VGC '12
OVERGRO's Team D-Dragon
Good day everyone! My name is OVERGRO.
Now this is my team. It used to be a bulky Trick Room team, centered around Reuniclus and Scrafty (I miss you bud), with a touch of Haxorus. It then evolved into a Sand team. Then, I realized that sand was hurting me more than helping, and so I replaced Tyranitar with Lucario and we have what we have now.
I'm pretty much a stranger to VGC. I'm going to my first event this year, and it was last year I played in VGC tourneys online for the first time. My team, which was based around a Haxorus sweep with my buddies Reuniclus and Scrafty did pretty well in the Autumn Friendly. I ended with a rating of ~1850 and a high ranking. Quite the success.
However, this year appears to be overwhelming me. With practically all 649 pokemon to choose from, and factoring in you're fighting 2 on 2, things are intense, definately more intense than Singles (which I do play and play well enough).
The team has evolved a lot, and now uses a Follow Me Lucario + Dragon core. My prediction skills have also evolved, and I'm doing my best :)
The problem with the team, I find is that it can't cover everything. I think there are some clear flaws that keep costing me games. In the International Tournament, not counting my 65% D/C rate, I won only 2 or 3 more games than I lost.
Often when I lose, I lose by a small margin. Other teams just have that tiny little extra bit on me, and I can't tell what it is. I'm attempting to patch up that little tiny weakness, whatever it is, with this RMT.
I'll take any advice you offer, but I need solid evidence.

