Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here - http://www.smogon.com/forums/showthread.php?t=3457743
I get 2 TC, bringing my total up to 10. My Remoraid and Murkrow get 1 EC, 2 MC, and 1 DC.

So Rogue the Murkrow evolves into Honchkrow!
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Honchkrow (M) Rogue
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *.)
Type: Dark-Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP:
110
Atk: Rank 5
Def: Rank 1 (-)
SpAtk: Rank 4
SpDef: Rank 2
Spe: 82 (71*1.15) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Swagger
Foul Play
Roost(*)
Confuse Ray(*)
Perish Song(*)
Snarl(*)
Shadow Ball(*)
Psychic(*)
Heat Wave
Fly

Total Moves: 17

I also believe he adds Swagger to his movepool, could the approver confirm this please? He also has 2 MC which I'll spend on Fly. DC ability is still locked at 4/5.

Quickdraw the Remoraid now has 3/6 EC, 2 MC, and 4/5 DC. The 2 MC will go into buying Protect.

Also for two of my TC I have saved up I'll be buying Thu'um the Phanpy

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Phanpy (M) Thu'um
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpAtk: Rank 2
SpDef: Rank 3 (+)
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick-Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Odor Sleuth
Tackle
Growl
Defence Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Counter
Head Smash
Ice Shard

Earthquake
Rock Slide
Roar

Total Moves: 15

And of course when you hear Thu'um a Dovahkiin must be nearby, Dovahkiin the Dratini for another 2 TC.

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Dratini (F) Dovahkiin
Nature: Rash (+1 SpAtk, -1 SpDef)
Type: Dragon
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpAtk: Rank 3 (+)
SpDef: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Abilities:
Shed Skin (Innate):

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked/Innate):
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Pulse
Dragon Dance

Ice Beam
Thunderbolt
Surf

Total Moves: 13

Leaving me with 6 TC.
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=3457457&page=2

I get 2 CC. Stockpiling.

My Revenankh gets 4 MC. (3 MC + i KOC that has nowhere else to go)

I will use them to buy the level-up move Revenge and the Gen IV TM Focus Punch. I have an additional MC, which I will use to buy Punishment, thus completing Grave's level-up movepool.

iaza11529613169800.gif
Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65

MC: 0
DC: 5/5 DW unlocked!

Attacks:
Level-Up Complete!
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Revenge
Power Whip
Hammer Arm
Punishment
Moonlight
Superpower

Egg Moves
Shadow Sneak(*)
Force Palm(*)
Curse(*)

TMs
Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide
Brick Break

Gen IV
Focus Punch

Total: 25

My Bolderdash gets 1 EC, 1 DC, 2 MC, and 1 KOC, which will go into EC. I will also be spending both my UC on Rabbi's EC, bringing it up to 8. One MC will be used to buy Earth Power, the other I am stockpiling.

iaza14710264439400.gif

Bolderdash [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: On the last stop of a sight-seeing trip Spenstar and Rabbi took with the rest of the team, it evolved into a Bolderdash. Evolution has made Rabbi stronger and more sure of its own abilities. However, it still has a hard time controlling its ancient powers, but until it does, it has the support of the entire team to fall back on.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 5(+1)
SpD: Rank 2
Spe: 110

EC: 8/9
MC: 1
DC: 3/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower
Earth Power

TMs:
Flamethrower
Sandstorm
Hidden Power (Flying, 6)
Protect

Gen IV:
Swift

Total Moves: 18

Finally, my Starmie gets 4 MC (3 MC and on KOC that cannot go anywhere else) I will use them to buy the level-up move Hydro Pump and the Gen IV Tutor move Magic Coat.

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<Starmie> [Ruby] (No Gender)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About Ruby: Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and has evolved into a mighty Starmie. Both before and especially after evolution, Ruby has been an offensive powerhouse, a force that Spenstar could always count on in the heat of battle. Starmie has since gained the power of Analytic, and its future with Spenstar looks bright.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Starmie
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED!

