I've never actually understood that. Why the hell would you give a Choice Scarf to something whose best move lowers its speed? V-create immediately disqualifies you from doing any kind of lategame sweeping.
I dunno, I appreciate being able to stay in after a kill as opposed to being forced to switch out of a potential second kill, like Nidoking or w/e. Both sets play way differently.
I see the point you're making, but that isn't necessarily true. Lets say the battle has winded down to my 75% Scarf Victini and 35% Bronzong vs. your 94% LO Nidoking, 14% Roserade, 45% Deoxys-D, and say... 30% Snorlax. If I was using CB Victini, I could only get one kill, then be forced out by Nidoking and have to sac my Bronzong to get Victini back in safely. This means I would lose. With Scarf Victini, I have the battle won because I can get two kills in before I'm forced out by Nidoking.
This is the type of situation I'm referring to, not your scenario.
What kind of ev spread are we talking about with a defensive Arcanine anyway.
durant is amazing in uu, holy hell
I love all the folks who see durant in preview and still stubbornly lead with deo-d, thanks for the free hone claws suckers
Too bad Hone Claws is a mediocre boosting move and anything Scarfed will still RK the very average Durant and it's bad defenses.
Hone Claws is not even an issue. Quite the opposite. It is even better than SD, because alongside with Hustle, a Hone Claws gives you a 2,25 attack boost, while also fixing your accuracy problem. The issues of Durant are the inability to get past steels and its non existent special defense.Too bad Hone Claws is a mediocre boosting move and anything Scarfed will still RK the very average Durant and it's bad defenses.
The problem with Durant is its lack of coverage. It can easily be walled by other Steel types, most notably Registeel and Bisharp. Durant also has very laughable Special Defense and HP, so most special attackers have no problem taking out Durant, assuming it hasn't set up too many Hone Claws yet.
252 Atk Jolly Life Orb +0 Hustle Durant X-Scissor does 48.8-57.5% to 252/252+ Bisharp, which is a potential 2HKO and an assured one with one layer of Spikes even if Bisharp is holding leftovers. Furthermore, assuming there are no hazards on the field, Bisharp needs to run 252/84+ to avoid the chance of being OHKO'd by +1 Durant with the same spread, at which point Stone Edge (its most powerful move to counter it other than a gimmicky HP Fire) with 172 Atk EV's and a neutral nature is doing 35.0-41.6%, a 3HKO. Durant does have problems, but the bug neutrality Bisharp's dark typing gives it means it isn't really one of them. I suppose Bisharp could run Thunder Wave (and I'll admit I don't know how common that is), but then you have to hope Durant Hone Claw's turn one and hope it isn't running a set with substitute, and, even if that all goes your way, you're still basically sacrificing your Bisharp to stop Durant as, at this point, you have at most a third of your health left if you run fully physically defensive with leftovers.
Sry for nitpicking but Suicune has a little better physical bulk. Not getting into any arguement or whatever, just stating facts.hilarious is right, don't use Suicune.
CM Slowbro is kind of better. It gets reliable recovery, ability to go "mixed" with Psyshock, resistance to Fighting-type moves, and better Physical bulk. It's not setup bait with Rest unlike Suicune, and can hit harder too. Suicune is generally not that great in this metagame. It also has hardcore 4-moveslot syndrome.
Suicune has a few advantages, but it's generally not that great in this metagame. Honestly, it hasn't been good since before the Hippowdon metagame as far as I'm concerned but that's a different story. Milotic and Blastoise are better Bulky Waters and Slowbro is a better Calm Minder in my opinion.
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Also, I want to bring up a new Pokemon that's really gaining popularity in this metagame, Choice Band Flygon. Flygon is still pretty fast, even with Adamant. It outspeeds non-Scarf Rotom-A and slower, and can pack a serious punch. It's the perfect momentum grabber in a hazard dominated metagame because it resists or is immune to every hazard. It really appreciates Stealth Rock or a layer of Spikes so it can beat up Bulky Waters.