Scizor (F) @ Occa Berry
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Aerial Ace
- Protect
Scizor provides lovely priority with this set.
Bullet Punch is for STAB and priority. It does a repectable ~19% to 252 HP Chandelure. Unfortunately, Dragonite does ~50% to that same Chandelure, making it a pain in the butt.
Bug Bite hits Psychic types very hard, and hits Metagross and Bronzong neutrally, which is nice.
Aerial Ace takes care of fighting types. Hits 252 HP Hitmontop for 67% minimum. [44% at -1 attack] (Coincidentally, BP does 33% minimum to that same Hitmontop)
This Scizor serves as a Dragon resist, and a flying type move user to hit fighting types with.
It doesn't have Brick Break because I've got enough fighting moves already, and not enough flying moves.
Possible Changes:
Flying Gem Acrobatics?
Heatran!
Heatran @ Chople Berry
Trait: Flash Fire
EVs: (bulky)
Modest Nature (+SAtk, -Atk)
- Heat Wave
- [B]Earth Power[/B] / Dragon Pulse / Dark Pulse
- Substitute
- Protect
Bulky sub Heatran is currently being tested.
He provides me something to use against those pesky Chandelures and Amoongusses (Amoongi?). Sub and Protect are clearly for defending and status blocking, Protect particularly handy when Mamoswine needs to launch and Earthquake.
The Bulky set is sadly lacking in power, and is unable to KO anything. In return, it doesn't take much damage from Rock Slide, and lives through one fighting attack. It is also not 2HKO'd by neutral hits as often as the offensive spread, especially good with Heatran's excellent resistances.
The 2HKO assurance against Cresselia will be missed, but perhaps this will work out if the change becomes permanent.
[/HIDE]
[IMG]http://fc02.deviantart.net/fs70/f/2010/314/3/3/latios_sprite_by_blaze33193-d32kxrt.png
Latios (M) @ Dragon Gem
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt / Substitute
- Psyshock
- Protect
Latios is really cool. Outspeeds Garchomp. Resists water. Great synergy with Lucario, especially with Follow Me taking all the Sucker Punches and Shadow Balls. Immune to ground. Only 2x weak to HP Ice. Nice.
Draco Meteor OHKOs Zapdos. And does a lot of damage in general.
Hidden Power [Fire] is the only fire move in the whole team, and it's for nasty Scizors and Abomasnows.
Psyshock hits Amoonguss, and is a general purpose STAB for when I don't want to use DM. It does ~80% to Hitmontop. It doesn't do enough to Amoonguss to stop it from Sporing though, which is a huge problem... I hate Amoonguss. It only does ~75% to the mushroom, and since most of the time it's a lead... that leaves it with 25%.
Generally, Latios counters other Dragons and hits with a good amount of power. Overall reliability is excellent.
~Testing Substitute~
Possible Changes?
Psychic over Psyshock
HP Ground for Chandelure.
Thunderbolt for the rain teams.
Life Orb (can't KO Rotom with it, though)
Tailwind to help everyone sweep!!
Rotom-W @ Sitrus Berry
Trait: Levitate
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Protect
- Hydro Pump
- Thunderbolt
- Thunder Wave
Very useful fellow. Thunder Wave slows things down a little bit, which is good to use against fast threats while my dragons Protect, hopefully attacking super-effectively next turn. Thunderbolt and Hydro Pump are both excellent STABs, although incapable of hitting Gastrodon or grass types (LIKE AMOONGUSS GRRR). My only flying resist and a good counter to rain and Gyarados. Sitrus provides a bit of healing, but occasonally stops a 2HKO. You know what else he's good for. That's all there is to it, simple.
Also very helpful against sandy things like Metagross and Excadrill, not to mention Tyranitar.
Possible Changes
HP Ice instead of T-wave to hit Garchomp, Dnite, and grass types.
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Protect
Thick Fat and a Focus Sash instead and use EQ, SE, Ice Fang, Protect, that works too, with the added bonus of no Heat Wave weakness and an Ice resist (useful when you have a 60 base Sp.Def stat)!
However, no Tailwind sucks.
Mamoswine is actually working out quite nicely in this slot. Icicle Crash gives me a way to get in super effective Ice hits. With Adamant and Icicle Crash, genies, Zapdos and other flying friends are OHKO'd. Thick Fat Mamo is NOT OHKO'd by Heat Wave from even Chandelure, and can KO back with Earthquake or Stone Edge.
Stone Edge may seem odd, but coverage on Gyarados and Volcarona, especially with Heatran being tested is invaluable.
Mamo is a tad frail, but I can deal. His addition has put me ~250th position on the Skarmbliss VGC server. I think Mamoswine is here to stay.
Possible SERIOUS changes:
Jolly over Adamant to outspeed most Zapdos and Chandelure
Lucario (M) @ Chople Berry
Trait: Inner Focus
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Follow Me
- Detect
- Drain Punch
- ExtremeSpeed
*
MVP for a surprising amount of battles! Although experienced players will predict the Follow Me, (in which case I use Detect) either way they are not attacking my dragon. Absorbs tons of special attack types including Ice, Ghost, Grass, Dragon, Dark (4x resist, and Sucker Punch fails). Perfect synergy with Latios.*
I Follow Me when they Fake Out, when the status, when they Ice Beam and when they Sucker Punch. This preserves Dragonite's Multiscale for at least one more turn, which can prove invaluable. I had no idea Lucario could be so effective at just absorbing special hits.
Of course, this often leads to poor Lucario's demise very early (often turn 1).
Drain Punch is actually Sky Uppercut in game, since Inner Focus + Drain Punch + Follow Me is a hard thing to come across. However, when I use it, it can restore a little HP which is useful against threats like Latios who may HP Fire after I kill his Tyranitar. Extremespeed provides priority for some last-ditch damage, doing ~25% to 0/0 Thunderus and ~20% to 140/0 Zapdos.*
*
Possible Changes
Crunch over Drain Punch?
Stone Edge over Drain Punch for Zapdos? Exchanges a way to hurt Zapdos for Tyranitar killing.
(If anyone can trade me a RNG'd Inner Focus + Drain Punch + Follow Me Riolu or Lucario it would be helpful)
*
Hitmontop (M) @ Fight Gem
Trait: Intimidate
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Wide Guard
- Sucker Punch
- Close Combat
Hitmontop provides a strong fighting type move in Close Combat, although the defenses drop sucks a lot. Sucker Punch is the dark type move of the team, punching Latios and Chandelure where it hurts, as well as providing very useful priority for ~5% Terrakions and Scizors.
Wide Guard is the main selling point however, since it stops Surf, Rock Slide, Explosion, Heat Wave and Blizzard cold. This helps my Scizor KO Volcarona when given the chance with Aerial Ace, and blocks Rock Slides and Blizzards from KO'ing my dragons.
On top of this, Hitmontop provides Intimidate support, an invauable tool. This can reduce Gyarados, Garchomp, Scizor, opposing Dragonite, and all other physical attackers' attacks just enough to let my team mates survive them, which comes in handy a lot.