Attacks:
Level-Up:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Power Gem(*)
Cosmic Power(*)
Hydro Pump

TMs:
Hidden Power (Fire, 7)(*)
Ice Beam(*)
Thunderbolt(*)
Surf
Grass Knot
Psychic
Scald
Psyshock

Gen IV:
Magic Coat

Total Moves: 20
 
Rewards:
LouisCyphre: 2CC
Ambrocious: 1EC, 2MC, 1DC
Absol: 2MC, 1DC, 1KOC
Pumyra: 1EC, 2MC, 1DC, 1KOC

I stockpile the CC, putting me at 15.

Ambrocious the EC to evolve into Houndoom. He stockpiles the DC, putting him at 4, and uses the MC to purchase Gen V TM Sunny Day
[a]Houndour[/a]
228.gif

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 5 / 6
MC: 0
DC: 3 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Thief, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.
[a]Houndoom[/a]
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Houndoom ♂ - Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)

Height Class: 3
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 4 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Thief, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Will-O-Wisp

Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.

Absol's DC was filled prior to match completion, so she earns 3 MC instead of 2 MC/1 DC. The KOC also becomes a MC. She will spend 3 MC on Gen III Tutor Counter and stockpile the last one.

Pumyra will stockpile the EC and DC, bringing her to 1 and 1, respectively. She will purchase the Level-Up moves Superpower and Hyper Voice.

That is all.
 
Solstice: Not approved
Post the entire Pokemon for evolutions

SoS, deadfox (UC should be CC), Korski, zarator, Spenstar, LouisCypher approved

Arcanite: Not approved. Lucario only gets back 1MC, since he can learn Endure by prevo level up. If you just take one MC, its approved.

1 and 6
 
Claiming from this battle.

Roman gains 3 MC (well, 4 after the KOC). This gives him 4 total. He also still has a free nature change from ye olden days, so he suddenly becomes Brave natured. He'll also take Trick Room and Calm Mind (BW TMs) with his 4 MC.

Irwin gains 3 MC, taking him to 4 as well. He'll also change natures to Hasty. He picks up Hydro Pump, Aqua Tail (both by level), and Surf (BW HM).

Oh, I get 2 CC as well. Holding.
 
RANDOMSPLURGE.


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<Dratini> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: (Type: Innate) [DW, Locked]
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-, 10% decrease in evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Aqua Jet
Dragon Pulse

Sunny Day
Flamethrower
Safeguard
 
Galladiator, you should have already had Calm Mind because Kirlia learns it at level 25 in some generations. Have it and those two MC on me and you're approved.

Solstice, you do get Swagger. Have fun with that. Other than that, you're approved.

Ullar Warlord, approved.

I still have a post last page that needs to be approved. Ignore the first bit about ASM.

Curse of being an approver.
 
Claim time again.

This quick Hall reffing nets me 4 UC.

While a victory here gives me 3 CC and some new MC to spend on my bugs.

Escavalier gets 3 MC which will be spent on Counter from his Egg pool.

Syclant gets 3 MC and a KO. KO becomes MC and I'll pick up Substitute and Double Team.

Armaldo also gets 3 MC and a KO, will buy Aerial Ace and Substitute.

Finally Volcarona gets 3 MC and 2 shiny KO counters. Will spend those on Protect, Substitute and Heat Wave.
 
Claiming from this failed Battle Castle challenge: ENGINEER PIKACHU TOO STRONGTH

I get 1 BP, bringing me to 17 CC.
Dobby (Krilowatt) gets 6 MC (7 with KOC), which I'll spend on Safeguard and Earthquake (BW TM) and Endure (DPP TM), leaving him with 0 MC and boosting his move total to 29.
 
This match grants upon me the sum of 7 UC.

Five of these go into the EC of my Scratchet, Pumyra, raising it from 1 to 6. The evolution causes her to learn Sunny Day, Aura Sphere, Aerial Ace, Whirlwind, and Morning Sun.
[a]Scratchet[/a]
ScratchetF.png

Scratchet ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

Height Class: 0
Weight Class: 2
BRT: 14

EC: 1 / 6
MC: 0
DC: 1 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Focus Energy, Fury Swipes, Harden, Roar Rock Smash, Superpower
Special Moves - Hyper Voice
Status Moves - Memento, Nature Power, Roost, Substitute Taunt, Toxic,

Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.
[a]Tomohawk[/a]
ScratchetF.png

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 1 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Superpower
Special Moves - Aura Sphere, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Roar, Roost, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; "all days leads into the next eventually, but not right now". In battle, Pumyra takes her time and etches her advantages to be lasting - no point in anything that doesn't last longer than it takes to create.

