Scolipede (QC 3/3)

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Scolipede

[Overview]
  • speedy ol' Bug, 112 Base Speed is phenomenal in lalaland (NU)
  • pretty bad offensive movepool though
  • dies in 0.0024 seconds
  • solid typing, Bug is strong
  • absorbs Toxic Spikes
  • speaking of Toxic Spikes, our centipede gets that and Spikes up
  • underrated attacker
  • helps that there's like what, 2 Rapid Spinners in NU
[SET]
name: Dual Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Earthquake / Rock Slide
item: Leftovers / Focus Sash
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • is a speed demon
  • great designated lead
  • dies way too damn easily
  • Spikes / Toxic Spikes depending on situation as suicide lead
  • layer+run if you intend to use it more conservatively
  • Megahorn for POWA
  • Earthquake for Steel/Rock/Fire
  • Rock Slide for Flying/Fire
  • absorbs T-Spikes too
[ADDITIONAL COMMENTS]
  • Poison Jab if you want extra STAB, pretty shitty compared to EQ/RS, same goes with Frustration
  • X-Scissor for pussies
  • Protect to scout
  • Toxic for shits and giggles
  • Sub to scout as you get up layers
  • third coverage can be used over a Spike
  • Venoshock is purdy cool, you T-Spike to poison shit, then rape them with a base 130 power STAB
  • EVs for max/max blahblahblah
  • Leftovers vs Focus Sash based on playstyle blahblahblah
  • hates spinners, pair with spinblocker (obviously) aka Drifblim/ Misdreavus/ some Pokemon who shares the name of an admin
  • Rapid Spin is its worst enemy and best friend seeing as SR is gay, Armaldo/ Cryo/ Wartortle are the only good ones tbh
  • Golem's gay, Wartortle/ other waters like Carracosta help, as do grass types like Tangela
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Earthquake
move 4: Rock Slide
item: Life Orb
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • surprisingly strong after SD boost, and most people expect Spikes/ T-Spikes
  • SD to obviously mitigate shitty attack, do NOT use an all out attacker, its fucking weak
  • obviously get to +2 before attempting a sweep, gl sweeping without it rofl
  • Megahorn strong
  • Earthquake/ Rock Slide to kill stuff+coverage blahblahblah
  • don't worry about taking hits/ w/e you're not gonna live, hope you die of LO recoil rather than from an attack
  • Swarm is nice, you beat yourself down enough via recoil and you get one mean bug
[ADDITIONAL COMMENTS]
  • Baton Pass to pass boosts
  • Substitute to Protect self
  • Poison Jab for other STAB move
  • X-Scissor for pussies
  • Life Orb is a must
  • blahblah max/max EVs
  • pair with somebody to get rid of Golem, like a water/ grass type like Wartortle, Carracosta, Tangela and w/e
  • speaking of Wartortle, get a spinner to get rid of rox
  • Scarf Magmortar is gay, spray it with water
  • Scarf Rotom-S is gay too, pair with Golem, and blahblahblah
[Other Options]
  • Choice Band
  • designated Baton Passer
  • Return for a more accurate way to hit Flying types, but yeah, Rock Slide is way better
  • Toxic, but yeah, Scolipede dies way too damn easily
  • Pursuit+Megahorn combo
  • Substitute to pad a hit
[Checks and Counters]
  • Armaldo, because its like one of the only Rapid Spinners and it can survive stuff
  • Drifblim is a good counter for non RS versions
  • Smogon Weezing counters it
  • Golem rolls all over the centipede
  • Scarf Magmortar shoots it down with a (BAN ME PLEASE)-mortar (nah, its just a Scarf)
  • Rotom-S can do something? huh?
[Dreamworld]
  • Quick Feet is pretty cool, get statused, get more layers up :D maybe in the future: Quick Feet+Status Orb+Megahorn+Facade+Spikes/T-Spikes
 
I'd add a Choice Band set, it hits pretty hard, and is very fast.