Hitmontop is countered by most things that resist fighting, as Sucker Punch is weak and not always reliable. Too often it lets them put up a substitute, so I use it mostly when they are below 24% for the KO.
Possible Changes
I think Hitmontop will always be himself.
If changed, he would have to be replaced by a whole other pokemon.
Dragonite (F) @ Haban Berry
Trait: Multi Scale
EVs: 204 HP / 252 Atk / 52 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- ExtremeSpeed
- Fire Punch
- Protect
One of the reasons I made this team. I tested Garchomp in his place, and it just wasn't the same. Dragonite is actually bulkier AND hits harder than Garchomp at the cost of speed. He synergizes near-perfectly with Lucario's Follow Me which helps him keep his Multiscale in tact allowing him to hit the opposing team with Dragon Claws until they are swifty wiped out by Extremespeed. He works awesome with Wide Guard as well, for the reasons listed above.
He mostly goes for a lot of neutral hits and hopes to 2HKO most of the pokemon that oppose him.
Fire Punch... I was considering dropping Fire Punch for Stone Edge, especially if the potential Gliscor does not run it. Currently Fire Punch serves as a way to hit steel types, which do cause this team some difficulty. Fire Punch KOs Scizor and hurts Metagross and Ferrothorn a lot. If it was switched to Stone Edge, I might lose that capability and the only replacements would be Drain Punch / Earthquake, HP Fire, and Close Combat. However as I have mentioned before, Stone Edge would give me the edge (haha) over many of the treats listed below, the cost of Steel coverage, an essential on a dragon IMO.
Extremespeed is an incredibly useful priority to pick off weakened pokemon, and does a decent ~17% to many pokemon.
In terms of typing, Dragonite provides a needed Water resist and is a good pokemon in the rain.
Possible Changes
SE over Fire Punch, but that's probably not such a great idea considering neutral Dragon Claw still 2HKOs most of the time.
I tested Garchomp, didn't work as well. Too frail. Too neutral to water. However if enough people insist on bringing it back, hey, it has D-Claw, Earthquake, and Stone Edge.
Threats to the team:
/
Chandelure / Volcarona:
These fire types have a way with screwing around with my team, KO'ing Latios and Scizor (and Lucario) and leaving me not doing anything about it but trying to 2HKO them.
Currently Rotom and Dragonite are my counters but I find I often get played around.
Solutions could include that switch to Gliscor, with or without SE. Gliscor could Earthquake and Acrobatics the two of them, and boost my team's speed with Tailwind which helps as well. Another solution could be jamming Stone Edge on the team to help with coverage.
EDIT: Volc in the rain is tremendous!
EDIT: Mamoswine hits 252/0 Chandelure for ~90%, who in return does Max 91% with Flamethrower (And max. 73% with Heat Wave), requiring a Gem or Helping Hand to KO
Amoonguss:
GAH I HATE THIS MUSHROOM THING!!
Always gets me with Spore at least once... possibly twice if the opponent plays well or sets up Trick Room. And then it Rage Powders... and sometimes I'll go to stop the Spore and will Protect... oh my god I hate it.
Acrobatics Gliscor could be a solution, since with Gem it will OHKO. However if Trick Room goes up... all hell's nightmares break loose :O
EDIT: Mamoswine only does 32% to 252/0 Amoonguss with Ice Fang O_o. Help me.
Gyarados:
Intimidates me, which is never fun. After that, my team relies on mostly neutral coverage to take him down.
Rotom-W counters this excellently, but if he's dead Gyarados is pretty bulky and difficult.
EDIT: Latios now carries T-bolt, Mamoswine 2HKO's with Stone Edge even with -1 Atk.
Zapdos:
My lack of coverage and diversity is the main problem when Zapdos shows up. On top of that, Zappy usually pack HP Ice, (For (Gliscor), Dragonite, Latios), Heat Wave (for (Lucario,) Scizor), and Thunderbolt (to hit Rotom-W neutrally) and Tailwind (to make their team outspeed mine).
Hitmontop, Lucario/Gliscor, and Scizor can't even touch him, while Latios and the rest can only hit neutrally and take hits.
Mamoswine instead of Gliscor could solve this perhaps.
EDIT: Mamoswine 2HKO's with Stone Edge, Zapdos does not 2HKO with Heat Wave.
Acrobatics:
Just an example picture. Hits hard, only have 1 resist and an Intimidate'r. Not too much of a problem, just don't want any MORE weakness to this.
Chandelure + Cresselia core, with Amoonguss too???:
Take out the Chandelure first, save the Cresselia for later.
Helping Hand + Heat wave + Trick Room is baaaaaaaaad.
Jellicent
Very bulky, and I don't carry Ghost/Dark moves. Rely on T-bolt. Try to kill it before Trick Room goes up and all my pokemon fall asleep.
Other problems:
Coverage and diversity:
My team needs to be able to hit way more things super-effectively and neutrally, without sacrificing countering anything.
Any other advice is appreciated :D
Where to put that stone edge? On Lucario, on Gliscor who replaces Lucario, Mamoswine, or on Dragonite? Or do I even need it?
Tailwind and Trick Room? THEY BEAT IT.
Thanks very much!! Your advice is much appreciated :D
Heatran @ Chople Berry
Trait: Flash Fire
EVs: (bulky)
Modest Nature (+SAtk, -Atk)
- Heat Wave
- [B]Earth Power[/B] / Dragon Pulse / Dark Pulse
- Substitute
- Protect
Bulky sub Heatran is currently being tested.
He provides me something to use against those pesky Chandelures and Amoongusses (Amoongi?). Sub and Protect are clearly for defending and status blocking, Protect particularly handy when Mamoswine needs to launch and Earthquake.
The Bulky set is sadly lacking in power, and is unable to KO anything. In return, it doesn't take much damage from Rock Slide, and lives through one fighting attack. It is also not 2HKO'd by neutral hits as often as the offensive spread, especially good with Heatran's excellent resistances.
The 2HKO assurance against Cresselia will be missed, but perhaps this will work out if the change becomes permanent.
[/HIDE]
[IMG]http://fc02.deviantart.net/fs70/f/2010/314/3/3/latios_sprite_by_blaze33193-d32kxrt.png
Latios (M) @ Dragon Gem
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt / Substitute
- Psyshock
- Protect
Latios is really cool. Outspeeds Garchomp. Resists water. Great synergy with Lucario, especially with Follow Me taking all the Sucker Punches and Shadow Balls. Immune to ground. Only 2x weak to HP Ice. Nice.
Draco Meteor OHKOs Zapdos. And does a lot of damage in general.
Hidden Power [Fire] is the only fire move in the whole team, and it's for nasty Scizors and Abomasnows.
Psyshock hits Amoonguss, and is a general purpose STAB for when I don't want to use DM. It does ~80% to Hitmontop. It doesn't do enough to Amoonguss to stop it from Sporing though, which is a huge problem... I hate Amoonguss. It only does ~75% to the mushroom, and since most of the time it's a lead... that leaves it with 25%.
Generally, Latios counters other Dragons and hits with a good amount of power. Overall reliability is excellent.
~Testing Substitute~
Possible Changes?
Psychic over Psyshock
HP Ground for Chandelure.
Thunderbolt for the rain teams.
Life Orb (can't KO Rotom with it, though)
Tailwind to help everyone sweep!!

