Haunter (Substitute + Disable) (QC 3/3) [GP 2/2]

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[SET]
name: Substitute + Disable
move 1: Substitute
move 2: Disable
move 3: Shadow Ball
move 4: Hidden Power Ground
item: Leftovers
ability: Levitate
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Like its evolution in OU, Haunter can use a Substitute + Disable set to completely disrupt and cripple its opponent. This set's effectiveness is greatly helped by Haunter's typing, which prevents many common Pokemon, such as Hitmonchan and Entei, from hitting it with more than one move. There is also a wide variety of Choice users in the metagame, and this set completely massacres them as well due to the magic of Disable. Substitute works excellently in tandem with this amazing move, allowing Haunter to scout the opponent's move and give it a chance to Disable the move the following turn; it also blocks any stray status moves that could cripple Haunter. Haunter's solid base 95 Speed Stat also helps its cause, as does its excellent base 115 Special Attack. With the combination of Shadow Ball and Hidden Power Ground, no Pokemon will be safe from Haunter's wrath, especially since Shadow Ball hits most of the tier neutrally by itself. Steel-types are decimated by Hidden Power Ground, as are Pokemon such as Drapion and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Haunter's offensive prowess, granting it 317 Speed and a great 329 Special Attack stat. Leftovers is the item of choice, letting Haunter heal off the damage it takes from using Substitute. To maximize this set's effectiveness, entry hazards are greatly appreciated, as this Haunter will force a large amount of switches. Pokemon such as Ferroseed and Qwilfish are perfect for this role. Also, unlike other users of Substitute, Haunter isn't plagued by entry hazards, making this ghost even more deadly. Fighting-types can also be good partners for this set, as they lure in Psychic- and Ghost-type Pokemon, which are perfect setup bait for Haunter.</p>

<p>A Life Orb can be used with Pain Split in the last slot, but it drastically reduces Haunter's coverage and makes it easy prey for Steel-types. Hidden Power Fighting is another option, as it can hit Normal-types and Ferroseed in addition to other Steel-types; however, hitting threats such as Drapion and Lanturn is often much more useful, especially since Ferroseed can't harm this set and most variants of Porygon-Z run a Choice set. Haunter also has many more coverage options, although they aren't as useful as Hidden Power Ground. The most notable are Thunderbolt, Giga Drain, and Sludge Bomb. Thunderbolt provides good neutral coverage and lets Haunter hit Water-types harder; Giga Drain also hits Water-types, but hits Rock-types such as Rhydon as well. Finally, Sludge Bomb provides Haunter with a more powerful STAB move, but its poor coverage makes it an inferior option to Hidden Power Ground and Shadow Ball.</p>
 
Mention Sludge Bomb, Thunderbolt, Giga Drain along with the fact Haunter has shittons of coverage moves in AC. Beside that, I don't see any problem with this.

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QC APPROVED 1/3
 
what about curse? It goes well with pain split and toxic and hp ground/thunderbolt/shadow ball. They can hit everything, and hp ground and toxic get rid of haunter's uselessness against normal and steel type, curse hit everything regardless of type and it can pain split to regain health, maybe put an eviolite in too. curse allows haunter to damage anything so its a viable move.
 
what about curse? It goes well with pain split and toxic and hp ground/thunderbolt/shadow ball. They can hit everything, and hp ground and toxic get rid of haunter's uselessness against normal and steel type, curse hit everything regardless of type and it can pain split to regain health, maybe put an eviolite in too. curse allows haunter to damage anything so its a viable move.
Curse isn't viable at all. Haunter is too frail even with Eviolite; also this is a Sub + Disable set...not Curse.
 
I can't see myself in a situation where I would ever be wanting to use hidden power fighting. Hidden power ground is superior in almost every way bar hitting ferroseed, which no one uses anymore lol
 
Additions in Bold
Deletions in Red
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[SET]
name: Substitute + Disable
move 1: Substitute
move 2: Disable
move 3: Shadow Ball
move 4: Hidden Power Ground / Hidden Power Fighting
item: Leftovers
ability: Levitate
nature: Timid
evs: 4 Def / 252 SpA 252 SpA / 4 Def / 252 Spe
[SET COMMENTS]

