Data Ask a Simple Question, Get a Simple Answer (ASB Version)

In one of my matches, Riolu dodges a 75% accurate Sleep Powder with a 56% chance to avoid. However in the same match, Gravity is in effect.

Do you calculate Gravity on the attack itself before dodge (the resulting hit would be (75*1.67)-56=69%)? Or do you calculate Gravity after the dodge chance (So the resulting hit would be (75-56)*1.67 = ~19%)?

Thanks.

The first one, gravity modificator goes before cause it affects directly any moves acc, dodge gives the flat acc reduction after every other moificator has been applied (+spe, compoundeyes, etc...)

Can we get final word on this? Aura Sphere and crew hits through Fly/Dig/etc. Y/N?

Actually, if this were true and not a mistake (hope so), does Machamp's an Golurk's attacks never fail? they don't have an acc check so that would put them in the same category as Faint Attack an friends (totally unfair)
 
Actually, if this were true and not a mistake (hope so), does Machamp's an Golurk's attacks never fail? they don't have an acc check so that would put them in the same category as Faint Attack an friends (totally unfair)
In-game, never-miss moves do not hit during the evasive action of Dig and co, but No Guard moves do.

http://www.smogon.com/forums/showthread.php?t=3457072

What is the rule on Brick Break in Brawls - if it's used at all, does it break the screen, or does it specifically have to target a mon protected by it?
Yeah, I believe Brick Break has to hit a pokemon being protected by the screen; however, I think if it breaks the screen for one mon, it breaks it for all mons that share that screen.

Also, it does not break the screen if used against a Ghost-type.
 
In regards to Machamp, Golurk, and Karrablast: Machamp can still punch you even in the invulnerable step of Shadow Force. Tunnels should be no barrier.

Machamp will always find you.
 
Is this substitution legal?

Metronome(Evasive Agility, Evasive Dig*, Pain Split, Dark Void, Spore, Fly*, Shadow Force*, Dive*, Guard Swap, Heal Order)~ chill ~ HP Grass
*=Stay out of reach for A1 and A2, then surface/attack

In case you're wondering, the Pokemon in question only has one substitution. I'm wondering if it applies to any one move in the Metronome roulette for any given action.
 
How are substitution counts in multi-battles handled? Do I get each foe's sub count for each of my mons, or what?

E.g., versus a 1-sub, a 1-sub, and a 2-sub, do I make four subs per mon? Or only 2 for the strongmon? Or 4 subs for my entire team? Or only subs for adjacent foes for each mon? Or what? I'd like to hear confirmation from multiple people on this one.
 
Ive always handled it as each mon gets the average of the subs, so in the afore mentioned scenario each mon on your side would get 1 sub since (1+1+2)/3=1.3~1. I don't know though, thats just how ive chosen to handle it.
 
Ive always handled it as each mon gets the average of the subs, so in the afore mentioned scenario each mon on your side would get 1 sub since (1+1+2)/3=1.3~1. I don't know though, thats just how ive chosen to handle it.
This was cleared up recently. You can have up to 2 subs, the first can be against any mon. The second sub can only be against a 2 sub mon.

It hasn't been clarified whether each mon gets those subs or not, though i think most people ref that each does.
 
DAT Description of Metronome said:
Metronome: The Pokémon waves its arms back and forth until they glow white, stimulating its brain into using a random move. The User selects 10 moves, each of which has a 10% chance of occurring.

Metronome cannot select a move the user already knows.

Metronome can only select a maximum of one move from any type.

Metronome cannot select Assist, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Quick Guard, Sketch, Sleep Talk, Snatch, Struggle, or Wide Guard.

Metronome will incur a consecutive energy cost penalty either if it is used consecutively (even if summoning different potential attacks) or if one of the attacks it summoned is used consecutively.

Attack Power: -- | Accuracy: -- | Energy Cost 7 + Energy Cost of summoned move | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: None
 
I have multiple questions.

#1: When will the RP approval staff get approving? I've been waiting for well over 3 months for my RP to get approved.

#2: Are we able to trade multiple pokemon for a single stronger pokemon?

#3: Are we able to trade pokemon for CC/UC?

Thanks in advance.
 
1, It's best not to rush the RP approval staff. They're probably working out kinks to their approval system.

2, No. Just one mon for another.

3, No, since it would be nigh impossible to judge how much CC you would get for a well-built mon.
 
Multiple nooby questions.
1. Where do you get evo stones?
2. On the Nature list for speed boosting, what does X% mean. Example:Hasty (+15% Speed, +X% Accuracy, -1 Def)
 
1. Where do you get evo stones?
Assuming you mean Fire Stone, Thunder Stone, etc. you don't. To evolve pokemon that usually need those stones, you just get their EC to certain benchmarks: 4/9 for first stage to second stage if the mon is in a 3-stage line (eg, Poliwag line), 6/6 for first stage to second stage if the mon is in a 2-stage line (eg, Growlithe line) and 9/9 for second stage to third stage in a 3-stage line.

2. On the Nature list for speed boosting, what does X% mean. Example:Hasty (+15% Speed, +X% Accuracy, -1 Def)

X is equal to (New speed^2)/Y where Y is 290 if the pokemon is in the first stage of a 3-stage line (eg, Poliwag), 435 if the pokemon is in the first stage of a 2-stage line (eg, Growlithe), 580 if the pokemon is in the second stage of a 3-stage line (eg, Zweilous) or 870 for fully-evolved mons and mons that don't evolve (eg, Heracross, Charizard, Honchkrow). Oh, and round it off to 0 decimal places using normal rounding rules.

For example, my Medicham, whose base speed is normally 80, goes to 92 with a +speed nature, and since he is fully evolved, his accuracy boost is (92^2)/870=9.7287356321839080459770114942529...% which rounds to 10%.

This percentage is added as a flat percentage to the base accuracy of moves (so in the Medicham example, he would have 60% accurate DynamicPunch and 80% accurate Focus Blast).
 
1. Pokemon that evolve with the evo stones evolve by getting their EC to the appropriate amount, just like any other Pokemon; however, they can be found in certain RolePlays, and can instantly evolve Pokemon that use them to do so.

2. Take the boosted speed of the Pokemon, square it, and then apply the appropriate divisor, according to evolution stage - if I recall correctly, there's 290 for first-of-three, 580 for second-of-three, 870 for fully-evolved, and 435 for first-of-two.


gdi Objection both ninjaing me and providing better answers.
 
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