks, to power and diversity. Its yours to test.

Definitely going to test it. Thanks, you're really helpful.
 
I thought Iron Fist wasn't released. I don't really understand this team at all to be honest. But I hope it works well for you. :]
 
On Gengar, you say that Hex and Venoshock are useless, when I have a Toxic Spiker, meaning that Anything that isn't a Steel Type ( HP Fire ), a Poison Type ( Not that common anyway ), or a Flying type ( Thunderbolt ) gets poisoned, giving both moves doubled power. This " Useless " combo has wrecked 4-5 members of OU teams on several occasions.
Tentacruel, even more if without Focus Sash, is easy to take down. Then Rapid Spin (Claydol and Donphan can do both these thing quite well) and then this combo is useless. Go for Shadow Ball, much more power
Tentacruel, I'll try your moveset, but Acid Spray + GigaDrain has done more than Water STAB has so far for me, just noting.
Acid Spray can work (-2 SpDef Blissey sucks), but Giga Drain must be changed
Infernape - Well, I have a spinner in Tentacruel now, so I should be fine, shouldn't I?
Forretress is great as lead-spinner, but, once again, Tentacruel w/out Focus Sash is so easy to kill that your Infernape will hardly find a free switch-in
Lucario (M) @ Air Balloon
Trait: Justified
EVs: 168 Atk / 128 SAtk / 212 Spd
Hasty Nature (+Spd, -Def)
- Work Up
- Aura Sphere / Close Combat
- ExtremeSpeed
- Dark Pulse
For mixed sweepers i love Life Orb / Expert Belt, then, as moves, Work Up + Extremespeed + Close Combat + HP Ice / Fire looks cool
 
I thought Iron Fist wasn't released. I don't really understand this team at all to be honest. But I hope it works well for you. :]

It's built on PO, ( Pokemon Online ) an online battle simulator where you can have any ability / moves the pokemon has access to.

Meaning on PO, you don't have to wait for DW ablities.
 
It's built on PO, ( Pokemon Online ) an online battle simulator where you can have any ability / moves the pokemon has access to.

Meaning on PO, you don't have to wait for DW ablities.

Indeed, but only in the DW tiers. If you play Iron Fist as an ability on Infernape in the normal OU tier, it's still illegal (--> a simulator has to simulate reality). So if you want to keep Iron Fist as an ability, put a (DW) tag to the title of your RMT.

Cap'n
 
Wait, did they ban deliberate accuracy drops now? Shit, what is this world coming to?

I like your idea for Gengar: TS support means that it gets really strong STAB moves, but on a Pokemon that's so focused on offense, why are you running Black Sludge? If he's all about that special attacking power, might as well give him Life Orb and turn him into a true God of Destruction--insert Omega Zero's catch phrase here. As a bonus, his Ghost typing means that once he gets rolling, those hazards are there to stay. I like the idea of running Timid, as it gives Gengar a better chance against the Lati twins. More on that later.

Tentacruel is more of a spinner, TS absorber, and occasional Scald abuser. Dump some of its SAtk EVs into SDef so it can tank more hits, though I like the idea of Acid Spray's ability to force switches combining with Toxic Spikes to set the stage for a Gengar sweep. (Another reason for reducing SAtk investment is because if they choose to stay in after taking an Acid Spray, you don't really need to max out to make them pay with what's effectively a +2 Scald.) Also, think about switching Giga Drain out for Rapid Spin to go with its new defensive role, which Black Sludge fits perfectly. As a bonus, burn hax with Scald means yet another Hex target.

D-S simply doesn't have the base stats to serve in an attacking role with middle-power attacks like that. As if that wasn't bad enough, the way you've got him leaves him completely helpless against Tyranitar, something that not even adding Superpower can hope to fix. I'd put Magnezone in that slot as not only does he do BoltBeam better than D-S ever could, he can also trap and kill those pesky steel-types.

Of note for Ferrothorn running TWave is that the paralysis support allows Gengar to get the boost for Hex against important targets that can ignore Toxic Spikes, namely Lati@s, Starmie and Tornadus, all of which are faster than Gengar and have their own methods of shrugging off the presence of that hazard. In the case of Tornadus, though, Gengar would rather drop a super effective Thunderbolt on his ass. I foresee issues with CM variants, however, which will probably fall to Landorus's U-turn to deal with or at least drop them into KO range. Rocky Helmet + Iron Barbs is also a unique and hysterical way to revenge kill an opponent under 30%. (1/6 from helmet ~ 16.7%, 1/8 from ability = 12.5%)

As for Infernape, it's just so good in either a lead role or as a backup sweeper if you're faced with a bunch of special tanks. I can see why you'd want to use Swords Dance to make up for a lack of base power in your attacks, but let's face it, Infernape isn't doing much with base 70 defenses anyway, so you might as well make him into a physical glass cannon with Close Combat and Flare Blitz. (As a bonus, Flare Blitz's recoil might get him into Blaze range!) Keep Mach Punch and Thunderpunch, though. You need all the firepower you can get against Eviolite Chansey.
 
"Moves
All moves that increase Evasion only (Double Team, Minimize)
All instant OHKO moves (Fissure, Guillotine, Horn Drill, Sheer Cold)"

Well, I don't see Muddy Water here, as it doesn't only increase decrease evasion/accuracy. Unless Smogon comes out and says it, it isn't banned. Although people may see it banned, it isn't. Try complaining to Smogon, not me as I am only clearing up the banned part of it, even though I don't agree. Just wanted to let Moxie know he can use it technically.
 
Okay, I've been testing out everyone's opinions on this, ( Lots of different opinions ) and I ended up coming up with this as my currently used version.
Any other suggestions to improve would be awesome, and thanks for the suggestions already given, they've been a major help.

__________________________________________________________________________

Ocean Neon (Tentacruel) (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 4 Def / 64 SAtk / 188 SDef
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Acid Spray

Blue (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Thunderbolt
- Ice Beam
- Draco Meteor

Smile (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Venoshock
- Hex
- Thunderbolt
- Hidden Power [Fire]

Stash Power (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Extrasensory
- Earth Power
- U-turn
- Focus Blast

Smash Rave (Ferrothorn) (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Thunder Wave
- Power Whip
- Spikes

Wife Beater (Infernape) (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- ThunderPunch
- Mach Punch
- Close Combat
 
landurous should have scarf, jolly with EQ, u-turn, stone edge and HP ice. ev's 252 atk 252 SpE, 4 spatk. very fast &deadly.
 
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