Data Prize Claiming Thread (Update 5-09-13)

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COUNTERS
C$FP: 24 (12+6 (Moon Stone)+6 (Sun Stone)) CC
Electro: 7 MC, 1 KOC
Bill: 9 MC, 2 KOC
Swamp Thing: 6 MC, 1 KOC
Registeel: 5 MC, 2 DC, 4 KOC
Bronzong: 3 MC, 1 KOC
Regice: 8 MC, 4 DC, 3 KOC

POKEMON/ITEMS GAINS/LOSSES
+1 Regirock (Claim like you would everyhting else)
+1 Luxury Ball
+3 Poke Balls
+1 Premiere Ball
+1 Tanga Berry
+1 Smooth Rock
-4 Sport Balls
-3 Timer Balls
-1 Ultra Ball
I get 24 CC, so I am now at 84. The Pokeballs and TLR items can be ignored, as I never put them in my profile in the first place. I gain a Tanga Berry and a Smooth Rock.

Electro the Magnezone gets 7 MC and 1 KOC. It learns Return (2 MC), Facade (2 MC), and Secret Power (3 MC), and its KOC goes into my CC. Oh wait, I have way too fucking many CC its MC.

Bill the Lucario gets 9 MC and 2 KOC. He learns Bite (3 MC), Hyper Beam (3 MC), Helping Hand (3 MC), and Roar (2 KOC).

Swamp Thing the Swampert learns 6 MC and 1 KOC. It learns Stealth Rock (3 MC), Secret Power (3 MC), and the KOC goes into its MC.

Registeel gets 5 MC, 2 DC, and 4 KOC (whoop whoop). It learns Protect (2 MC), Substitute (2 MC), and Endure (1 MC+2 KOC). The 2 DC and the other 2 KOC are used to unlock Light Metal.

Bronzong gets 3 MC and 1 KOC. It learns Giga Impact (2 MC), and Substitute (2 MC).

Regice gets 8 MC, 4 DC, and 3 KOC. 1 KOC goes into its DC to unlock Ice Body. It learns Thunder (2 MC), Protect (2 MC), Lock-On (1 MC), Ancientpower (1 MC), Substitute (2 MC, and Thunderbolt (2 KOC).

377.png

Regirock [Monolith] (Genderless)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW): Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower

Fire Punch
Ice Punch
Thunder Punch

Earthquake
Stone Edge
Rock Slide

Moves: 11

I'll buy an Experience Share with 20 CC, bringing me allllllllllll the way down to 64 CC.
 
Assuming the above is approved, Munchlax is using all seven of his MC to get :
Focus Punch, Rock Slide, Facade
Aipom is getting:
Taunt, Protect, Dig, U-turn for 8 MC
Spearow is getting for 4 MC:
Bide, Drill Peck
 
Claiming from the same battle as yarnus.

I get 3 CC, bringing my total to 17.

Simon Heap (Nuzleaf) gets 2 EC, 2 MC, and 1 DC, bringing him to 6/9 EC and 3/5 DC. I'll spend his MC on Brick Break (BW TM), leaving him with 0 MC.

Boy 409 (Swadloon) gets 1 EC and 2 MC. This brings him to 9/9 EC, meaning...
542.png

Leavanny [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 2(-)
SpD: Rank 3
Spe: 92
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Attacks (17):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail
GrassWhistle
Protect

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest
Safeguard
Payback
He gets False Swipe for evolving, and his 6 MC are spent on Helping Hand, Leaf Blade, X-Scissor, and Swords Dance (BW Level-Up) and Shadow Claw (BW TM), leaving him with 0 MC and 23 moves.

Enos (Eelektrik) gets 1 EC (2 with KOC) and 3 MC. He now has 6/9 EC, and I'll spend 2 MC on Rain Dance (BW TM), leaving him with 1 MC.

Luna (Cleffa) evolves into Clefairy! (She also gets 2 MC and 1 DC, bringing her to 1/5 DC.)
035.png

Clefairy [Luna] (F)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 0/5

Attacks (14):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Amnesia
Fake Tears
Wish

Toxic
Psychic
Flamethrower
Protect
By virtue of evolving, she gets Growl, DoubleSlap, Defense Curl, Follow Me, Minimize, Wake-Up Slap, and Bestow. I'll also buy Metronome and Moonlight (BW Level-Up) with her 2 MC, leaving her with 0 MC.
 
