
Scolipede
[Overview]
- speedy ol' Bug, 112 Base Speed is phenomenal in lalaland (NU)
- pretty bad offensive movepool though
- dies in 0.0024 seconds
- solid typing, Bug is strong
- absorbs Toxic Spikes
- speaking of Toxic Spikes, our centipede gets that and Spikes up
- underrated attacker
- helps that there's like what, 2 Rapid Spinners in NU
name: Dual Spiker
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Earthquake / Rock Slide
item: Leftovers / Focus Sash
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- is a speed demon
- great designated lead
- dies way too damn easily
- Spikes / Toxic Spikes depending on situation as suicide lead
- layer+run if you intend to use it more conservatively
- Megahorn for POWA
- Earthquake for Steel/Rock/Fire
- Rock Slide for Flying/Fire
- absorbs T-Spikes too
- Poison Jab if you want extra STAB, pretty shitty compared to EQ/RS, same goes with Frustration
- X-Scissor for pussies
- Protect to scout
- Toxic for shits and giggles
- Sub to scout as you get up layers
- third coverage can be used over a Spike
- Venoshock is purdy cool, you T-Spike to poison shit, then rape them with a base 130 power STAB
- EVs for max/max blahblahblah
- Leftovers vs Focus Sash based on playstyle blahblahblah
- hates spinners, pair with spinblocker (obviously) aka Drifblim/ Misdreavus/ some Pokemon who shares the name of an admin
- Rapid Spin is its worst enemy and best friend seeing as SR is gay, Armaldo/ Cryo/ Wartortle are the only good ones tbh
- Golem's gay, Wartortle/ other waters like Carracosta help, as do grass types like Tangela
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Earthquake
move 4: Rock Slide
item: Life Orb
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- surprisingly strong after SD boost, and most people expect Spikes/ T-Spikes
- SD to obviously mitigate shitty attack, do NOT use an all out attacker, its fucking weak
- obviously get to +2 before attempting a sweep, gl sweeping without it rofl
- Megahorn strong
- Earthquake/ Rock Slide to kill stuff+coverage blahblahblah
- don't worry about taking hits/ w/e you're not gonna live, hope you die of LO recoil rather than from an attack
- Swarm is nice, you beat yourself down enough via recoil and you get one mean bug
- Baton Pass to pass boosts
- Substitute to Protect self
- Poison Jab for other STAB move
- X-Scissor for pussies
- Life Orb is a must
- blahblah max/max EVs
- pair with somebody to get rid of Golem, like a water/ grass type like Wartortle, Carracosta, Tangela and w/e
- speaking of Wartortle, get a spinner to get rid of rox
- Scarf Magmortar is gay, spray it with water
- Scarf Rotom-S is gay too, pair with Golem, and blahblahblah
- Choice Band
- designated Baton Passer
- Return for a more accurate way to hit Flying types, but yeah, Rock Slide is way better
- Toxic, but yeah, Scolipede dies way too damn easily
- Pursuit+Megahorn combo
- Substitute to pad a hit
- Armaldo, because its like one of the only Rapid Spinners and it can survive stuff
- Drifblim is a good counter for non RS versions
SmogonWeezing counters it- Golem rolls all over the centipede
- Scarf Magmortar shoots it down with a (BAN ME PLEASE)-mortar (nah, its just a Scarf)
- Rotom-S can do something? huh?
- Quick Feet is pretty cool, get statused, get more layers up :D maybe in the future: Quick Feet+Status Orb+Megahorn+Facade+Spikes/T-Spikes