The last two UC turn into MC on Absol and, combined with her existing 1 MC, purchase Gen IV TM Dark Pulse.[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Dark Pulse, Razor Wind
Status Moves - Flash, Leer, Magic Coat, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
 
Athenodoros said:
Galladiator, you should have already had Calm Mind because Kirlia learns it at level 25 in some generations. Have it and those two MC on me and you're approved.

Whoops. Roman picks up Feint and Stored Power (level) for 1 MC each then.

Serves me right for not paying attention...
 
deadfox, Dummy, Lou, jay are approved.

Galladiator, please put species for your mons. Fortunately, I know who Roman is, but just for future reference... otherwise approved though.

And someone approve me dammit. I still need to be approved from the top half of last page.
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=3457272&page=2

I get 2 CC, which I am stockpiling.

Bugoff gets: 1 DC, 2 MC, and 1 KOC, which will go into MC. I will use them to buy the Egg move Quick Attack.

127.gif

Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Bugoff: Bugoff was a member of a pack of Pinsir and served as the team's voice of reason; his cautious attitude and pseudo-anticipation saved the pack from many a threat many times. He ran into Spenstar while he was at the rainforest, and the two became fast friends. Spenstar wasn't the only one there, however, who had taken an interest in the pinsir. Spenstar's insane sister had followed him there, and brought with her an powerful Electivire that threatened to tear the entire pack (and that part of the rainforest) to shreds. Spenstar and Bugoff agreed to join forces to stop the powerful threat. They had impressive chemistry as trainer and Pokemon, and handily defeated the Electivire and temporarily drove Spenstar's sister away. The two then decided to join forces from then on, and Bugoff joined Spenstar's team.

Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack

TMs:
X-Scissor
Earthquake
Rock Slide

Total Moves: 15

Scrafty gets 4 MC (3 MC + 1 KOC) Using them and the 1 MC he already has, I'm buying the Egg Move Ice Punch and the TM Dragon Claw.

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Scrafty [Brick Breaker] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick Breaker: After evolving in a battle literally in hell, Brick finally feels like a fully grown Pokemon in his own eyes, and has re-named himself Brick Breaker, for his determination and ability to shatter any obstacle, including a brick wall. Brick Breaker is a fierce Pokemon on Spenstar's team that he knows he can rely on in a time of need. With a powerful mix of tricks, power, and bulk, he is a nightmare on the battlefield to those on the other end. His abilities and determination make him a perfect fit on Spenstar's team.

Stats:
Scrafty
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

EC: 6/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Level-Up:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Egg Moves:
Zen Headbutt
Drain Punch
Counter
Fake Out
Ice Punch
Thunderpunch

TMs:
Toxic
Rock Slide
Bulk Up
Poison Jab
Protect
Dragon Claw

Total Moves: 23

Starmie gets 4 MC (3 MC + 1 KOC). I will buy the TM Thunder Wave, and the Level-up moves Light Screen and Reflect Type.

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<Starmie> [Ruby] (No Gender)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About Ruby: Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and has evolved into a mighty Starmie. Both before and especially after evolution, Ruby has been an offensive powerhouse, a force that Spenstar could always count on in the heat of battle. Starmie has since gained the power of Analytic, and its future with Spenstar looks bright.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Starmie
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED!

Attacks:
Level-Up:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Power Gem(*)
Cosmic Power(*)
Light Screen
Reflect Type
Hydro Pump

TMs:
Hidden Power (Fire, 7)(*)
Ice Beam(*)
Thunderbolt(*)
Surf
Grass Knot
Psychic
Scald
Psyshock
Thunder Wave

Gen IV:
Magic Coat

Total Moves: 23
 
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