Rotom-W @ Sitrus Berry
Trait: Levitate
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Protect
- Hydro Pump
- Thunderbolt
- Thunder Wave
Very useful fellow. Thunder Wave slows things down a little bit, which is good to use against fast threats while my dragons Protect, hopefully attacking super-effectively next turn. Thunderbolt and Hydro Pump are both excellent STABs, although incapable of hitting Gastrodon or grass types (LIKE AMOONGUSS GRRR). My only flying resist and a good counter to rain and Gyarados. Sitrus provides a bit of healing, but occasonally stops a 2HKO. You know what else he's good for. That's all there is to it, simple.
Also very helpful against sandy things like Metagross and Excadrill, not to mention Tyranitar.
Possible Changes
HP Ice instead of T-wave to hit Garchomp, Dnite, and grass types.

Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Protect
Currently testing Acrobatics Gliscor in his place.
I realized that around experienced players I was using Lucario less and less. When he works, he works very well, I don't doubt that at all and I feel bad testing without him since I lost an excellent special wall. However, Gliscor is providing me with Acrobatics and Earthquake to diversify the team a little bit, even if he does add an extra 4x Ice weakness and can't touch Zapdos at all. He gives me my first true water weakness, which sucks, but isn't so bad. I'm considering Stone Edge over Earthquake to hit Gyarados, all the Fire types on the threat list, and of course, Zapdos. Acrobatics with Gem is crazy powerful too, hits Amoonguss, and Gliscor even comes with Tailwind to help Dnite and Latios outspeed!
I realized that around experienced players I was using Lucario less and less. When he works, he works very well, I don't doubt that at all and I feel bad testing without him since I lost an excellent special wall. However, Gliscor is providing me with Acrobatics and Earthquake to diversify the team a little bit, even if he does add an extra 4x Ice weakness and can't touch Zapdos at all. He gives me my first true water weakness, which sucks, but isn't so bad. I'm considering Stone Edge over Earthquake to hit Gyarados, all the Fire types on the threat list, and of course, Zapdos. Acrobatics with Gem is crazy powerful too, hits Amoonguss, and Gliscor even comes with Tailwind to help Dnite and Latios outspeed!
Thick Fat and a Focus Sash instead and use EQ, SE, Ice Fang, Protect, that works too, with the added bonus of no Heat Wave weakness and an Ice resist (useful when you have a 60 base Sp.Def stat)!
However, no Tailwind sucks.
Mamoswine is actually working out quite nicely in this slot. Icicle Crash gives me a way to get in super effective Ice hits. With Adamant and Icicle Crash, genies, Zapdos and other flying friends are OHKO'd. Thick Fat Mamo is NOT OHKO'd by Heat Wave from even Chandelure, and can KO back with Earthquake or Stone Edge.
Stone Edge may seem odd, but coverage on Gyarados and Volcarona, especially with Heatran being tested is invaluable.
Mamo is a tad frail, but I can deal. His addition has put me ~250th position on the Skarmbliss VGC server. I think Mamoswine is here to stay.
Possible SERIOUS changes:
Jolly over Adamant to outspeed most Zapdos and Chandelure