<p>Like its it's evolution in OU, Haunter can use a Substitute + Disable set to completely disrupt and cripple its opponent. This set's effectiveness is greatly helped by Haunter's typing, which prevents means that many common Pokemon, such as Hitmonchan and Entei, from hitting it with more than one move can only hit it with one of their moves. There are also a wide variety of choiced Pokemon in the metagame, and this set completely massacres them as well due to the magic of Disable. Substitute works excellently in tandem with this amazing move, allowing Haunter to scout the opponent's move and give it a chance to Disable the move the following turn; Substitute also blocks any stray status moves that could cripple Haunter. Haunter's solid base 95 Speed Stat also helps its cause, as does its excellent base 115 Special Attack. With the combination of Shadow Ball and Hidden Power Ground, no Pokemon will be safe from Haunter's divine wrath, especially since Shadow Ball hits most of the tier neutrally by itself. Steel-types are decimated by Hidden Power Ground, as are Pokemon such as Drapion and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Haunter's offensive prowess, granting it 317 Speed and a massive 361 Special Attack stat. Leftovers is the item of choice, letting it heal off the damage it takes from using Substitute. To maximize this set's effectiveness, entry hazards are greatly appreciated, as this Haunter will force a large amount of switches. Pokemon such as Ferroseed and Qwilfish are perfect for this role. Also, unlike other users of Substitute, Haunter isn't plagued by entry hazards, making this ghost even more deadly. Fighting-types can also be good partners for this set, as they lure in Psychic- and Ghost-type Pokemon, which are perfect set-up bait for Haunter.</p>

<p>A Life Orb can be used with Pain Split in the last slot, but it drastically reduces Haunter's coverage and makes it easy prey for Steel-types. Hidden Power Fighting is another option, as it can hit Normal-types and Ferroseed in addition to other Steel-types; however, hitting threats such as Drapion and Lanturn is often much more useful, especially since Ferroseed can't harm this set and most variants of Porygon-Z are choiced. Haunter also has many more coverage options, although they aren't as useful as Hidden Power Ground. The most notable are Thunderbolt, Giga Drain, and Sludge Bomb. Thunderbolt provides good neutral coverage and lets Haunter hit Water-types harder; , Giga Drain also hits Water-types, but hits Rock-types, such as Rhydon as well. Finally, Sludge Bomb provides Haunter with a more powerful STAB move, but its poor coverage makes it an inferior option to Hidden Power Ground and Shadow Ball.</p>
 
Quick nitpick, Haunter actually only reaches 329 Special Attack with a Timid nature. It would reach 361 Special Attack with a Modest nature.
 
Deletions
Additions / Corrections
Comments


[SET]
name: Substitute + Disable
move 1: Substitute
move 2: Disable
move 3: Shadow Ball
move 4: Hidden Power Ground
item: Leftovers
ability: Levitate
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Like its evolution in OU, Haunter can use a Substitute + Disable set to completely disrupt and cripple its opponent. This set's effectiveness is greatly helped by Haunter's typing, which prevents many common Pokemon, such as Hitmonchan and Entei, from hitting it with more than one move. There are is also a wide variety of choiced Pokemon Choice users in the metagame, and this set completely massacres them as well due to the magic of Disable. Substitute works excellently in tandem with this amazing move, allowing Haunter to scout the opponent's move and give it a chance to Disable the move the following turn; Substitute it also blocks any stray status moves that could cripple Haunter. Haunter's solid base 95 Speed Stat also helps its cause, as does its excellent base 115 Special Attack. With the combination of Shadow Ball and Hidden Power Ground, no Pokemon will be safe from Haunter's wrath, especially since Shadow Ball hits most of the tier neutrally by itself. Steel-types are decimated by Hidden Power Ground, as are Pokemon such as Drapion and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Haunter's offensive prowess, granting it 317 Speed and a massive great 329 Special Attack stat. Leftovers is the item of choice, letting it Haunter heal off the damage it takes from using Substitute. To maximize this set's effectiveness, entry hazards are greatly appreciated, as this Haunter will force a large amount of switches. Pokemon such as Ferroseed and Qwilfish are perfect for this role. Also, unlike other users of Substitute, Haunter isn't plagued by entry hazards, making this ghost even more deadly. Fighting-types can also be good partners for this set, as they lure in Psychic- and Ghost-type Pokemon, which are perfect setup bait for Haunter.</p>

<p>A Life Orb can be used with Pain Split in the last slot, but it drastically reduces Haunter's coverage and makes it easy prey for Steel-types. Hidden Power Fighting is another option, as it can hit Normal-types and Ferroseed in addition to other Steel-types; however, hitting threats such as Drapion and Lanturn is often much more useful, especially since Ferroseed can't harm this set and most variants of Porygon-Z are choiced run a Choice set. Haunter also has many more coverage options, although they aren't as useful as Hidden Power Ground. The most notable are Thunderbolt, Giga Drain, and Sludge Bomb. Thunderbolt provides good neutral coverage and lets Haunter hit Water-types harder; Giga Drain also hits Water-types, but hits Rock-types, such as Rhydon as well. Finally, Sludge Bomb provides Haunter with a more powerful STAB move, but its poor coverage makes it an inferior option to Hidden Power Ground and Shadow Ball.</p>

Good stuff.

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GP 2 / 2
 
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