Probably the last set though, seeing as SD and Spikes are better
 
drifbim and armaldo get raped by +2 rock slide
they arent great checks

also mention baton pass + swords dance + agility in oo
 
quick feet kinda sucks
scolipede cant be poisoned
burn halves attack
and para makes u slower

Para doesn't halve the speed of pokemon with quick feet , but you can still be fully paralized. So you just need to switch in on a twave or something, I guess? Also he makes a decent baton passer. That's about all though.
 
I like the idea of a CB set as well. Mention Rhydon as well in counters, and note that you can run all three coverage moves with one of the hazards on the first set (that's how I usually run Scolipede anyway).
 
If I may dissent, I'm not sold on a CB set. I don't really know what it has over an SD set or Spikes set that pushes it out of OO. I guess it would be a lure for Magmortar/Braviary/Swellow? I'd personally rather get up a layer of Spikes on the turn they switch in then gtfo for something else.

Also mention in AC that you can replace Toxic Spikes for a third attack if you wish since Roserade/Scolipede are fucking everywhere.

edit: alright, i'm not sold on it still but whatever, it seems like a decent enough set
 
CB isn't Scolipede's greatest set, but you can just put Spikes in the last slot if you really want. Swarm and CB-boosted Megahorn hurts basically everything, even things that resist it. It's not the best, but it is certainly viable, and I think it deserves a set in the analysis.
 
im more with tennisace here
there are tonnes of stuff that does cb better
however spiking is a niche that scolipede has
i guess cb could work and the chances of one getting into swarm range successfully is pretty small
so would the cb set be megahorn, rock slide , earthquake and spikes?
 
why would you run a support move like Spikes on a Choice Band user? Poison Jab is a nice STAB move to run.
Hell, return/frustration would do a better job than Spikes...
 
What do either of those hit that Megahorn doesn't? There are a bunch of choice users that use a support move because they cause switches (Sawk w/Toxic, Exeggutor w/Sleep Powder)... but I do agree that if you're going to set up Spikes while forcing switches there's no reason for CB since I don't think it gets any notable KOs unboosted Scolipede doesn't. If someone has calcs that would be cool.
 
@jonathan
cb sets dont necessarily always have attacks
a) if theyre switching to a counter your only going to have one turn and then have to switch out being choice locked doesnt matter
b) Spikes are useful
c) You can bluff the no choice band then surprise then later on

But in general a cb set isnt as good as the swords dance set as scolipede can set up and still attack first most of the time
 
scolipede has a rather unfortunate Stealth Rock weakness though and it can be taunted. So you're using a choiced support move that lays out spikes. that doesn't accomplish any thing at all. Plus you're giving up a decent STAB mvoe in return for a support move that doesn't do anything at all after three layers. the point of a band set is to put offensive pressure on your opponent, not set up spikes...
 
I updated with descriptions. Atm, I agree with jonathan, Spikes on a Choiced set has worked once in recent memory: DPP UU Roserade, failed on everything else so far. I will let the discussion continue, though, but if nobody can provide good reason for Spikes on CB, I'm going to AC it.

As well, for those of you wondering what's up with the teammates section/ checks and counters section, its because I'm refraining from commenting on the following Pokemon:
Klinklang
Rhydon
Braviary
Swellow
 
I suggest slashing Life Orb in the first set or at least putting it in OO. Scolipede hits reasonably hard without a Swords Dance boost and you can also manage to get a few layers of hazards in the process of damaging the opposing team. Either that or make another set with spikes/toxic spikes + 3 attacks.
 
scolipede has a rather unfortunate Stealth Rock weakness though and it can be taunted. So you're using a choiced support move that lays out spikes. that doesn't accomplish any thing at all. Plus you're giving up a decent STAB mvoe in return for a support move that doesn't do anything at all after three layers. the point of a band set is to put offensive pressure on your opponent, not set up spikes...

It accomplishes more than Poison Jab since the only type Poison Jab hits SE is hit harder by Megahorn! Also you're under the assumption it would be played as "oh im just going to switch in and sit here and set up three layers of Spikes". Obviously any competent opponent will do SOMETHING about you setting up, whether its switching in something with Taunt (surprisingly rare in this meta) or something that can OHKO Scolipede.

So the strategy would be to get in, force switches, and set up one layer, then switch out. However, the real problem is that I don't see how a Choice Banded Scolipede does this better than a non-Choice Banded one, which is specifically why I asked for calculations on what Choice Band Scolipede kos/2hkos over non-boosted.