Lucario (M) @ Chople Berry
Trait: Inner Focus
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Follow Me
- Detect
- Drain Punch
- ExtremeSpeed
*
MVP for a surprising amount of battles! Although experienced players will predict the Follow Me, (in which case I use Detect) either way they are not attacking my dragon. Absorbs tons of special attack types including Ice, Ghost, Grass, Dragon, Dark (4x resist, and Sucker Punch fails). Perfect synergy with Latios.*
I Follow Me when they Fake Out, when the status, when they Ice Beam and when they Sucker Punch. This preserves Dragonite's Multiscale for at least one more turn, which can prove invaluable. I had no idea Lucario could be so effective at just absorbing special hits.
Of course, this often leads to poor Lucario's demise very early (often turn 1).
Drain Punch is actually Sky Uppercut in game, since Inner Focus + Drain Punch + Follow Me is a hard thing to come across. However, when I use it, it can restore a little HP which is useful against threats like Latios who may HP Fire after I kill his Tyranitar. Extremespeed provides priority for some last-ditch damage, doing ~25% to 0/0 Thunderus and ~20% to 140/0 Zapdos.*
*
Possible Changes
Crunch over Drain Punch?
Stone Edge over Drain Punch for Zapdos? Exchanges a way to hurt Zapdos for Tyranitar killing.
(If anyone can trade me a RNG'd Inner Focus + Drain Punch + Follow Me Riolu or Lucario it would be helpful)
*

Hitmontop (M) @ Fight Gem
Trait: Intimidate
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Wide Guard
- Sucker Punch
- Close Combat
Hitmontop provides a strong fighting type move in Close Combat, although the defenses drop sucks a lot. Sucker Punch is the dark type move of the team, punching Latios and Chandelure where it hurts, as well as providing very useful priority for ~5% Terrakions and Scizors.
Wide Guard is the main selling point however, since it stops Surf, Rock Slide, Explosion, Heat Wave and Blizzard cold. This helps my Scizor KO Volcarona when given the chance with Aerial Ace, and blocks Rock Slides and Blizzards from KO'ing my dragons.
On top of this, Hitmontop provides Intimidate support, an invauable tool. This can reduce Gyarados, Garchomp, Scizor, opposing Dragonite, and all other physical attackers' attacks just enough to let my team mates survive them, which comes in handy a lot.
Hitmontop is countered by most things that resist fighting, as Sucker Punch is weak and not always reliable. Too often it lets them put up a substitute, so I use it mostly when they are below 24% for the KO.
Possible Changes
I think Hitmontop will always be himself.
If changed, he would have to be replaced by a whole other pokemon.

