Accepting
Switch=KO
All abilities
No items
Switch=KO
All abilities
No items
For my first reffing I will attempt to subref this...perhaps!This needs a subref. It can't have more than two rounds left in it.
I'll take this.okie dokie then
2v2
Little Cup
whatever arena
3day DQ
Infinte Chills and Recoveries.
Issuing an Open Challenge for anyone who want's to accept.
4v4 FE Doubles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
Arena: Dimensional Fissure
Field Type: Neutral
Complexity: Moderate
Format: Multiples
Restrictions: No Restrictions
Description:
The battle takes place next to a massive fissure. Players need to be careful, as if their Pokemon suffers a Critical Hit from a non-auto crit move, they will be sucked into the fissure & will be considered "Removed from play".
While Removed from play, Then Pokemon will not be able to make any actions, nor they can be attacked. At the end of a round after a Pokemon is removed from play, the fissure will spit out the Pokemon, returning them to the arena, but will take 5 Damage upon return. Only one Pokemon can be Removed from play from either side at a time, & if a player only has one Pokemon & it gets dealt a a Critical Hit, it will not be removed from play.
Summary: Big Fissure, don't get sucked inside.
Alright IAR, why not.
All abilities, items and switch both ON!
Sounds interesting. I'll take this.well i got some training to do:
3v3 NFE Triples
1 Day DQ
3 Recovers/5 Chills
Arena:Volatile Training Arena
This arena is about the same size as the ASB Arena with a dirt floor and a small pool off to one side. Any moves are usuable here, but due to the intensity of the training, all Pokemon are treated as being taunted (With the exception of being able to chill and use Protect). Any single target move used has its BAP increased 25% and any move that targets multiple pokemon doesn't suffer the usual 25% reduction in BAP. Also any Critical hits deal an additional 8 Damage instead of 3.
Requesting Training items on.A hanging island hanging above a firey pit of lava, all that suspends the safe area is a single iron chain, locked into the centre of the arena. In the lava, skeletons have made instruments of rocks and bones, and play this song in the background, which acts as a Perish Song which causes the KOs in 15 actions. Motion causes the arena to shake, meaning that pokémon will spend 2 more energy on physical attacks, but they have a 1 BP increase. Being knocked into the arena will cause you not to die, but to take a large (ref decided) amount of damage, before being chucked back up to the arena with a burn.