I updated with descriptions. Atm, I agree with jonathan, Spikes on a Choiced set has worked once in recent memory: DPP UU Roserade, failed on everything else so far. I will let the discussion continue, though, but if nobody can provide good reason for Spikes on CB, I'm going to AC it.

As well, for those of you wondering what's up with the teammates section/ checks and counters section, its because I'm refraining from commenting on the following Pokemon:
Klinklang
Rhydon
Braviary
Swellow

I don't think there should be a CB set at all unless there are some calculations proving its worth.

I suggest slashing Life Orb in the first set or at least putting it in OO. Scolipede hits reasonably hard without a Swords Dance boost and you can also manage to get a few layers of hazards in the process of damaging the opposing team. Either that or make another set with spikes/toxic spikes + 3 attacks.

AC for sure, Scolipede needs whatever bulk it has, since even with its faults it can still tank a couple Sawk Close Combats and the like with its resistances.

As for Spikes + 3 attacks, as much as I personally love that set (since Toxic Spikes isn't necessary when Roselia/Scolipede/Swellow/Braviary/Mesprit/Klinklang are everywhere), it should be AC of the first set. There should be a mention that you can drop Toxic Spikes for a third attacking move if you want better coverage and don't need Toxic Spikes on your team.
 
Here are some damage Calcs as requested by Tennisace

252 Atk Life Orb Scolipede Megahorn vs 252 HP/252 Def Armaldo: 40.68% - 47.74% (2HKO after Stealth Rocks)
252 Atk Choice Band Scolipede Megahorn vs 252 HP/252 Def Armaldo: 46.61% - 55.08% (Also 2HKO after Stealth Rocks)

252 Atk Life Orb Scolipede Megahorn vs 252 HP/4 Def Miltank: 48.22% - 56.6%
(2HKO after Stealth Rocks)
252 Atk Choice Band Scolipede Megahorn vs 252 HP/4 Def Miltank: 55.58% - 65.48%
(also 2HKO)

252 Atk Life Orb Scolipede Megahorn vs 4 HP/152 Def Eviolite Wynaut: 101.2% - 119.28% (OHKO)
252 Atk Choice Band Scolipede Megahorn vs 4 HP/152 Def Eviolite Wynaut: 116.57% - 137.35% (OHKO)

252 Atk Life Orb Scolipede Earthquake vs 224 HP/0 Def Klinklang: 62.46% - 73.82% (2HKO)
252 Atk Choice Band Scolipede Earthquake vs 224 HP/0 Def Klinklang: 71.29% - 84.54%
(Also 2HKO)

252 Atk Life Orb Scolipede Earthquake vs 24 HP/0 Def Magmortar: 103.03% - 121.21% (OHKO)
252 Atk Choice Band Scolipede Earthquake vs 24 HP/0 Def Magmortar: 118.52% - 140.07% (OHKO)

As you can see, the Choice Band Set scores no extra KOs that the Swords Dance set could have achieved unboosted and with a life orb.
True some pokemon require Stealth Rock, but as NU is such a hazard infested metagame, it is safe to assume they will be on the field
 
I personally never liked the Choice Band set, as being stuck in Megahorn is never a good thing unless you're a powerhouse ala Heracross or Escavalier, who can brute force their way through resists. You really do need the ability to switch moves with Pokes such as Magmortar everywhere. Back to OO it goes, ready for QC.
 
I tested Choice Band and it was actually surprisingly good - doing more damage to stuff that comes in on resisted Megahorns is always good and Scolipede's resists make keeping it healthy cool. SR is really, really annoying though, and I'm not too worried if CB doesn't get its own set.

contrib_qc.png
 
I personally never liked the Choice Band set, as being stuck in Megahorn is never a good thing unless you're a powerhouse ala Heracross or Escavalier, who can brute force their way through resists. You really do need the ability to switch moves with Pokes such as Magmortar everywhere. Back to OO it goes, ready for QC.

CB Megahorn actually 2HKOs 24/0 Magmortar (53.2% - 62.63%).

QC APPROVED 3/3
 
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