As if my previous claim didn't cause enough backlog, I'm revamping my Gym team. First, I would like to change Snorri Snorrelson's (Shroomish's) nickname to Jo-Jo Heap and her gender to male. Now for the super-claim: a Cacnea, a Lileep, a Snover, and another Cottonee!
331.png


Cacnea [Merrin Meredith] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Disable
Seed Bomb
Teeter Dance

Brick Break
Energy Ball
Payback
345.png

Lileep [Zelda Heap] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 20 (23/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (11):
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Endure
Recover
Stealth Rock

Sludge Bomb
Energy Ball
Rock Slide
459.png

Snover [Snorri Snorrelson] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 35 (40/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (11):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Avalanche
Bullet Seed
Leech Seed

Blizzard
Shadow Ball
Energy Ball
546.png

Cottonee [Marcellus Pye] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (29):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder

Encore
Tickle
Worry Seed

Taunt
Safeguard
Energy Ball

I now have 6 CC (9 after my previous claim).

EDIT: And, for my third trick, I'll claim/stockpile 3 UC from here. This brings me to 3 UC.
 
Claiming from this match.

Currency Counters: 0+2=2

Nora (Volcarona):
MC: 3
KOC: 1

Spending the KOC on MC and purchasing Safeguard and Toxic

Protea (Chansey):
EC: 6/9
MC: 2
DC: 4/5

Stockpiling the MC

Matrix (Porygon 2):
EC: 8/9
MC: 2
KOC: 2

Spending one KOC on MC, and the other on EC. Which I shall use to evolve Porygon 2 and purchase Bide via Porygon's Gen 1 TM.

474.png

Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (24):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split

Bide
Protect
Psychic
Ice Beam
Psyshock
Hidden Power Fighting 7
 
Since I got a third claim and neither of my past two claims have been approved yet, I'm consolidating them all into this post.

To start off, I'm claiming 7 UC from reffing this battle.
-All but one goes into my Monohm's EC (8/9, what? Karamazov is evolving!). In evolution, Karamazov gains the move double hit. My last UC goes into his MC, and buys the level-up move Dragon Pulse. This leaves Karamazov with no MC, and me with no UC.

Also, I won this battle by DQ.
-My Nohface gains 1 EC (2/6), 1 DC (2/5), and 2 MC, both of which go into buying the TM move Taunt.
-My Ralts gains 1 EC (2/9), 1 DC (2/5) and 2 MC, which go into buying the level-up moves Future Sight and Hypnosis. This leaves neither with any MC left.

Lastly, I've just recently won this battle.
-Shinx gains 1 EC (4/9, What? Alexander is evolving!), 1 DC (4/5), 2 MC and a KOC which also goes into MC, which are all used to buy the egg move Double Kick. This leaves him with no MC.
-My Ralts also gains counters from this fight as well, being 1 EC (3/6), 1 DC (3/5), 2 MC and a KOC which also goes into MC, all of which are used to buy the level-up moves Charm, Dream Eater and Stored Power. This leaves him with no MC.

Finally, I gain 4 CC from the latter two battles (two each), which I stockpile. This leaves me at 12 CC total.
Monohm: Evolves into Duclohm, learns Dragon Pulse
-EC: 8/9
-MC: 0
-DC: 0/5

Shinx: Evolves into Luxio, learns Double Kick
-EC: 4/9
-MC: 0
-DC: 4/5

Ralts: Learns Future Sight, Hypnosis, Charm, Dream Eater and Stored Power
-EC: 3/9
-MC: 0
-DC: 3/5

Nohface: Learns Taunt
-EC: 2/6
-MC: 0
-DC: 2/5

Me: Stockpiles 4 CC
CC: 12

So my new pokeymans should look like this...
Duohm.png

Duclohm [Karamazov] (Male)

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust, Static
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 0/5

Attacks (16 total):

Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse

Egg:
Hydro Pump
Heal Bell
Power Gem

TM:
Flamethrower
Thunderbolt
Thunder Wave
404.png

Luxio(*) [Alexander] (Male)

Nature: Jolly (+15% speed, +8% accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 4/5

Attacks (19 total):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Past Gen:
Magnet Rise
 
From this reffing...

Universal Counters: 4 + 13 = 17

Putting 10 of them into Currency Counters. Also placing 7 UC into my Gardevoir.

Currency Counters: 10 + 10 = 20

282.png

Jennie June - Gardevoir (F)
MC: 0 + 7 = 7
-Using Move Counters to learn Heal Bell (Move Tutor), Psyshock (5th Gen TM), and Energy Ball (5th Gen TM).

