Another day, another type-biased arena challenge.
3v3 Singles
NFEs only; freshmons preferred (I will be using one middle-stage though)
1 day DQ
2 recover, 5 chill
2 substitutions
Switch = KO
Training Items Only
All Abilities
Arena: Gump Forest (sorry, couldn't resist...)
Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples
A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.
Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy (non-Grass-types will pay the full Energy cost, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the ability Leaf Guard, which will stack with their existing abilities (unless they already have Leaf Guard, in which case the ability will simply activate).
While neither weather nor Fly users can breach the thick canopy of the forest, Grass-types are able to absorb some of the photosynthetic energy from the plants around them to simulate the effect of Chlorophyll. This effect will not be analogous to a full activation; instead, all Grass-types have their Speed boosted by 1.5x rather than double. Finally, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.
This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.
Summary:
-Grass-type moves have Energy cost reduced by 3 when used by Grass-types
-Leaf Guard in effect for all Grass-type Pokemon
-Flight restricted to roughly 15 ft above ground; weather will have no effect due to closeness of trees
-Grass-types considered to be affected by a milder form of Chlorophyll; increases base speed by 1.5x rather than doubling it
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
Another day, another type-biased arena challenge.
3v3 Singles
NFEs only; freshmons preferred (I will be using one middle-stage though)
1 day DQ
2 recover, 5 chill
2 substitutions
Switch = KO
Training Items Only
All Abilities
Arena: Gump Forest (sorry, couldn't resist...)
Field Type: Grass
Complexity: Moderate
Format: Singles/Doubles/Triples
A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.
Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy (non-Grass-types will pay the full Energy cost, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the ability Leaf Guard, which will stack with their existing abilities (unless they already have Leaf Guard, in which case the ability will simply activate).
While neither weather nor Fly users can breach the thick canopy of the forest, Grass-types are able to absorb some of the photosynthetic energy from the plants around them to simulate the effect of Chlorophyll. This effect will not be analogous to a full activation; instead, all Grass-types have their Speed boosted by 1.5x rather than double. Finally, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.
This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.
Summary:
-Grass-type moves have Energy cost reduced by 3 when used by Grass-types
-Leaf Guard in effect for all Grass-type Pokemon
-Flight restricted to roughly 15 ft above ground; weather will have no effect due to closeness of trees
-Grass-types considered to be affected by a milder form of Chlorophyll; increases base speed by 1.5x rather than doubling it
-Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
Challenging Mr.L to a Quick Match
1v1 Smeargle vs. Gengar Singles
ASB Arena
1 Day DQ (Or Faster)
One Sub
One Ability
Requesting Training Items On or Items On
I accept, Typon!
Switch=KO
Items=Training (More MC = Happy Smeargle)
3v3 Singles. [Pending Approval of new mons]
LC mons
1 day DQ
3 recoveries, 3 chills
1 Sub
Asb Arena
We need a ref for this!Lettuce Roll. (No Pun intended)
Switch=OK
Abilities=ALL
Items=OFF
Open Challenge
2v2 Singles
For the Pokemon to be eligible, they need to have 11 > x where x is HP rank + Atk + SpAtk + Def + SpDef
ASB Arena (If we can share with everyone else using it)
1 Day DQ
3 Chills
2 Substitutions per turn
Switch=KO
No items allowed
Open
1 vs 1 LC
Switch=Derp
Abilities=All
Items=None
Subs=1
Recoveries/ Chills: 0/ 2 per Pokemon
Arena: Wheel of Fortune!
Description: What!?! The has been replaced by some ref!!! I'm sure my grandma won't be too happy about that...
The arena is the ASB arena, but on the side is a gigantic wheel-of-fortune style game wheel. At the end of each round, the ref spins the wheel via RNG, and that outcome affects the next round. Here are your categories!
-Nothing (RNG#1)
-Nothing (RNG#2)
-Nothing (RNG#3)
-Changing Seasons: A second RNG choses a random weather, 1 being sun, 2 being rain, 3 being sand, and four being hail. (RNG#4)
-Magic Bell: A wonderful bell rings, curing all status ailments afflicted on each Pokemon restoring 10 Energy. (RNG#5)
-There be Tygers... Sort of: A stray Male Glameow leaps onto the field, baring it's teeth. It's nature is Hardy, and it knows every move accessible to Glameow. At the end of each round, the ref may chose a move from its move pool, and use it on player's active Pokemon. If this Pokemon is KOd, the Pokemon to KO it recovers a KOC. (RNG#6) (Note: If this option occurs, it is remove from the wheel for the rest of the match.)