Dragonite (F) @ Haban Berry
Trait: Multi Scale
EVs: 204 HP / 252 Atk / 52 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- ExtremeSpeed
- Fire Punch
- Protect
One of the reasons I made this team. I tested Garchomp in his place, and it just wasn't the same. Dragonite is actually bulkier AND hits harder than Garchomp at the cost of speed. He synergizes near-perfectly with Lucario's Follow Me which helps him keep his Multiscale in tact allowing him to hit the opposing team with Dragon Claws until they are swifty wiped out by Extremespeed. He works awesome with Wide Guard as well, for the reasons listed above.
He mostly goes for a lot of neutral hits and hopes to 2HKO most of the pokemon that oppose him.
Fire Punch... I was considering dropping Fire Punch for Stone Edge, especially if the potential Gliscor does not run it. Currently Fire Punch serves as a way to hit steel types, which do cause this team some difficulty. Fire Punch KOs Scizor and hurts Metagross and Ferrothorn a lot. If it was switched to Stone Edge, I might lose that capability and the only replacements would be Drain Punch / Earthquake, HP Fire, and Close Combat. However as I have mentioned before, Stone Edge would give me the edge (haha) over many of the treats listed below, the cost of Steel coverage, an essential on a dragon IMO.
Extremespeed is an incredibly useful priority to pick off weakened pokemon, and does a decent ~17% to many pokemon.
In terms of typing, Dragonite provides a needed Water resist and is a good pokemon in the rain.
Possible Changes
SE over Fire Punch, but that's probably not such a great idea considering neutral Dragon Claw still 2HKOs most of the time.
I tested Garchomp, didn't work as well. Too frail. Too neutral to water. However if enough people insist on bringing it back, hey, it has D-Claw, Earthquake, and Stone Edge.
Threats to the team:


Chandelure / Volcarona:
These fire types have a way with screwing around with my team, KO'ing Latios and Scizor (and Lucario) and leaving me not doing anything about it but trying to 2HKO them.
Currently Rotom and Dragonite are my counters but I find I often get played around.
Solutions could include that switch to Gliscor, with or without SE. Gliscor could Earthquake and Acrobatics the two of them, and boost my team's speed with Tailwind which helps as well. Another solution could be jamming Stone Edge on the team to help with coverage.
EDIT: Volc in the rain is tremendous!
EDIT: Mamoswine hits 252/0 Chandelure for ~90%, who in return does Max 91% with Flamethrower (And max. 73% with Heat Wave), requiring a Gem or Helping Hand to KO

Amoonguss:
GAH I HATE THIS MUSHROOM THING!!
Always gets me with Spore at least once... possibly twice if the opponent plays well or sets up Trick Room. And then it Rage Powders... and sometimes I'll go to stop the Spore and will Protect... oh my god I hate it.
Acrobatics Gliscor could be a solution, since with Gem it will OHKO. However if Trick Room goes up... all hell's nightmares break loose :O
EDIT: Mamoswine only does 32% to 252/0 Amoonguss with Ice Fang O_o. Help me.

Gyarados:
Intimidates me, which is never fun. After that, my team relies on mostly neutral coverage to take him down.
Rotom-W counters this excellently, but if he's dead Gyarados is pretty bulky and difficult.
EDIT: Latios now carries T-bolt, Mamoswine 2HKO's with Stone Edge even with -1 Atk.

Zapdos:
My lack of coverage and diversity is the main problem when Zapdos shows up. On top of that, Zappy usually pack HP Ice, (For (Gliscor), Dragonite, Latios), Heat Wave (for (Lucario,) Scizor), and Thunderbolt (to hit Rotom-W neutrally) and Tailwind (to make their team outspeed mine).
Hitmontop, Lucario/Gliscor, and Scizor can't even touch him, while Latios and the rest can only hit neutrally and take hits.
Mamoswine instead of Gliscor could solve this perhaps.
EDIT: Mamoswine 2HKO's with Stone Edge, Zapdos does not 2HKO with Heat Wave.

Acrobatics:
Just an example picture. Hits hard, only have 1 resist and an Intimidate'r. Not too much of a problem, just don't want any MORE weakness to this.
Chandelure + Cresselia core, with Amoonguss too???:
Take out the Chandelure first, save the Cresselia for later.
Helping Hand + Heat wave + Trick Room is baaaaaaaaad.
Jellicent
Very bulky, and I don't carry Ghost/Dark moves. Rely on T-bolt. Try to kill it before Trick Room goes up and all my pokemon fall asleep.
Other problems:
Coverage and diversity:
My team needs to be able to hit way more things super-effectively and neutrally, without sacrificing countering anything.
Any other advice is appreciated :D
Where to put that stone edge? On Lucario, on Gliscor who replaces Lucario, Mamoswine, or on Dragonite? Or do I even need it?
Tailwind and Trick Room? THEY BEAT IT.
Thanks very much!! Your advice is much appreciated :D