Finally, I'll be spending 20 CC into another Amulet Coin.
 
Really big claim alert!!!

+9 UC and the knowledge that I should never ref a brawl again

Welcome back to existence Badass! (-7 UC)
Using the other 2 UC I got to give him Night Slash and Psycho Cut (both BW LU moves)

359.png

Absol (Badass) Male
Nature: Adamant
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability, LOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Moves:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Swords Dance
Night Slash
Psycho Cut

Megahorn
Sucker Punch
Double-Edge

Shadow Claw
Substitute
Stone Edge

Total Moves: 16

Easiest 3 UC ever.

Edit: welcome to the team Fluttershy the Bonsly! screw the meme, Cottonee fits better (Nintendo, y u no make more cute FE Grass-types??) (-2 UC)
546.png

Cottonee (Fluttershy) Female
Nature: Calm (+ SpD, - Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder

Encore
Grasswhistle
Switcheroo

Substitute
Hidden Power (Fire- 7)
Taunt

Total Moves: 14

Using one of my stockpiled UC along with the one left from the "reffing" to welcome Rarity the Feebas (soon it won't be ironic..) to the team! (-2 UC)
349.png

Feebas (Rarity) Female
Nature: Modest (+SpA, -Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability (DW ability- LOCKED): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Brine
Dragon Pulse
Mirror Coat

Surf
Ice Beam
Toxic

Total Moves: 8

Im using another 2 UC to buy Pinkie Pie the Happiny
440.png

Happiny (Pinkie Pie) Female
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Metronome
Counter
Heal Bell

Toxic
Flamethrower
Echoed Voice

Total moves: 11

I now have 0 UC.

http://www.smogon.com/forums/showthread.php?p=4079449#post4079449
Waterwarrior: 2 CC
Kippy: 1 EC, 2 MC, 1 DC, 1 KOC
Houdin: 1 EC, 2 MC, 1 DC
Squirts: 1 EC, 2 MC, 1 DC

The 2 CC gets me... Twilight!
133.png

Eevee (Twilight Sparkle) Female
Nature: Timid
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW ability- LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (55x1.15) (+9% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack

Wish
Yawn
Covet

Hidden Power (Fighting- 7)
Toxic
Round

Total moves: 12

Kippy uses his 2 MC to buy Return (BW TM) and puts his KOC into EC, so he's now like this:
[pimg]258[/pimg]
Mudkip (Kippy) Male
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*

Avalanche*
Yawn*
Curse*
Mirror Coat

Waterfall*
Dig*
Rest*
Return

Total moves: 15

Houdin uses his 2 MC to buy Substitute (BW TM) sooooo.....
[pimg]63[/pimg]
Abra* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
Abra
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Teleport*

Encore*
Guard Swap*
Fire Punch*

Psychic*
Shadow Ball*
Psyshock*
Hidden Power (Fire- 7)
Substitute

Total Moves: 9

And finally, Squirts uses his MC to buy Iron Defense and Hydro Pump (both BW LU) and now...
[pimg]7[/pimg]
Squirtle (Squirts) Female
Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 49 (43x1.15)
Accuracy boosted by 8 (49^2/290)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Tail Whip*
Bubble*
Withdraw*
Water Gun*
Bite*
Rapid Spin*
Protect*
Water Pulse*
Iron Defense
Hydro Pump

Aqua Ring*
Yawn*
Brine*
Hidden Power (Grass- 7)

Surf*
Ice Beam*
Double Team*

Total Moves: 18
 
Rewards:

Lou: 2 CC
Oreos: 2 MC / 1 EC / 1 DC / 1 KOC

Ullar: 2 CC
Drake: 3 MC

DF44: 3 UC

NEXT!

Oros takes the KOC to EC. This puts him at 9 / 9, which mean shit goes down. He learns Fire Punch, ThunderPunch, and Roost automatically, picks up Hurricane for 1 MC, stocks the other MC, and unlocks Multiscale.[a]Dragonair[/a]
148.gif

Dragonair ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Marvel Scale - (Dormant) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

EC: 7 / 9
MC: 0
DC: 4 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Outrage, Slam, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Ice Beam, Surf, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Reflect, Safeguard, Substitute, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. His impulses still rule him, however, and he has yet to hone them into instinct.
[a]Dragonite[/a]
149.gif

Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 4
Weight Class: 6
BRT: 22

EC: 9 / 9
MC: 1
DC: 5 / 5

27 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Fire Punch, Outrage, Slam, ThunderPunch, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Hurricane, Ice Beam, Surf, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Reflect, Roost, Safeguard, Substitute, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
 
Engineer is the winner!

Engineer gets 2 CC.
Pika gets 1 EC, 3 MC, and 2 KOC
Shinto gets 2 MC and 1 DC.

Gerard gets 2 CC.
Cicuta gets 1 EC, 2 MC, and 1 DC.
Isis gets 3 MC.

I get 5 UC.

4 UC become MC for Camille, bringing her to 8 / 9.[a]Togetic[/a]
176.gif

Togetic ♀ - Camille
Nature: Relaxed (Def: +1, Spe -6, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Height Class: 2
Weight Class: 1
BRT: 16

EC: 8 / 9
MC: 0
DC: 1 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - lol
Special Moves - AncientPower, Fire Blast, Magical Leaf, Sunny Day,
Status Moves - Bestow, Charm, Encore, Growl, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Sweet Kiss, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.

The 1 remaining UC goes to Bellistar's EC, putting her at 1 / 9.[a]Monohm[/a]
Monohm.png

Monohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Height Class: 1
Weight Class: 2
BRT: 14

EC: 1 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Tackle
Special Moves - Dragon Rage, Flamethrower, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
 
Not happy that this has gone so long without being approved.

APPROVED:

MK Ultra
The Royal Guard
TheMogRunner
typon77
Its_A_Random
LouisCyphre
Axmaster68
Ziposaki
smashlloyd20
Terrador
zarator (considering this .2)
jas61292
Objection
Yarnus of Bethany
lucarioisawesome
C$FP (considering this .2)
Yarnus of Bethany (2)
Dummy007
zarator (2)
TheMogRunner
Dummy007 (2)
Maxim
The Wanderer (MEGAPOST .2)
TheWolfe
waterwarrior (MEGAPOST .2)
LouisCyphre (2)
the dead mans odyssey
Engineer Pikachu (disappointed you didn't approve)
deadfox081
LouisCyphre (3)
typon77 (2)

NOT APPROVED:
none! yaaaaaaaay

This puts me at 13.6 UC.

Also, anyone interested in becoming an approver can PM me, and I'll parse applications in a couple days. Not doing something as long and drawn out as the last time, just going to be something simple with one-on-one tests for people I think will probably be qualified.
 
so i just realized pineco evolved so here's forretress

205.png

Nubnuts [Forretress] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug / Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 8
DC: 4/5

Attacks:
Tackle
Protect
Toxic Spikes
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift

Counter
Reflect
Revenge

Toxic
Light Screen
Payback
 
Claiming from here and here.

I end up with 13 CC.

Bronzor gets 2 EC, 4 MC, 2 DC, and 2 KOC (MC).

I'm spending my 6 MC on Protect, Shadow Ball and Light Screen. It also gets to evolve!

437.png

Bronzong(*) [Reflex]
Nature: Sassy

Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank3
SpD: Rank 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)

Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Solarbeam
Reflect
Light Screen
Protect
Shadow Ball

Nidoran gets 1 EC, 1 DC, 2 MC and 1 KOC (MC). I'll spend all 3 MC on Endure.

Togepi gets 1 EC, 1 DC, 2 MC and 1 KOC (MC). 2 of the 3 MC is going into learning Hyper Beam. Also, evolution!

176.png

Togetic [Yoko] (Female)

Nature: Modest (+SpA, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5 / 9
MC: 0
DC: 0 / 5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Thunder Wave
Grass Knot
Protect
Reflect
Hyper Beam
 
also claiming from there

using my 2 cc on

240.png

Magby [Blind Mag] (F)
Nature:
Mild (+1 SpA, -1 Def)
Type: fire: Summary: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1:

Flame Body:

Type: Innate

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent
Ability 2:

Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. (DW)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Smog(*)
Leer(*)
Ember(*)
SmokeScreen(*)
Faint Attack(*)
Fire Spin(*)
Confuse Ray(*)

Thunderpunch(*)
Barrier(*)
Screech(*)

Psychic(*)
Toxic(*)
Overheat(*)
 
Claiming 7 UC from this battle.
4 of these will go into my Duclohm's DC (4/5), and the rest go into my Scratchet's MC, all of which are used to buy the level-up moves Work Up, Bulk Up and Taunt. This leaves her with no MC, and me with no UC.
 
It has come to my attention that Scar the Tomohawk has Healing Wish in his level-up moves twice. Therefore I would like to swap one of these for the level-up move Hyper Voice.
 
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